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Structure Deck: Dragon's Roar (SD1-EN) Card Spoiler
1.
Lists are only for non-duplicate
cards included. 2. Product names are shortened as the other half is listed above. 3. SD1-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Dragon's_Roar 4. SD2-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Zombie_Madness |
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Zombie Madness (SD2-EN028) Compulsory Evacuation Device |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Return 1 monster on the field to its owner's hand. (Common) |
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Zombie Madness (SD2-EN027) Reckless Greed |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Draw 2 cards, and after that skip your next 2 Draw Phases. (Common) |
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Zombie Madness (SD2-EN026) Magic Jammer |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card from your hand. Negate the activation of a Spell
Card and destroy it. (Common) |
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Zombie Madness (SD2-EN025) Torrential Tribute |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when a monster is Normal
Summoned, Flip Summoned, or Special Summoned. Destroy all
monsters on the field. (Common) |
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Zombie Madness (SD2-EN024) Dust Tornado |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 Spell or Trap Card on your opponent's side of the
field. You can then Set 1 Spell or Trap Card from your hand. (Common) |
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Zombie Madness (SD2-EN023) Reload |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add your hand to your Deck and shuffle it. Then draw the same number of
cards that you added to your Deck. (Common) |
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Zombie Madness (SD2-EN022) Call of the Mummy |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
If there is no monster on your side of the field, you can
Special Summon 1 Zombie-Type monster from your hand. You can use
this effect only once per turn. (Common) |
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Zombie Madness (SD2-EN021) Book of Life |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 Zombie-Type monster from your Graveyard to the
field and remove 1 monster in your opponent's Graveyard from
play. (Common) |
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Zombie Madness (SD2-EN020) Creature Swap |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Both players select 1 monster from their respective sides of the field
and switch control of those monsters with each other. The selected
monsters cannot change their battle positions this turn. (Common) |
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Zombie Madness (SD2-EN019) Heavy Storm |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy all Spell and Trap Cards on the field. (Common) |
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Zombie Madness (SD2-EN018) Card of Safe Return |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When a monster is Special Summoned to the field from your
Graveyard, you can draw 1 card from your Deck. (Common) |
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Zombie Madness (SD2-EN017) Pot of Greed |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Draw 2 cards from your Deck. (Common) |
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Zombie Madness (SD2-EN016) Nobleman of Crossout |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 face-down monster and remove it from play. If the monster is a
Flip Effect Monster, both players check their respective Decks and
remove all monsters of the same name from play. Then shuffle the Decks. (Common) |
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Zombie Madness (SD2-EN015) Giant Trunade |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Return all Spell and Trap Cards on the field to the respective
owners' hands. (Common) |
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Zombie Madness (SD2-EN014) Mystical Space Typhoon |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 Spell or Trap Card on the field. (Common) |
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Zombie Madness (SD2-EN013) Regenerating Mummy |
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DARK | Zombie / Effect | Level 4 | ATK: 1800 DEF: 1500 |
Pendulum Scale: |
When this card is sent from your hand to the Graveyard by an
effect of a card controlled by your opponent, return this card
from the Graveyard to your hand. (Common) |
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Zombie Madness (SD2-EN012) Double Coston |
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DARK | Zombie / Effect | Level 4 | ATK: 1700 DEF: 1650 |
Pendulum Scale: |
If you Tribute Summon a DARK monster, you can treat this 1
monster as 2 Tribute Monsters for the Tribute Summon. (Common) |
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Zombie Madness (SD2-EN011) Vampire Lady |
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DARK | Zombie / Effect | Level 4 | ATK: 1550 DEF: 1550 |
Pendulum Scale: |
Each time this card inflicts Battle Damage to your opponent's
Life Points, declare 1 card type (Monster, Spell or Trap). Your
opponent selects 1 card of that type from his/her Deck and sends
it to the Graveyard. (Common) |
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Zombie Madness (SD2-EN009) Soul-Absorbing Bone Tower |
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DARK | Zombie / Effect | Level 3 | ATK: 400 DEF: 1500 |
Pendulum Scale: |
This card cannot be attacked if there is another Zombie-Type
monster on your side of the field. Each time a Zombie-Type
monster is Special Summoned successfully, send 2 cards from the
top of your opponent's Deck to the Graveyard. (Common) |
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Zombie Madness (SD2-EN008) Ryu Kokki |
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DARK | Zombie / Effect | Level 6 | ATK: 2400 DEF: 2000 |
Pendulum Scale: |
If a monster that battles with this monster is a Warrior or
Spellcaster-Type monster, destroy that monster at the end of the
Damage Step. (Common) |
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Zombie Madness (SD2-EN007) Despair from the Dark |
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DARK | Zombie / Effect | Level 8 | ATK: 2800 DEF: 3000 |
Pendulum Scale: |
When this card is sent from your hand or Deck to your Graveyard
by your opponent's card effect, Special Summon this card to the
field. (Common) |
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Zombie Madness (SD2-EN006) Spirit Reaper |
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DARK | Zombie / Effect | Level 3 | ATK: 300 DEF: 200 |
Pendulum Scale: |
This card is not destroyed as a result of battle. Destroy this
card when it is targeted by the effect of a Spell, Trap, or
Effect Monster. If this card successfully attacks your
opponent's Life Points directly, your opponent discards 1 card
randomly from his/her hand. (Common) |
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Zombie Madness (SD2-EN005) Pyramid Turtle |
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EARTH | Zombie / Effect | Level 4 | ATK: 1200 DEF: 1400 |
Pendulum Scale: |
When this card is sent to the Graveyard as a result of battle,
you can Special Summon 1 Zombie-Type monster with a DEF 2000 or
less from the Deck to the field. Then shuffle the Deck. (Common) |
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Zombie Madness (SD2-EN004) Dark Dust Spirit |
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EARTH | Zombie / Spirit / Effect | Level 6 | ATK: 2200 DEF: 1800 |
Pendulum Scale: |
This card cannot be Special Summoned. This card returns to the
owner's hand during the End Phase of the turn that this card is
Normal Summoned or flipped face-up. If this card is Normal
Summoned or flipped face-up, destroy all face-up monsters on the
field except this card. (Common) |
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Zombie Madness (SD2-EN003) Vampire Lord |
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DARK | Zombie / Effect | Level 5 | ATK: 2000 DEF: 1500 |
Pendulum Scale: |
Each time this card inflicts Battle Damage to your opponent's
Life Points, declare 1 card type (Monster, Spell, or Trap). Your
opponent selects 1 card of that type from his/her Deck and sends
it to the Graveyard. Also, if this card is destroyed and sent to
the Graveyard by your opponent's card effect, it is Special
Summoned to the field during your next Standby Phase. (Common) |
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Zombie Madness (SD2-EN002) Master Kyonshee |
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EARTH | Zombie / Normal | Level 4 | ATK: 1750 DEF: 1000 |
Pendulum Scale: |
A wandering Kyonshee searching for a strong rival to defeat.
They say he was known as the master of all martial arts. (Common) |
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Zombie Madness (SD2-EN001) Vampire Genesis |
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DARK | Zombie / Effect | Level 8 | ATK: 3000 DEF: 2100 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except by removing 1 "Vampire Lord" on your
side of the field from play. Discard 1 Zombie-Type monster from
your hand to the Graveyard to select and Special Summon 1
Zombie-Type monster from your Graveyard with a Level less than
the discarded Zombie-Type monster. You can only use this effect
once per turn. (Ultra Rare) |
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Dragon's Roar (SD1-EN028) Curse of Anubis |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
All face-up Effect Monsters on the field are changed to Defense
Position. During the turn this card is activated, the original
DEF of those Effect Monsters become 0, and their battle
positions cannot be changed, except with a card effect. (Common) |
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Dragon's Roar (SD1-EN027) Trap Jammer |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
You can only activate this card when your opponent activates a
Trap Card during the Battle Phase. Negate the activation of the
Trap Card and destroy it. (Common) |
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Dragon's Roar (SD1-EN026) Interdimensional Matter Transporter |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 face-up monster on your side of the field and remove it
from play until the End Phase of the turn. (Common) |
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Dragon's Roar (SD1-EN025) Reckless Greed |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Draw 2 cards, and after that skip your next 2 Draw Phases. (Common) |
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Dragon's Roar (SD1-EN024) Dragon's Rage |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a Dragon-Type monster on your side of the field attacks
with an ATK that is higher than the DEF of a Defense Position
monster, inflict the difference as Battle Damage to your
opponent's Life Points. (Common) |
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Dragon's Roar (SD1-EN023) The Dragon's Bead |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card from your hand. Negate the effect of a Trap Card
that targets 1 face-up Dragon-Type monster and destroy the Trap
Card. (Common) |
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Dragon's Roar (SD1-EN022) Ceasefire |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Flip all face-down Defense Position monsters on the field
face-up. Flip Effects are not activated at this time. Inflict
500 points of damage to your opponent's Life Points for each
Effect Monster on the field. (Common) |
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Dragon's Roar (SD1-EN021) Call of the Haunted |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Select 1 monster from your Graveyard and Special Summon it in face-up
Attack Position. When this card is removed from the field, destroy the
monster. When the monster is destroyed, destroy this card. (Common) |
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Dragon's Roar (SD1-EN020) The Graveyard in the Fourth Dimension |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add 2 monster in your Graveyard that have "LV"
in their card name to your Deck and shuffle it. (Common) |
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Dragon's Roar (SD1-EN019) Reload |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Add your hand to your Deck and shuffle it. Then draw the same number of
cards that you added to your Deck. (Common) |
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Dragon's Roar (SD1-EN018) Creature Swap |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Both players select 1 monster from their respective sides of the field
and switch control of those monsters with each other. The selected
monsters cannot change their battle positions this turn. (Common) |
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Dragon's Roar (SD1-EN017) Stamping Destruction |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can activate this card when you have a face-up Dragon-Type
monster on your side of the field. Destroy 1 Spell or Trap Card
on the field and inflict 500 points of damage to the controller
of that card. (Common) |
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Dragon's Roar (SD1-EN016) Heavy Storm |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy all Spell and Trap Cards on the field. (Common) |
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Dragon's Roar (SD1-EN015) Pot of Greed |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Draw 2 cards from your Deck. (Common) |
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Dragon's Roar (SD1-EN014) Swords of Revealing Light |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Flip all face-down monsters on your opponent's side of the field
face-up. This card remains face-up on the field for 3 of your opponent's
turns. As long as this card remains face-up on the field, your opponent
cannot declare an attack. (Common) |
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Dragon's Roar (SD1-EN013) Premature Burial |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Pay 800 Life Points. Select 1 monster from your Graveyard, Special
Summon it on the field in face-up Attack Position, and equip it with
this card. When this card is destroyed, destroy the equipped monster. (Common) |
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Dragon's Roar (SD1-EN012) Nobleman of Crossout |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 face-down monster and remove it from play. If the monster is a
Flip Effect Monster, both players check their respective Decks and
remove all monsters of the same name from play. Then shuffle the Decks. (Common) |
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Dragon's Roar (SD1-EN011) Mystical Space Typhoon |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy 1 Spell or Trap Card on the field. (Common) |
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Dragon's Roar (SD1-EN010) Snatch Steal |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Take control of a monster on your opponent's side of the field that is
equipped with this card. Increase your opponent's Life Points by 1000
points during each of his/her Standby Phases. (Common) |
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Dragon's Roar (SD1-EN009) Masked Dragon |
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FIRE | Dragon / Effect | Level 3 | ATK: 1400 DEF: 1100 |
Pendulum Scale: |
When this card is destroyed and sent to the
Graveyard as a result of battle, you can Special Summon 1 Dragon-Type
monster with an ATK of 1500 or less to your side of the field from your
Deck. Then shuffle your Deck. (Common) |
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Dragon's Roar (SD1-EN008) Element Dragon |
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LIGHT | Dragon / Effect | Level 4 | ATK: 1500 DEF: 1200 |
Pendulum Scale: |
This monster gets the following effect(s)
while there is a monster(s) with the following Attribute(s) on the field: ● FIRE: Increase the ATK of this card by 500 points. ● WIND: If this card destroyed your opponent's monster as a result of battle, it can attack once again in a row. (Common) |
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Dragon's Roar (SD1-EN007) Red-Eyes B. Chick |
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DARK | Dragon / Effect | Level 1 | ATK: 800 DEF: 500 |
Pendulum Scale: |
Send this face-up card on your side of the
field to the Graveyard to Special Summon 1 "Red-Eyes B. Dragon"
from your hand. (Common) |
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Dragon's Roar (SD1-EN006) Armed Dragon LV5 |
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WIND | Dragon / Effect | Level 5 | ATK: 2400 DEF: 1700 |
Pendulum Scale: |
Send 1 Monster Card from your hand to the
Graveyard to destroy 1 face-up monster on your opponent's side
of the field with an ATK equal to or less than the ATK of the
sent monster. During the End Phase of a turn that this card
destroyed a monster as a result of battle, send this card to the
Graveyard to Special Summon 1 "Armed Dragon LV7" from you hand
or Deck. (Common) |
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Dragon's Roar (SD1-EN005) Armed Dragon LV3 |
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WIND | Dragon / Effect | Level 3 | ATK: 1200 DEF: 900 |
Pendulum Scale: |
During your Standby Phase, send this face-up
card to the Graveyard to Special Summon 1 "Armed Dragon LV5"
from your hand or Deck. (Common) |
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Dragon's Roar (SD1-EN004) Twin-Headed Behemoth |
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WIND | Dragon / Effect | Level 3 | ATK: 1500 DEF: 1200 |
Pendulum Scale: |
If this card is destroyed and sent from the field to the
Graveyard, it will be Special Summoned during the End Phase with
ATK and DEF of 1000. You can only use this effect once in the
Duel. (Common) |
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Dragon's Roar (SD1-EN003) Luster Dragon |
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WIND | Dragon / Normal | Level 4 | ATK: 1900 DEF: 1600 |
Pendulum Scale: |
A very beautiful dragon covered with sapphire. It does not like
fights, but has incredibly high attack power. (Common) |
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Dragon's Roar (SD1-EN002) Red-Eyes B. Dragon (4th artwork) |
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DARK | Dragon / Normal | Level 7 | ATK: 2400 DEF: 2000 |
Pendulum Scale: |
A ferocious dragon with a deadly attack. (Common) |
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Dragon's Roar (SD1-EN001) Red-Eyes Darkness Dragon |
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DARK | Dragon / Effect | Level 9 | ATK: 2400 DEF: 2000 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card cannot be
Special Summoned except by Tributing 1 "Red-Eyes B. Dragon" on
your side of the field. Increase the ATK of this card by 300
points for each Dragon-Type monster in your Graveyard. (Ultra Rare) |