*Ratings below are based on when the Deck was released and NOT today's Yu-Gi-Oh format* | ||||
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Structure Deck: Spellcaster's Judgment (SD6-EN) Card Ratings
2. This list excludes the duplicate
cards. 3. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Structure_Deck:_Spellcaster's_Judgment_(TCG-EN-1E) |
SD6-EN036 Trap Card Magic Cylinder Normal Trap Negate the attack of 1 of your opponent's monsters and inflict damage equal to the attacking monster's ATK to your opponent's Life Points. (Common) Rating: 3 Spring this on one of your opponent's Monsters with a high ATK and win the duel! A nasty card to use! |
SD6-EN035 Trap Card Divine Wrath Counter Trap Discard 1 card from your hand. Negate the activation and the effect of an Effect Monster and destroy the monster. (Common) Rating: 1 Yes it does negate the effects of powerful effect Monsters but Solemn Judgment negates the summoning of Monsters and is more worth the cost than this. |
SD6-EN034 Trap Card Pitch-Black Power Stone Continuous Trap After activation, put 3 Spell Counters on this card. During each of your turns, you can move 1 of this card's Spell Counters to another face-up card on the field that you can put a Spell Counter on. When there are no Spell Counters on this card, this card is destroyed. (Common) Rating: 2 Not much going for this card except to help out SDM and Breaker. |
SD6-EN033 Trap Card Spell Shield Type-8 Counter Trap Select and activate 1 of the following effects: ● Negate the activation and the effect of a Spell Card that targets 1 monster on the field and destroy the Spell Card. ● Send 1 Spell Card from your hand to the Graveyard to negate the activation and the effect of a Spell Card and destroy it. (Common) Rating: 3 The "new Magic Jammer". If used well, this card can serve you well! |
SD6-EN032 Trap Card Call of the Haunted Continuous Trap Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card. (Common) Rating: 3 Use this at your own risk as if you revive a powerful Monster and your opponent MSTs this card, you lose your best Monster. |
SD6-EN031 Spell Card Nightmare's Steelcage Normal Spell This card remains face-up on the field for 2 of your opponent's turns. No monsters can attack. Destroy this card during your opponent's 2nd End Phase after this card was activated. (Common) Rating: 2 Not only does it stop your opponent's Monsters' attacks but it stops yours as well so use it to your advantage. |
SD6-EN030 Spell Card Mystic Box Normal Spell Select 1 monster on each side of the field. Destroy the selected opponent's monster and shift control of your selected monster to your opponent. (Common) Rating: 1 Sure it can be used to your advantage but it's just not worth the effort so don't use this. |
SD6-EN029 Spell Card Magical Dimension Quick-Play Spell You can only activate this card while there is a face-up Spellcaster-Type monster(s) on your side of the field. Tribute 1 monster on your side of the field and Special Summon 1 Spellcaster-Type monster from your hand. Then you can destroy 1 monster on the field. (Common) Rating: 2 Sure you can bring out Dark Magician or SDM but no one would Tribute a Monster to Special Summon a 4-star Monster unless they were desperate. |
SD6-EN028 Spell Card Lightning Vortex Normal Spell Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field. (Common) Rating: 1 Torrential Tribute is better so use it instead. |
SD6-EN027 Spell Card Spell Absorption Continuous Spell Each time a Spell Card is activated, increase the Life Points of this card's controller by 500 points. (Common) Rating: 3 If you're running a lifepoint gaining Deck then this card is for you as if you run it in multiples, you gain 1500 lifepoints per Spell Card activated! Not bad overall. |
SD6-EN026 Spell Card Dark Magic Attack Normal Spell You can only activate this card while there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field. (Common) Rating: 1 The HFD with the need for Dark Magician. Not too good a card as Heavy Storm doesn't need any Monster to be out to be activated. |
SD6-EN025 Spell Card Reload Quick-Play Spell Add all the cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck. (Common) Rating: 3 The Magical Mallet for your entire hand and that may not be too bad when your hand is horrible but make sure you shuffle well or you won't likely get a decent hand. |
SD6-EN024 Spell Card Diffusion Wave-Motion Normal Spell Pay 1000 Life Points. Select 1 Level 7 or higher Spellcaster-Type monster on your side of the field. During this turn, only the selected monster can attack and it attacks all monsters on your opponent's side of the field once each. The effects of Effect Monsters destroyed by this attacks(s) are not activated. (Common) Rating: 3 Not too many Spellcasters that are first of all Level 7 and second of all worth playing like Dark Paladin so use this on him. |
SD6-EN023 Spell Card Heavy Storm Normal Spell Destroy all Spell and Trap Cards on the field. (Common) Rating: 3 Another average card with potential. |
SD6-EN022 Spell Card Mage Power Equip Spell Increase the ATK and DEF of the equipped monster by 500 points for each Spell and Trap Card on your side of the field. (Common) Rating: 4 Have 5 Spell or Trap Cards face down/face up and that's 2500 additional ATK to the equipped Monster! Works well in beat down Decks! |
SD6-EN021 Spell Card Swords of Revealing Light Normal Spell Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack. (Common) Rating: 3 3 turns can get you pretty far when it comes to defending your lifepoints, building up your strongest Monsters or stalling for Exodia! A good card indeed! |
SD6-EN020 Spell Card Premature Burial Equip Spell Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster. (Common) Rating: 3 When it comes to paying lifepoints and reviving a Monster or losing it all, 800 lifepoints is worth it! The downside is if this card is destroyed, so is the Monster. |
SD6-EN019 Spell Card Nobleman of Crossout Normal Spell Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players must check their respective Decks and remove from play all monsters with the same name as the destroyed monster. Then shuffle the Decks. (Common) Rating: 3 Good for removing your opponent's last defense or any other hidden surprise but still only an average card. |
SD6-EN018 Spell Card Mystical Space Typhoon Quick-Play Spell Destroy 1 Spell or Trap Card on the field. (Common) Rating: 3 An all around good not great card. |
SD6-EN017 Spell Card Magical Blast Normal Spell You can only activate this card while there is a Spellcaster-Type monster(s) on your side of the field. Inflict 200 points of damage to your opponent's Life Points for each Spellcaster-Type monster on your side of the field. If this card is in the Graveyard, you can add this card to your hand instead of conducting your normal draw during your Draw Phase. (Common) Rating: 1 Don't waste your time using this as you can only inflict 1000 points maximum to your opponent. |
SD6-EN016 Effect Monster Rapid-Fire Magician DARK | Spellcaster | Level 4 | ATK 1600 | DEF 1200 While this card is face-up on the field, inflict 400 points of damage to your opponent's Life Points each time you activate 1 Normal Spell Card. (Common) Rating: 1 He will rapidly go to the Graveyard with such low stats of (1600/1200). |
SD6-EN015 Effect Monster Ebon Magician Curran DARK | Spellcaster | Level 2 | ATK 1200 | DEF 0 During your Standby Phase, inflict 300 points of damage to your opponent's Life Points for each monster on your opponent's side of the field. (Common) Rating: 1 This card is worse than Pikeru as 300 points of damage is worse than even 400 points of damage and its stats only hurt it more. |
SD6-EN014 Effect Monster Blast Magician FIRE | Spellcaster | Level 4 | ATK 1400 | DEF 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. By removing any number of Spell Counters from this card, destroy 1 face-up monster on the field with an ATK equal to or less than 700 points x the number of removed Spell Counters. (Common) Rating: 3 Play 5 Spells and you can get rid of your opponent's Berserk Dragon or better yet Thenien the Great Sphinx! |
SD6-EN013 Effect Monster White Magician Pikeru LIGHT | Spellcaster | Level 2 | ATK 1200 | DEF 0 During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field. (Common) Rating: 1 With this card's mediocre stats, it won't even last 1 attack in either mode and won't get it's effect to much use either. |
SD6-EN012 Effect Monster Chaos Sorcerer DARK | Spellcaster | Level 6 | ATK 2300 | DEF 2000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster in your Graveyard. Once per turn during your Main Phase, you can remove 1 face-up monster on the field from play. If you activate this effect, this card cannot attack during this turn. (Common) Rating: 1 Removing 2 Monsters from play isn't worth bringing out a 2300 ATK Monster even if it does remove a Monster but that would mean it couldn't attack. Don't bother with this card. |
SD6-EN011 Effect Monster Tsukuyomi DARK | Spellcaster-Type Spirit | Level 4 | ATK 1100 | DEF 1400 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, select 1 face-up monster on the field and flip it into face-down Defense Position. (Common) Rating: 1 Summoning a Monster with 1100 ATK and using its horrid effect means you're desperate at an attempt to win the duel. This card is simply not worth using. |
SD6-EN010 Effect Monster Royal Magical Library LIGHT | Spellcaster | Level 4 | ATK 0 | DEF 2000 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max 3). By removing 3 Spell Counters from this card, draw 1 card from your Deck. (Common) Rating: 3 That 2000 DEF is nice to stall for an extra Tribute Monster but the 0 ATK won't help it much nor will its effect. |
SD6-EN009 Effect Monster Breaker the Magical Warrior DARK | Spellcaster | Level 4 | ATK 1600 | DEF 1000 When this card is Normal Summoned, put 1 Spell Counter on it (max. 1). Increase the ATK of this card by 300 points for each Spell Counter on this card. By removing 1 Spell Counter from this card, destroy 1 Spell or Trap Card on the field. (Common) Rating: 3 Summon him and his ATK becomes 1900! Remove 1 counter and get rid of any surprises your opponent may have or any card already out on the field! Not too bad a card but could be better. |
SD6-EN008 Effect Monster Chaos Command Magician LIGHT | Spellcaster | Level 6 | ATK 2400 | DEF 1900 Negate the effect of a Monster Card that targets this 1 card. (Common) Rating: 4 Attack a face down Man-Eater Bug or any other targeting Monster and not have to worry about it targeting this card! Just make sure that he's your only Monster. Still a great card! |
SD6-EN007 Effect Monster Apprentice Magician DARK | Spellcaster | Level 2 | ATK 400 | DEF 800 When this card is successfully Normal Summoned, Flip Summoned, or Special Summoned, put 1 Spell Counter on a face-up card on the field that you can put a Spell Counter on. If this card is destroyed in battle, you can select 1 Level 2 or lower Spellcaster-Type monster from your Deck and Special Summon it on the field in face-down Defense Position. (Common) Rating: 1 No one in the right mind would Normal Summon/Flip Summon a Monster with 400 ATK unless it's a desperate attempt to use its effect and in addition, this card's effect is absolutely horrid. |
SD6-EN006 Effect Monster Skilled Dark Magician DARK | Spellcaster | Level 4 | ATK 1900 | DEF 1700 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card (max. 3). By Tributing this card with 3 Spell Counters on it, Special Summon 1 "Dark Magician" from your hand, Deck, or Graveyard. (Common) Rating: 4 Simply Tribute with 3 counters and you get a Dark Magician without offering 2 Monsters, which makes it easer to bring out Dark Paladin. |
SD6-EN005 Effect Monster Magician of Faith LIGHT | Spellcaster | Level 1 | ATK 300 | DEF 400 FLIP: Select 1 Spell Card from your Graveyard. Add the selected card to your hand. (Common) Rating: 2 Bring back Hammer Shot and a few others but with Dark Hole, Monster Reborn and all the other "good" Spells banned from play, this card has limited uses. |
SD6-EN004 Normal Monster Gemini Elf (original artwork) EARTH | Spellcaster | Level 4 | ATK 1900 | DEF 900 Elf twins that alternate their attacks. (Common) Rating: 4 At 1900 ATK, this is the best Spellcaster in this Deck so far! Great for virtually any Deck! |
SD6-EN003 Normal Monster Dark Magician (4th artwork) DARK | Spellcaster | Level 7 | ATK 2500 | DEF 2100 The ultimate wizard in terms of attack and defense. (Common) Rating: 2 While he has the same stats as DEW, he can be okay if you use Magical Dimension but that's basically it with the exception of being needed for Dark Paladin. |
SD6-EN002 Effect Monster Mythical Beast Cerberus LIGHT | Spellcaster | Level 4 | ATK 1400 | DEF 1400 Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Increase the ATK of this card by 500 points for each Spell Counter on this card. At the end of the Battle Phase of the turn this card battles, remove all Spell Counters from this card. (Common) Rating: 2 You'd better activate plenty of Spells or this card won't deal much to your opponent. You'll likely take the most damage because after he attacks, his ATK returns to 1400. |
SD6-EN001 Effect Monster Dark Eradicator Warlock DARK | Spellcaster | Level 7 | ATK 2500 | DEF 2100 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Dark Magician" on your side of the field. While this card is face-up on the field, inflict 1000 points of damage to your opponent's Life Points each time either player activates 1 Normal Spell Card. (Ultra Rare) Rating: 1 He isn't much better than the Dark Magician. In fact, he basically is the Dark Magician except with the 1000 effect damage. He can't even stand against Infernal Flame Emperor or Ocean Dragon Lord. |