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Learn to play the TCG.   SD7 and SD8 Ratings

Structure Deck Card Spoilers (Page 4)

1. These ratings are only for non-duplicate cards included.
2. Product names are shortened as the other half is listed above.
3. SD7-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Invincible_Fortress  
4. SD8-EN info: https://yugioh.fandom.com/wiki/Structure_Deck_-_Lord_of_the_Storm  
Lord of the Storm (SD8-EN036)
Icarus Attack
TRAP / Normal Trap
By Tributing 1 Winged Beast-Type monster on your side of the field, destroy 2 cards on the field.
(Common)
Lord of the Storm (SD8-EN035)
Ninjitsu Art of Transformation
TRAP / Continuous Trap
Activate this card by Tributing 1 face-up monster on your side of the field that includes "Ninja" in its card name. Special Summon 1 Beast-Type, Winged Beast-Type or Insect-Type monster with a Level equal to or less than the Level of the Tributed card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.
(Common)
Lord of the Storm (SD8-EN034)
Sakuretsu Armor
TRAP / Normal Trap
You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
(Common)
Lord of the Storm (SD8-EN033)
Reckless Greed
TRAP / Normal Trap
Draw 2 cards, and after that skip your next 2 Draw Phases.
(Common)
Lord of the Storm (SD8-EN032)
Dark Coffin
TRAP / Normal Trap
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects:
● Discard 1 random card in their hand.
● Select 1 monster on their side of the field and destroy it.
(Common)
Lord of the Storm (SD8-EN031)
Magic Jammer
TRAP / Counter Trap
Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it.
(Common)
Lord of the Storm (SD8-EN030)
Call of the Haunted
TRAP / Continuous Trap
Select 1 monster from your Graveyard and Special Summon it in face-up Attack Position. When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.
(Common)
Lord of the Storm (SD8-EN029)
Dust Tornado
TRAP / Normal Trap
Destroy 1 Spell or Trap Card on your opponent's side of the field. You can then Set 1 Spell or Trap Card from your hand.
(Common)
Lord of the Storm (SD8-EN028)
Aqua Chorus
TRAP / Continuous Trap
If there are monsters with the same name on the field, increase the ATK and DEF of all those monsters with the same name by 500 points.
(Common)
Lord of the Storm (SD8-EN027)
Hysteric Party
TRAP / Continuous Trap
Discard 1 card from your hand. Special Summon as many "Harpie Lady" cards as possible from your Graveyard. When this card is removed from the field, destroy all the monsters that were Special Summoned by this card's effect.
(Common)
Lord of the Storm (SD8-EN026)
Lightning Vortex
SPELL / Normal Spell
Discard 1 card from your hand. Destroy all face-up monsters on your opponent's side of the field.
(Common)
Lord of the Storm (SD8-EN025)
Triangle Ecstasy Spark
SPELL / Normal Spell
Until the End Phase of this turn, the ATK of all "Harpie Lady Sisters" becomes 2700, your opponent cannot activate any Trap Cards, and the effect of every Trap Card on your opponent's side of the field is negated.
(Common)
Lord of the Storm (SD8-EN024)
Harpies' Hunting Ground
SPELL / Field Spell
When "Harpie Lady" or "Harpie Lady Sisters" is Normal Summoned or Special Summoned to the field, destroy 1 Spell or Trap Card on the field. Increase the ATK and DEF of all face-up Winged Beast-Type monsters on the field by 200 points.
(Common)
Lord of the Storm (SD8-EN023)
Reload
SPELL / Quick-Play Spell
Add your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.
(Common)
Lord of the Storm (SD8-EN022)
Heavy Storm
SPELL / Normal Spell
Destroy all Spell and Trap Cards on the field.
(Common)
Lord of the Storm (SD8-EN021)
Elegant Egotist
SPELL / Normal Spell
You can only activate this card when there are 1 or more face-up "Harpie Lady" on the field. Special Summon 1 "Harpie Lady" or "Harpie Lady Sisters" from your hand or your Deck.
(Common)
Lord of the Storm (SD8-EN020)
Nobleman of Crossout
SPELL / Normal Spell
Destroy 1 face-down monster and remove it from play. If the monster is a Flip Effect Monster, both players check their respective Decks and remove all monsters of the same name from play. Then shuffle the Decks.
(Common)
Lord of the Storm (SD8-EN019)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)
Lord of the Storm (SD8-EN018)
Card Destruction
SPELL / Normal Spell
You and your opponent discard your entire hands and draw the same number of cards from your respective Decks that you discarded.
(Common)
Lord of the Storm (SD8-EN017)
Harpie's Pet Baby Dragon
WIND / Effect Monster / Level 4 / ATK 1200 / DEF 600
(Dragon / Effect)
This card accumulates effects according to the number of monsters on your side of the field that include "Harpie" in their names (other than "Harpie's Pet Baby Dragon" and "Harpie's Brother"). At least 1: While this card is face-up on the field, your opponent cannot select monsters on your side of the field as attack targets if they include "Harpie" in their card names (other than "Harpie's Pet Baby Dragon" and "Harpie's Brother"). At least 2: Double the original ATK and DEF of this card. At least 3: Once per turn, you can destroy 1 card on your opponent's side of the field.
(Common)
Lord of the Storm (SD8-EN016)
Swift Birdman Joe
WIND / Effect Monster / Level 6 / ATK 2300 / DEF 1400
(Winged Beast / Effect)
If you Tribute Summon this card by Tributing a WIND monster, return all Spell and Trap Cards on the field to the owners' hands.
(Common)
Lord of the Storm (SD8-EN015)
Harpie Lady 3
WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Effect)
This card's name is treated as "Harpie Lady". Your opponent's monster that battles with this card cannot declare an attack for your opponent's next 2 turns.
(Common)
Lord of the Storm (SD8-EN013)
Harpie Lady 1
WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Effect)
This card's name is treated as "Harpie Lady". As long as this card remains on the field, increase the ATK of all WIND monsters by 300 points.
(Common)
Lord of the Storm (SD8-EN014)
Harpie Lady 2
WIND / Effect Monster / Level 4 / ATK 1300 / DEF 1400
(Winged Beast / Effect)
This card's name is treated as "Harpie Lady". Negate the effects of any Flip Effect Monsters that are destroyed by this monster as a result of battle.
(Common)
Lord of the Storm (SD8-EN012)
Roc from the Valley of Haze
WIND / Effect Monster / Level 6 / ATK 2400 / DEF 1400
(Winged Beast / Effect)
When this card is sent directly from your hand to the Graveyard, add this card to the Deck and shuffle it.
(Common)
Lord of the Storm (SD8-EN011)
Lady Ninja Yae
WIND / Effect Monster / Level 3 / ATK 1100 / DEF 200
(Warrior / Effect)
By discarding 1 WIND monster from your hand to the Graveyard, return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.
(Common)
Lord of the Storm (SD8-EN010)
Silpheed
WIND / Effect Monster / Level 4 / ATK 1700 / DEF 700
(Fairy / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, your opponent discards 1 random card from their hand.
(Common)
Lord of the Storm (SD8-EN009)
Birdface
WIND / Effect Monster / Level 4 / ATK 1600 / DEF 1600
(Winged Beast / Effect)
When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck.
(Common)
Lord of the Storm (SD8-EN008)
Bladefly
WIND / Effect Monster / Level 2 / ATK 600 / DEF 700
(Insect / Effect)
As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points.
(Common)
Lord of the Storm (SD8-EN007)
Harpie Lady Sisters
WIND / Effect Monster / Level 6 / ATK 1950 / DEF 2100
(Winged Beast / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Elegant Egotist".
(Common)
Lord of the Storm (SD8-EN006)
Flying Kamakiri #1
WIND / Effect Monster / Level 4 / ATK 1400 / DEF 900
(Insect / Effect)
When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 WIND monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)
Lord of the Storm (SD8-EN005)
Slate Warrior
WIND / Effect Monster / Level 4 / ATK 1900 / DEF 400
(Fiend / Flip / Effect)
FLIP: Increase the ATK and DEF of this card by 500 points. The ATK and DEF of a monster that destroys this card as a result of battle is decreased by 500 points.
(Common)
Lord of the Storm (SD8-EN004)
Harpie Girl
WIND / Normal Monster / Level 2 / ATK 500 / DEF 500
(Winged Beast / Normal)
A Harpie chick who aspires to flit about beautifully and gorgeously, but attack sharply.
(Common)
Lord of the Storm (SD8-EN003)
Sonic Duck
WIND / Normal Monster / Level 3 / ATK 1700 / DEF 700
(Winged Beast / Normal)
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
(Common)
Lord of the Storm (SD8-EN002)
Sonic Shooter
WIND / Effect Monster / Level 4 / ATK 1300 / DEF 600
(Winged Beast / Effect)
If there are no cards in your opponent's Spell & Trap Card Zones, this card can attack your opponent's Life Points directly. When it does, any Battle Damage this card inflicts to your opponent's Life Points becomes the original ATK of this card.
(Common)
Lord of the Storm (SD8-EN001)
Simorgh, Bird of Divinity
WIND / Effect Monster / Level 7 / ATK 2700 / DEF 1000
(Winged Beast / Effect)
This card cannot be Special Summoned. If you Tribute Summon this card, the Tributes must be WIND. While this card is face-up on the field, both players take 1000 points of damage during each player's End Phase. Decrease the damage each player takes when this happens by 500 points for each Spell and Trap Card that player controls.
(Ultra Rare)
 
Invincible Fortress (SD7-EN032)
Compulsory Evacuation Device
TRAP / Normal Trap
Return 1 monster on the field to its owner's hand.
(Common)
Invincible Fortress (SD7-EN031)
Reckless Greed
TRAP / Normal Trap
Draw 2 cards, and after that skip your next 2 Draw Phases.
(Common)
Invincible Fortress (SD7-EN030)
Ordeal of a Traveler
TRAP / Continuous Trap
You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand.
(Common)
Invincible Fortress (SD7-EN029)
Robbin' Goblin
TRAP / Continuous Trap
Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand.
(Common)
Invincible Fortress (SD7-EN028)
Magic Drain
TRAP / Counter Trap
You can only activate this card when your opponent activates a Spell Card. Your opponent can discard 1 Spell Card from their hand to negate the effect of this card. If your opponent does not, negate the activation of your opponent's Spell Card and destroy it.
(Common)
Invincible Fortress (SD7-EN027)
Ultimate Offering
TRAP / Continuous Trap
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
(Common)
Invincible Fortress (SD7-EN026)
Waboku
TRAP / Normal Trap
You take no Battle Damage this turn. Your monsters cannot be destroyed as a result of battle this turn.
(Common)
Invincible Fortress (SD7-EN025)
Shifting Shadows
SPELL / Continuous Spell
Pay 300 Life Points to rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. You can only use this effect once per turn.
(Common)
Invincible Fortress (SD7-EN024)
Brain Control
SPELL / Normal Spell
Pay 800 Life Points. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the end of this turn.
(Common)
Invincible Fortress (SD7-EN023)
Ectoplasmer
SPELL / Continuous Spell
Only once during each player's End Phase, the turn player Tributes 1 face-up monster on his/her side of the field and inflicts damage to the opponent's Life Points equal to half of the original ATK of the Tributed Monster.
(Common)
Invincible Fortress (SD7-EN022)
Hammer Shot
SPELL / Normal Spell
Destroy 1 face-up Attack Position monster with the highest ATK on the field. (If it is a tie, you get to choose.)
(Common)
Invincible Fortress (SD7-EN021)
Magical Mallet
SPELL / Normal Spell
Add any number of cards from your hand to the Deck and shuffle it. Then draw the same number of cards you added to the Deck.
(Common)
Invincible Fortress (SD7-EN020)
Shield & Sword
SPELL / Normal Spell
Switch the original ATK and DEF of all face-up monsters on the field until the end of this turn. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded.
(Common)
Invincible Fortress (SD7-EN019)
Swords of Revealing Light
SPELL / Normal Spell
Flip all face-down monsters on your opponent's side of the field face-up. This card remains face-up on the field for 3 of your opponent's turns. As long as this card remains face-up on the field, your opponent cannot declare an attack.
(Common)
Invincible Fortress (SD7-EN018)
Premature Burial
SPELL / Equip Spell
Pay 800 Life Points. Select 1 monster from your Graveyard, Special Summon it on the field in face-up Attack Position, and equip it with this card. When this card is destroyed, destroy the equipped monster.
(Common)
Invincible Fortress (SD7-EN017)
Mystical Space Typhoon
SPELL / Quick-Play Spell
Destroy 1 Spell or Trap Card on the field.
(Common)
Invincible Fortress (SD7-EN016)
Canyon
SPELL / Field Spell
If a Rock-Type monster in Defense Position is attacked, double any Battle Damage to the controller of the attacking monster.
(Common)
Invincible Fortress (SD7-EN015)
Sand Moth
EARTH / Effect Monster / Level 4 / ATK 1000 / DEF 2000
(Rock / Effect)
When this face-down Defense Position card is destroyed and sent to the Graveyard, except as a result of battle, switch the original ATK and DEF of this card, and Special Summon it to your side of the field.
(Common)
Invincible Fortress (SD7-EN014)
Medusa Worm
EARTH / Effect Monster / Level 2 / ATK 500 / DEF 600
(Rock / Effect)
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, destroy 1 monster on your opponent's side of the field.
(Common)
Invincible Fortress (SD7-EN013)
Guardian Statue
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1400
(Rock / Effect)
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to its owner's hand.
(Common)
Invincible Fortress (SD7-EN012)
Megarock Dragon
EARTH / Effect Monster / Level 7 / ATK ? / DEF ?
(Rock / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play a Rock-Type monster(s) in your Graveyard. The original ATK and DEF of this card become the number of Rock-Type monsters you removed from play when you Special Summoned this card x 700 points.
(Common)
Invincible Fortress (SD7-EN011)
Moai Intercepter Cannons
EARTH / Effect Monster / Level 4 / ATK 1100 / DEF 2000
(Rock / Effect)
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position.
(Common)
Invincible Fortress (SD7-EN010)
Criosphinx
EARTH / Effect Monster / Level 6 / ATK 1200 / DEF 2400
(Rock / Effect)
While this card is face-up on your side of the field, when a monster is returned from the field to the owner's hand, the owner of the returned monster selects 1 card in their hand and sends it to the Graveyard.
(Common)
Invincible Fortress (SD7-EN009)
Hieracosphinx
EARTH / Effect Monster / Level 6 / ATK 2400 / DEF 1200
(Rock / Effect)
While this card is face-up on your side of the field, your opponent cannot select a face-down Defense Position monster as an attack target.
(Common)
Invincible Fortress (SD7-EN008)
Golem Sentry
EARTH / Effect Monster / Level 4 / ATK 800 / DEF 1800
(Rock / Effect)
Once per turn, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return 1 monster on your opponent's side of the field to the owner's hand.
(Common)
Invincible Fortress (SD7-EN007)
Stone Statue of the Aztecs
EARTH / Effect Monster / Level 4 / ATK 300 / DEF 2000
(Rock / Effect)
Double any Battle Damage your opponent takes when they attack this monster.
(Common)
Invincible Fortress (SD7-EN006)
Gigantes
EARTH / Effect Monster / Level 4 / ATK 1900 / DEF 1300
(Rock / Effect)
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. When this card is destroyed as a result of battle and sent to the Graveyard, destroy all Spell and Trap Cards on the field.
(Common)
Invincible Fortress (SD7-EN005)
Guardian Sphinx
EARTH / Effect Monster / Level 5 / ATK 1700 / DEF 2400
(Rock / Effect)
Once per turn during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, return all monsters on your opponent's side of the field to the owner's hand.
(Common)
Invincible Fortress (SD7-EN004)
Maharaghi
EARTH / Effect Monster / Level 4 / ATK 1200 / DEF 1700
(Rock / Spirit / Effect)
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
(Common)
Invincible Fortress (SD7-EN003)
Giant Rat
EARTH / Effect Monster / Level 4 / ATK 1400 / DEF 1450
(Beast / Effect)
When this card is destroyed as a result of battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with an ATK of 1500 or less in face-up Attack Position from your Deck. Then shuffle your Deck.
(Common)
Invincible Fortress (SD7-EN002)
Great Spirit
EARTH / Effect Monster / Level 4 / ATK 500 / DEF 1500
(Rock / Effect)
Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, you can switch the original ATK and DEF of 1 face-up EARTH monster on the field until the end of this turn.
(Common)
Invincible Fortress (SD7-EN001)
Exxod, Master of The Guard
EARTH / Effect Monster / Level 8 / ATK 0 / DEF 4000
(Rock / Effect)
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 monster on your side of the field that includes "sphinx" in its card name. While this card is face-up on the field, each time an EARTH monster is Flip Summoned, inflict 1000 points of damage to your opponent's Life Points.
(Ultra Rare)