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Starter Deck: Jaden Yuki (YSDJ-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Starter_Deck:_Jaden_Yuki_(TCG-EN-1E)
                                                       YSDJ-EN040
Magic Cylinder
Normal Trap
Negate the attack of 1 of your opponent's monsters and inflict damage to your opponent equal to that monster's ATK.
(Common)
 
                                                       YSDJ-EN039
Negate Attack
Counter Trap
Activate only when an opponent's monster declares an attack. Negate the attack of that 1 monster and end the Battle Phase.
(Common)
 
                                                       YSDJ-EN038
Draining Shield
Normal Trap
Negate the attack of 1 of your opponent's monsters and gain Life Points equal to that monster's ATK.
(Common)
 
                                                       YSDJ-EN037
Compulsory Evacuation Device
Normal Trap
Return 1 monster on the field to its owner's hand.
(Common)
 
                                                       YSDJ-EN036
Sakuretsu Armor
Normal Trap
Activate only when your opponent declares an attack. Destroy the attacking monster.
(Common)
 
                                                       YSDJ-EN035
Magic Jammer
Counter Trap
Discard 1 card. Negate the activation of a Spell Card and destroy it.
(Common)
 
                                                       YSDJ-EN034
Trap Hole
Normal Trap
Activate only when your opponent Normal Summons or Flip Summons a monster with 1000 or more ATK. Destroy that monster.
(Common)
 
                                                       YSDJ-EN033
Dust Tornado
Normal Trap
Destroy 1 Spell or Trap Card your opponent controls. You can then Set 1 Spell or Trap Card from your hand.
(Common)
 
                                                       YSDJ-EN032
Lucky Iron Axe
Equip Spell
The equipped monster gains 500 ATK. When this face-up card is destroyed and sent to the Graveyard by a card effect that your opponent controls, draw 1 card.
(Common)
 
                                                       YSDJ-EN031
R - Righteous Justice
Normal Spell
Destroy Spell or Trap Cards equal to the number of face-up "Elemental Hero" cards you control.
(Common)
 
                                                       YSDJ-EN030
Brain Control
Normal Spell
Pay 800 Life Points. Select 1 face-up monster your opponent controls. Take control of it until the End Phase.
(Common)
 
                                                       YSDJ-EN029
Lightning Vortex
Normal Spell
Discard 1 card. Destroy all face-up monsters your opponent controls.
(Common)
 
                                                       YSDJ-EN028
Monster Reincarnation
Normal Spell
Discard 1 card. Add 1 Monster Card from your Graveyard to your hand.
(Common)
 
                                                       YSDJ-EN027
Necklace of Command
Equip Spell
When a monster you control that's equipped with this card is destroyed by battle, and this card is sent to the Graveyard, you can either:
● Draw 1 card. OR
● Discard 1 random card from your opponent's hand.
(Common)
 
                                                       YSDJ-EN026
Smashing Ground
Normal Spell
Destroy the 1 face-up monster your opponent controls that has the highest DEF. (If it's a tie, you get to choose.)
(Common)
 
                                                       YSDJ-EN025
Banner of Courage
Continuous Spell
During your Battle Phase, all monsters you control gain 200 ATK.
(Common)
 
                                                       YSDJ-EN024
Heavy Storm
Normal Spell
Destroy all Spell and Trap Cards on the field.
(Common)
 
                                                       YSDJ-EN023
Lightning Blade
Equip Spell
Equip only to a Warrior-Type monster. It gains 800 ATK and all WATER monsters lose 500 ATK.
(Common)
 
                                                       YSDJ-EN022
Giant Trunade
Normal Spell
Return all Spell and Trap Cards on the field to their owners' hands.
(Common)
 
                                                       YSDJ-EN021
Rush Recklessly
Quick-Play Spell
Target face-up monster gains 700 ATK until the end of this turn.
(Common)
 
                                                       YSDJ-EN020
Cybernetic Cyclopean
EARTH | Beast-Warrior | Level 4 | ATK 1400 | DEF 200
While you have no cards in your hand, this card gains 1000 ATK.
(Common)
 
                                                       YSDJ-EN019
Elemental Hero Wildheart
EARTH | Warrior | Level 4 | ATK 1500 | DEF 1600
This card is unaffected by the effects of Trap Cards.
(Common)
 
                                                       YSDJ-EN018
Elemental Hero Bladedge
EARTH | Warrior | Level 7 | ATK 2600 | DEF 1800
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)
 
                                                       YSDJ-EN017
Elemental Hero Bubbleman
WATER | Warrior | Level 4 | ATK 800 | DEF 1200
If this is the only card in your hand, you can Special Summon it. When this card is Summoned, you can draw 2 cards if there are no other cards on your side of the field and in your hand.
(Super Rare)
 
                                                       YSDJ-EN016
Shadowslayer
DARK | Fiend | Level 4 | ATK 1400 | DEF 200
If all monsters your opponent controls are in Defense Position, this card can attack your opponent directly.
(Common)
 
                                                       YSDJ-EN015
Chiron the Mage
EARTH | Beast-Warrior | Level 4 | ATK 1800 | DEF 1000
Once per turn, you can discard 1 Spell Card to destroy 1 Spell or Trap Card your opponent controls.
(Common)
 
                                                       YSDJ-EN014
Ninja Grandmaster Sasuke
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1000
If this card attacks a face-up Defense Position monster, destroy the monster with this card's effect without applying damage calculation.
(Common)
 
                                                       YSDJ-EN013
Mataza the Zapper
DARK | Warrior | Level 3 | ATK 1300 | DEF 800
This monster can attack twice during the same Battle Phase. Control of this card cannot switch.
(Common)
 
                                                       YSDJ-EN012
Little-Winguard
WIND | Warrior | Level 4 | ATK 1400 | DEF 1800
You can change the battle position of this card once per turn, during your End Phase.
(Common)
 
                                                       YSDJ-EN011
Exiled Force
EARTH | Warrior | Level 4 | ATK 1000 | DEF 1000
You can Tribute this card to destroy 1 monster on the field.
(Common)
 
                                                       YSDJ-EN010
Mask of Darkness
DARK | Fiend | Level 2 | ATK 900 | DEF 400
FLIP: Select 1 Trap Card in your Graveyard. Add it to your hand.
(Common)
 
                                                       YSDJ-EN009
Poison Mummy
EARTH | Zombie | Level 4 | ATK 1000 | DEF 1800
FLIP: Inflict 500 damage to your opponent.
(Common)
 
                                                       YSDJ-EN008
Elemental Hero Sparkman (original artwork)
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1400
An Elemental Hero and a warrior of light who proficiently wields many kinds of armaments. His Shining Surge Flash cuts off the path of villainy.
(Common)
 
 
                                                       YSDJ-EN007
Elemental Hero Clayman
EARTH | Warrior | Level 4 | ATK 800 | DEF 2000
An Elemental Hero with a clay body built-to-last. He will preserve his Elemental Hero colleagues at any cost.
(Common)
 
 
                                                       YSDJ-EN006
Elemental Hero Burstinatrix (original artwork)
FIRE | Warrior | Level 3 | ATK 1200 | DEF 800
A flame manipulator who is the only woman among the Elemental Heroes. Her Burstfire burns away villainy.
(Common)
 
 
                                                       YSDJ-EN005
Elemental Hero Avian (original artwork)
WIND | Warrior | Level 3 | ATK 1000 | DEF 1000
A winged Elemental Hero who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
(Common)
 
 
                                                       YSDJ-EN004
Sonic Duck
WIND | Winged Beast | Level 3 | ATK 1700 | DEF 700
A duck which can walk at a sonic speed. Sometimes, he cannot deal with his incredible pace and loses control.
(Common)
 
                                                       YSDJ-EN003
Dark Blade
DARK | Warrior | Level 4 | ATK 1800 | DEF 1500
They say he is a dragon manipulating warrior from the dark world. His attack is tremendous, using his great swords with vicious power.
(Common)
 
                                                       YSDJ-EN002
Gemini Elf
EARTH | Spellcaster | Level 4 | ATK 1900 | DEF 900
Elf twins that alternate their attacks.
(Common)
 
                                                       YSDJ-EN001
Cyber-Tech Alligator
WIND | Machine | Level 5 | ATK 2500 | DEF 1600
Originally a pterodactyl, he was viciously attacked by a dragon. Using the newest technologies, his keeper saved him from near-fatal wounds and brought him back as a powerful Cyborg.
(Common)
 
                                                       YSDJ-EN000
Elemental Hero Necroshade
DARK | Warrior | Level 5 | ATK 1600 | DEF 1800
While this card is in the Graveyard, one time only you can Normal Summon 1 "Elemental Hero" monster from your hand without Tributing any monsters.
(Ultra Rare)