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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings No DJCR No DJCR Text  Visual spoiler Card spoiler

The Dark Side of Dimensions Movie Pack (Page 2)

MVP1-EN038
Indiora Doom Volt the Cubic Emperor
LIGHT / Fairy / Level 4 / ATK 0 / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 2400 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.
ULTRA RARE
Rating: 1
Comments: If you want a Level 4 monster with 2400 ATK, try Lionhearted Locomotive, which also doesn't have a terrible summoning requirement attached.
MVP1-EN037
Vulcan Dragni the Cubic King
FIRE / Fairy / Level 3 / ATK 0 / DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 1600 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Indiora Doom Volt the Cubic Emperor" from your Deck to your hand.
ULTRA RARE
Rating: 1
Comments: The so-called Cubic King has a mere 1600 ATK when Buster Gundil can have 3000 and there's another card that already has that ATK coming up.
MVP1-EN036
Geira Guile the Cubic King
WIND / Fairy / Level 2 / ATK 0 / DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 800 ATK. If this card is Special Summoned from the hand: Inflict 800 damage to your opponent. At the end of the Damage Step, if this card battled: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Vulcan Dragni the Cubic King" from your Deck to your hand.
ULTRA RARE
Rating: 1
Comments: Perhaps the worst offender is this guy. Even when Summoned by its effect, it'll only have 800 ATK and deal feeble burn damage when Special Summoned from the hand and while trading it for two Cubic Seeds from your Graveyard would be better, you might as well not bother with this card at all.
MVP1-EN035
Buster Gundil the Cubic Behemoth
LIGHT / Beast / Level 4 / ATK 0 / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 "Cubic" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. If Summoned this way, this card gains 3000 ATK. This card can make a second and third attack during each Battle Phase. If this card in your possession is sent to your Graveyard by your opponent's card (by battle or card effect): You can target up to 3 "Cubic" monsters in your Graveyard; Special Summon them, then you can add 1 "Cubic" card from your Deck or Graveyard to your hand.
ULTRA RARE
Rating: 1
Comments: Even with the few Cubic monsters you can send to bring this guy out, you still had to work hard just for a Level 4 monster that will only have 3000 ATK while it has its effects.
MVP1-EN034
Blade Garoodia the Cubic Beast
FIRE / Beast / Level 3 / ATK 0 / DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Cubic" monsters you control to the Graveyard. If Summoned this way, this card gains 2000 ATK. This card can make a second attack during each Battle Phase. When this card destroys a monster by battle: You can target up to 3 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Buster Gundil the Cubic Behemoth" from your Deck to your hand.
ULTRA RARE
Rating: 1
Comments: As long as that first line of text resides, there's no reason for me to give a rating higher than 1 unless the effects are well worth it. This guy doesn't meet such criteria either.
MVP1-EN033
Dark Garnex the Cubic Beast
EARTH / Beast / Level 2 / ATK 0 / DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Cubic" monster you control to the Graveyard. If Summoned this way, this card gains 1000 ATK. When this card destroys a monster by battle: You can target up to 2 "Vijam the Cubic Seed" in your Graveyard; send this card to the Graveyard, and if you do, Special Summon them, then you can add 1 "Blade Garoodia the Cubic Beast" from your Deck to your hand.
ULTRA RARE
Rating: 1
Comments: The card's very first line of text pretty much ruins this card's chances of having even a 2 star rating because everything else hinges on that and is not very good at all.
MVP1-EN032
Vijam the Cubic Seed
DARK / Fiend / Level 1 / ATK 0 / DEF 0
Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can place this card face-up in your Spell & Trap Zone as a Continuous Spell Card, and if you do, place 1 Cubic Counter on that opponent's monster. (Monsters with a Cubic Counter cannot attack, also negate their effects.) If this card is treated as a Continuous Spell Card by this effect, during your Main Phase: You can Special Summon this card from your Spell & Trap Zone.
ULTRA RARE
Rating: 3
Comments: As weak as Arcana Force 0 but better by far given that you can still change its battle positon and you can also put it in your Spell &Trap Card Zone to avoid monster destruction.
MVP1-EN031
Spiritual Swords of Revealing Light
Continuous Trap
Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly.
ULTRA RARE
Rating: 2
Comments: A pricy way to save your monsters and/or LP but it may prove to be better than taking direct damage or losing that monster.
MVP1-EN030
Metalhold the Moving Blockade
Continuous Trap
Activate this card by targeting any number of Level 4 Machine-Type monsters you control; Special Summon this card as an Effect Monster (Machine-Type/EARTH/
Level 4/ATK 0/DEF 0), then equip those face-up monsters to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK equal to the combined ATK of the monsters equipped to it by this effect, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one.
ULTRA RARE
Rating: 1
Comments: Much like Metamorphortress, this card snatches your monsters to protect itself, leaving them more vulnerable than they were as monsters. Worse still, this guy has literally 0 DEF on its own so losing its precious inhabitants leaves it exceptionally vulnerable.
MVP1-EN029
Final Geas
Normal Trap
If a monster(s) with an original Level of 7 or higher is sent from each player's field to the Graveyard this turn: Banish as many monsters from the Graveyards as possible, then you can Special Summon the 1 highest-Level Spellcaster-Type monster among those banished monsters to your field (your choice, if tied).
ULTRA RARE
Rating: 1
Comments: You're hurting yourself just to have the chance to retrieve a Spellcaster from the banished pile you created. Not exactly a worthwhile trade-off.
MVP1-EN028
Magicians' Defense
Continuous Trap
While you control a Spellcaster-Type monster, any damage you take is halved. (You cannot halve the same damage twice this way.) If this card is sent from the field to the Graveyard: You can target 1 Spellcaster-Type monster in your Graveyard; Special Summon it.
ULTRA RARE
Rating: 2
Comments: Halving damage can allow you to last a bit longer in a duel but you'll need a Spellcaster to stay out to even get that benefit, though should this card go, you'll get a Spellcaster from your Grave in return.
MVP1-EN027
Metamorphortress
Continuous Trap
Activate this card by targeting 1 Level 4 or higher monster you control; Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 4/ATK 1000/
DEF 1000), then equip that face-up monster to this card. (This card is also still a Trap Card.) If Summoned this way, this card gains ATK and DEF equal to the ATK of the monster equipped to it by this effect, also if it attacks, change it to Defense Position at the end of the Damage Step.
ULTRA RARE
Rating: 1
Comments: So this guy is supposed to make one of your monsters its host but then switches to Defense Mode after attacking and with only 1000 ATK and DEF to start, once the attached monster is gone, this card won't be far behind.
MVP1-EN026
Dark Horizon
Normal Trap
When you take battle or effect damage: Special Summon 1 DARK Spellcaster-Type monster from your Deck with ATK less than or equal to the damage you took.
ULTRA RARE
Rating: 1
Comments: The stronger the Spellcaster you want, the more damage you have to take and there's no guarantee that what you bring out will survive. You'd probably be better off with Dark Magic Veil.
MVP1-EN025
Dimension Mirage
Continuous Trap
Activate this card by targeting 1 face-up Attack Position monster your opponent controls. At the end of the Damage Step, when it attacks a monster, but the attack target was not destroyed by the battle: You can banish 1 monster from your Graveyard; it must attack again in a row. If the targeted monster leaves the field, destroy this card.
ULTRA RARE
Rating: 1
Comments: Getting rid of a potential monster revival later isn't worth forcing the monster to attack twice, especially when we have An Unfortunate Report to do that for us without having you lose anything from anywhere in your possession.
MVP1-EN024
Dimension Guardian
Continuous Trap
Activate this card by targeting 1 face-up Attack Position monster you control. It cannot be destroyed by battle or card effects. If the targeted monster leaves the field, destroy this card.
ULTRA RARE
Rating: 3
Comments: Since the card's effect only initially applies if the monster is in Attack Mode, you can switch it to Defense Mode later and still have this card protecting it.
MVP1-EN023
Dimension Sphinx
Continuous Trap
Activate this card by targeting 1 face-up Attack Position monster you control. Once per battle, during the Battle Step, if it is attacked by an opponent's monster with higher ATK: You can inflict damage to your opponent equal to the difference between the attacking monster's ATK and the targeted monster's. If the targeted monster leaves the field, destroy this card.
ULTRA RARE
Rating: 1
Comments: Regardless of how much damage you deal your opponent, the monster probably isn't going to stick around afterwards without help and this only works on monsters in face-up Attack Position.
MVP1-EN022
Dig of Destiny
Normal Trap
When you take battle damage: Draw 1 card. If this card in its owner's control is destroyed by an opponent's card effect: You can draw cards, equal to the number of "Dig of Destiny" in your Graveyard.
ULTRA RARE
Rating: 2
Comments: The 2nd effect makes this almost better than Defense Draw because you can draw extra cards, though only when you have extra copies in the Graveyard.
MVP1-EN021
Dimension Reflector
Continuous Trap
Activate this card by banishing 2 monsters you control, then target 1 face-up monster your opponent controls; Special Summon this card in Attack Position as an Effect Monster (Spellcaster-Type/DARK/Level 4/ATK ?/DEF ?) with ATK and DEF equal to that face-up monster's ATK. (This card is also still a Trap Card.) If this monster is Summoned this way: Inflict damage to your opponent equal to this card's ATK.
ULTRA RARE
Rating: 2
Comments: You could probably get away with banishing 2 Tokens and then get a Beatstick out of this but once it's dealt the damage, there isn't anything else you can do with it.
MVP1-EN020
Magical Contract Door
Normal Spell
Add 1 Spell Card from your hand to your opponent's hand, then add 1 Level 7 or 8 DARK monster from your Deck to your hand.
ULTRA RARE
Rating: 2
Comments: It may help with cards that require you to declare a card in your opponent's hand but there aren't many of those and even fewer good ones but either way, you do get any Level 7 or 8 DARK monster from your Deck and can give your opponent a worthless Spell Card for it.