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Champion Pack: Game Five (CP05-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Five_(TCG-EN-UE) | ||||
Game Five (CP05-EN020) Spirit Barrier |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
While you control a monster(s), you take no Battle Damage. (Common) |
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Game Five (CP05-EN019) Cursed Seal of the Forbidden Spell |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 Spell Card. Negate the activation and the effect of a
Spell Card and destroy it. Your opponent cannot activate Spell
Cards with that name during the rest of this Duel. (Common) |
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Game Five (CP05-EN018) Thousand Knives |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Activate only while you control a face-up "Dark Magician".
Destroy 1 monster your opponent controls. (Common) |
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Game Five (CP05-EN017) Hammer Shot |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Destroy the 1 face-up Attack Position monster that has the
highest ATK. (If it is a tie, you get to choose.) (Common) |
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Game Five (CP05-EN016) D.D. Crow |
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DARK | Winged Beast / Effect | Level 1 | ATK: 100 DEF: 100 |
Pendulum Scale: |
During either player's turn, you can discard this card to the
Graveyard to remove from play 1 card from your opponent's
Graveyard. (Common) |
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Game Five (CP05-EN015) Rescue Cat |
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EARTH | Beast / Effect | Level 4 | ATK: 300 DEF: 100 |
Pendulum Scale: |
You can send this face-up card to the Graveyard to Special
Summon 2 Level 3 or lower Beast-Type monsters from your Deck.
Those monsters are destroyed during the End Phase. (Common) |
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Game Five (CP05-EN014) Double Coston |
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DARK | Zombie / Effect | Level 4 | ATK: 1700 DEF: 1650 |
Pendulum Scale: |
This card can be treated as 2 Tributes for the Tribute Summon of
a DARK monster. (Common) |
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Game Five (CP05-EN013) Protector of the Sanctuary |
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EARTH | Fiend / Effect | Level 4 | ATK: 1100 DEF: 1900 |
Pendulum Scale: |
Your opponent cannot draw cards except during Draw Phases. (Common) |
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Game Five (CP05-EN012) Amazon of the Seas |
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WATER | Fish / Normal | Level 4 | ATK: 1300 DEF: 1400 |
Pendulum Scale: |
A mermaid who serves as herald to the Ocean Lord. She
protects the sacred domain of Atlantis. (Common) |
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Game Five (CP05-EN011) Anti-Spell Fragrance |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Both players must Set Spell Cards before activating them, and
cannot activate them until their next turn. (Rare) |
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Game Five (CP05-EN010) Pulling the Rug |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
Negate the activation and effect of an Effect Monster whose
effect activated when a monster was Normal Summoned (even
itself), and destroy that Effect Monster. (Rare) |
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Game Five (CP05-EN009) Deck Devastation Virus |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Tribute 1 DARK monster with 2000 or more ATK. Check your
opponent's hand, all monsters your opponent controls, and all
cards they draw (until the end of your opponent's 3rd turn after
this card's activation), and destroy all monsters with 1500 or
less ATK. (Rare) |
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Game Five (CP05-EN008) Dark Ruler Ha Des |
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DARK | Fiend / Effect | Level 6 | ATK: 2450 DEF: 1600 |
Pendulum Scale: |
Negate the effects of Effect Monsters destroyed by battle with
Fiend-Type monsters you control. This card cannot be Special
Summoned from the Graveyard. (Rare) |
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Game Five (CP05-EN007) Blowback Dragon |
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DARK | Machine / Effect | Level 6 | ATK: 2300 DEF: 1200 |
Pendulum Scale: |
Once per turn, you can toss a coin 3 times. If at least 2 of the
results are Heads, destroy 1 card your opponent controls. (Rare) |
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Game Five (CP05-EN006) Dark Necrofear |
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DARK | Fiend / Effect | Level 8 | ATK: 2200 DEF: 2800 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card can only
be Special Summoned by removing from play 3 Fiend-Type monsters
in your Graveyard. If this card is destroyed by battle or by
your opponent's card effect while it is a Monster Card, equip it
to a monster your opponent controls during the End Phase of this
turn. Take control of the equipped monster. (Rare) |
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Game Five (CP05-EN005) Trap Dustshoot |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when your opponent has 4 or more cards in their
hand. Look at your opponent's hand, select 1 Monster Card in it,
and return that card to its owner's Deck. (Super Rare) |
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Game Five (CP05-EN004) Wave-Motion Cannon |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
During your Main Phase, you can send this card to the Graveyard
to inflict 1000 damage to your opponent for each of your Standby
Phases that have passed since this card was activated. (Super Rare) |
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Game Five (CP05-EN003) Magical Merchant |
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LIGHT | Insect / Effect | Level 1 | ATK: 200 DEF: 700 |
Pendulum Scale: |
FLIP: Pick up cards from the top of your Deck until you pick up
a Spell Card or Trap Card. Add that card to your hand. Send the
remaining cards to the Graveyard. (Super Rare) |
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Game Five (CP05-EN002) Giant Germ |
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DARK | Fiend / Effect | Level 2 | ATK: 1000 DEF: 100 |
Pendulum Scale: |
When this card is destroyed by battle and sent to the Graveyard,
inflict 500 damage to your opponent. You can also Special Summon
up to 2 "Giant Germs" from your Deck in face-up Attack Position. (Super Rare) |
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Game Five (CP05-EN004) Fiend's Sanctuary |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Special Summon 1 "Metal Fiend Token" (Fiend-Type/DARK/Level
1/ATK 0/DEF 0). It cannot attack. When this Token battles, the
opponent takes any Battle Damage its controller would have
taken. Pay 1000 Life Points during each of your Standby Phases.
If you do not, destroy the "Metal Fiend Token". (Ultra Rare) |