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The Lost Millennium (Page 4)
*Also available as an Ultimate Rare card **TLM-ENSE1-SE4 are not part of the main set and are only included because of their relationship to this set via set ID. |
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TLM-ENSE4 | |
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The End of Anubis DARK / Fiend / Level 6 / ATK 2500 / DEF 0 As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that target a card(s) in the Graveyard or that activate in the Graveyard are negated. ULTRA RARE |
TLM-ENSE3 | |
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Mazera DeVille DARK / Fiend / Level 8 / ATK 2800 / DEF 2300 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 face-up "Warrior of Zera" on your side of the field while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand. ULTRA RARE |
TLM-ENSE2 | |
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Chaos Emperor Dragon - Envoy of the End DARK / Dragon / Level 8 / ATK 3000 / DEF 2500 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to yoru opponent's Life Points for each card that is sent to the Graveyard by this effect. ULTRA RARE |
TLM-ENSE1 | |
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Invader of Darkness DARK / Fiend / Level 8 / ATK 2900 / DEF 2500 As long as this card remains face-up on the field, your opponent cannot activate a Quick-Play Spell Card. ULTRA RARE |
TLM-EN060 | |
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Lone Wolf Continuous Trap You can only activate this card if there is only 1 monster on your side of the field and it is "Chu-Ske the Mouse Fighter", "Monk Fighter", or "Master Monk". That monster is not destroyed as a result and is unaffected by any of your opponent's monster effects. COMMON |
TLM-EN059* | |
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Royal Surrender Counter Trap You can only activate this card when your opponent activates a Continuous Trap Card. Negate the activation and the effect of the card and destroy it. RARE |
TLM-EN058* | |
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Spell-Stopping Statute Counter Trap You can activate this card when your opponent activates a Continuous Spell Card. Negate the activation and the effect of the card and destroy it. RARE |
TLM-EN057* | |
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Token Feastevil Normal Trap You can only activate this card when a Token(s) is Special Summoned. Destroy all Tokens on the field, and inflict 300 points of damage to your opponent's Life Points for each destroyed Token. RARE |
TLM-EN056 | |
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Grave Lure Normal Trap Turn the top card of your opponent's Deck face-up and your opponent shuffles the Deck. When your opponent draws the face-up card, immediately send it to the Graveyard. COMMON |
TLM-EN055 | |
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Rock Bombardment Normal Trap Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. Then shuffle your Deck. COMMON |
TLM-EN054 | |
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Level Conversion Lab Normal Trap Select 1 monster in your hand and show it to your opponent, then roll a six-sided die. If the result is 1, send the selected monster to the Graveyard. If the result is 2-6, the Level of the selected monster becomes equal to the result until the End Phase of this turn. COMMON |
TLM-EN053 | |
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Mispolymerization Normal Trap You can only activate this card when a Fusion Monster is Special Summoned. Return all face-up Fusion Monsters on the field to their respective Fusion Decks. COMMON |
TLM-EN052* | |
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Kozaky's Self-Destruct Button Normal Trap Inflict 1000 points of damage to the Life Points of the player who destroyed this Set card. RARE |
TLM-EN051 | |
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Minefield Eruption Normal Trap Inflict 1000 points of damage to your opponent's Life Points for each face-up "Mine Golem" on your side of the field. After that, destroy all face-up "Mine Golem"(s) on your side of the field. COMMON |
TLM-EN050 | |
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Pikeru's Second Sight Normal Trap Until your opponent's second Main Phase, your opponent shows you all cards that he/she draws and then add them to his/her hand. COMMON |
TLM-EN049* | |
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Hero Signal Normal Trap You can only activate this card when a monster on your side of the field is destroyed and sent to the Graveyard as a result of battle. Special Summon 1 Level 4 or lower monster from your hand or Deck that includes "Elemental Hero" in its card name. RARE |