*Also available as an Ultimate Rare card |
TLM-EN016 |
 |
Dummy Golem
EARTH / Rock / Level 2
/ ATK 800 / DEF 800
FLIP: Your opponent selects 1
monster that he/she controls. Switch control of
the selected monster and this card.
COMMON |
Rating: |
1 |
Comments: |
Only a dummy
would play such a weak card as this. Your opponent
will try to use this to his or her advantage by giving you a weaker
Monster than this card. |
TLM-EN015* |
 |
Megarock Dragon
EARTH / Rock / Level 7
/ ATK ? / DEF ?
This card cannot be Normal Summoned or Set.
This card cannot be Special Summoned except by removing from
play a Rock-Type monster(s) in your Graveyard. The original ATK
and DEF of this card become the number of Rock-Type monsters you
removed from play when you Special Summoned this card x 700
points.
SUPER RARE |
Rating: |
4 |
Comments: |
No Rock decks should be without this card as if you remove 5 Rock
Monsters from your Graveyard from play, this guy has 3500 ATK and DEF! |
TLM-EN014 |
 |
Moai Interceptor Cannons
EARTH / Rock / Level 4
/ ATK 1100 / DEF 2000
You can flip this card into face-down Defense
Position once per turn during your Main Phase.
COMMON |
Rating: |
1 |
Comments: |
Its 2000 DEF is the only thing it has when it comes to playability.
|
TLM-EN013* |
 |
Criosphinx
EARTH / Rock / Level 6
/ ATK 1200 / DEF 2400
As long as this card remains face-up on your
side of the field, when a monster is returned from the field to
the owner's hand, the owner of the returned monster selects and
sends 1 card in his/her hand to the Graveyard.
RARE |
Rating: |
3 |
Comments: |
Keep this in Defense Position while your opponent has Spirit Monsters
out and no Spiritual Energy Settle Machine and your opponent loses his
or her hand advantage! |
TLM-EN012* |
 |
Hieracosphinx
EARTH / Rock / Level 6
/ ATK 2400 / DEF 1200
As long as this card remains face-up on your
side of the field, your opponent cannot select a face-down
Defense Position monster as an attack target.
SUPER RARE |
Rating: |
3 |
Comments: |
Keep your face down AD LV3 from being attacked so you can later play AD
LV5! A nice card indeed! |
TLM-EN011 |
 |
Lost Guardian
EARTH / Rock / Level 4
/ ATK 100 / DEF ?
The original DEF of this card becomes the
number of your Rock-Type monsters that are removed from play x
700 points.
COMMON |
Rating: |
1 |
Comments: |
This card should remain lost in your useless cards binder or in a
Guardian deck. |
TLM-EN010* |
 |
Ultimate Insect LV7
WIND / Insect / Level 7
/ ATK 2600 / DEF 1200
If this card was Special Summoned by the effect
of "Ultimate Insect LV5", as long as this card remains face-up
on your side of the field, decrease the ATK and DEF of all your
opponent's monsters by 700 points.
SUPER RARE |
Rating: |
3 |
Comments: |
This card can take out a Blue-Eyes or AGG if you Special Summon it by UI
LV5's effect as your opponent's Monsters lose 700 ATK points, which can
make a large difference! |
TLM-EN009* |
 |
Millennium Scorpion
EARTH / Insect / Level 5
/ ATK 2000 / DEF 1000
Each time this card destroys 1 monster on your
opponent's side of the field and sends it to the Graveyard as a
result of battle, increase the ATK of this card by 500 points.
RARE |
Rating: |
2 |
Comments: |
He gains 500 ATK points each time he destroys an opponent's Monster in
battle! That's why he gets 2 out of 5. |
TLM-EN008 |
 |
Ancient Gear Soldier
EARTH / Machine / Level 4
/ ATK 1300 / DEF 1300
If this card attacks, your opponent cannot
activate any Spell or Trap Cards until the end of the Damage
Step.
COMMON |
Rating: |
1 |
Comments: |
Unless you're using this card for Machine or Ancient Gear decks, don't
run this card. |
TLM-EN007* |
 |
Ancient Gear Beast
EARTH / Machine / Level 6
/ ATK 2000 / DEF 2000
This card cannot be Special Summoned. The
effects of your opponent's Effect Monster that this monster
destroys as a result of battle are negated. If this card
attacks, your opponent cannot activate any Spell or Trap Cards
until the end of the Damage Step.
RARE |
Rating: |
3 |
Comments: |
What gives this card a 3 star rating is that your opponent cannot
activate S/T cards until the Damage Step! Give this card a boost
and your opponent will be in real trouble!
|
TLM-EN006* |
 |
Ancient Gear Golem
EARTH / Machine / Level 8
/ ATK 3000 / DEF 3000
This card cannot be Special Summoned. When this
card attacks with an ATK that is higher than the DEF of a
Defense Position monster, inflict the difference as Battle
Damage to your opponent's Life Points. If this card attacks,
your opponent cannot activate any Spell or Trap Cards until the
end of the Damage Step.
ULTRA RARE |
Rating: |
3 |
Comments: |
This is certainly one of the most powerful Monsters with the ability to
inflict Battle Damage when it destroys Defense Position Monsters in
battle! No Machine deck should ignore it! |
TLM-EN005* |
 |
Winged Kuriboh
LIGHT / Fairy / Level 1
/ ATK 300 / DEF 200
When this card on the field is destroyed and
sent to the Graveyard, its effect is activated. After
activation, during this turn, any Battle Damage that the
controller of this card takes becomes 0.
SUPER RARE |
Rating: |
3 |
Comments: |
Summon this furry friend in Attack Position and not worry about taking
damage! A good card for any deck! |
TLM-EN004 |
 |
Elemental Hero Sparkman (original artwork)
LIGHT / Warrior / Level 4
/ ATK 1600 / DEF 1400
An Elemental Hero and a warrior of light
who proficiently wields many kinds of armaments. His Shining
Surge Flash cuts off the path of villainy.
COMMON |
Rating: |
2 |
Comments: |
Definitely one of the stronger Elemental Heroes but like the other
heroes, he doesn't have much purpose by himself. |
TLM-EN003 |
 |
Elemental Hero Clayman (original artwork)
EARTH / Warrior / Level 4
/ ATK 800 / DEF 2000
An Elemental Hero with a clay body
built-to-last. He will preserve his Elemental Hero colleagues at
any cost.
COMMON |
Rating: |
2 |
Comments: |
Without support in Elemental Hero decks, this card doesn't have much use
alone. |
TLM-EN002 |
 |
Elemental Hero Burstinatrix (original artwork)
FIRE / Warrior / Level 3
/ ATK 1200 / DEF 800
A flame manipulator who is the only woman
among the Elemental Heroes. Her Burstfire burns away villainy.
COMMON |
Rating: |
2 |
Comments: |
Not only is she needed for a certain Fusion Monster from this set, but
use her in an Elemental Hero deck and she'll serve you well.
|
TLM-EN001 |
 |
Elemental Hero Avian (original artwork)
WIND / Warrior / Level 3
/ ATK 1000 / DEF 1000
A winged Elemental Hero who wheels through
the sky and manipulates the wind. His signature move,
Featherbreak, gives villainy a blow from sky-high.
COMMON |
Rating: |
2 |
Comments: |
The reason this card gets 2/5 is because he's needed for a
powerful Fusion Monster. |