*Also available as an Ultimate Rare card
**TLM-ENSE1-SE4 are not part of the main set and are only included
because of their relationship to this set via set ID. |
TLM-ENSE4 |
 |
The End of Anubis
DARK / Fiend / Level 6
/ ATK 2500 / DEF 0
As long as this card remains face-up on the
field, all effects of Spell, Trap, and Monster Cards that target
a card(s) in the Graveyard or that activate in the Graveyard are
negated.
ULTRA RARE |
Rating: |
3 |
Comments: |
As before the 2500 ATK is pretty decent for 1 tribute but its secondary
effect applies to both players and 0 DEF isn't going to help this card
out much. |
TLM-ENSE3 |
 |
Mazera DeVille
DARK / Fiend / Level 8
/ ATK 2800 / DEF 2300
This card cannot be Normal Summoned or Set.
This card cannot be Special Summoned except by Tributing 1
face-up "Warrior of Zera" on your side of the field
while "Pandemonium" is on the field. If "Pandemonium" is on your
side of the field when you Special Summon this card
successfully, your opponent discards 3 random cards from his/her
hand.
ULTRA RARE |
Rating: |
1 |
Comments: |
Like I said before about this card, Blue-Eyes is a more worthy card to
tribute summon than this card. |
TLM-ENSE2 |
 |
Chaos Emperor Dragon - Envoy of the End
DARK / Dragon / Level 8
/ ATK 3000 / DEF 2500
This card cannot be Normal Summoned or Set.
This card can only be Special Summoned by removing 1 LIGHT and 1
DARK monster in your Graveyard from play. Pay 1000 of your Life
Points to send all cards in both players' hands and on the field
to the Graveyard. Inflict 300 points of damage to yoru
opponent's Life Points for each card that is sent to the
Graveyard by this effect.
ULTRA RARE |
Rating: |
4 |
Comments: |
Your second chance to obtain this very powerful Monster has arrived! A
must have for Dragon or DARK decks! |
TLM-ENSE1 |
 |
Invader of Darkness
DARK / Fiend / Level 8
/ ATK 2900 / DEF 2500
As long as this card remains face-up on the
field, your opponent cannot activate a Quick-Play Spell Card.
ULTRA RARE |
Rating: |
3 |
Comments: |
If you missed out on this card before, you have another chance! First,
it's a Fiend, which is great in Fiend decks Second, it's a DARK Monster,
great with Mystic Plasma Zone! |
TLM-EN060 |
 |
Lone Wolf
Continuous Trap
You can only activate this card if there is
only 1 monster on your side of the field and it is "Chu-Ske the
Mouse Fighter", "Monk Fighter", or "Master Monk". That monster
is not destroyed as a result and is unaffected by any of your
opponent's monster effects.
COMMON |
Rating: |
1 |
Comments: |
Master Monk is the only Monster this card should be used on. Other than
that, this card is useless. |
TLM-EN059* |
 |
Royal Surrender
Counter Trap
You can only activate this card when your
opponent activates a Continuous Trap Card. Negate the activation
and the effect of the card and destroy it.
RARE |
Rating: |
1 |
Comments: |
We have better cards out
there that negate the activation of any Trap Card and destroy it.
One of them happens to be Seven Tools of the Bandit. Use that instead. |
TLM-EN058* |
 |
Spell-Stopping Statute
Counter Trap
You can activate this card when your opponent
activates a Continuous Spell Card. Negate the activation and the
effect of the card and destroy it.
RARE |
Rating: |
1 |
Comments: |
Play Magic Jammer or better yet Spell Shield Type-8 instead of this
card. |
TLM-EN057* |
 |
Token Feastevil
Normal Trap
You can only activate this card when a
Token(s) is Special Summoned. Destroy all Tokens on the field,
and inflict 300 points of damage to your opponent's Life Points
for each destroyed Token.
RARE |
Rating: |
1 |
Comments: |
Token summoning cards just don't see play these days and neither will
this card. So if I were you, I'd use this for a proxy card instead.
|
TLM-EN056 |
 |
Grave Lure
Normal Trap
Turn the top card of your opponent's Deck
face-up and your opponent shuffles the Deck. When your opponent
draws the face-up card, immediately send it to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
Trust me, this card isn't worth using. |
TLM-EN055 |
 |
Rock Bombardment
Normal Trap
Select 1 Rock-Type monster in your Deck and
send it to the Graveyard. Inflict 500 points of damage to your
opponent's Life Points. Then shuffle your Deck.
COMMON |
Rating: |
1 |
Comments: |
Sending a Rock Monster from your deck to your Graveyard just to inflict
a measly 500 points of damage is absolutely horrid so don't use this
card. |
TLM-EN054 |
 |
Level Conversion Lab
Normal Trap
Select 1 monster in your hand and show it to
your opponent, then roll a six-sided die. If the result is 1,
send the selected monster to the Graveyard. If the result is
2-6, the Level of the selected monster becomes equal to the
result until the End Phase of this turn.
COMMON |
Rating: |
3 |
Comments: |
With a bit of luck, you'll be able to play a Blue-Eyes or Summoned Skull
without any tributes! |
TLM-EN053 |
 |
Mispolymerization
Normal Trap
You can only activate this card when a Fusion
Monster is Special Summoned. Return all face-up Fusion Monsters
on the field to their respective Fusion Decks.
COMMON |
Rating: |
1 |
Comments: |
If you're stupid enough to activate this horrid card, be sure you don't
have any decent Fusion Monsters on your field. |
TLM-EN052* |
 |
Kozaky's Self-Destruct Button
Normal Trap
Inflict 1000 points of damage to the Life
Points of the player who destroyed this Set card.
RARE |
Rating: |
2 |
Comments: |
1000 points of damage is pretty good for starters but be sure you're not
the one that takes the damage. An okay card for burn decks. |
TLM-EN051 |
 |
Minefield Eruption
Normal Trap
Inflict 1000 points of damage to your
opponent's Life Points for each face-up "Mine Golem" on your
side of the field. After that, destroy all face-up "Mine
Golem"(s) on your side of the field.
COMMON |
Rating: |
2 |
Comments: |
A
very odd card. You can inflict up to 3000 points of damage to your
opponent's lifepoints but you lose up to 3 of your Monsters.
|
TLM-EN050 |
 |
Pikeru's Second Sight
Normal Trap
Until your opponent's second Main Phase, your
opponent shows you all cards that he/she draws
and then add them to his/her hand.
COMMON |
Rating: |
1 |
Comments: |
Pikeru is going to need more than a second sight for this card to see
play. |
TLM-EN049* |
 |
Hero Signal
Normal Trap
You can only activate this card when a monster
on your side of the field is destroyed and sent to the Graveyard
as a result of battle. Special Summon 1 Level 4 or lower monster
from your hand or Deck that includes "Elemental Hero" in its
card name.
RARE |
Rating: |
3 |
Comments: |
Elemental Hero decks shouldn't be without this card as it relies on
level 4 or less EH and it provides an extra defense or Monster to
tribute. |