*Also available as an Ultimate Rare card |
TLM-EN032 |
 |
King of the Skill Servants
DARK / Zombie / Level 1
/ ATK ? / DEF 0
The original ATK of this card becomes the
number of "King of the Skull Servants" and "Skull Servant" card
in your Graveyard x 1000 points. When this card is destroyed and
sent to the Graveyard as a result of battle, remove from play 1
other "King of the Skull Servants" or "Skull Servant" card in
your Graveyard to Special Summon this card.
COMMON |
Rating: |
2 |
Comments: |
Zombie decks will want this card in 3's because that means he'll have
3000 ATK right there! Other than that, put this card in a Graveyard.
|
TLM-EN031 |
 |
Des Wombat
EARTH / Beast / Level 3
/ ATK 1600 / DEF 300
As long as this card remains face-up on the
field, any damage by a card effect to the controller of this
card becomes 0.
COMMON |
Rating: |
1 |
Comments: |
He won't last through your opponent's Battle Phase with low stats of
(1600/300) so don't bother with this card. Put him in hibernation
instead. |
TLM-EN030 |
 |
Batteryman AA
LIGHT / Thunder / Level 3
/ ATK 0 / DEF 0
If all "Batteryman AA"(s) on your side of the
field are in Attack Position, increase the ATK of this card by
1000 points for each "Batteryman AA" on your side of the field.
If all "Batteryman AA"(s) on your side of the field are in
Defense Position, increase the DEF of this card by 1000 points
for each "Batteryman AA" on your side of the field.
COMMON |
Rating: |
2 |
Comments: |
A
battery with the potential for 3000 ATK or DEF points isn't too bad but
the fact is that his energy will eventually run out and he'll be
destroyed. |
TLM-EN029 |
 |
Wynn the Wind Charmer
WIND / Spellcaster / Level 3
/ ATK 500 / DEF 1500
FLIP: Take control of 1 WIND
monster on your opponent's side of the field, for as long as
this card remains face-up on the field.
COMMON |
Rating: |
1 |
Comments: |
This wind charmer won't be doing much charming as it'll be in your
Graveyard after being destroyed or better yet, it'll be in your useless
cards pile. |
TLM-EN028 |
 |
Hiita the Fire Charmer
FIRE / Spellcaster / Level 3
/ ATK 500 / DEF 1500
FLIP: Take control of 1 FIRE
monster on your opponent's side of the field, for as long as
this card remains face-up on the field.
COMMON |
Rating: |
1 |
Comments: |
Use this for a proxy card and nothing else. |
TLM-EN027 |
 |
Eria the Water Charmer
WATER / Spellcaster / Level 3
/ ATK 500 / DEF 1500
FLIP: Take control of 1 WATER
monster on your opponent's side of the field, for as long as
this card remains face-up on the field.
COMMON |
Rating: |
1 |
Comments: |
This card isn't any better than Aussa the Earth Charmer so throw this
card away and use Change of Heart instead. |
TLM-EN026 |
 |
Aussa the Earth Charmer
EARTH / Spellcaster / Level 3
/ ATK 500 / DEF 1500
FLIP: Take control of 1 EARTH
monster on your opponent's side of the field, for as long as
this card remains face-up on the field.
COMMON |
Rating: |
1 |
Comments: |
1500 DEF first of all is just horrid and its effect doesn't help this
card either so just use Change of Heart instead as you can take control
of any opponent's Monster. |
TLM-EN025 |
 |
White Nijnja
LIGHT / Warrior / Level 4
/ ATK 1500 / DEF 800
FLIP: Destroy 1 Defense
Position monster on the field.
COMMON |
Rating: |
1 |
Comments: |
There's just no reason to use this card so don't. |
TLM-EN024* |
 |
Mid Shield Gardna
EARTH / Warrior / Level 4
/ ATK 100 / DEF 1800
You can flip this card into face-down Defense
Position once per turn during your Main Phase. Negate the
activation of a Spell Card that targets this 1 face-down
monster. At that time, flip this card into face-up Defense
Position.
RARE |
Rating: |
1 |
Comments: |
Give him Warrior support and he may be useful
but otherwise,
don't use it. |
TLM-EN023* |
 |
D.D. Survivor
DARK / Warrior / Level 4
/ ATK 1800 / DEF 200
If this face-up card on your side of the field
is removed from play, this card is Special Summoned to the
owner's side of the field during the End Phase.
RARE |
Rating: |
3 |
Comments: |
Warrior decks shouldn't exclude this card as he's re-summoned to your
field if you're his owner plus if you give him support from FSMB or LB,
he'll survive for a while. |
TLM-EN022 |
 |
Medusa Worm
EARTH / Rock / Level 2
/ ATK 500 / DEF 600
You can flip this card into face-down Defense
Position once per turn during your Main Phase. When this card is
Flip Summoned successfully, destroy 1 monster on your opponent's
side of the field.
COMMON |
Rating: |
1 |
Comments: |
Use Man-Eater Bug instead as he's a Flip-Effect Monster. |
TLM-EN021 |
 |
Guardian Statue
EARTH / Rock / Level 4
/ ATK 800 / DEF 1400
You can flip this card into face-down Defense
Position once per turn during your Main Phase. When this card is
Flip Summoned successfully, return 1 monster on your opponent's
side of the field to the owner's hand.
COMMON |
Rating: |
1 |
Comments: |
This statue will simply crumble at the hands of stronger Monsters. Just
don't use it. |
TLM-EN020* |
 |
Master Monk
EARTH / Rock / Level 5
/ ATK 1900 / DEF 1000
This card cannot be Normal Summoned or Set.
This card cannot be Special Summoned except by Tributing 1 "Monk
Fighter" on your side of the field. This card can attack twice
during the same turn.
SUPER RARE |
Rating: |
1 |
Comments: |
1900 ATK for 1 tribute is just bad and even though it can attack twice
in a row, Mataza the Zapper can do that better as there is more support
for him than this card. |
TLM-EN019 |
 |
Monk Fighter
EARTH / Rock / Level 3
/ ATK 1300 / DEF 1000
Battle Damage to this card's controller that
he/she takes from a battle involving this card becomes 0.
COMMON |
Rating: |
3 |
Comments: |
Reducing all Battle Damage to your lifepoints when you attack with this
card or it's attacked to 0 is great since this card's stats are horrible
in the first place. |
TLM-EN018 |
 |
Mine Golem
EARTH / Rock / Level 3
/ ATK 1000 / DEF 1900
When this card is sent to the Graveyard as a
result of battle, inflict 500 points of damage to your
opponent's Life Points.
COMMON |
Rating: |
2 |
Comments: |
1900 DEF isn't too bad but if this card inflicted more damage it would
get a higher rating. It's also not bad to use three of these. |
TLM-EN017* |
 |
Grave Ohja
EARTH / Rock / Level 4
/ ATK 1600 / DEF 1500
As long as a face-down Defense Position
monster(s) remains on your side of the field, a player cannot
select this card as an attack target. Each time a monster on
your side of the field is Flip Summoned, inflict 300 points of
damage to your opponent's Life Points.
RARE |
Rating: |
1 |
Comments: |
Another useless Rock Monster from this set. This set's called The Lost
Millennium because it has crappy cards that deserve to remain lost for a
millennium. |