*Also available as an Ultimate Rare card |
SOD-EN060* |
 |
Hallowed Life Barrier
Normal Trap
Discard 1 card from your hand. During this
turn, any damage you take from your opponent becomes 0.
SUPER RARE |
Rating: |
3 |
Comments: |
Reducing damage to your lifepoints to 0 is great and if it means
discarding a card then so be it. |
SOD-EN059 |
 |
Cemetary Bomb
Normal Trap
Inflict 100 points of damage to your opponent's Life Points for
each card in his/her Graveyard.
COMMON |
Rating: |
1 |
Comments: |
This bomb isn't worth detonating as 100 points per card in your
opponent's Graveyard isn't all that great. |
SOD-EN058 |
 |
Gorgon's Eye
Normal Trap
Until the end of the End Phase, all effects of
monsters on the field in Defense Position are negated.
COMMON |
Rating: |
1 |
Comments: |
Why not use a Monster that negates the effect of Effect Monsters it
destroys in battle like Dark Ruler Ha Des? Use him instead. |
SOD-EN057* |
 |
Null and Void
Normal Trap
You can only activate this card when an effect
of drawing card(s) is activated. Both players see the cards drawn by the
effect and send them all to the Graveyard.
SUPER RARE |
Rating: |
1 |
Comments: |
Other than in Ishizu decks, this card shouldn't see play. |
SOD-EN056 |
 |
Mind Crush
Normal Trap
Declare 1 card name. If your opponent has a
declared card(s) in his/her hand, discard all of the
declared card(s) to the Graveyard. Otherwise, you randomly discard 1
card from your hand.
COMMON |
Rating: |
1 |
Comments: |
Only use this card if you know the name of 1 or more cards in your
opponent's hand are. |
SOD-EN055* |
 |
Greed
Continuous Trap
Each time a player draws cards because of a
card effect, he/she takes 500 points of damage during
the End Phase for each card drawn by the card effect.
SUPER RARE |
Rating: |
2 |
Comments: |
I guess this is okay in
threes but don't count on this card from saving you when you need it. |
SOD-EN054 |
 |
Heavy Slump
Normal Trap
You can only activate this card when your
opponent has 8 or more cards in his/her hand. Your
opponent adds his/her hand to the Deck, shuffles it,
and draws 2 cards.
COMMON |
Rating: |
1 |
Comments: |
Put this card wherever you keep your "trash cards" pile and keep it
there. |
SOD-EN053* |
 |
Enervating Mist
Continuous Trap
Your opponent's hand size limit becomes 5.
RARE |
Rating: |
1 |
Comments: |
While limiting your opponent's hand size may be nice, this card will
eventually be destroyed. Put it in your "worst deck ever" deck instead.
|
SOD-EN052 |
 |
Ninjitsu Art of Decoy
Continuous Trap
Select 1 face-up monster on your side of the
field that includes "Ninja" in its card name to activate this card. As
long as this card remains face-up on the field, the selected monster is
not destroyed as a result of battle (damage calculation is applied
normally).
COMMON |
Rating: |
1 |
Comments: |
Just ditch this card for Mirror Force instead. |
SOD-EN051* |
 |
Spirit Barrier
Continuous Trap
As long as a monster(s) remain(s) on your side
of the field, battle damage to the controller of this card becomes 0.
RARE |
Rating: |
3 |
Comments: |
Use this in weak Monster decks to avoid taking any damage and saving
your Monsters for tributes however, it doesn't save direct attacks
though. |
SOD-EN050 |
 |
Absolute End
Normal Trap
You can only activate this card during your
opponent's turn. This turn, the attacks from your opponent's monsters
become direct attacks to your Life Points.
COMMON |
Rating: |
1 |
Comments: |
If you activate this card it will be the absolute end alright...
of the duel and the rest of your lifepoints! Just don't use this card. |
SOD-EN049 |
 |
Taunt
Normal Trap
During your opponent's Main Phase 1, select 1
monster on your side of the field to activate this card. As long as the
selected card remains on the field, if your opponent attacks with a
monster(s) this turn, he/she must select the selected
monster as the attack target.
COMMON |
Rating: |
3 |
Comments: |
This card is good for stall decks even though it's only 1 turn but you
can use it to select Ojama King, Millennium Shield or Labyrinth Wall.
|
SOD-EN048 |
 |
Ritual Weapon
Equip Spell
This card can only be equipped to a Ritual
Monster of Level 6 or less. Increase the ATK and DEF of the equipped
monster by 1500 points.
COMMON |
Rating: |
3 |
Comments: |
The Fusion Weapon for Ritual Monsters. Power up Relinquished or Paladin
of White Dragon immensely! |
SOD-EN047 |
 |
Fusion Weapon
Equip Spell
This card can only be equipped to a Fusion
Monster of Level 6 or less. Increase the ATK and DEF of the equipped
monster by 1500 points.
COMMON |
Rating: |
3 |
Comments: |
Give this to Thousand Eyes Restrict or Ojama King for a major boost! The
downside is that the Fusion Monster must be level 6 or less. |
SOD-EN046 |
 |
Big Wave Small Wave
Normal Spell
Destroy all face-up WATER monsters on your
side of the field. Then you can Special Summon WATER monsters from your
hand, up to the same number of monsters destroyed by this effect.
COMMON |
Rating: |
1 |
Comments: |
This is a horrible card especially if your hand contains less WATER
Monsters than the ones you destroyed so don't use this card.
|
SOD-EN045 |
 |
Two-Man Cell Battle
Continuous Spell
During each player's End Phase, each player
can Special Summon 1 Level 4 Normal Monster from his/her
hand.
COMMON |
Rating: |
3 |
Comments: |
This card works well if you need an extra Defense but the downside is
that it not only works for your opponent but the Special Summoned
Monsters have to be level 4 Normal Monsters. |
SOD-EN044 |
 |
The Graveyard in the Fourth Dimension
Normal Spell
Add 2 monsters in your Graveyard that have "LV"
in their card name to your Deck and shuffle it.
COMMON |
Rating: |
3 |
Comments: |
Armed Dragon decks shouldn't leave this card out as they can be revived
over and over again. |
SOD-EN043* |
 |
Ectoplasmer
Continuous Spell
Only once during each player's End Phase, each
player Tributes 1 face-up monster on his/her side of the field and
inflicts damage to the opponent's Life Points equal to half of the
original ATK of the Tributed Monster.
SUPER RARE |
Rating: |
2 |
Comments: |
The only situations that this card is useful is when you have Malice
Doll of Demise or Monster Tokens as you can tribute the weak tokens
without losing your powerful Monsters. |
SOD-EN042* |
 |
Inferno Fire Blast
Normal Spell
Select 1 face-up "Red-Eyes B. Dragon" on your
side of the field to activate this card. Inflict damage to your
opponent's Life Points equal to the original ATK of the selected
"Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn
you use this card.
ULTRA RARE |
Rating: |
2 |
Comments: |
Don't use this card except for Red-Eyes decks. |
SOD-EN041 |
 |
Level up!
Normal Spell
Send 1 face-up monster on your side of the
field that has "LV" in its card name to the Graveyard to activate this
card. Special Summon the monster that is written in the card text of
that monster from your hand or Deck, ignoring the Summoning conditions.
COMMON |
Rating: |
4 |
Comments: |
Play Armed Dragon LV5 or 7 more quickly! Very nice card! |