*Also available as an Ultimate Rare card |
SOD-EN060* |
 |
Hallowed Life Barrier
Normal Trap
Discard 1 card from your hand. During this
turn, any damage you take from your opponent becomes 0.
SUPER RARE |
SOD-EN059 |
 |
Cemetary Bomb
Normal Trap
Inflict 100 points of damage to your opponent's Life Points for
each card in his/her Graveyard.
COMMON |
SOD-EN058 |
 |
Gorgon's Eye
Normal Trap
Until the end of the End Phase, all effects of
monsters on the field in Defense Position are negated.
COMMON |
SOD-EN057* |
 |
Null and Void
Normal Trap
You can only activate this card when an effect
of drawing card(s) is activated. Both players see the cards drawn by the
effect and send them all to the Graveyard.
SUPER RARE |
SOD-EN056 |
 |
Mind Crush
Normal Trap
Declare 1 card name. If your opponent has a
declared card(s) in his/her hand, discard all of the
declared card(s) to the Graveyard. Otherwise, you randomly discard 1
card from your hand.
COMMON |
SOD-EN055* |
 |
Greed
Continuous Trap
Each time a player draws cards because of a
card effect, he/she takes 500 points of damage during
the End Phase for each card drawn by the card effect.
SUPER RARE |
SOD-EN054 |
 |
Heavy Slump
Normal Trap
You can only activate this card when your
opponent has 8 or more cards in his/her hand. Your
opponent adds his/her hand to the Deck, shuffles it,
and draws 2 cards.
COMMON |
SOD-EN053* |
 |
Enervating Mist
Continuous Trap
Your opponent's hand size limit becomes 5.
RARE |
SOD-EN052 |
 |
Ninjitsu Art of Decoy
Continuous Trap
Select 1 face-up monster on your side of the
field that includes "Ninja" in its card name to activate this card. As
long as this card remains face-up on the field, the selected monster is
not destroyed as a result of battle (damage calculation is applied
normally).
COMMON |
SOD-EN051* |
 |
Spirit Barrier
Continuous Trap
As long as a monster(s) remain(s) on your side
of the field, battle damage to the controller of this card becomes 0.
RARE |
SOD-EN050 |
 |
Absolute End
Normal Trap
You can only activate this card during your
opponent's turn. This turn, the attacks from your opponent's monsters
become direct attacks to your Life Points.
COMMON |
SOD-EN049 |
 |
Taunt
Normal Trap
During your opponent's Main Phase 1, select 1
monster on your side of the field to activate this card. As long as the
selected card remains on the field, if your opponent attacks with a
monster(s) this turn, he/she must select the selected
monster as the attack target.
COMMON |
SOD-EN048 |
 |
Ritual Weapon
Equip Spell
This card can only be equipped to a Ritual
Monster of Level 6 or less. Increase the ATK and DEF of the equipped
monster by 1500 points.
COMMON |
SOD-EN047 |
 |
Fusion Weapon
Equip Spell
This card can only be equipped to a Fusion
Monster of Level 6 or less. Increase the ATK and DEF of the equipped
monster by 1500 points.
COMMON |
SOD-EN046 |
 |
Big Wave Small Wave
Normal Spell
Destroy all face-up WATER monsters on your
side of the field. Then you can Special Summon WATER monsters from your
hand, up to the same number of monsters destroyed by this effect.
COMMON |
SOD-EN045 |
 |
Two-Man Cell Battle
Continuous Spell
During each player's End Phase, each player
can Special Summon 1 Level 4 Normal Monster from his/her
hand.
COMMON |
SOD-EN044 |
 |
The Graveyard in the Fourth Dimension
Normal Spell
Add 2 monsters in your Graveyard that have "LV"
in their card name to your Deck and shuffle it.
COMMON |
SOD-EN043* |
 |
Ectoplasmer
Continuous Spell
Only once during each player's End Phase, each
player Tributes 1 face-up monster on his/her side of the field and
inflicts damage to the opponent's Life Points equal to half of the
original ATK of the Tributed Monster.
SUPER RARE |
SOD-EN042* |
 |
Inferno Fire Blast
Normal Spell
Select 1 face-up "Red-Eyes B. Dragon" on your
side of the field to activate this card. Inflict damage to your
opponent's Life Points equal to the original ATK of the selected
"Red-Eyes B. Dragon". "Red-Eyes B. Dragon" cannot attack during the turn
you use this card.
ULTRA RARE |
SOD-EN041 |
 |
Level up!
Normal Spell
Send 1 face-up monster on your side of the
field that has "LV" in its card name to the Graveyard to activate this
card. Special Summon the monster that is written in the card text of
that monster from your hand or Deck, ignoring the Summoning conditions.
COMMON |