SOFU-EN099 |
 |
Frightfur Patchwork
Normal Spell
Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your
hand. You can only activate 1 "Frightfur Patchwork" per turn.
RARE |
Rating: |
2 |
Comments: |
It can help for Fusion Summoning
Frightfurs, which is likely the intent Konmi had and doesn't cost you
anything but you still need othe other Fusion Materials and it will
become predictable what you're about to do. |
SOFU-EN098 |
 |
Ostinato
Normal Spell
If you control no monsters: Fusion Summon 1 "Melodious" Fusion Monster
from your Extra Deck, using 2 monsters from your hand and/or Deck as
Fusion Material. During the End Phase of this turn, destroy the monster
Fusion Summoned by this effect, and if you do, if all the Fusion
Materials that were used for its Fusion Summon are in your GY, you can
Special Summon all of them.
COMMON |
Rating: |
1 |
Comments: |
Why would I Fusion Summon when I
have no other monsters out, especially for a Fusion Monster that
self-destructs during the End Phase? No, using this on a monster that
can't be destroyed by card effects doesn't justify using this. |
SOFU-EN097 |
 |
Predaplast
Quick-Play Spell
Reveal any number of "Predap" cards in your hand, then target that
number of face-up monsters your opponent controls; place 1 Predator
Counter on each one, and if you do, any of those monsters that are Level
2 or higher become Level 1 as long as they have a Predator Counter. If
your "Predaplant" monster would be destroyed by battle, you can banish
this card from your GY instead.
COMMON |
Rating: |
2 |
Comments: |
Predaplants still don't seem like
the threat they're meant to be because most of their members and support
aren't all that good. This card doesn't help much either. |
SOFU-EN096 |
 |
D/D/D Super Doom King Purple
Armageddon
DARK / Fiend, Fusion and Pendulum / Level 10 / ATK 3500 / DEF 3000 /
Scale 1
Once per turn, before damage
calculation, if your "D/D/D" Fusion Monster battles an opponent's
monster: You can make that opponent's monster lose 1000 ATK until the
end of this turn (even if this card leaves the field).
2 "D/D/D" monsters
You can target 1 Attack Position monster your opponent controls; destroy
it, and if you do, inflict damage to your opponent equal to half its
original ATK. You can only use this effect of "D/D/D Super Doom King
Purple Armageddon" once per turn. Before damage calculation, if an
opponent's monster battles: You can make its ATK become equal to its
original ATK until the end of the Damage Step. If this card in the
Monster Zone is destroyed: You can place this card in your Pendulum
Zone.
COMMON |
Rating: |
2 |
Comments: |
It's even easier to bring out than
High King Genghis and the effects are better but requires D/D/D
monsters. |
SOFU-EN095 |
 |
D/D/D Flame High King Genghis
FIRE / Fiend-Type Fusion / Level 8 / ATK 2800 / DEF 2400
1 Level 5 or higher "D/D" monster + 1 "D/D" monster
If another "D/D" monster(s) is Normal or Special Summoned to your field
while you control this monster (except during the Damage Step): You can
target 1 "D/D" monster in your GY; Special Summon it. You can only use
this effect of "D/D/D Flame High King Genghis" once per turn. Once per
your turn, when a Spell/Trap Card, or its effect, is activated (Quick
Effect): You can negate the activation.
COMMON |
Rating: |
2 |
Comments: |
Unfortunately, this guy is entirely
restrained to the Archtype he belongs to so even though it's easy to
bring out and has okay effects, that doesn't mean much. |
SOFU-EN094 |
 |
Predaplant Dragostapelia
DARK / Plant-Type Fusion / Level 8 / ATK 2700 / DEF 1900
1 Fusion Monster + 1 DARK monster
Once per turn (Quick Effect): You can target 1 face-up monster your
opponent controls; place 1 Predator Counter on it, and if it is Level 2
or higher, it becomes Level 1 as long as it has a Predator Counter.
Negate the activated effects of your opponent's monsters that have
Predator Counters.
COMMON |
Rating: |
2 |
Comments: |
Thankfully I don't need a
Predaplant Fusion monster because the effect then wouldn't even be worth
it. The effect isn't too bad as it does more than other cards that can
negate monster effects but still takes more effort than those cards. |
|
SOFU-EN093 |
 |
Edge Imp Cotton Eater
DARK / Fiend-Type Pendulum / Level 7 / ATK 2400 / DEF 1600 / Scale 1
All Fusion Monsters you control gain 300
ATK. Once per turn, if a "Frightfur" Fusion Monster(s) is Fusion
Summoned to your field (except during the Damage Step): You can draw 1
card.
If this card is Special Summoned: You can
inflict 200 damage to your opponent for each "Frightfur" monster in your
GY. You can only use this effect of "Edge Imp Cotton Eater" once per
turn.
COMMON |
Rating: |
2 |
Comments: |
Its ATK and DEF are pretty bad for
a Level 7 monster but the Pendulum Scale and lack of Archetype Bias are
enough to give it a rating of 2. |
SOFU-EN092 |
 |
Patchwork Fluffal
EARTH / Fairy / Level 1 / ATK 0 / DEF 0
This card is also treated as a "Frightfur" monster while face-up on the
field. This card on the field can be used as a substitute for any 1
Fusion Material whose name is specifically listed on a "Frightfur"
Fusion Monster, but the other Fusion Material(s) must be correct.
COMMON |
Rating: |
1 |
Comments: |
Basically it's an Archetype
specific version of cards like Versago the Destroyer but those cards can
also use their effects in the hand and are generally much stronger than
this. |
SOFU-EN091 |
 |
Until Noble Arms are Needed Once
Again
Normal Trap
Excavate cards from the top of your Deck, equal to the number of "Noble
Arms" Equip Spells you control, and if you do, add 1 of them to your
hand, also place the remaining cards on top of your Deck in any order.
You can banish this card from your GY, except the turn this card was
sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster
with a different name from the cards you control or in your GY. You can
only use this effect of "Until Noble Arms are Needed Once Again" once
per turn.
COMMON |
Rating: |
1 |
Comments: |
All the effects are highly
situational and this is slower than Pot of Duality and you all know what
fate that card was given. |
SOFU-EN090 |
 |
Heritage of the Chalice
Normal Spell
Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY
to your hand. If your "Noble Knight" monster equipped with a "Noble
Arms" Equip Spell is destroyed by battle and sent to the GY, while this
card is in your GY: You can add this card to your hand. You can only use
1 "Heritage of the Chalice" effect per turn, and only once that turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
Reinforcement of the Army can
already search most if not all Noble Knight monsters so that may not be
ideal. Plus we do have cards that can revive them and/or add them to the
hand so they may prove better. Still, this card is reusable thanks to
its effect. |
SOFU-EN089 |
 |
Morgan, the Enchantress of Avalon
DARK / Spellcaster / Level 3 / ATK 1300 / DEF 1600
When your opponent activates a card or effect, while you control a
"Noble Knight" monster and a "Noble Arms" Equip Spell (Quick Effect):
You can send this card from your hand to the GY; destroy 1 "Noble Arms"
Equip Spell you control, and if you do, negate the activation. You can
only use this effect of "Morgan, the Enchantress of Avalon" once per
turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
Way more costly than using more generic effects
that counter like Magic Jammer. |
SOFU-EN088 |
 |
Noble Knight Ivyanne
LIGHT / Warrior / Level 4 / ATK 1700 / DEF 1600
If a "Noble Arms" Equip Spell becomes equipped to this card: You can
Special Summon 1 "Noble Knight Token" (Warrior/LIGHT/Level 4/ATK
1000/DEF 1000), also you cannot Special Summon monsters for the rest of
this turn, except "Noble Knight" monsters. You can only use this effect
of "Noble Knight Iyvanne" once per turn. While this card is equipped
with a "Noble Arms" Equip Spell, all other "Noble Knight" monsters you
control gain 500 ATK.
SUPER RARE |
Rating: |
1 |
Comments: |
If I want a free Token, I can do much better
with other cards and none of them involve Archetype-specific cards. |
SOFU-EN087 |
 |
Second Expedition into Danger!
Continuous Trap
Discard 1 card, then target 1 "Danger!" monster you control; it gains
500 ATK/DEF until the end of this turn. If this card is in the GY: You
can discard 1 "Danger!" monster; place this card on the bottom of the
Deck, then draw 1 card. You can only use each effect of "Second
Expedition into Danger!" once per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
Why have a 2nd expedition when the 1st was
likely mediocre? Not like this one is going to make the 2nd expedition
any better anyway. |
SOFU-EN086 |
 |
Danger! Response Team
Normal Spell
Target 1 "Danger!" monster you control and 1 monster on the field;
return them to the hand. If this card is in the GY: You can discard 1
"Danger!" monster; place this card on the bottom of the Deck, then draw
1 card. You can only use each effect of "Danger! Response Team" once per
turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
It's a pretty lackluster response team
because the only things they do are far less than a real response team
tends to do. |
SOFU-EN085 |
 |
Danger!? Tsuchinoko?
DARK / Reptile / Level 3 / ATK 1300 / DEF 0
You can reveal this card in your hand; your opponent randomly chooses 1
card from your entire hand, then you discard the chosen card. Then, if
the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1
"Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If
this card is discarded: You can Special Summon this card. You can only
use this effect of "Danger!? Tsuchinoko?" once per turn.
SECRET RARE |
Rating: |
1 |
Comments: |
So you get to bring it out for free but that's
at best. The other effects are just as bad as the effects from all other
Danger! monsters. |
SOFU-EN084 |
 |
Danger! Mothman!
DARK / Insect / Level 4 / ATK 1800 / DEF 400
You can reveal this card in your hand; your opponent randomly chooses 1
card from your entire hand, then you discard the chosen card. Then, if
the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger!
Mothman!" from your hand, and if you do, draw 1 card. If this card is
discarded: You can have both players draw 1 card, then both players
discard 1 card. You can only use this effect of "Danger! Mothman!" once
per turn.
SUPER RARE |
Rating: |
3 |
Comments: |
While it's effects aren't very dangerous, it's
the best member of the Archetype we've gotten so far. |
SOFU-EN083 |
 |
Danger! Dogman!
DARK / Beast-Warrior / Level 7 / ATK 2400 / DEF 1000
You can reveal this card in your hand; your opponent randomly chooses 1
card from your entire hand, then you discard the chosen card. Then, if
the discarded card was not "Danger! Dogman!", Special Summon 1 "Danger!
Dogman!" from your hand, and if you do, draw 1 card. If this card is
discarded: You can have all face-up monsters your opponent currently
controls lose 1000 ATK until the end of this turn. You can only use this
effect of "Danger! Dogman!" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
At least this card reduces your opponent's
chances of winning the Duel or defeating a monster that turn but it's
still not very good. |
SOFU-EN082 |
 |
Danger! Thunderbird!
DARK / Winged Beast / Level 8 / ATK 2800 / DEF 2400
You can reveal this card in your hand; your opponent randomly chooses 1
card from your entire hand, then you discard the chosen card. Then, if
the discarded card was not "Danger! Thunderbird!", Special Summon 1
"Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If
this card is discarded: You can target 1 Set card your opponent
controls; destroy it. You can only use this effect of "Danger!
Thunderbird!" once per turn.
SECRET RARE |
Rating: |
1 |
Comments: |
There's no danger here at all. Your
opponent will know exactly where your Danger Thunderbird is and probably
choose it anyway and the only things they lose is one of their Set
cards, and that's if they don't chain it first. You lose a card either
way. |
SOFU-EN081 |
 |
Consolation Prize
Normal Trap
If a monster(s) is sent from the hand to the GY: Target 1 of them;
Special Summon it to your field. You can only activate 1 "Consolation
Prize" per turn.
RARE |
Rating: |
3 |
Comments: |
Consolation Prizes tend to be pretty mediocre
but this card offers you quite the good one, depending on what you or
your opponent discard from the hand to the Grave. |
SOFU-EN080 |
 |
Subsurface Stage Divers
Normal Trap
If you control exactly 3 non-Token monsters with the same name, and no
other monsters: You can add 3 monsters with the same name as each other
from your Deck to your hand. For the rest of this turn after this card
resolves, you cannot Normal Summon/Set or Special Summon monsters with
the added monsters' name, nor activate their monster effects. You can
only activate 1 "Subsurface Stage Divers" per turn.
SHORT PRINT COMMON |
Rating: |
1 |
Comments: |
What's the point in adding them to your hand if
you can't play at least one of them that turn? They're quite vulnerable
and really just serve as backup because they can't do anything else
right away. |