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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

Soul Fusion (Page 2)

*SOFU-EN031 is also the Sneak Preview card.
SOFU-EN039
Active Link Arrows  
Clock Spartoi
DARK / Cyberse-Type Link / ATK 800 / Link-2
Active Link Arrow(s): Bottom and Bottom-Right
2 Cyberse monsters
If this card is Link Summoned: You can add 1 "Cynet Fusion" from your Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this card points to (except during the Damage Step): You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it, but negate its effects, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can only use each effect of "Clock Spartoi" once per turn.
RARE
Rating: 1
Comments: You're gonna have to do better than this if you want me to rate a low ATK Link Monster high because they generally take at least one monster and that's like Tributing it for a weaker monster. It's 9 times out of 10 a bad idea and this is part of those 9 times.
SOFU-EN038
Diplexer Chimera
LIGHT / Cyberse-Type Fusion / Level 5 / ATK 2000 / DEF 800
2 Cyberse monsters
Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and their effects, cannot be activated during the Battle Phase of this turn. If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet Fusion" and 1 Cyberse monster in your GY, except this card; add them to your hand. You can only use this effect of "Diplexer Chimera" once per turn.
COMMON
Rating: 2
Comments: It's about on the same playability level as Gravekeeper's Spiritualist in that it has pretty generic Fusion Materials and okay effects but also has the last effect restrained to one copy's effect per turn.
SOFU-EN037
Thunder Dragon Colossus
DARK / Thunder-Type Fusion / Level 8 / ATK 2600 / DEF 2400
"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
SECRET RARE
Rating: 2
Comments: It's weaker than Thunder Dragon Titan but offers somewhat better effects, even though it too offers only two ways of being brought out, one of which actually isn't that bad. Still, the fact that it comes pre-packaged with Thunder King Rai-Oh's effect when it takes more effort is certainly a letdown.
SOFU-EN036
Thunder Dragon Titan
LIGHT / Thunder-Type Fusion / Level 10 / ATK 3200 / DEF 3200
3 "Thunder Dragon" monsters
Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.
SECRET RARE
Rating: 1
Comments: Generic Fusion Materials or not, there's no use in bringing this guy out when the best effect it has to offer is to destroy 1 lone card on the field after a Thunder-Type monster's effect is activated in the hand. Not even 3200 ATK and DEF will be enough because it also has only two ways it can be brought out. I don't see why it was necessary to give it such restraints.
SOFU-EN035
Gravekeeper's Supernaturalist
DARK / Spellcaster-Type Fusion / Level 7 / ATK 2000 / DEF 2000
2 "Gravekeeper's" monsters
Gains ATK/DEF equal to the combined original Levels of the materials used for its Fusion Summon x 100. While "Necrovalley" is on the field, this card, and any card in your Field Zone, cannot be destroyed by card effects. During your Main Phase: You can activate this effect; during the End Phase of this turn, add 1 "Gravekeeper's" monster or 1 "Necrovalley" card from your Deck to your hand. You can only use this effect of "Gravekeeper's Supernaturalist" once per turn.
RARE
Rating: 2
Comments: It's relatively easy to bring out and can either help add to your hand's arsenal or get the condition needed to prevent its own destruction by card effects by getting the Field Spell it protects. Still, it only has 2000 ATK and DEF and only gains 100 x the Levels of the Fusion Materials. Plus, having two copies out won't help you at all given the last effect is once per turn.
SOFU-EN034
Cyberse Clock Dragon
DARK / Cyberse-Type Fusion / Level 7 / ATK 2500 / DEF 2000
"Clock Wyvern" + 1+ Link Monsters / When this card is Fusion Summoned: You can send cards from the top of your Deck to the GY, equal to the total Link Rating of the materials used for this card's Fusion Summon, and if you do, until the end of the next turn, other monsters you control cannot attack, also this card gains 1000 ATK for each card sent to the GY by this effect. While you control a Link Monster(s), your opponent's monsters cannot target other monsters you control for attacks, also your opponent cannot target other monsters you control with card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card effect: You can add 1 Spell from your Deck to your hand.
ULTRA RARE
Rating: 1
Comments: For all the effort it takes to bring this guy out, this monster will be the one getting clocked beause the ATK boost doesn't last long and locks your other monsters out of attacking that turn. Yeah, top-tier garbage right here.
SOFU-EN033
Salamangreat Emerald Eagle
FIRE / Cyberse-Type Ritual / Level 8 / ATK 2800 / DEF 2000
You can Ritual Summon this card with "Rise of the Salamangreat". When this card is Ritual Summoned using "Salamangreat Emerald Eagle" you control: You can destroy all Special Summoned monsters your opponent controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster; this turn, this card gains this effect.
● At the start of the Damage Step, if this card battles an opponent's monster: Destroy that opponent's monster, and if you do, inflict damage to your opponent equal to that monster's original ATK.
COMMON
Rating: 1
Comments: There's nothing salamangreat about this card because the effects are situational and there's nothing else it has to offer.
SOFU-EN032
Two-for-One Team
LIGHT / Warrior / Level 2 / ATK 1200 / DEF 1200
Once per turn: You can make both players show 1 card from their hands, and if both the shown cards are the same type of card, apply 1 of these effects, depending on the type.
● Monster: Each player can Special Summon their monster.
● Spell: Each player draws 2 cards.
● Trap: Each player sends exactly 2 cards from their Deck to their GY.
SHORT PRINT COMMON
Rating: 1
Comments: The only effect is has is a game of chance and one that is not likely to get any result. On top of that, this so-called "two-man team" is clearly a duo of rookies that have no experience in what they're doing.
SOFU-EN031
Token Collector
EARTH / Fiend / Level 4 / ATK 0 / DEF 2000
If a Token is Special Summoned (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the Token was Special Summoned) or hand (even if not). You can only use this effect of "Token Collector" once per turn. If this card is Special Summoned: Destroy as many Tokens on the field as possible, and if you do, this card gains 400 ATK for each Token destroyed. Neither player can Special Summon Tokens.
RARE
Rating: 2
Comments: It doesn't shut down much as most cards that Special Summon Tokens suck but it also has 2000 DEF and the ATK boost is permanent so even destroying Scapegoat's Tokens gives it 1600 ATK.
SOFU-EN030
Gokipole
EARTH / Insect / Level 3 / ATK 1000 / DEF 1200
If this card is sent to the GY: You can add 1 Level 4 Insect monster from your Deck to your hand, then, if you added a Normal Monster, you can Special Summon it, then you can destroy 1 monster on the field with ATK greater than or equal to that Special Summoned monster's. You can only use this effect of "Gokipole" once per turn.
RARE
Rating: 2
Comments: It's easy to get it into the Grave and not just through battle and will net you a probably stronger Insect-Type monster for doing so. However, you won't get anything else out of it unless you get an Insect-Type Normal Monster that is Level 4.
SOFU-EN029
Bearblocker
DARK / Fiend / Level 3 / ATK 1600 / DEF 0
During your opponent's turn, Set cards in your Spell & Trap Zones cannot be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone is destroyed by an opponent's card effect: This card gains 800 ATK until the end of this turn.
COMMON
Rating: 2
Comments: Not very strong but keeps your Spells and Traps safe from harm during your opponent's turn, rendering the likes of MST useless during that time. It also gets a temporary ATK boost too, though it's not enough to give it a higher rating than 2.
SOFU-EN028
Condemned Witch
DARK / Fairy / Level 4 / ATK 100 / DEF 2000
When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play Spell from your Deck to your hand. During your opponent's Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 Fairy monster from your Deck, except "Condemned Witch". You can only use each effect of "Condemned Witch" once per turn.
SECRET RARE
Rating: 2
Comments: It should be condemned for trying to add support to worthless cards like Forbidden Chalice. Plus, what's the point in Tributing itself when the monster you bring out isn't generally going to be much better as its Level is the same? I'd much rather use Valhalla, Hall of the Fallen instead. Heck, I can use Valhalla to bring this card out too. It's really the 2000 DEF that allows me to give it any credit.
SOFU-EN027
Diana the Light Spirit
LIGHT / Thunder / Level 4 / ATK 1700 / DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. Once per turn, during your opponent's End Phase: Gain 1000 LP.
COMMON
Rating: 1
Comments: She must be light on her feet but she's already outclassed by Neo-Spacian Air Hummingbird, which can easily gain at least 1500 LP each turn and has not only no summoning requirements but is able to be revived by a variety of cards.
SOFU-EN026
Mystrick Hulder
DARK / Spellcaster / Level 5 / ATK 1500 / DEF 2400
If this card is Normal or Special Summoned: You can discard 1 card; apply the following effect, depending on the type of card discarded.
● Monster: Add 1 Trap from your GY to your hand.
● Spell: Add 1 monster from your GY to your hand.
● Trap: Add 1 Spell from your GY to your hand.
You can only use this effect of "Mystrick Hulder" once per turn.
SUPER RARE
Rating: 1
Comments: This card reeks of unplayability with its relatively high Level and bad effects and thus the rarity does not have any merit.
SOFU-EN025
Chaos Dragon Levianeer
DARK / Dragon / Level 8 / ATK 3000 / DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can apply this effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn.
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.
SECRET RARE
Rating: 1
Comments: What's worse than a bad summoning requirement? A bad summoning requirement with equally bad additional effects and/or ATK and DEF. Considering this is Secret Rare, it's certainly among the ranks of Fiendish Engine Omega.
SOFU-EN024
Impcantation Bookstone
DARK / Spellcaster / Level 5 / ATK 0 / DEF 0
You can reveal 1 Ritual Spell in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Bookstone". If this card is Special Summoned from the Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You can only use 1 "Impcantation Bookstone" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
COMMON
Rating: 1
Comments: A book that no one should read as you'll lose brain cells with each word you read.
SOFU-EN023
Impcantation Penciplume
LIGHT / Psychic / Level 3 / ATK 0 / DEF 0
You can reveal 1 Ritual Monster in your hand; Special Summon both this card from your hand and 1 "Impcantation" monster from your Deck, except "Impcantation Penciplume". If this card is Special Summoned from the Deck: You can target 1 Ritual Monster in your GY; add it to your hand. You can only use 1 "Impcantation Penciplume" effect per turn, and only once that turn. You cannot Special Summon monsters from the Extra Deck.
COMMON
Rating: 1
Comments: Konami seems to think they were so good the first time around that they made two more but that just makes it easy for me to rate them as they've all been terrible so far.
SOFU-EN022
Thunder Dragonduo
DARK / Thunder / Level 8 / ATK 2800 / DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.
SUPER RARE
Rating: 1
Comments: Two heads aren't better than one in this case because those two heads could only muster up 2800 ATK, 0 DEF and a pile of mediocre effects, including a summoning requirement.
SOFU-EN021
Thunder Dragonroar
DARK / Thunder / Level 6 / ATK 2400 / DEF 0
You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.
ULTRA RARE
Rating: 2
Comments: It's not really worth bringing out, even though it has 2400 ATK because its effects aren't all that good and neither is its DEF. Those same effects also don't make it that worthwhile to use from the hand either.
SOFU-EN020
Thunder Dragonhawk
LIGHT / Thunder / Level 6 / ATK 1800 / DEF 2200
You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.
ULTRA RARE
Rating: 2
Comments: It's not much better than the original Thunder Dragon or its incarnations in this set but at least is generic with the last effect, even though it's not really any better than Magical Mallet.