*SOFU-EN031 is also the Sneak Preview
card. |
SOFU-EN039 |
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Clock Spartoi
DARK / Cyberse-Type Link / ATK 800 / Link-2
Active Link Arrow(s):
Bottom
and
Bottom-Right
2 Cyberse monsters
If this card is Link Summoned: You can add 1 "Cynet Fusion" from your
Deck to your hand. If a monster(s) is Special Summoned to a zone(s) this
card points to (except during the Damage Step): You can target 1 Level 4
or lower Cyberse monster in your GY; Special Summon it, but negate its
effects, also you cannot Special Summon monsters from the Extra Deck for
the rest of this turn, except Fusion Monsters. You can only use each
effect of "Clock Spartoi" once per turn.
RARE |
Rating: |
1 |
Comments: |
You're gonna have to do better than
this if you want me to rate a low ATK Link Monster high because they
generally take at least one monster and that's like Tributing it for a
weaker monster. It's 9 times out of 10 a bad idea and this is part of
those 9 times. |
SOFU-EN038 |
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Diplexer Chimera
LIGHT / Cyberse-Type Fusion / Level 5 / ATK 2000 / DEF 800
2 Cyberse monsters
Once per turn: You can Tribute 1 Cyberse monster; Spell/Trap Cards, and
their effects, cannot be activated during the Battle Phase of this turn.
If this Fusion Summoned card is sent to your GY: You can target 1 "Cynet
Fusion" and 1 Cyberse monster in your GY, except this card; add them to
your hand. You can only use this effect of "Diplexer Chimera" once per
turn.
COMMON |
Rating: |
2 |
Comments: |
It's about on the same playability
level as Gravekeeper's Spiritualist in that it has pretty generic Fusion
Materials and okay effects but also has the last effect restrained to
one copy's effect per turn. |
SOFU-EN037 |
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Thunder Dragon Colossus
DARK / Thunder-Type Fusion / Level 8 / ATK 2600 / DEF 2400
"Thunder Dragon" + 1 Thunder monster
Must be either Fusion Summoned, or Special Summoned during the turn a
Thunder monster's effect was activated in the hand, by Tributing 1
Thunder Effect non-Fusion Monster (in which case you do not use
"Polymerization"). Cards cannot be added from the Main Deck to your
opponent's hand except by drawing them. If this card would be destroyed
by battle or card effect, you can banish 1 Thunder monster from your GY
instead.
SECRET RARE |
Rating: |
2 |
Comments: |
It's weaker than Thunder Dragon
Titan but offers somewhat better effects, even though it too offers only
two ways of being brought out, one of which actually isn't that bad.
Still, the fact that it comes pre-packaged with Thunder King Rai-Oh's
effect when it takes more effort is certainly a letdown. |
SOFU-EN036 |
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Thunder Dragon Titan
LIGHT / Thunder-Type Fusion / Level 10 / ATK 3200 / DEF 3200
3 "Thunder Dragon" monsters
Must be either Fusion Summoned, or Special Summoned by banishing 1
Thunder monster from your hand and 1 Thunder Fusion Monster you control,
except "Thunder Dragon Titan" (in which case you do not use
"Polymerization"). When a Thunder monster's effect is activated in the
hand, even during the Damage Step (Quick Effect): You can destroy 1 card
on the field. If this card would be destroyed by card effect, you can
banish 2 cards from your GY instead.
SECRET RARE |
Rating: |
1 |
Comments: |
Generic Fusion Materials or not,
there's no use in bringing this guy out when the best effect it has to
offer is to destroy 1 lone card on the field after a Thunder-Type
monster's effect is activated in the hand. Not even 3200 ATK and DEF
will be enough because it also has only two ways it can be brought out.
I don't see why it was necessary to give it such restraints. |
SOFU-EN035 |
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Gravekeeper's Supernaturalist
DARK / Spellcaster-Type Fusion / Level 7 / ATK 2000 / DEF 2000
2 "Gravekeeper's" monsters
Gains ATK/DEF equal to the combined original Levels of the materials
used for its Fusion Summon x 100. While "Necrovalley" is on the field,
this card, and any card in your Field Zone, cannot be destroyed by card
effects. During your Main Phase: You can activate this effect; during
the End Phase of this turn, add 1 "Gravekeeper's" monster or 1
"Necrovalley" card from your Deck to your hand. You can only use this
effect of "Gravekeeper's Supernaturalist" once per turn.
RARE |
Rating: |
2 |
Comments: |
It's relatively easy to bring out
and can either help add to your hand's arsenal or get the condition
needed to prevent its own destruction by card effects by getting the
Field Spell it protects. Still, it only has 2000 ATK and DEF and only
gains 100 x the Levels of the Fusion Materials. Plus, having two copies
out won't help you at all given the last effect is once per turn. |
SOFU-EN034 |
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Cyberse Clock Dragon
DARK / Cyberse-Type Fusion / Level 7 / ATK 2500 / DEF 2000
"Clock Wyvern" + 1+ Link Monsters / When this card is Fusion Summoned:
You can send cards from the top of your Deck to the GY, equal to the
total Link Rating of the materials used for this card's Fusion Summon,
and if you do, until the end of the next turn, other monsters you
control cannot attack, also this card gains 1000 ATK for each card sent
to the GY by this effect. While you control a Link Monster(s), your
opponent's monsters cannot target other monsters you control for
attacks, also your opponent cannot target other monsters you control
with card effects. If this Fusion Summoned card you control is sent to
your GY by an opponent's card effect: You can add 1 Spell from your Deck
to your hand.
ULTRA RARE |
Rating: |
1 |
Comments: |
For all the effort it takes to bring
this guy out, this monster will be the one getting clocked
beause the ATK boost doesn't last long and locks your other monsters out
of attacking that turn. Yeah, top-tier garbage right here. |
SOFU-EN033 |
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Salamangreat Emerald Eagle
FIRE / Cyberse-Type Ritual / Level 8 / ATK 2800 / DEF 2000
You can Ritual Summon this card with "Rise of the Salamangreat". When
this card is Ritual Summoned using "Salamangreat Emerald Eagle" you
control: You can destroy all Special Summoned monsters your opponent
controls. Once per turn: You can Tribute 1 "Salamangreat" Link Monster;
this turn, this card gains this effect.
● At the start of the Damage Step, if this card battles an opponent's
monster: Destroy that opponent's monster, and if you do, inflict damage
to your opponent equal to that monster's original ATK.
COMMON |
Rating: |
1 |
Comments: |
There's nothing salamangreat
about this card because the effects are situational and there's nothing
else it has to offer. |
SOFU-EN032 |
 |
Two-for-One Team
LIGHT / Warrior / Level 2 / ATK 1200 / DEF 1200
Once per turn: You can make both players show 1 card from their hands,
and if both the shown cards are the same type of card, apply 1 of these
effects, depending on the type.
● Monster: Each player can Special Summon their monster.
● Spell: Each player draws 2 cards.
● Trap: Each player sends exactly 2 cards from their Deck to their GY.
SHORT PRINT COMMON |
Rating: |
1 |
Comments: |
The only effect is has is a game of
chance and one that is not likely to get any result. On top of that,
this so-called "two-man team" is clearly a duo of rookies that have no
experience in what they're doing. |
SOFU-EN031 |
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Token Collector
EARTH / Fiend / Level 4 / ATK 0 / DEF 2000
If a Token is Special Summoned (except during the Damage Step): You can
Special Summon this card from the GY (if it was there when the Token was
Special Summoned) or hand (even if not). You can only use this effect of
"Token Collector" once per turn. If this card is Special Summoned:
Destroy as many Tokens on the field as possible, and if you do, this
card gains 400 ATK for each Token destroyed. Neither player can Special
Summon Tokens.
RARE |
Rating: |
2 |
Comments: |
It doesn't shut down much as most
cards that Special Summon Tokens suck but it also has 2000 DEF and the
ATK boost is permanent so even destroying Scapegoat's Tokens gives it
1600 ATK. |
SOFU-EN030 |
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Gokipole
EARTH / Insect / Level 3 / ATK 1000 / DEF 1200
If this card is sent to the GY: You can add 1 Level 4 Insect monster
from your Deck to your hand, then, if you added a Normal Monster, you
can Special Summon it, then you can destroy 1 monster on the field with
ATK greater than or equal to that Special Summoned monster's. You can
only use this effect of "Gokipole" once per turn.
RARE |
Rating: |
2 |
Comments: |
It's easy to get it into the Grave
and not just through battle and will net you a probably stronger
Insect-Type monster for doing so. However, you won't get anything else
out of it unless you get an Insect-Type Normal Monster that is Level 4. |
SOFU-EN029 |
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Bearblocker
DARK / Fiend / Level 3 / ATK 1600 / DEF 0
During your opponent's turn, Set cards in your Spell & Trap Zones cannot
be destroyed by card effects. If a Set card(s) in your Spell & Trap Zone
is destroyed by an opponent's card effect: This card gains 800 ATK until
the end of this turn.
COMMON |
Rating: |
2 |
Comments: |
Not very strong but keeps your Spells and Traps
safe from harm during your opponent's turn, rendering the likes of MST
useless during that time. It also gets a temporary ATK boost too, though
it's not enough to give it a higher rating than 2. |
SOFU-EN028 |
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Condemned Witch
DARK / Fairy / Level 4 / ATK 100 / DEF 2000
When this card is Normal Summoned: You can add 1 "Forbidden" Quick-Play
Spell from your Deck to your hand. During your opponent's Main Phase
(Quick Effect): You can Tribute this card; Special Summon 1 Level 4
Fairy monster from your Deck, except "Condemned Witch". You can only use
each effect of "Condemned Witch" once per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
It should be condemned for trying to
add support to worthless cards like Forbidden Chalice. Plus, what's the
point in Tributing itself when the monster you bring out isn't generally
going to be much better as its Level is the same? I'd much rather use
Valhalla, Hall of the Fallen instead. Heck, I can use Valhalla to bring
this card out too. It's really the 2000 DEF that allows
me to give it any credit. |
SOFU-EN027 |
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Diana the Light Spirit
LIGHT / Thunder / Level 4 / ATK 1700 / DEF 1000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your
hand) by banishing 1 LIGHT monster from your GY. Once per turn, during
your opponent's End Phase: Gain 1000 LP.
COMMON |
Rating: |
1 |
Comments: |
She must be light on her feet but she's
already outclassed by Neo-Spacian Air Hummingbird, which can easily gain
at least 1500 LP each turn and has not only no summoning requirements
but is able to be revived by a variety of cards. |
SOFU-EN026 |
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Mystrick Hulder
DARK / Spellcaster / Level 5 / ATK 1500 / DEF 2400
If this card is Normal or Special Summoned: You can discard 1 card;
apply the following effect, depending on the type of card discarded.
● Monster: Add 1 Trap from your GY to your hand.
● Spell: Add 1 monster from your GY to your hand.
● Trap: Add 1 Spell from your GY to your hand.
You can only use this effect of "Mystrick Hulder" once per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
This card reeks of unplayability with its
relatively high Level and bad effects and thus the rarity does not have
any merit. |
SOFU-EN025 |
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Chaos Dragon Levianeer
DARK / Dragon / Level 8 / ATK 3000 / DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your
hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When
Summoned this way: You can apply this effect, based on the Attribute(s)
of the monsters banished for the Special Summon, also this card cannot
attack for the rest of this turn.
● Only LIGHT: Special Summon 1 monster from your GY in Defense Position.
● Only DARK: Shuffle 1 random card from your opponent's hand into the
Deck.
● Both LIGHT and DARK: Destroy up to 2 cards on the field.
You can only use this effect of "Chaos Dragon Levianeer" once per turn.
SECRET RARE |
Rating: |
1 |
Comments: |
What's worse than a bad summoning requirement? A
bad summoning requirement with equally bad additional effects and/or ATK
and DEF. Considering this is Secret Rare, it's certainly among the ranks
of Fiendish Engine Omega. |
SOFU-EN024 |
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Impcantation Bookstone
DARK / Spellcaster / Level 5 / ATK 0 / DEF 0
You can reveal 1 Ritual Spell in your hand; Special Summon both this
card from your hand and 1 "Impcantation" monster from your Deck, except
"Impcantation Bookstone". If this card is Special Summoned from the
Deck: You can target 1 Ritual Spell in your GY; add it to your hand. You
can only use 1 "Impcantation Bookstone" effect per turn, and only once
that turn. You cannot Special Summon monsters from the Extra Deck.
COMMON |
Rating: |
1 |
Comments: |
A book that no one should read as
you'll lose brain cells with each word you read. |
SOFU-EN023 |
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Impcantation Penciplume
LIGHT / Psychic / Level 3 / ATK 0 / DEF 0
You can reveal 1 Ritual Monster in your hand; Special Summon both this
card from your hand and 1 "Impcantation" monster from your Deck, except
"Impcantation Penciplume". If this card is Special Summoned from the
Deck: You can target 1 Ritual Monster in your GY; add it to your hand.
You can only use 1 "Impcantation Penciplume" effect per turn, and only
once that turn. You cannot Special Summon monsters from the Extra Deck.
COMMON |
Rating: |
1 |
Comments: |
Konami seems to think they were so good the
first time around that they made two more but that just makes it easy
for me to rate them as they've all been terrible so far. |
SOFU-EN022 |
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Thunder Dragonduo
DARK / Thunder / Level 8 / ATK 2800 / DEF 0
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your
hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per
turn, if a monster effect is activated in the hand: This card gains 300
ATK until the end of this turn. When this card destroys an opponent's
monster by battle: You can banish 1 card from your GY; add 1 Thunder
monster from your Deck to your hand. Once per turn, during your
opponent's End Phase: You can target 1 of your banished cards; place it
on the top or bottom of your Deck.
SUPER RARE |
Rating: |
1 |
Comments: |
Two heads aren't better than one in this case
because those two heads could only muster up 2800 ATK, 0 DEF and a pile
of mediocre effects, including a summoning requirement. |
SOFU-EN021 |
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Thunder Dragonroar
DARK / Thunder / Level 6 / ATK 2400 / DEF 0
You can discard this card; add to your hand, 1 of your "Thunder Dragon"
cards that is banished or in your GY, except "Thunder Dragonroar". If
this card is banished, or sent from the field to the GY: You can Special
Summon 1 "Thunder Dragon" monster from your Deck in Defense Position,
but return it to the hand during the End Phase. You can only use 1
"Thunder Dragonroar" effect per turn, and only once that turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
It's not really worth bringing out, even though
it has 2400 ATK because its effects aren't all that good and neither is
its DEF. Those same effects also don't make it that worthwhile to use
from the hand either. |
SOFU-EN020 |
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Thunder Dragonhawk
LIGHT / Thunder / Level 6 / ATK 1800 / DEF 2200
You can discard this card; Special Summon 1 of your "Thunder Dragon"
monsters that is banished or in your GY, except "Thunder Dragonhawk". If
this card is banished, or sent from the field to the GY: You can shuffle
any number of cards from your hand into the Deck, then draw the same
number of cards. You can only use 1 "Thunder Dragonhawk" effect per
turn, and only once that turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
It's not much better than the original Thunder
Dragon or its incarnations in this set but at least is generic with the
last effect, even though it's not really any better than Magical Mallet. |