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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text Visual spoiler Card spoiler

Soul Fusion (Page 3)

SOFU-EN059
Orcustrated Einsatz
Continuous Spell
If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from your hand or Deck, and either send it to the GY or banish it. You can only use this effect of "Orcustrated Einsatz" once per turn.
COMMON
Rating: 2
Comments: I'd rather send it to the Grave than banish it where it becomes harder to retrieve it when I need it. The effect is still easy to trigger, though.
SOFU-EN058
Orcustrated Return
Normal Spell
Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.
SECRET RARE
Rating: 2
Comments: It's less restrained than say Destiny Draw, which has the same effect but doesn't allow sending from the field to the Grave and is entirely restrained to Destiny HERO monsters. Still, Neither Archetype has lived up to the hype so far.
SOFU-EN057
Orcustrated Babel
Field Spell
You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.
RARE
Rating: 2
Comments: The current arsenal of Orcusts are pretty bad as a whole so making them Quick Effects isn't going to improve that at all. Still, the Archetype is pretty new so there's plenty of time for better ones to emerge.
SOFU-EN056
Galaxy Trance
Normal Spell
Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon both it and 1 "Galaxy" monster from your Deck, with the same Level, both in Defense Position, and if you do, each monster's ATK become 2000, also their effects are negated. You can only activate 1 "Galaxy Trance" per turn. You cannot Normal or Special Summon monsters during the turn you activate this card, except "Photon" and "Galaxy" monsters.
RARE
Rating: 1
Comments: It's a pretty steep activation cost just to bring out 2 monsters that are probably mostly for an Xyz or Link Summon. Double Summon can do much better in most cases and isn't restrained to any Deck.
SOFU-EN055
Necrovalley Throne
Normal Spell
Activate 1 of these effects.
● Add 1 "Gravekeeper's" monster from your Deck to your hand.
● Immediately after this effect resolves, Normal Summon 1 "Gravekeeper's" monster.
You can only activate 1 "Necrovalley Throne" per turn.
SUPER RARE
Rating: 2
Comments: It can be pretty powerful in Gravekeeper's Decks but only with them.
SOFU-EN054
World Dino Wrestling
Field Spell
While you control a "Dinowrestler" monster, each player can attack with only 1 monster during each Battle Phase. If your "Dinowrestler" monster attacks an opponent's monster, it gains 200 ATK during damage calculation only. If your opponent controls more monsters than you do: You can banish this card from the GY; Special Summon 1 "Dinowrestler" monster from your Deck. You can only use this effect of "World Dino Wrestling" once per turn.
COMMON
Rating: 2
Comments: Though it is mostly outclassed by cards released previously, the 2nd effect isn't all that bad, so long as we get better Dinowrestlers to use with it.
SOFU-EN053
Will of the Salamangreat
Continuous Spell
During your Main Phase: You can Special Summon 1 "Salamangreat" monster from your hand or GY. You can send this face-up card from the field to the GY, then target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; Special Summon "Salamangreat" monster(s) from the hand and/or GY in Defense Position, up to the number of that monster's Link Rating. You can only use 1 "Will of the Salamangreat" effect per turn, and only once that turn.
COMMON
Rating: 2
Comments: I'd much rather only use the 1st effect because that's the only good one as the other one is much too situational.
SOFU-EN052
Rise of the Salamangreat
Ritual Spell
This card can be used to Ritual Summon any "Salamangreat" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control a FIRE Link Monster, you can also use "Salamangreat" monster(s) in your GY, by shuffling them into the Deck. If this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from your hand, ignoring its Summoning conditions.
COMMON
Rating: 2
Comments: Only Salamangreat Emerald Eagle exists to Ritual Summon with this but maybe there are better ones on the way?
SOFU-EN051
Salamangreat Sanctuary
Field Spell
If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.
COMMON
Rating: 1
Comments: Why would I go through the effort to Link Summon and then make my Link Monster pretty much useless for a LP fee? I'd have thought that Salamangreats would've deserved something better than this for protection.
SOFU-EN050
Cynet Fusion
Normal Spell
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you control no monsters in the Extra Monster Zone, you can also banish up to 1 Cyberse Link Monster from your GY as Fusion Material.
RARE
Rating: 2
Comments: Currently, the only Cyberse Fusions are Cyberse Clock Dragon and Diplexer Chimera, which aren't very good so I'm hoping for better ones down the road.
SOFU-EN049
Some Summer Summoner
LIGHT / Thunder-Type Link / ATK 1600 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 Thunder monsters
Once per opponent's turn (Quick Effect): You can discard 1 card, then target 1 Thunder monster in your GY, except a Link Monster; Special Summon it to your zone this card points to.
SUPER RARE
Rating: 2
Comments: You're pretty much guaranteed to have two Thunder-Type monsters in the Grave and this card has no side-effects apart from discarding 1 card or being unable to revive a Link Monster. Still, it's pretty weak and has no other effects apart from that.
SOFU-EN048
Agave Dragon
EARTH / Wyrm-Type Link / ATK 3000 / Link-4
Active Link Arrow(s): Left, Right, Bottom-Left  and Bottom-Right
2+ monsters, except Tokens
If this card is Link Summoned: You can apply these effects in sequence, depending on the Types of monsters in the GYs (skip over any that do not apply). You can only use this effect of "Agave Dragon" once per turn.
● Inflict 100 damage to your opponent for each Dragon.
● This card gains 200 ATK for each Dinosaur.
● All monsters your opponent currently controls lose 300 ATK for each Sea Serpent.
● You gain 400 LP for each Wyrm.
COMMON
Rating: 1
Comments: No wonder it's a Common. The effect is only applied the moment it's Link Summoned and there's not only no other effects but it's a Link-4 monster with pretty bad effects as a whole.
SOFU-EN047
Folgo, Justice Fur Hire
DARK / Beast-Type Link / ATK 2400 / Link-3
Active Link Arrow(s): Top, Bottom-Left and Bottom-Right
3 monsters with different Types
Cannot be used as Link Material. If this card is Link Summoned: You can Special Summon 1 monster "Fur Hire" with a different Type from the 3 monsters used for the Link Summon, from your Deck in Defense Position. If a card(s) your opponent controls is destroyed by battle or card effect: You can draw 1 card, then if you control 3 or more monsters "Fur Hire" with different names, draw 2 additional cards. You can only use each effect of "Folgo, Justice Fur Hire" once per turn.
SUPER RARE
Rating: 2
Comments: One of the major downsides with this is the fact that it can't be Link Material but the effects are at least somewhat worthwhile.
SOFU-EN046
Crusadia Spatha
LIGHT / Warrior-Type Link / ATK 500 / Link-2
Active Link Arrow(s): Left and Bottom
2 Effect Monsters, including a "Crusadia" monster
Gains ATK equal to the original ATK of any monster this card points to. A monster this card points to cannot attack. Once per turn, if an Effect Monster is Special Summoned to a zone this card points to (except during the Damage Step): You can target 1 monster in either player's Main Monster Zone, except this card; move it to another Main Monster Zone on its controller's field.
COMMON
Rating: 1
Comments: Crusadias continue to disappoint me with their anti-attacking effects and low ATK, not to menton pretty bad effects as a whole.
SOFU-EN045
Orcustrion
DARK / Machine-Type Link / ATK 3000 / Link-4
Active Link Arrow(s): Top, Bottom, Top-Right and Bottom-Left
2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle or card effects. You can target 3 of your banished Machine monsters; shuffle them into the Deck, and if you do, the ATK/DEF of any linked monster(s) your opponent currently controls become 0, also their effects are negated. You can only use this effect of "Orcustrion" once per turn.
ULTRA RARE
Rating: 2
Comments: While likely more effort than the previous two Orcust Link Monsters, this guy at least has some of the better effects, notably the 2nd effect, which isn't even restrained to the Archetype.
SOFU-EN044
Longirsu, the Orcust Orchestrator
DARK / Machine-Type Link / ATK 2500 / Link-3
Active Link Arrow(s: Top, Top-Left and Bottom-Right
2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.
SUPER RARE
Rating: 2
Comments: I can't give it a high rating but I can certainly give it double Galatea's rating as it has better effects, just not enough to make it decent. It also takes a bit more effort to bring out.
SOFU-EN043
Galatea, the Orcust Automatron
DARK / Machine-Type Link / ATK 1800 / Link-2
Active Link Arrow(s): Top-Right and Bottom-Left
2 Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.
SUPER RARE
Rating: 1
Comments: It's pretty bad as a whole from its somewhat specific Link Materials to the mediocre effects you get in return. This is one musician that sounds more like a broken record.
SOFU-EN042
Galaxy-Eyes Solflare Dragon
LIGHT / Dragon-Type Link / ATK 2000 / Link-2
Active Link Arrow(s): Bottom-Left and Bottom-Right
2 LIGHT monsters, including a monster with 2000 or more ATK
If this card is Link Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY; add it to your hand. During your opponent's Main Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy" card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special Summoned monster your opponent controls; destroy it. You can only use each effect of "Galaxy-Eyes Solflare Dragon" once per turn.
ULTRA RARE
Rating: 1
Comments: Specific Link Materials with really nothing to make it worthwhile so it's total garbage.
SOFU-EN041
Dinowrestler King T Wrextle
EARTH / Dinosaur-Type Link / ATK 3000 / Link-3
Active Link Arrow(s): Bottom, Bottom-Left and Bottom-Right
2+ "Dinowrestler" monsters
If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase.
COMMON
Rating: 2
Comments: I'd rate it higher if it was more generic for Link Materials but still, it's certainly leagues above Salamangreat Heatleo.
SOFU-EN040
Salamangreat Heatleo
FIRE / Cyberse-Type Link / ATK 2300 / Link-3
Active Link Arrow(s): Top, Bottom-Left and  Bottom-Right
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent's Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your Main Phase, if this card was Link Summoned using "Salamangreat Heatleo" as material: You can target 1 face-up monster on the field and 1 monster in your GY; the ATK of the first target becomes equal to the other target's, until the end of this turn.
RARE
Rating: 1
Comments: Good luck managing to use a 2nd copy of this card to bring this guy out. Plus for a Link-3 monster, the effects are terrible.