SOFU-EN059 |
 |
Orcustrated Einsatz
Continuous Spell
If your opponent Normal or Special Summons a monster(s) (except during
the Damage Step): You can take 1 "Orcust" or "World Legacy" monster from
your hand or Deck, and either send it to the GY or banish it. You can
only use this effect of "Orcustrated Einsatz" once per turn.
COMMON |
Rating: |
2 |
Comments: |
I'd rather send it to the Grave than
banish it where it becomes harder to retrieve it when I need it. The
effect is still easy to trigger, though. |
SOFU-EN058 |
 |
Orcustrated Return
Normal Spell
Send 1 "Orcust" or "World Legacy" monster from your hand or face-up
field to the GY; draw 2 cards. You can only activate 1 "Orcustrated
Return" per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
It's less restrained than say
Destiny Draw, which has the same effect but doesn't allow sending from
the field to the Grave and is entirely restrained to Destiny HERO
monsters. Still, Neither Archetype has lived up to the hype so far. |
SOFU-EN057 |
 |
Orcustrated Babel
Field Spell
You can activate the effects of "Orcust" monsters in your GY, or of Link
Monsters you control with "Orcust" in their original names, as Quick
Effects. During your Main Phase, if this card is in your GY, except the
turn it was sent to the GY: You can send 1 card from your hand to the
GY; add this card to your hand.
RARE |
Rating: |
2 |
Comments: |
The current arsenal of Orcusts are
pretty bad as a whole so making them Quick Effects isn't going to
improve that at all. Still, the Archetype is pretty new so there's
plenty of time for better ones to emerge. |
SOFU-EN056 |
 |
Galaxy Trance
Normal Spell
Pay 2000 LP, then target 1 "Photon" monster in your GY; Special Summon
both it and 1 "Galaxy" monster from your Deck, with the same Level, both
in Defense Position, and if you do, each monster's ATK become 2000, also
their effects are negated. You can only activate 1 "Galaxy Trance" per
turn. You cannot Normal or Special Summon monsters during the turn you
activate this card, except "Photon" and "Galaxy" monsters.
RARE |
Rating: |
1 |
Comments: |
It's a pretty steep activation cost
just to bring out 2 monsters that are probably mostly for an Xyz or Link
Summon. Double Summon can do much better in most cases and isn't
restrained to any Deck. |
SOFU-EN055 |
 |
Necrovalley Throne
Normal Spell
Activate 1 of these effects.
● Add 1 "Gravekeeper's" monster from your Deck to your hand.
● Immediately after this effect resolves, Normal Summon 1
"Gravekeeper's" monster.
You can only activate 1 "Necrovalley Throne" per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
It can be pretty powerful in
Gravekeeper's Decks but only with them. |
SOFU-EN054 |
 |
World Dino Wrestling
Field Spell
While you control a "Dinowrestler" monster, each player can attack with
only 1 monster during each Battle Phase. If your "Dinowrestler" monster
attacks an opponent's monster, it gains 200 ATK during damage
calculation only. If your opponent controls more monsters than you do:
You can banish this card from the GY; Special Summon 1 "Dinowrestler"
monster from your Deck. You can only use this effect of "World Dino
Wrestling" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Though it is mostly outclassed by
cards released previously, the 2nd effect isn't all that bad, so long as
we get better Dinowrestlers to use with it. |
SOFU-EN053 |
 |
Will of the Salamangreat
Continuous Spell
During your Main Phase: You can Special Summon 1 "Salamangreat" monster
from your hand or GY. You can send this face-up card from the field to
the GY, then target 1 "Salamangreat" Link Monster you control that was
Link Summoned using a monster with its same name as material; Special
Summon "Salamangreat" monster(s) from the hand and/or GY in Defense
Position, up to the number of that monster's Link Rating. You can only
use 1 "Will of the Salamangreat" effect per turn, and only once that
turn.
COMMON |
Rating: |
2 |
Comments: |
I'd much rather only use the 1st
effect because that's the only good one as the other one is much too
situational. |
SOFU-EN052 |
 |
Rise of the Salamangreat
Ritual Spell
This card can be used to Ritual Summon any "Salamangreat" Ritual
Monster. You must also Tribute monsters from your hand or field whose
total Levels equal or exceed the Level of the Ritual Monster you Ritual
Summon. If you control a FIRE Link Monster, you can also use
"Salamangreat" monster(s) in your GY, by shuffling them into the Deck.
If this card in its owner's possession is destroyed by an opponent's
card effect: You can Special Summon 1 "Salamangreat Emerald Eagle" from
your hand, ignoring its Summoning conditions.
COMMON |
Rating: |
2 |
Comments: |
Only Salamangreat Emerald Eagle
exists to Ritual Summon with this but maybe there are better ones on the
way? |
SOFU-EN051 |
 |
Salamangreat Sanctuary
Field Spell
If you Link Summon a "Salamangreat" Link Monster, you can use 1
"Salamangreat" Link Monster you control with its same name as the entire
material. During damage calculation, if your monster battles: You can
pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and
if you do, gain LP equal to its original ATK. You can only use each
effect of "Salamangreat Sanctuary" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Why would I go through the effort to
Link Summon and then make my Link Monster pretty much useless for a LP
fee? I'd have thought that Salamangreats would've deserved something
better than this for protection. |
SOFU-EN050 |
 |
Cynet Fusion
Normal Spell
Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using
monsters from your hand or field as Fusion Material. If you control no
monsters in the Extra Monster Zone, you can also banish up to 1 Cyberse
Link Monster from your GY as Fusion Material.
RARE |
Rating: |
2 |
Comments: |
Currently, the only Cyberse Fusions
are Cyberse Clock Dragon and Diplexer Chimera, which aren't very good so
I'm hoping for better ones down the road. |
SOFU-EN049 |
 |
Some Summer Summoner
LIGHT / Thunder-Type Link / ATK 1600 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 Thunder monsters
Once per opponent's turn (Quick Effect): You can discard 1 card, then
target 1 Thunder monster in your GY, except a Link Monster; Special
Summon it to your zone this card points to.
SUPER RARE |
Rating: |
2 |
Comments: |
You're pretty much guaranteed to
have two Thunder-Type monsters in the Grave and this card has no
side-effects apart from discarding 1 card or being unable to revive a
Link Monster. Still, it's pretty weak and has no other effects apart
from that. |
SOFU-EN048 |
 |
Agave Dragon
EARTH / Wyrm-Type Link / ATK 3000 / Link-4
Active Link Arrow(s):
Left,
Right,
Bottom-Left and
Bottom-Right
2+ monsters, except Tokens
If this card is Link Summoned: You can apply these effects in sequence,
depending on the Types of monsters in the GYs (skip over any that do not
apply). You can only use this effect of "Agave Dragon" once per turn.
● Inflict 100 damage to your opponent for each Dragon.
● This card gains 200 ATK for each Dinosaur.
● All monsters your opponent currently controls lose 300 ATK for each
Sea Serpent.
● You gain 400 LP for each Wyrm.
COMMON |
Rating: |
1 |
Comments: |
No wonder it's a Common. The effect
is only applied the moment it's Link Summoned and there's not only no
other effects but it's a Link-4 monster with pretty bad effects as a
whole. |
SOFU-EN047 |
 |
Folgo, Justice Fur Hire
DARK / Beast-Type Link / ATK 2400 / Link-3
Active Link Arrow(s):
Top,
Bottom-Left
and
Bottom-Right
3 monsters with different Types
Cannot be used as Link Material. If this card is Link Summoned: You can
Special Summon 1 monster "Fur Hire" with a different Type from the 3
monsters used for the Link Summon, from your Deck in Defense Position.
If a card(s) your opponent controls is destroyed by battle or card
effect: You can draw 1 card, then if you control 3 or more monsters "Fur
Hire" with different names, draw 2 additional cards. You can only use
each effect of "Folgo, Justice Fur Hire" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
One of the major downsides with this
is the fact that it can't be Link Material but the effects are at least
somewhat worthwhile. |
SOFU-EN046 |
 |
Crusadia Spatha
LIGHT / Warrior-Type Link / ATK 500 / Link-2
Active Link Arrow(s):
Left
and
Bottom
2 Effect Monsters, including a "Crusadia" monster
Gains ATK equal to the original ATK of any monster this card points to.
A monster this card points to cannot attack. Once per turn, if an Effect
Monster is Special Summoned to a zone this card points to (except during
the Damage Step): You can target 1 monster in either player's Main
Monster Zone, except this card; move it to another Main Monster Zone on
its controller's field.
COMMON |
Rating: |
1 |
Comments: |
Crusadias continue to disappoint me
with their anti-attacking effects and low ATK, not to menton pretty bad
effects as a whole. |
SOFU-EN045 |
 |
Orcustrion
DARK / Machine-Type Link / ATK 3000 / Link-4
Active Link Arrow(s):
Top,
Bottom,
Top-Right and
Bottom-Left
2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle or card effects. You can
target 3 of your banished Machine monsters; shuffle them into the Deck,
and if you do, the ATK/DEF of any linked monster(s) your opponent
currently controls become 0, also their effects are negated. You can
only use this effect of "Orcustrion" once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
While likely more effort than the
previous two Orcust Link Monsters, this guy at least has some of the
better effects, notably the 2nd effect, which isn't even restrained to
the Archetype. |
SOFU-EN044 |
 |
Longirsu, the Orcust Orchestrator
DARK / Machine-Type Link / ATK 2500 / Link-3
Active Link Arrow(s:
Top,
Top-Left
and
Bottom-Right
2+ Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by card effects. You can target 2
of your banished Machine monsters; shuffle them into the Deck, then you
can send 1 linked monster your opponent controls to the GY. This card
cannot attack the turn you activate this effect. You can only use this
effect of "Longirsu, the Orcust Orchestrator" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
I can't give it a high rating but I
can certainly give it double Galatea's rating as it has better effects,
just not enough to make it decent. It also takes a bit more effort to
bring out. |
SOFU-EN043 |
 |
Galatea, the Orcust Automatron
DARK / Machine-Type Link / ATK 1800 / Link-2
Active Link Arrow(s):
Top-Right and
Bottom-Left
2 Effect Monsters, including an "Orcust" monster
This linked card cannot be destroyed by battle. You can target 1 of your
banished Machine monsters; shuffle it into the Deck, then you can Set 1
"Orcust" Spell/Trap directly from your Deck. You can only use this
effect of "Galatea, the Orcust Automaton" once per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
It's pretty bad as a whole from its
somewhat specific Link Materials to the mediocre effects you get in
return. This is one musician that sounds more like a broken record. |
SOFU-EN042 |
 |
Galaxy-Eyes Solflare Dragon
LIGHT / Dragon-Type Link / ATK 2000 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 LIGHT monsters, including a monster with 2000 or more ATK
If this card is Link Summoned: You can target 1 "Photon" or "Galaxy"
monster in your GY; add it to your hand. During your opponent's Main
Phase (Quick Effect): You can discard 1 "Photon" card and 1 "Galaxy"
card, OR discard 1 "Galaxy-Eyes Photon Dragon", then target 1 Special
Summoned monster your opponent controls; destroy it. You can only use
each effect of "Galaxy-Eyes Solflare Dragon" once per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
Specific Link Materials with really
nothing to make it worthwhile so it's total garbage. |
SOFU-EN041 |
 |
Dinowrestler King T Wrextle
EARTH / Dinosaur-Type Link / ATK 3000 / Link-3
Active Link Arrow(s):
Bottom,
Bottom-Left
and
Bottom-Right
2+ "Dinowrestler" monsters
If this card battles, your opponent cannot activate Spell/Trap Cards
until the end of the Damage Step. Your opponent's monsters cannot target
monsters for attacks, except this one. At the start of your opponent's
Battle Phase: You can target 1 Attack Position monster your opponent
controls; this Battle Phase, your opponent cannot attack with other
monsters until that one has, and if it does not declare an attack,
destroy it at the end of the Battle Phase.
COMMON |
Rating: |
2 |
Comments: |
I'd rate it higher if it was more
generic for Link Materials but still, it's certainly leagues above
Salamangreat Heatleo. |
SOFU-EN040 |
 |
Salamangreat Heatleo
FIRE / Cyberse-Type Link / ATK 2300 / Link-3
Active Link Arrow(s):
Top,
Bottom-Left
and
Bottom-Right
2+ FIRE Effect Monsters
If this card is Link Summoned: You can target 1 card in your opponent's
Spell & Trap Zone; shuffle it into the Deck. Once per turn, during your
Main Phase, if this card was Link Summoned using "Salamangreat Heatleo"
as material: You can target 1 face-up monster on the field and 1 monster
in your GY; the ATK of the first target becomes equal to the other
target's, until the end of this turn.
RARE |
Rating: |
1 |
Comments: |
Good luck managing to use a 2nd copy
of this card to bring this guy out. Plus for a Link-3 monster, the
effects are terrible. |