SOFU-EN019 |
 |
Thunder Dragondark
DARK / Thunder / Level 5 / ATK 1600 / DEF 1500
(Quick Effect): You can discard this card; add 1 "Thunder Dragondark"
from your Deck to your hand. If this card is banished, or sent from the
field to the GY: You can add 1 "Thunder Dragon" card from your Deck to
your hand, except "Thunder Dragondark". You can only use 1 "Thunder
Dragondark" effect per turn, and only once that turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
While I can tell it's a somewhat upgraded
version of the original Thunder Dragon, since these are the first few of
these released, they won't likely be doing much, even with the old cards
still legal for tournament play. |
SOFU-EN018 |
 |
Thunder Dragonmatrix
LIGHT / Thunder / Level 1 / ATK 0 / DEF 2000
(Quick Effect): You can discard this card, then target 1 Thunder monster
you control; it gains 500 ATK. If this card is banished, or sent from
the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck
to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn,
and only once that turn.
RARE |
Rating: |
2 |
Comments: |
It's got 2000 DEF and can get another one ready
to go for your next turn, though it's an easily forseen move by that
point and the effects aren't going to help it that much. |
SOFU-EN017 |
 |
World Legacy - "World Wand"
DARK / Machine / Level 8 / ATK 500 / DEF 2500
This Normal Summoned/Set card cannot be destroyed by battle with a
monster Special Summoned from the Extra Deck. You can only use each of
the following effects of "World Legacy - "World Wand"" once per turn.
● If this card is sent to the GY: You can Special Summon 1 "World
Legacy" monster from your hand.
● You can banish this card from your GY, then target 1 of your banished
"Orcust" monsters; Special Summon it, also you cannot Special Summon
monsters for the rest of this turn, except DARK monsters.
COMMON |
Rating: |
2 |
Comments: |
I guess they're trying to imply that World
Legacy monsters are now friends with Orcusts but it's not all that good
thanks to its low stats for its high Level. The effects aren't too bad
but not great either. |
SOFU-EN016 |
 |
Orcust Harp Horror
DARK / Machine / Level 4 / ATK 1700 / DEF 1400
You can banish this card from your GY; Special Summon 1 "Orcust" monster
from your Deck, except "Orcust Harp Horror", also you cannot Special
Summon monsters for the rest of this turn, except DARK monsters. You can
only use this effect of "Orcust Harp Horror" once per turn.
RARE |
Rating: |
2 |
Comments: |
Not much to say that hasn't been said already
given the card's effect is nearly identical to the other two. |
SOFU-EN015 |
 |
Orcust Cymbal Skeleton
DARK / Machine / Level 3 / ATK 1200 / DEF 1500
You can banish this card from your GY, then target 1 "Orcust" monster in
your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you
cannot Special Summon monsters for the rest of this turn, except DARK
monsters. You can only use this effect of "Orcust Cymbal Skeleton" once
per turn.
RARE |
Rating: |
2 |
Comments: |
The rating comes from any future Orcust monsters
that are released because the ones so far aren't that great and the
effect is pretty much a carbon copy of Brass Bombard. |
SOFU-EN014 |
 |
Orcust Brass Bombard
DARK / Machine-Type Tuner / Level 1 / ATK 500 / DEF 1900
You can banish this card from your GY; Special Summon 1 "Orcust" monster
from your hand, except "Orcust Brass Bombard", also you cannot Special
Summon monsters for the rest of this turn, except DARK monsters. You can
only use this effect of "Orcust Brass Bombard" once per turn.
RARE |
Rating: |
2 |
Comments: |
The effect is pretty situational but it does
have 1900 DEF and doesn't restrain you entirely to the Archetype. |
SOFU-EN013 |
 |
Gravekeeper's Spiritualist
DARK / Spellcaster / Level 4 / ATK 1500 / DEF 1500
During your Main Phase, if "Necrovalley" is on the field: You can Fusion
Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this
card you control and other monsters from your hand or field as Fusion
Material. You can only use this effect of "Gravekeeper's Spiritualist"
once per turn.
COMMON |
Rating: |
2 |
Comments: |
It's pretty much the Archetype's Polymerization
card because it literally has no other purposes due to lacking any
additional effect. It's not a bad effect and being searchable will help
it a bit, though it's generally going to be restrained to its
Archetype's Fusion Monsters. |
SOFU-EN012 |
 |
Gravekeeper's Headman
DARK / Spellcaster / Level 4 / ATK 500 / DEF 1500
If this card is Summoned: You can target 1 Level 4 "Gravekeeper's"
monster in your GY; Special Summon it in Attack Position or face-down
Defense Position. You can only use this effect of "Gravekeeper's
Headman" once per turn. This effect is unaffected by "Necrovalley".
RARE |
Rating: |
2 |
Comments: |
It'll get the effect regardless of how it's
Summoned but its ATK and DEF are pretty weak for Normal Summoning or
Flip Summoning it. |
SOFU-EN011 |
 |
Galaxy Brave
LIGHT / Warrior / Level 8 / ATK 0 / DEF 0
If this card is in your hand: You can reveal 1 "Photon" monster in your
hand; Special Summon this card, and if you do, its Level becomes the
Level of that "Photon" monster. If this card is Normal or Special
Summoned: You can target 1 "Galaxy" monster in your GY; this card's
ATK/DEF become that monster's ATK/DEF. You can only use each effect of
"Galaxy Brave" once per turn.
COMMON |
Rating: |
2 |
Comments: |
It can be useful for the high-Level and high ATK
Galaxy and Photon monsters but the effects are restrained to only one
member and not both. Plus with 0 ATK and DEF to start, he literally
loses everything if the effect is negated. |
SOFU-EN010 |
 |
Galaxy Cleric
LIGHT / Spellcaster / Level 4 / ATK 1500 / DEF 600
If this card is in your hand: You can target 1 "Photon" or "Galaxy" Xyz
Monster you control; attach this card to it as material. If this card is
Normal or Special Summoned: You can target 5 "Photon" and/or "Galaxy"
cards with different names in your GY; shuffle them into the Deck, then
draw 2 cards. You can only use 1 "Galaxy Cleric" effect per turn, and
only once that turn.
COMMON |
Rating: |
2 |
Comments: |
It's not only searchable but can become Xyz
Material for any Photon or Galaxy Xyz Monster and has its own built-in
Pot of Avarice effect. Still, whichever effect you choose, you can't use
the other that turn. |
SOFU-EN009 |
 |
Dinowrestler Pankratops
EARTH / Dinosaur / Level 7 / ATK 2600 / DEF 0
If your opponent controls more monsters than you do, you can Special
Summon this card (from your hand). You can only Special Summon
"Dinowrestler Pankratops" once per turn this way. (Quick Effect): You
can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent
controls; destroy it. You can only use this effect of "Dinowrestler
Pankratops" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Not even the ability of Special Summoning itself
when your opponent has more monsters is enough. Honestly, both effects
are pretty bad and that 0 DEF doesn't help either. |
SOFU-EN008 |
 |
Dinowrestler Systegosaur
EARTH / Dinosaur / Level 4 / ATK 1900 / DEF 0
If this card is Special Summoned: You can add 1 "Dinowrestler" monster
or 1 "World Dino Wrestling" from your Deck to your hand. During the End
Phase, if this card is in the GY because it was sent there this turn,
and your opponent controls more monsters than you do: You can target 1
"Dinowrestler" monster in your GY, except "Dinowrestler Systegosaur";
Special Summon it. You can only use each effect of "Dinowrestler
Systegosaur" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Seems these guys have taken pages from past
monsters like The Fiend Megacyber, only they offer more and this guy
isn't too bad but it seems they all have 0 DEF, which is going to cost
them a higher rating. The other effect doesn't help it much either. |
SOFU-EN007 |
 |
Dinowrestler Capoeiraptor
EARTH / Dinosaur / Level 4 / ATK 1800 / DEF 0
This Attack Position card cannot be destroyed by battle. If this card is
attacked, change it to Defense Position at the end of the Damage Step.
During the Standby Phase, if this card is in Defense Position: You can
Special Summon 1 "Dinowrestler Capoeiraptor" from your Deck. You can
only use this effect of "Dinowrestler Capoeiraptor" once per turn.
COMMON |
Rating: |
2 |
Comments: |
It can't be destroyed whie in Attack Mode but
that means little when it doesn't stay in Attack Mode long if it
attacks. The other effect can somewhat help make up for it, though it
has to survive your opponent's next turn. |
SOFU-EN006 |
 |
Dinowrestler Capaptera
WIND / Dinosaur / Level 3 / ATK 1600 / DEF 0
If your opponent controls more monsters than you do: You can target 1
monster your opponent controls; send it to the GY. You can only use this
effect of "Dinowrestler Capaptera" once per turn. If this card is sent
to the GY as Link Material for the Link Summon of a "Dinowrestler"
monster: You can activate this effect; the Link Monster that used this
card as material gains 1000 ATK until the end of this turn.
COMMON |
Rating: |
2 |
Comments: |
The effects aren't too bad, though the 1st is
the best one it has to offer because you can not only even the playing
field but also get rid of your opponent's strongest monster on the
field. |
SOFU-EN005 |
 |
Salamangreat Jack Jaguar
FIRE / Cyberse / Level 4 / ATK 1800 / DEF 1200
If this card attacks a Defense Position monster, inflict piercing battle
damage. If you control a "Salamangreat" Link Monster, while this card is
in your GY: You can target 1 "Salamangreat" monster in your GY, except
"Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if
you do, Special Summon this card to your zone your "Salamangreat" Link
Monster points to. You can only use this effect of "Salamangreat Jack
Jaguar" once per turn.
COMMON |
Rating: |
3 |
Comments: |
5 cards in and we get another good card and it's
not just a Beatstick, it's one with the piercing damage effect. |
SOFU-EN004 |
 |
Salamangreat Falco
FIRE / Cyberse / Level 4 / ATK 1200 / DEF 1600
If this card is sent to the GY: You can target 1 "Salamangreat"
Spell/Trap in your GY; Set that target to your field. If this card is in
your GY: You can target 1 "Salamangreat" monster you control, except
"Salamangreat Falco"; return that monster to the hand, and if you do,
Special Summon this card. You can only use 1 "Salamangreat Falco" effect
per turn, and only once that turn.
COMMON |
Rating: |
2 |
Comments: |
Looks like we have an upward trend of
improvement here but we're not yet at the point where I can call these
guys decent. |
SOFU-EN003 |
 |
Salamangreat Foxy
FIRE / Cyberse / Level 3 / ATK 1000 / DEF 1200
When this card is Normal Summoned: You can excavate the top 3 cards of
your Deck, and if you do, you can add 1 excavated "Salamangreat" card to
your hand, also shuffle the rest into the Deck. If this card is in your
GY, and a face-up Spell/Trap is on the field: You can discard 1
"Salamangreat" card; Special Summon this card, then you can destroy 1
face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy"
effect per turn, and only once that turn.
COMMON |
Rating: |
2 |
Comments: |
Not a whole lot better than Meer but not a whole
lot worse either. |
SOFU-EN002 |
 |
Salamangreat Meer
FIRE / Cyberse / Level 2 / ATK 800 / DEF 600
If this card is added to your hand, except by drawing it for your normal
draw: You can reveal this card; Special Summon it from your hand. If
this card is in your hand: You can discard 1 other "Salamangreat" card;
Special Summon this card from your hand. You can only use each effect of
"Salamangreat Meer" once per turn.
COMMON |
Rating: |
2 |
Comments: |
It's not very strong but if you add it to your
hand by an effect (other than Sangan or Witch for obvious reasons), then
you'll be all set for a Summon of another monster. |
SOFU-EN001 |
 |
Clock Wyvern
WIND / Cyberse / Level 4 / ATK 1800 / DEF 1000
If this card is Normal or Special Summoned: You can halve this card's
ATK, and if you do, Special Summon 1 "Clock Token" (Cyberse/WIND/Level
1/ATK 0/DEF 0). You can only use this effect of “Clock Wyvern” once per
turn.
RARE |
Rating: |
3 |
Comments: |
I wouldn't recommend using the effect because it
makes this guy weaker but it still boasts 1800 ATK to use as a
Beatstick. |
SOFU-EN000 |
 |
Alviss of the Nordic Alfar
DARK / Spellcaster / Level 4 / ATK 1500 / DEF 1000
If only this card is banished by the effect of a “Nordic” Link Monster:
You can send to the GY 1 “Nordic” monster you control and 2 “Nordic”
monsters from your Deck whose total Levels equal 10, then Special Summon
1 “Aesir” monster from your Extra Deck. If an “Aesir” monster(s) in your
possession is sent to your GY by your opponent’s card: You can banish
this card from your GY; Special Summon 1 “Aesir” monster from your Extra
Deck with a different name from the cards in your GY. You can only use
this effect of “Alviss of the Nordic Alfar” once per Duel.
COMMON |
Rating: |
1 |
Comments: |
It's pretty costly to use the effects as a whole
considering the Aesir monster you bring out won't be Summoned properly
and you will lose three monsters in the process (including 2 from the
Deck. Not that any of that matters since the effecet is once per Duel
and requires a "Nordic" Link Monster to banish it and only it. |