SHVI-EN059 |
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Mausoleum of White
Field Spell
During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner
monster in addition to your Normal Summon/Set. (You can only gain this
effect once per turn.) Once per turn: You can target 1 face-up monster
you control; send 1 Normal Monster from your hand or Deck to the
Graveyard, and if you do, the targeted monster gains ATK and DEF equal
to the Level of the monster sent to the Graveyard x 100, until the end
of this turn (even if this card leaves the field). You can banish this
card from your Graveyard; add 1 "Burst Stream of Destruction" from your
Deck to your hand.
RARE |
Rating: |
2 |
Comments: |
It's mostly the first effect that makes this
card even remotely playable because you'll have a shot at bringing out
the Level 9 Azure-Eyes or Blue-Eyes Spirit, though that doesn't make
either card that much better. The 2nd effect is mostly going to give the
affected monster a laughable ATK boost of 800 most of the time when
higher ATK boosts are achievable to a more versatile degree with cards
like Axe of Despair. |
SHVI-EN058 |
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Rank-Up-Magic Skip Force
Normal Spell
Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your
Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that
target, by using that target as the Xyz Material. (This Special Summon
is treated as an Xyz Summon. Xyz Materials attached to that target also
become Xyz Materials on the Summoned monster.) During your Main Phase,
except the turn this card was sent to the Graveyard: You can banish this
card and 1 "Raidraptor" monster from your Graveyard, then target 1
"Raidraptor" Xyz Monster in your Graveyard; Special Summon it.
RARE |
Rating: |
2 |
Comments: |
This is what I'm talking about for Ultimate
Falcon and you'll need it if you want to have any hopes of bringing it
out, though the other effect is pretty bad. |
SHVI-EN057 |
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Fortissimo
Continuous Spell
Once per turn: You can target 1 "Melodious" monster you control; it
gains 800 ATK until your next Standby Phase (even if this card leaves
the field). You can send this card to the Graveyard; Fusion Summon 1
"Melodious" Fusion Monster from your Extra Deck, using monsters you
control as Fusion Materials.
COMMON |
Rating: |
2 |
Comments: |
The ATK boost might help but it doesn't last
long and of course it restrains the Fusion Materials to ones you
control, leaving Polymerization to once again take the top spot for best
Fusion Spell in my eyes. |
SHVI-EN056 |
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Digital Bug Rhinosebusan
LIGHT / Insect-Type Xyz / Rank 7 / ATK 2600 / DEF 2200
2 or more Level 7 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a
Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz
Monster as the Xyz Material. (Xyz Materials attached to that monster
also become Xyz Materials on this card.) If this card attacks a Defense
Position monster, inflict piercing battle damage to your opponent. Once
per turn, during either player's turn: You can detach 1 Xyz Material
from this card; destroy the face-up monster(s) your opponent controls
with the highest DEF (all, if tied).
SUPER RARE |
Rating: |
2 |
Comments: |
Pretty powerful with the last effect but it too
will be difficult without Ranking-Up or even having comrades with low
Xyz Materials to be given up. |
SHVI-EN055 |
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Digital Bug Corebage
LIGHT / Insect-Type Xyz / Rank 5 / ATK 2200 / DEF 1800
2 or more Level 5 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a
Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz
Monster as the Xyz Material. (Xyz Materials attached to that monster
also become Xyz Materials on this card.) Once per turn: You can detach 1
Xyz Material from this card, then target 1 Defense Position monster your
opponent controls; shuffle it into the Deck. Once per turn, if the
battle position of a monster(s) on the field is changed (except during
the Damage Step): You can attach 1 Insect-Type monster from your
Graveyard to this card as Xyz Material.
COMMON |
Rating: |
2 |
Comments: |
Well surely Scaradiator won't have many
materials left anyway but then, this guy won't either. Thankfully, this
guy's effect only costs it 1 Xyz Material and will gain an Xyz Material
each turn that you manage to get an Insect in your Graveyard by the time
the conditions are met. |
SHVI-EN054 |
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Digital Bug Scaradiator
LIGHT / Insect-Type Xyz / Rank 3 / ATK 1800 / DEF 1400
2 or more Level 3 LIGHT Insect-Type monsters
Once per turn, during either player's turn: You can detach 2 Xyz
Materials from this card, then target 1 monster your opponent controls;
change its battle position, and if you do, it has its effects negated
until the end of this turn. Once per turn, when this card destroys an
opponent's monster by battle and sends it to the Graveyard: You can
attach that destroyed monster to this card as Xyz Material.
COMMON |
Rating: |
2 |
Comments: |
Digital Bugs are the easiest way to get this guy
out but you'll need close to or even the maximum number of Xyz Materials
possible to make use because using the effect costs it 2 Xyz Materials
for very little benefit and those stats aren't much either. Your best
bet is to attach the destroyed monster as Xyz Material but that requires
it to take down a monster and send it to the Graveyard. |
SHVI-EN053 |
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Raidraptor - Ultimate Falcon
DARK / Winged Beast-Type Xyz / Rank 10 / ATK 3500 / DEF 2000
3 Level 10 Winged Beast-Type monsters
Unaffected by other cards' effects. You can detach 1 Xyz Material from
this card; for the rest of this turn, all monsters your opponent
controls will lose 1000 ATK, also your opponent's cards and effects
cannot be activated. If this card has a "Raidraptor" monster as Xyz
Material, it gains this effect.
● Once per turn, during the End Phase: You can make all monsters your
opponent controls lose 1000 ATK. If your opponent controls no face-up
monsters, inflict 1000 damage to your opponent.
SUPER RARE |
Rating: |
2 |
Comments: |
Since the most versatile way to get 3 Level 10s
out (Metal Reflect Slime) cannot be used for this guy without modifying
its type, you're left to either Rank-Up to it or to somehow get the 3
Level 10 Winged Beasts. Of course, Ranking-Up is your best bet to have
more Xyz Materials and it's easier, not to mention you'll be able to use
the bonus effect, but that'll only work if your opponent has no face-up
monsters. |
SHVI-EN052 |
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Blue-Eyes Spirit Dragon
LIGHT / Dragon-Type Synchro / Level 9 / ATK 2500 / DEF 3000
1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters
Neither player can Special Summon 2 or more monsters at the same time.
Once per turn, during either player's turn, when an effect of a card in
the Graveyard is activated: You can negate the activation. During either
player's turn: You can Tribute this Synchro Summoned card; Special
Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in
Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it
during the End Phase of this turn.
SECRET RARE |
Rating: |
2 |
Comments: |
The only major way to Special Summon 2 or more
monsters at once is by Pendulum Summon but unless you face them, your
opponent can easily get around this card's effect. The 2nd effect isn't
bad since it can negate any effect that activates in the Graveyard
during either player's turn but having to Tribute itself after being
Synchro Summoned isn't really worth Special Summoning a specific
Dragon-Type Synchro that self-destructs and won't be able to attack as
it'll be in Defense Mode. |
SHVI-EN051 |
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Assault Blackwing - Chidori the Rain Sprinkling
DARK / Winged Beast-Type Synchro / Level 7 / ATK 2600 / DEF 2000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as
Material, it is treated as a Tuner monster while face-up on the field.
This card gains 300 ATK for each "Blackwing" monster in your Graveyard.
When this card is destroyed and sent to the Graveyard: You can target 1
Winged Beast-Type Synchro Monster in your Graveyard, except "Assault
Blackwing - Chidori the Rain Sprinkling"; Special Summon it.
SUPER RARE |
Rating: |
3 |
Comments: |
The nice thing is it counts as a Tuner if a
Blackwing monster is one of the Synchro Materials, which is pretty easy
to do, especially since it's Level 7 and Shura the Blue Flame and Gale
the Whirlwinds' Levels add up to 7, making them an obvious pair to use.
The ATK boost is also nice and thus using this pair as the materials
will give this guy 3200 by default. Equally nice is that when this guy
bites the dust and goes to the Graveyard, you can revive any other
Winged Beast in your Graveyard, including Blackwings. |
SHVI-EN050 |
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Hi-Speedroid Puzzle
WIND / Machine-Type Synchro / Level 4 / ATK 1300 / DEF 1600
1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a Special Summoned
monster: You can make this card's ATK become double its current ATK
until the end of the Damage Step. Once per turn, during the End Phase,
if this card is in the Graveyard because this Synchro Summoned card was
sent there from the field this turn: You can target 1 "Speedroid"
monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your
hand.
RARE |
Rating: |
2 |
Comments: |
Not difficult to bring out but won't change its
ATK unless it battles a Special Summoned monster and will only have
twice its current ATK at that time. The other effect isn't much better. |
SHVI-EN049 |
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Crystal Wing Synchro Dragon
WIND / Dragon-Type Synchro / Level 8 / ATK 3000 / DEF 2500
1 Tuner + 1 or more non-Tuner Synchro Monsters
Once per turn, during either player's turn, when another monster's
effect is activated: You can negate the activation, and if you do,
destroy that monster, and if you do that, this card gains ATK equal to
the destroyed monster's original ATK until the end of this turn. If this
card battles a Level 5 or higher monster your opponent controls, during
damage calculation: This card gains ATK equal to the current ATK of the
opponent's monster it is battling during that damage calculation only.
SECRET RARE |
Rating: |
2 |
Comments: |
It has a good chance at facing a Level 5 or
higher monster and/or effect monster but unless Xyz Monsters get banned
or crippled to the point where no one uses them, they'll probably be the
most likely monster it'll face, whereby it won't gain any ATK.
Furthermore, it needs Sychro non-Tuners, which makes it harder to bring
out. |
SHVI-EN048 |
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Lunalight Leo Dancer
DARK / Beast-Warrior-Type Fusion / Level 10 / ATK 3500 / DEF 3000
"Lunalight Panther Dancer" + 2 "Lunalight" monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be
Special Summoned by other ways. Cannot be targeted, or destroyed by,
your opponent's card effects. This card can make a second attack during
each Battle Phase. Once per turn, at the end of the Damage Step, if this
card attacked a monster: You can destroy all Special Summoned monsters
your opponent controls.
SUPER RARE |
Rating: |
2 |
Comments: |
Since you can't substitute the Fusion Materials,
getting her out is going to be a major task as you'll need to Fusion
Summon multiple times. As the strongest of the three, she can attack
twice per Battle Phase and potentially destroy all your opponent's
remaining monsters if they were all Special Summoned. |
SHVI-EN047 |
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Lunalight Panther Dancer
DARK / Beast-Warrior-Type Fusion / Level 8 / ATK 2800 / DEF 2500
"Lunalight Cat Dancer" + 1 "Lunalight" monster
Must first be Fusion Summoned with the above Fusion Materials. Cannot be
destroyed by your opponent's card effects. Once per turn, during your
Main Phase 1: You can activate this effect; for the rest of this turn,
the first time each monster your opponent controls would be destroyed by
battle, it is not destroyed, also this card can attack all monsters your
opponent controls, twice each, this turn. When this card destroys an
opponent's monster by battle: This card gains 200 ATK until the end of
the Battle Phase.
ULTRA RARE |
Rating: |
2 |
Comments: |
At least your efforts grant you a monster that
cannot be destroyed by your opponent's card effects but the other two
effects aren't very good. |
SHVI-EN046 |
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Lunalight Cat Dancer
DARK / Beast-Warrior-Type Fusion / Level 7 / ATK 2400 / DEF 2000
2 "Lunalight" monsters
Cannot be destroyed by battle. Once per turn, during your Main Phase 1:
You can Tribute 1 other "Lunalight" monster; for the rest of this turn,
the first time each monster your opponent controls would be destroyed by
battle, it is not destroyed, also this card can attack all monsters your
opponent controls, twice each, this turn. If this card declares an
attack: Inflict 100 damage to your opponent.
RARE |
Rating: |
2 |
Comments: |
The only major pluses to this are indestructible
in battle and easy to bring out because 100 damage is very little in
today's meta. Tributing one of its friends to attack monsters your
opponent controls twice each, only to prevent their initial destriction
in battle doesn't seem very smart IMO. |
SHVI-EN045 |
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Bloom Prima the Melodious Choir
LIGHT / Fairy-Type Fusion / Level 7 / ATK 1900 / DEF 2000
1 "Melodious Maestra" monster + 1 or more "Melodious" monsters
This card gains 300 ATK for each Fusion Material used for its Fusion
Summon. This card can make a second attack during each Battle Phase. If
this Fusion Summoned card is sent to the Graveyard: You can target 1
"Melodious" monster in your Graveyard; add it to your hand.
RARE |
Rating: |
2 |
Comments: |
The stronger you want her to be, the more Fusion
Materials you'll need but without Future Fusion, which remains banned,
you won't have her that high most of the time. If all else fails, you'll
replace her by retrieving a Melodious monster from your Graveyard and
you'll have at least two to pick from. |
SHVI-EN044 |
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Amorphactor Pain, the Imagination Dracoverlord
EARTH / Dragon-Type Ritual / Level 8 / ATK 2950 / DEF 2500
You can Ritual Summon this card with "Amorphous Persona". If this card
is Ritual Summoned: Your opponent skips their next Main Phase 1. Negate
the effects of face-up Fusion, Synchro, and Xyz Monsters while they are
on the field. If this card is sent from the field to the Graveyard: You
can add 1 "Dracoverlord" monster from your Deck to your hand, except
"Amorphactor Pain, the Imagination Dracoverlord".
SUPER RARE |
Rating: |
2 |
Comments: |
While there is support for Rituals, moreso than
when they were first released, this guy doesn't do a whole lot once he's
on the field because while he negates effects of Fusion, Synchro and Xyz
Monsters, they can still attack and good ol' Blue-Eyes White Dragon is
not only unaffected but can run him over with ease. |
SHVI-EN043 |
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Dicelops
FIRE / Machine / Level 4 / ATK 1800 / DEF 200
Once per turn: You can roll a six-sided die, then apply the result.
● 1: Look at your opponent's hand, also discard 1 card from their hand.
● 2, 3, 4, 5: Discard 1 card.
● 6: Discard your entire hand.
COMMON |
Rating: |
3 |
Comments: |
While the effect will require much more specific
Decks to avoid the pitfalls, this guy still makes for a decent card for
your Deck. |
SHVI-EN042 |
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Deskbot 009
EARTH / Machine / Level 9 / ATK 500 / DEF 500
Once per turn, during your Main Phase 1: You can make this card gain ATK
equal to the combined ATK of all "Deskbot" monsters you currently
control, except "Deskbot 009", until the end of your opponent's turn.
Only this card can attack the turn this effect is activated. If this
card battles, your opponent's cards and effects cannot be activated
until the end of the Damage Step. If this card would be destroyed by
battle or card effect, you can destroy 1 "Deskbot" card you control
instead.
COMMON |
Rating: |
1 |
Comments: |
Deskbots 005-008 weren't good as Pendulum
Monsters and this guy joins the ranks of the first seven Deskbots, with
all the failures his comrades have from weak stats to being the only
monster that can attack, and only powering up for Deskbots, which are
all junk thus far. |
SHVI-EN041 |
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Gendo the Ascetic Monk
WATER / Spellcaster / Level 4 / ATK 300 / DEF 1800
Face-up Attack Position monsters on the field cannot activate their
effects. This Defense Position card cannot be targeted, or destroyed, by
card effects.
COMMON |
Rating: |
2 |
Comments: |
It'll survive longer than most monsters that are
affected by effects but it's still vulnerable to battle and you also
cannot strengthen its defenses any further unless you use cards that
don't target but most cards do. |
SHVI-EN040 |
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Ghost Reaper & Winter Cherries
DARK / Zombie-Type Tuner / Level 3 / ATK 0 / DEF 1800
During either player's turn, if your opponent controls more monsters
than you do: You can discard this card; reveal 1 card in your Extra
Deck, then look at your opponent's Extra Deck, also banish all cards in
their Extra Deck with the same name as that revealed card. You can only
use this effect of "Ghost Reaper & Winter Cherries" once per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
It's a bit of a risk to hope that wheverer you
pick is something your opponent has and it costs you a card from your
hand each turn, not to mention this guy has to survive each turn you
want to use the effect. Even with all this, I don't see justificaiton
for making it such a high rarity. |