SHVI-EN079 |
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Unwavering Bond
Counter Trap
When your opponent activates a Pendulum Monster's effect, or an effect
of a card in the Pendulum Zone: Negate the activation, and if you do,
banish that card.
ULTRA RARE |
Rating: |
2 |
Comments: |
That Pendulum Monster won't be coming back but
this only works against those types of monsters, leaving it pointless
unless your opponent is running them throughout their Deck. |
SHVI-EN078 |
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Bad Aim
Normal Trap
When your opponent's card or effect is activated: Target 1 card on the
field (other than that card); destroy it.
COMMON |
Rating: |
2 |
Comments: |
The effect that triggered this still goes
through but you'll make your opponent take a loss with you, even if it's
not as severe. |
SHVI-EN077 |
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Rise to Full Height
Normal Trap
Target 1 face-up monster on the field; double its DEF, but its DEF
becomes 0 at the end of this turn. You can banish this card from your
Graveyard, then target 1 monster you control; monsters your opponent
controls cannot attack for the rest of this turn, except to attack that
monster. You can only activate 1 "Rise to Full Height" per turn.
COMMON |
Rating: |
1 |
Comments: |
Nothing good comes from getting a sudden boost
because it generally ends with a mighty fall and that's what this does
when D2 Shield does this far better. |
SHVI-EN076 |
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Wonder Xyz
Normal Trap
Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using
monsters you control as Materials.
COMMON |
Rating: |
1 |
Comments: |
I wonder why such a pointless card was
made. After all, Xyz Summoning during your turn is always better than
doing so during your opponent's turn as then you can do more in case
your Xyz Monster doesn't stay. |
SHVI-EN075 |
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Drowning Mirror Force
Normal Trap
When an opponent's monster declares a direct attack: Shuffle all Attack
Position monsters your opponent controls into the Deck.
SECRET RARE |
Rating: |
2 |
Comments: |
Direct attacks don't have to be when you control
no monsters, though that's when they usually occur and for that, your
opponent will have to gather up what they've lost all over again, which
isn't bad but still riskier to activate. |
SHVI-EN074 |
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Bug Emergency
Normal Trap
Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon
them, but their effects are negated. You can banish this card and 1 Xyz
Monster from your Graveyard; the Levels of all Level 3 Insect-Type
monsters you currently control become equal to the banished monster's
Rank until the end of this turn, also you cannot Special Summon monsters
for the rest of this turn, except Insect-Type monsters. You can only
activate 1 "Bug Emergency" per turn.
COMMON |
Rating: |
2 |
Comments: |
This'll help with Xyz Summoning in multiple ways
but only if you also have an Xyz Monster to banish from your Graveyard
but whatever you revive, you cannot Special Summon non-Insect monsters. |
SHVI-EN073 |
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Dinomist Eruption
Normal Trap
If a "Dinomist" monster(s) you control is destroyed by battle or card
effect: Target 1 card your opponent controls; destroy it.
COMMON |
Rating: |
2 |
Comments: |
At last check, all Dinomists are Pendulums so
you won't lose them for long and this at least tries to compensate for
your loss but it's not much. |
SHVI-EN072 |
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Amorphage Lysis
Continuous Trap
All monsters on the field, except "Amorphage" monsters, lose 100 ATK and
DEF for each "Amorphage" card on the field. If a card(s) in your
Pendulum Zone is destroyed (except during the Damage Step): You can
place 1 "Amorphage" Pendulum Monster from your Deck in your Pendulum
Zone. You can only use this effect of "Amorphage Lysis" once per turn.
RARE |
Rating: |
1 |
Comments: |
This ensures you'll always have at least 1
Pendulum Monster in your Pendulum Zone but it takes two to Pendulum
Summon and any you lose on the field won't be coming back until your
turn, plus the stat loss effect is pretty bad too. |
SHVI-EN071 |
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Lunalight Reincarnation Dance
Normal Trap
If a monster(s) you control is destroyed by battle or card effect: Add
up to 2 "Lunalight" monsters from your Deck to your hand. You can only
activate 1 "Lunalight Reincarnation Dance" per turn.
COMMON |
Rating: |
2 |
Comments: |
The Lunalights you get won't be on the field but
you still get twice as many as other cards like it. |
SHVI-EN070 |
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Re-dyce-cle
Normal Trap
Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it,
but its effects are negated, also roll a six-sided die, and its Level
becomes the result until the end of this turn. You can banish this card
from your Graveyard; immediately after this effect resolves, Synchro
Summon 1 WIND Synchro Monster, using monsters you control including a
"Speedroid" Tuner monster.
COMMON |
Rating: |
2 |
Comments: |
You'll get a Speedroid monster from your
Graveyard whose Level will temporarily become whatever die result you
get but it doesn't gain any of its effect and it has the typical
restrained Polymerization effect, which is never good. |
SHVI-EN069 |
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Finite Cards
Continuous Spell
The hand size limit of each player becomes 3.
COMMON |
Rating: |
1 |
Comments: |
A card that can cripple Exodia Decks or other
decks that revolve around hand-size but while Atem would've loved this
card back in his duel with Strings, it won't really be of any use to
you. |
SHVI-EN068 |
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Deskbot Base
Field Spell
All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn:
You can reveal any number of "Deskbot" cards in your hand and shuffle
them into the Deck, then draw the same number of cards. You can banish 9
"Deskbot" cards with different names from your field and/or Graveyard,
except "Deskbot Base"; shuffle all cards from your opponent's hand,
field and Graveyard into the Deck.
COMMON |
Rating: |
2 |
Comments: |
The boost won't be enough on its own, but gets
them a bit closer to actually becoming a threat. Plus, since you'll
probably have lots of worthless Deskbots in your hand, you'll get to
return them to draw more cards but may end up with more Deskbots than
you returned, making your trade pointless. You may as well dump the
Deskbots so that you can use the final effect, which is best of all and
the only reason why this card is getting a rating as high as it is. |
SHVI-EN067 |
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Tuner's High
Normal Spell
Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with
the same original Type and Attribute, but 1 Level higher than the
discarded monster had in hand.
SUPER RARE |
Rating: |
2 |
Comments: |
You'll probably be best off using this in a Deck
with the same Type and Attribute for monsters, though this only Special
Summons Tuners and forces you to discard a monster. |
SHVI-EN066 |
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Fusion Tag
Normal Spell
Target 1 monster you control; reveal 1 Fusion Monster in your Extra
Deck, and if you do, the targeted monster's name can be treated as the
revealed Fusion Monster's, if used for a Fusion Summon this turn.
RARE |
Rating: |
2 |
Comments: |
This'll help with monsters that require Extra
Deck monsters as Fusion Materials but not much else. |
SHVI-EN065 |
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Pre-Preparation of Rites
Normal Spell
Add 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual
Monster from your Deck or Graveyard to your hand whose name is listed on
that Ritual Spell Card. You can only activate 1 "Pre-Preparation of
Rites" per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Since you're grabbing both the proper Ritual
Spell and linked Ritual Monster, you'll probably be able to Ritual
Summon right away or fairly soon after but that means you cannot get the
more versatile Ritual Spells like Advancex Ritual Art. |
SHVI-EN064 |
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Bug Matrix
Field Spell
All Insect-Type monsters you control gain 300 ATK and DEF. You can
target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type
monster from your hand to that monster as Xyz Material. You can only use
this effect of "Bug Matrix" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Digital Bugs, and even Inzectors could make use
of this but the boost won't likely be enough. |
SHVI-EN063 |
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Amorphage Infection
Continuous Spell
All "Amorphage" monsters on the field gain 100 ATK and DEF for each
"Amorphage" card on the field. If a monster(s) in your hand or you
control is Tributed, or destroyed by battle or card effect: You can add
1 "Amorphage" card from your Deck to your hand. You can only use this
effect of "Amorphage Infection" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
By default, that's 100 ATK and DEF, which is
nothing to fear or be proud of and the only remotely good thing you get
out of this is to replace your fallen Amorphage monster with another
card, though unless they get better, there will be very little to choose
from. |
SHVI-EN062 |
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Amorphous Persona
Field Spell
All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice
per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1
card. You can banish this card from your Graveyard; Tribute Pendulum
Monsters from your hand or field whose total Levels exactly equal 8,
then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord"
from your hand.
ULTRA RARE |
Rating: |
1 |
Comments: |
The stat boost is weak, using it to Ritual
Summon Amophactor is pointless and you're drawing cards by having your
monsters get Tributed for little benefit. Thus far, their persona
is pretty bad and not in a good way at all. |
SHVI-EN061 |
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Forge of the True Dracos
Normal Spell
If a "Dracoslayer" monster, that is not a Pendulum Monster, and a
"Dracoverlord" monster are on the field: Shuffle as many cards on the
field as possible into the Deck, then you can Special Summon 1
"Dracoslayer" or "Dracoverlord" monster from your Deck, ignoring its
Summoning conditions.
COMMON |
Rating: |
2 |
Comments: |
You'll need to get two specific monsters out but
then you'll replace it with one from your Deck that'll be able to attack
directly with little chance of being stopped, though the new monster
won't be Summoned properly and thus just has to be removed from the
field to be worthless. |
SHVI-EN060 |
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Beacon of White
Equip Spell
If you do not control another "Beacon of White", and you have 3 or more
"Blue-Eyes" monsters in your Graveyard: Target 1 of them; Special Summon
it, but its effects are negated, also equip it with this card. When this
card leaves the field, banish the equipped monster. Other monsters you
control cannot attack, also if you have any number of "Blue-Eyes"
monster(s) in your Graveyard, the equipped monster can attack up to that
number of times during each Battle Phase.
COMMON |
Rating: |
1 |
Comments: |
We saw this card back when it was in the
Breakers of Shadow Special Edition so we knew the horribleness that
awaited us and here it is in a lower rarity as it's worse than even
Birthright, which brings back any Normal Monster you want with no
restraints or side-effects, apart from being a Trap Card. The only plus
you get from this is the revived monster can attack up to the number of
Blue-Eyes monsters in your Graveyard, but that means little when it
prevents your other monsters from attacking. |