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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text card ratings DJCR DJCR Text  Visual spoiler Card spoiler

Shining Victories (Page 4)

SHVI-EN079
Unwavering Bond
Counter Trap
When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card.
ULTRA RARE
Rating: 2
Comments: That Pendulum Monster won't be coming back but this only works against those types of monsters, leaving it pointless unless your opponent is running them throughout their Deck.
SHVI-EN078
Bad Aim
Normal Trap
When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.
COMMON
Rating: 2
Comments: The effect that triggered this still goes through but you'll make your opponent take a loss with you, even if it's not as severe.
SHVI-EN077
Rise to Full Height
Normal Trap
Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your Graveyard, then target 1 monster you control; monsters your opponent controls cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.
COMMON
Rating: 1
Comments: Nothing good comes from getting a sudden boost because it generally ends with a mighty fall and that's what this does when D2 Shield does this far better.
SHVI-EN076
Wonder Xyz
Normal Trap
Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials.
COMMON
Rating: 1
Comments: I wonder why such a pointless card was made. After all, Xyz Summoning during your turn is always better than doing so during your opponent's turn as then you can do more in case your Xyz Monster doesn't stay.
SHVI-EN075
Drowning Mirror Force
Normal Trap
When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck.
SECRET RARE
Rating: 2
Comments: Direct attacks don't have to be when you control no monsters, though that's when they usually occur and for that, your opponent will have to gather up what they've lost all over again, which isn't bad but still riskier to activate.
SHVI-EN074
Bug Emergency
Normal Trap
Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn.
COMMON
Rating: 2
Comments: This'll help with Xyz Summoning in multiple ways but only if you also have an Xyz Monster to banish from your Graveyard but whatever you revive, you cannot Special Summon non-Insect monsters.
SHVI-EN073
Dinomist Eruption
Normal Trap
If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.
COMMON
Rating: 2
Comments: At last check, all Dinomists are Pendulums so you won't lose them for long and this at least tries to compensate for your loss but it's not much.
SHVI-EN072
Amorphage Lysis
Continuous Trap
All monsters on the field, except "Amorphage" monsters, lose 100 ATK and DEF for each "Amorphage" card on the field. If a card(s) in your Pendulum Zone is destroyed (except during the Damage Step): You can place 1 "Amorphage" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Amorphage Lysis" once per turn.
RARE
Rating: 1
Comments: This ensures you'll always have at least 1 Pendulum Monster in your Pendulum Zone but it takes two to Pendulum Summon and any you lose on the field won't be coming back until your turn, plus the stat loss effect is pretty bad too.
SHVI-EN071
Lunalight Reincarnation Dance
Normal Trap
If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn.
COMMON
Rating: 2
Comments: The Lunalights you get won't be on the field but you still get twice as many as other cards like it.
SHVI-EN070
Re-dyce-cle
Normal Trap
Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster.
COMMON
Rating: 2
Comments: You'll get a Speedroid monster from your Graveyard whose Level will temporarily become whatever die result you get but it doesn't gain any of its effect and it has the typical restrained Polymerization effect, which is never good.
SHVI-EN069
Finite Cards
Continuous Spell
The hand size limit of each player becomes 3.
COMMON
Rating: 1
Comments: A card that can cripple Exodia Decks or other decks that revolve around hand-size but while Atem would've loved this card back in his duel with Strings, it won't really be of any use to you.
SHVI-EN068
Deskbot Base
Field Spell
All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck.
COMMON
Rating: 2
Comments: The boost won't be enough on its own, but gets them a bit closer to actually becoming a threat. Plus, since you'll probably have lots of worthless Deskbots in your hand, you'll get to return them to draw more cards but may end up with more Deskbots than you returned, making your trade pointless. You may as well dump the Deskbots so that you can use the final effect, which is best of all and the only reason why this card is getting a rating as high as it is.
SHVI-EN067
Tuner's High
Normal Spell
Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand.
SUPER RARE
Rating: 2
Comments: You'll probably be best off using this in a Deck with the same Type and Attribute for monsters, though this only Special Summons Tuners and forces you to discard a monster.
SHVI-EN066
Fusion Tag
Normal Spell
Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn.
RARE
Rating: 2
Comments: This'll help with monsters that require Extra Deck monsters as Fusion Materials but not much else.
SHVI-EN065
Pre-Preparation of Rites
Normal Spell
Add 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual Monster from your Deck or Graveyard to your hand whose name is listed on that Ritual Spell Card. You can only activate 1 "Pre-Preparation of Rites" per turn.
SUPER RARE
Rating: 2
Comments: Since you're grabbing both the proper Ritual Spell and linked Ritual Monster, you'll probably be able to Ritual Summon right away or fairly soon after but that means you cannot get the more versatile Ritual Spells like Advancex Ritual Art.
SHVI-EN064
Bug Matrix
Field Spell
All Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of "Bug Matrix" once per turn.
COMMON
Rating: 2
Comments: Digital Bugs, and even Inzectors could make use of this but the boost won't likely be enough.
SHVI-EN063
Amorphage Infection
Continuous Spell
All "Amorphage" monsters on the field gain 100 ATK and DEF for each "Amorphage" card on the field. If a monster(s) in your hand or you control is Tributed, or destroyed by battle or card effect: You can add 1 "Amorphage" card from your Deck to your hand. You can only use this effect of "Amorphage Infection" once per turn.
SUPER RARE
Rating: 2
Comments: By default, that's 100 ATK and DEF, which is nothing to fear or be proud of and the only remotely good thing you get out of this is to replace your fallen Amorphage monster with another card, though unless they get better, there will be very little to choose from.
SHVI-EN062
Amorphous Persona
Field Spell
All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.
ULTRA RARE
Rating: 1
Comments: The stat boost is weak, using it to Ritual Summon Amophactor is pointless and you're drawing cards by having your monsters get Tributed for little benefit. Thus far, their persona is pretty bad and not in a good way at all.
SHVI-EN061
Forge of the True Dracos
Normal Spell
If a "Dracoslayer" monster, that is not a Pendulum Monster, and a "Dracoverlord" monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck, ignoring its Summoning conditions.
COMMON
Rating: 2
Comments: You'll need to get two specific monsters out but then you'll replace it with one from your Deck that'll be able to attack directly with little chance of being stopped, though the new monster won't be Summoned properly and thus just has to be removed from the field to be worthless.
SHVI-EN060
Beacon of White
Equip Spell
If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your Graveyard: Target 1 of them; Special Summon it, but its effects are negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your Graveyard, the equipped monster can attack up to that number of times during each Battle Phase.
COMMON
Rating: 1
Comments: We saw this card back when it was in the Breakers of Shadow Special Edition so we knew the horribleness that awaited us and here it is in a lower rarity as it's worse than even Birthright, which brings back any Normal Monster you want with no restraints or side-effects, apart from being a Trap Card. The only plus you get from this is the revived monster can attack up to the number of Blue-Eyes monsters in your Graveyard, but that means little when it prevents your other monsters from attacking.