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Shining Victories

SHVI-EN099
Card Type: Fusion Monster
Card Info Blue-Eyes Twin Burst Dragon
LIGHT / Dragon-Type Fusion / Level 10 / ATK 3000 / DEF 2500
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
Must be either Fusion Summoned, or Special Summoned by sending the above monsters you control to the Graveyard (in which case you do not use "Polymerization"), and cannot be Special Summoned by other ways. Cannot be destroyed by battle. This card can make up to 2 attacks on monsters during each Battle Phase. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.
SECRET RARE
Rating: 2
Comments: You get two options for how you can bring it out, which helps somewhat, though it's no stronger than the Fusion Materials it needs. The fact that it can't be destroyed in battle, make two attacks on monsters and banish any monster that managed to survive the first attack isn't bad either, though you won't be reviving it later on.
SHVI-EN098
Card Type: Effect Monster
Card Info Priestess with Eyes of Blue
LIGHT / Spellcaster-Type Tuner / Level 1 / ATK 0 / DEF 0
During either player's turn, when a card or effect is activated that targets this face-up card: You can send 1 Effect Monster you control to the Graveyard, and if you do, add up to 2 "Blue-Eyes" monsters with different names from your Deck to your hand. If this card is in your Graveyard: You can target 1 "Blue-Eyes" monster you control; shuffle it into the Deck, and if you do, Special Summon this card. You can only use 1 "Priestess with Eyes of Blue" effect per turn, and only once that turn.
SUPER RARE
Rating: 2
Comments: Not much to say that hasn't already been said with Priest and Master with Eyes of Blue as this works like they do and is a Tuner. What's unfortunate is that you have to pick two different Blue-Eyes monsters if you choose to add two because apart from regular Blue-Eyes, there aren't really any good options.
SHVI-EN097
Card Type: Synchro Monster
Card Info Hot Red Dragon Archfiend King Calamity
DARK / Dragon-Type Synchro / Level 12 / ATK 4000 / DEF 3500
2 Tuners + 1 non-Tuner DARK Dragon-Type Synchro Monster
When this card is Synchro Summoned: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK. If this card in its owner's possession is destroyed by an opponent's card (by battle or card effect): You can target 1 Level 8 or lower DARK Dragon-Type Synchro Monster in your Graveyard; Special Summon it.
ULTRA RARE
Rating: 3
Comments: The difference here vs Stardust Sifr is that this guy is far less restrained with Synchro Materials and effects. On top of that, it offers 100% protection from harm the turn it hits the field without your opponent being to do anything about it aside from things like Solemn Warning. Furthermore, it not only hits your opponent with the ATK of any monster it destroys by battle but will replace itself with any Level 8 or lower DARK Dragon-Type Synchro from your Grave and that leaves more options available all over. Oh and need I point that it can be Special Summoned other ways?
SHVI-EN096
Card Type: Synchro Monster
Card Info Stardust Sifr Divine Dragon
LIGHT / Dragon-Type Synchro / Level 12 / ATK 4000 / DEF 4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
Must be Synchro Summoned and cannot be Special Summoned by other ways. The first time each card you control would be destroyed each turn, by battle or card effect, it is not destroyed. Once per turn, during either player's turn, when your opponent activates a monster effect: You can negate that effect, and if you do, destroy 1 card on the field. You can banish this card from your Graveyard, then target 1 Level 8 or lower "Stardust" monster in your Graveyard; Special Summon it.
ULTRA RARE
Rating: 2
Comments: For the immense amount of work you need to get this guy out, it's a pretty big letdown because aside from the 4000 ATK and DEF, there's no Special Summoning it later, it only counters monster effects and reviving the Stardust monster means banishing itself from your Graveyard.
SHVI-EN095
Card Type: Spell Card
Card Info Geargia Change
Quick-Play Spell
Target 2 or more "Geargiano" monsters with different names in your Graveyard; Special Summon them. Immediately after this card resolves, Xyz Summon 1 Xyz Monster using all the Summoned monsters (but no other monsters) as Materials. You can only activate 1 "Geargia Change" per turn.
COMMON
Rating: 2
Comments: You'll have instant access to Gear Gigant X or the like but it only revives Geargiano monsters and there aren't many of those.
SHVI-EN094
Card Type: Effect Monster
Card Info Geargianchor
EARTH / Machine / Level 4 / ATK 1800 / DEF 500
Once per turn: You can change this card to face-down Defense Position. If this card is flipped face-up: You can destroy monsters on the field, up to the number of other "Geargia" monsters you currently control.
COMMON
Rating: 3
Comments: The effect is kinda risky since it has only 500 DEF and therefore will be easy pickings for your opponent but the 1800 ATK still makes it worthwhile.
SHVI-EN093
Card Type: Effect Monster
Card Info Dwarf Star Dragon Planeter
LIGHT / Dragon / Level 4 / ATK 1700 / DEF 1200
Once per turn, during the End Phase, if this card was Normal Summoned this turn: You can add 1 Level 7 LIGHT or DARK monster from your Deck to your hand.
COMMON
Rating: 2
Comments: The effect is slow to resolve but you'll then have a high-level monster to Summon or use for other means later.
SHVI-EN092
Card Type: Spell Card
Card Info Fire King Island
Field Spell
If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. You can only use 1 of the following effects of "Fire King Island" per turn, and only once that turn.
● During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand.
● If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand.
COMMON
Rating: 2
Comments: Obviously you'll want monsters that benefit from being destroyed and/or sent to the Graveyard because you'll be losing them once this card is destroyed. The bulleted effects aren't bad though as they don't only destroy Fire Kings but really won't do much without them.
SHVI-EN091
Card Type: Effect Monster
Card Info World Carrotweight Champion
DARK / Plant / Level 4 / ATK 1900 / DEF 0
If this card is in your Graveyard: You can send 1 Plant-Type monster from your hand or face-up from your field to the Graveyard, except "World Carrotweight Champion"; Special Summon this card. You can only use this effect of "World Carrotweight Champion" once per turn.
COMMON
Rating: 3
Comments: I think world champion is going a bit far for a monster with only 1900 ATK and 0 DEF, especially since much stronger Plant-Type monsters have existed long before it and offer much more than this. Regardless, that 1900 ATK is just enough to make it an acceptable option for your Deck.
SHVI-EN090
Card Type: Effect Monster
Card Info Cuben
LIGHT / Thunder / Level 4 / ATK 600 / DEF 1900
Once per turn: You can roll a six-sided die, and while this monster is face-up on the field, neither player can Normal or Special Summon monsters with the same Level as the result.
COMMON
Rating: 2
Comments: The DEF will keep it around a little while and the effect will aid to that but whatever you get affects your options too.
SHVI-EN089
Card Type: Spell Card
Card Info The Kaiju Files
Continuous Spell
Each time a "Kaiju" monster(s) is Special Summoned from the hand and/or Graveyard, place 1 Kaiju Counter on this card (max. 5). Once per turn: You can target 1 "Kaiju" monster on the field; destroy that monster, then Special Summon 1 "Kaiju" monster with a different original name from your Deck to its controller's field. You can send this card with 3 or more Kaiju Counters to the Graveyard; add 1 "Kaiju" Spell/Trap Card from your Deck to your hand, except "The Kaiju Files".
COMMON
Rating: 2
Comments: Not much going for this card as nothing I've seen for support is all that good to my knowledge, though it looks to be easy to rack up Kaiju Counters on it and will help bring Kaijus out too.
SHVI-EN088
Card Type: Effect Monster
Card Info Super Anti-Kaiju War Machine Mecha-Dogoran
LIGHT / Machine / Level 8 / ATK ? / DEF 2000
Cannot be Normal Summoned/Set. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand). You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined ATK of the "Kaiju" monsters equipped to it by this effect.
RARE
Rating: 2
Comments: The oddball of the Kaijus because it doesn't behave like the other ones thanks to the summoning requirement and undefined ATK. Regardless, it'll have to be used with its friends or you'll have a useless monster to deal with.
SHVI-EN087
Card Type: Effect Monster
Card Info Thunder King, the Lightningstrike Kaiju
LIGHT / Thunder / Level 9 / ATK 3300 / DEF 2100
You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; your opponent's cards and effects cannot be activated for the rest of this turn, also this card can make up to 3 attacks on monsters during each Battle Phase this turn.
RARE
Rating: 2
Comments: No harm in using it as a beatstick but the effects will be useless as you won't have any Kaiju Counters to remove and that's a shame because 3300 ATK is fairly high for its Level, especially if you can get one Tribute out of it.
SHVI-EN086
Card Type: Trap Card
Card Info Kozmourning
Continuous Trap
Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead.
COMMON
Rating: 2
Comments: What's there to mourn over? This effect is supposed to benefit them. The 2nd effect is probably something to mourn over as it's not very good.
SHVI-EN085
Card Type: Effect Monster
Card Info Kozmo Dark Planet
DARK / Machine / Level 10 / ATK 4000 / DEF 4000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand.
SECRET RARE
Rating: 2
Comments: Getting this guy out is fairly easy with another copy of itself as it's a Level 10 monster but outside of that, you won't be able to do much with it aside from attacking thanks to its need of Kozmos in different places.
SHVI-EN084
Card Type: Effect Monster
Card Info Kozmo Landwalker
DARK / Machine / Level 6 / ATK 2400 / DEF 1200
If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.
SUPER RARE
Rating: 4
Comments: You don't have to be a Star Wars fan to get use out of this card because it's still a Level 6 beatstick that has multiple uses.
SHVI-EN083
Card Type: Effect Monster
Card Info Kozmoll Dark Lady
DARK / Psychic / Level 5 / ATK 2200 / DEF 1800
During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster.
SECRET RARE
Rating: 2
Comments: Better off not Tribute Summoning her because then if she bites the dust, you'll have to Special Summon some other way and the other effect is pretty bad.
SHVI-EN082
Card Type: Effect Monster
Card Info Kozmo Scaredy Lion
LIGHT / Psychic / Level 2 / ATK 1200 / DEF 500
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent.
SUPER RARE
Rating: 2
Comments: You'll be able to bring out any Kozmo monster with a higher Level, allowing the better ones to take his place but the other effect isn't as good and this guy won't help you if you don't have any higher Level Kozmos to bring out.
SHVI-EN081
Card Type: Spell Card
Card Info Cattle Call
Quick-Play Spell
Send 1 face-up monster you control to the Graveyard, whose original Type is Beast, Beast-Warrior, or Winged Beast; Special Summon 1 monster from your Extra Deck with the same original Type, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. You can only activate 1 "Cattle Call" per turn.
SUPER RARE
Rating: 1
Comments: It's completely pointless as you send a perfectly good monster to the Graveyard and replace it with a worthless Extra Deck monster that cannot attack or use its effects and self-destructs during the End Phase. Might as well keep that monster out and not use this.
SHVI-EN080
Card Type: Trap Card
Card Info Graceful Tear
Normal Trap
Add 1 card from your hand to your opponent's hand, then gain 2000 LP.
COMMON
Rating: 2
Comments: Obviously LP Gain Decks could make the most of this by giving your opponent any old card in your hand for a free LP boost but it's pretty desperate to use this in other Decks.
SHVI-EN079
Card Type: Trap Card
Card Info Unwavering Bond
Counter Trap
When your opponent activates a Pendulum Monster's effect, or an effect of a card in the Pendulum Zone: Negate the activation, and if you do, banish that card.
ULTRA RARE
Rating: 2
Comments: That Pendulum Monster won't be coming back but this only works against those types of monsters, leaving it pointless unless your opponent is running them throughout their Deck.
SHVI-EN078
Card Type: Trap Card
Card Info Bad Aim
Normal Trap
When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.
COMMON
Rating: 2
Comments: The effect that triggered this still goes through but you'll make your opponent take a loss with you, even if it's not as severe.
SHVI-EN077
Card Type: Trap Card
Card Info Rise to Full Height
Normal Trap
Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your Graveyard, then target 1 monster you control; monsters your opponent controls cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.
COMMON
Rating: 1
Comments: Nothing good comes from getting a sudden boost because it generally ends with a mighty fall and that's what this does when D2 Shield does this far better.
SHVI-EN076
Card Type: Trap Card
Card Info Wonder Xyz
Normal Trap
Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control as Materials.
COMMON
Rating: 1
Comments: I wonder why such a pointless card was made. After all, Xyz Summoning during your turn is always better than doing so during your opponent's turn as then you can do more in case your Xyz Monster doesn't stay.
SHVI-EN075
Card Type: Trap Card
Card Info Drowning Mirror Force
Normal Trap
When an opponent's monster declares a direct attack: Shuffle all Attack Position monsters your opponent controls into the Deck.
SECRET RARE
Rating: 2
Comments: Direct attacks don't have to be when you control no monsters, though that's when they usually occur and for that, your opponent will have to gather up what they've lost all over again, which isn't bad but still riskier to activate.
SHVI-EN074
Card Type: Trap Card
Card Info Bug Emergency
Normal Trap
Target 2 Level 3 Insect-Type monsters in your Graveyard; Special Summon them, but their effects are negated. You can banish this card and 1 Xyz Monster from your Graveyard; the Levels of all Level 3 Insect-Type monsters you currently control become equal to the banished monster's Rank until the end of this turn, also you cannot Special Summon monsters for the rest of this turn, except Insect-Type monsters. You can only activate 1 "Bug Emergency" per turn.
COMMON
Rating: 2
Comments: This'll help with Xyz Summoning in multiple ways but only if you also have an Xyz Monster to banish from your Graveyard but whatever you revive, you cannot Special Summon non-Insect monsters.
SHVI-EN073
Card Type: Trap Card
Card Info Dinomist Eruption
Normal Trap
If a "Dinomist" monster(s) you control is destroyed by battle or card effect: Target 1 card your opponent controls; destroy it.
COMMON
Rating: 2
Comments: At last check, all Dinomists are Pendulums so you won't lose them for long and this at least tries to compensate for your loss but it's not much.
SHVI-EN072
Card Type: Trap Card
Card Info Amorphage Lysis
Continuous Trap
All monsters on the field, except "Amorphage" monsters, lose 100 ATK and DEF for each "Amorphage" card on the field. If a card(s) in your Pendulum Zone is destroyed (except during the Damage Step): You can place 1 "Amorphage" Pendulum Monster from your Deck in your Pendulum Zone. You can only use this effect of "Amorphage Lysis" once per turn.
RARE
Rating: 1
Comments: This ensures you'll always have at least 1 Pendulum Monster in your Pendulum Zone but it takes two to Pendulum Summon and any you lose on the field won't be coming back until your turn, plus the stat loss effect is pretty bad too.
SHVI-EN071
Card Type: Trap Card
Card Info Lunalight Reincarnation Dance
Normal Trap
If a monster(s) you control is destroyed by battle or card effect: Add up to 2 "Lunalight" monsters from your Deck to your hand. You can only activate 1 "Lunalight Reincarnation Dance" per turn.
COMMON
Rating: 2
Comments: The Lunalights you get won't be on the field but you still get twice as many as other cards like it.
SHVI-EN070
Card Type: Trap Card
Card Info Re-dyce-cle
Normal Trap
Target 1 "Speedroid" Tuner monster in your Graveyard; Special Summon it, but its effects are negated, also roll a six-sided die, and its Level becomes the result until the end of this turn. You can banish this card from your Graveyard; immediately after this effect resolves, Synchro Summon 1 WIND Synchro Monster, using monsters you control including a "Speedroid" Tuner monster.
COMMON
Rating: 2
Comments: You'll get a Speedroid monster from your Graveyard whose Level will temporarily become whatever die result you get but it doesn't gain any of its effect and it has the typical restrained Polymerization effect, which is never good.
SHVI-EN069
Card Type: Spell Card
Card Info Finite Cards
Continuous Spell
The hand size limit of each player becomes 3.
COMMON
Rating: 1
Comments: A card that can cripple Exodia Decks or other decks that revolve around hand-size but while Atem would've loved this card back in his duel with Strings, it won't really be of any use to you.
SHVI-EN068
Card Type: Spell Card
Card Info Deskbot Base
Field Spell
All "Deskbot" monsters on the field gain 500 ATK and DEF. Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. You can banish 9 "Deskbot" cards with different names from your field and/or Graveyard, except "Deskbot Base"; shuffle all cards from your opponent's hand, field and Graveyard into the Deck.
COMMON
Rating: 2
Comments: The boost won't be enough on its own, but gets them a bit closer to actually becoming a threat. Plus, since you'll probably have lots of worthless Deskbots in your hand, you'll get to return them to draw more cards but may end up with more Deskbots than you returned, making your trade pointless. You may as well dump the Deskbots so that you can use the final effect, which is best of all and the only reason why this card is getting a rating as high as it is.
SHVI-EN067
Card Type: Spell Card
Card Info Tuner's High
Normal Spell
Discard 1 monster; Special Summon from your Deck, 1 Tuner monster with the same original Type and Attribute, but 1 Level higher than the discarded monster had in hand.
SUPER RARE
Rating: 2
Comments: You'll probably be best off using this in a Deck with the same Type and Attribute for monsters, though this only Special Summons Tuners and forces you to discard a monster.
SHVI-EN066
Card Type: Spell Card
Card Info Fusion Tag
Normal Spell
Target 1 monster you control; reveal 1 Fusion Monster in your Extra Deck, and if you do, the targeted monster's name can be treated as the revealed Fusion Monster's, if used for a Fusion Summon this turn.
RARE
Rating: 2
Comments: This'll help with monsters that require Extra Deck monsters as Fusion Materials but not much else.
SHVI-EN065
Card Type: Spell Card
Card Info Pre-Preparation of Rites
Normal Spell
Add 1 Ritual Spell Card from your Deck to your hand, and add 1 Ritual Monster from your Deck or Graveyard to your hand whose name is listed on that Ritual Spell Card. You can only activate 1 "Pre-Preparation of Rites" per turn.
SUPER RARE
Rating: 2
Comments: Since you're grabbing both the proper Ritual Spell and linked Ritual Monster, you'll probably be able to Ritual Summon right away or fairly soon after but that means you cannot get the more versatile Ritual Spells like Advancex Ritual Art.
SHVI-EN064
Card Type: Spell Card
Card Info Bug Matrix
Field Spell
All Insect-Type monsters you control gain 300 ATK and DEF. You can target 1 Insect-Type Xyz Monster you control; attach 1 Insect-Type monster from your hand to that monster as Xyz Material. You can only use this effect of "Bug Matrix" once per turn.
COMMON
Rating: 2
Comments: Digital Bugs, and even Inzectors could make use of this but the boost won't likely be enough.
SHVI-EN063
Card Type: Spell Card
Card Info Amorphage Infection
Continuous Spell
All "Amorphage" monsters on the field gain 100 ATK and DEF for each "Amorphage" card on the field. If a monster(s) in your hand or you control is Tributed, or destroyed by battle or card effect: You can add 1 "Amorphage" card from your Deck to your hand. You can only use this effect of "Amorphage Infection" once per turn.
SUPER RARE
Rating: 2
Comments: By default, that's 100 ATK and DEF, which is nothing to fear or be proud of and the only remotely good thing you get out of this is to replace your fallen Amorphage monster with another card, though unless they get better, there will be very little to choose from.
SHVI-EN062
Card Type: Spell Card
Card Info Amorphous Persona
Field Spell
All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.
ULTRA RARE
Rating: 1
Comments: The stat boost is weak, using it to Ritual Summon Amophactor is pointless and you're drawing cards by having your monsters get Tributed for little benefit. Thus far, their persona is pretty bad and not in a good way at all.
SHVI-EN061
Card Type: Spell Card
Card Info Forge of the True Dracos
Normal Spell
If a "Dracoslayer" monster, that is not a Pendulum Monster, and a "Dracoverlord" monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck, ignoring its Summoning conditions.
COMMON
Rating: 2
Comments: You'll need to get two specific monsters out but then you'll replace it with one from your Deck that'll be able to attack directly with little chance of being stopped, though the new monster won't be Summoned properly and thus just has to be removed from the field to be worthless.
SHVI-EN060
Card Type: Spell Card
Card Info Beacon of White
Equip Spell
If you do not control another "Beacon of White", and you have 3 or more "Blue-Eyes" monsters in your Graveyard: Target 1 of them; Special Summon it, but its effects are negated, also equip it with this card. When this card leaves the field, banish the equipped monster. Other monsters you control cannot attack, also if you have any number of "Blue-Eyes" monster(s) in your Graveyard, the equipped monster can attack up to that number of times during each Battle Phase.
COMMON
Rating: 1
Comments: We saw this card back when it was in the Breakers of Shadow Special Edition so we knew the horribleness that awaited us and here it is in a lower rarity as it's worse than even Birthright, which brings back any Normal Monster you want with no restraints or side-effects, apart from being a Trap Card. The only plus you get from this is the revived monster can attack up to the number of Blue-Eyes monsters in your Graveyard, but that means little when it prevents your other monsters from attacking.
SHVI-EN059
Card Type: Spell Card
Card Info Mausoleum of White
Field Spell
During your Main Phase, you can Normal Summon 1 Level 1 LIGHT Tuner monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 1 face-up monster you control; send 1 Normal Monster from your hand or Deck to the Graveyard, and if you do, the targeted monster gains ATK and DEF equal to the Level of the monster sent to the Graveyard x 100, until the end of this turn (even if this card leaves the field). You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand.
RARE
Rating: 2
Comments: It's mostly the first effect that makes this card even remotely playable because you'll have a shot at bringing out the Level 9 Azure-Eyes or Blue-Eyes Spirit, though that doesn't make either card that much better. The 2nd effect is mostly going to give the affected monster a laughable ATK boost of 800 most of the time when higher ATK boosts are achievable to a more versatile degree with cards like Axe of Despair.
SHVI-EN058
Card Type: Spell Card
Card Info Rank-Up-Magic Skip Force
Normal Spell
Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Raidraptor" monster from your Graveyard, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it.
RARE
Rating: 2
Comments: This is what I'm talking about for Ultimate Falcon and you'll need it if you want to have any hopes of bringing it out, though the other effect is pretty bad.
SHVI-EN057
Card Type: Spell Card
Card Info Fortissimo
Continuous Spell
Once per turn: You can target 1 "Melodious" monster you control; it gains 800 ATK until your next Standby Phase (even if this card leaves the field). You can send this card to the Graveyard; Fusion Summon 1 "Melodious" Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials.
COMMON
Rating: 2
Comments: The ATK boost might help but it doesn't last long and of course it restrains the Fusion Materials to ones you control, leaving Polymerization to once again take the top spot for best Fusion Spell in my eyes.
SHVI-EN056
Card Type: Xyz Monster
Card Info Digital Bug Rhinosebusan
LIGHT / Insect-Type Xyz / Rank 7 / ATK 2600 / DEF 2200
2 or more Level 7 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 5 or 6 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy the face-up monster(s) your opponent controls with the highest DEF (all, if tied).
SUPER RARE
Rating: 2
Comments: Pretty powerful with the last effect but it too will be difficult without Ranking-Up or even having comrades with low Xyz Materials to be given up.
SHVI-EN055
Card Type: Xyz Monster
Card Info Digital Bug Corebage
LIGHT / Insect-Type Xyz / Rank 5 / ATK 2200 / DEF 1800
2 or more Level 5 LIGHT Insect-Type monsters
You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.
COMMON
Rating: 2
Comments: Well surely Scaradiator won't have many materials left anyway but then, this guy won't either. Thankfully, this guy's effect only costs it 1 Xyz Material and will gain an Xyz Material each turn that you manage to get an Insect in your Graveyard by the time the conditions are met.
SHVI-EN054
Card Type: Xyz Monster
Card Info Digital Bug Scaradiator
LIGHT / Insect-Type Xyz / Rank 3 / ATK 1800 / DEF 1400
2 or more Level 3 LIGHT Insect-Type monsters
Once per turn, during either player's turn: You can detach 2 Xyz Materials from this card, then target 1 monster your opponent controls; change its battle position, and if you do, it has its effects negated until the end of this turn. Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can attach that destroyed monster to this card as Xyz Material.
COMMON
Rating: 2
Comments: Digital Bugs are the easiest way to get this guy out but you'll need close to or even the maximum number of Xyz Materials possible to make use because using the effect costs it 2 Xyz Materials for very little benefit and those stats aren't much either. Your best bet is to attach the destroyed monster as Xyz Material but that requires it to take down a monster and send it to the Graveyard.
SHVI-EN053
Card Type: Xyz Monster
Card Info Raidraptor - Ultimate Falcon
DARK / Winged Beast-Type Xyz / Rank 10 / ATK 3500 / DEF 2000
3 Level 10 Winged Beast-Type monsters
Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect.
● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.
SUPER RARE
Rating: 2
Comments: Since the most versatile way to get 3 Level 10s out (Metal Reflect Slime) cannot be used for this guy without modifying its type, you're left to either Rank-Up to it or to somehow get the 3 Level 10 Winged Beasts. Of course, Ranking-Up is your best bet to have more Xyz Materials and it's easier, not to mention you'll be able to use the bonus effect, but that'll only work if your opponent has no face-up monsters.
SHVI-EN052
Card Type: Synchro Monster
Card Info Blue-Eyes Spirit Dragon
LIGHT / Dragon-Type Synchro / Level 9 / ATK 2500 / DEF 3000
1 Tuner + 1 or more non-Tuner "Blue-Eyes" monsters
Neither player can Special Summon 2 or more monsters at the same time. Once per turn, during either player's turn, when an effect of a card in the Graveyard is activated: You can negate the activation. During either player's turn: You can Tribute this Synchro Summoned card; Special Summon 1 LIGHT Dragon-Type Synchro Monster from your Extra Deck in Defense Position, except "Blue-Eyes Spirit Dragon", but destroy it during the End Phase of this turn.
SECRET RARE
Rating: 2
Comments: The only major way to Special Summon 2 or more monsters at once is by Pendulum Summon but unless you face them, your opponent can easily get around this card's effect. The 2nd effect isn't bad since it can negate any effect that activates in the Graveyard during either player's turn but having to Tribute itself after being Synchro Summoned isn't really worth Special Summoning a specific Dragon-Type Synchro that self-destructs and won't be able to attack as it'll be in Defense Mode.
SHVI-EN051
Card Type: Synchro Monster
Card Info Assault Blackwing - Chidori the Rain Sprinkling
DARK / Winged Beast-Type Synchro / Level 7 / ATK 2600 / DEF 2000
1 Tuner + 1 or more non-Tuner monsters
If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. This card gains 300 ATK for each "Blackwing" monster in your Graveyard. When this card is destroyed and sent to the Graveyard: You can target 1 Winged Beast-Type Synchro Monster in your Graveyard, except "Assault Blackwing - Chidori the Rain Sprinkling"; Special Summon it.
SUPER RARE
Rating: 3
Comments: The nice thing is it counts as a Tuner if a Blackwing monster is one of the Synchro Materials, which is pretty easy to do, especially since it's Level 7 and Shura the Blue Flame and Gale the Whirlwinds' Levels add up to 7, making them an obvious pair to use. The ATK boost is also nice and thus using this pair as the materials will give this guy 3200 by default. Equally nice is that when this guy bites the dust and goes to the Graveyard, you can revive any other Winged Beast in your Graveyard, including Blackwings.
SHVI-EN050
Card Type: Synchro Monster
Card Info Hi-Speedroid Puzzle
WIND / Machine-Type Synchro / Level 4 / ATK 1300 / DEF 1600
1 Tuner + 1 or more non-Tuner monsters
At the start of the Damage Step, if this card battles a Special Summoned monster: You can make this card's ATK become double its current ATK until the end of the Damage Step. Once per turn, during the End Phase, if this card is in the Graveyard because this Synchro Summoned card was sent there from the field this turn: You can target 1 "Speedroid" monster in your Graveyard, except "Hi-Speedroid Puzzle"; add it to your hand.
RARE
Rating: 2
Comments: Not difficult to bring out but won't change its ATK unless it battles a Special Summoned monster and will only have twice its current ATK at that time. The other effect isn't much better.
SHVI-EN049
Card Type: Synchro Monster
Card Info Crystal Wing Synchro Dragon
WIND / Dragon-Type Synchro / Level 8 / ATK 3000 / DEF 2500
1 Tuner + 1 or more non-Tuner Synchro Monsters
Once per turn, during either player's turn, when another monster's effect is activated: You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles a Level 5 or higher monster your opponent controls, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.
SECRET RARE
Rating: 2
Comments: It has a good chance at facing a Level 5 or higher monster and/or effect monster but unless Xyz Monsters get banned or crippled to the point where no one uses them, they'll probably be the most likely monster it'll face, whereby it won't gain any ATK. Furthermore, it needs Sychro non-Tuners, which makes it harder to bring out.
SHVI-EN048
Card Type: Fusion Monster
Card Info Lunalight Leo Dancer
DARK / Beast-Warrior-Type Fusion / Level 10 / ATK 3500 / DEF 3000
"Lunalight Panther Dancer" + 2 "Lunalight" monsters
Must be Fusion Summoned with the above Fusion Materials and cannot be Special Summoned by other ways. Cannot be targeted, or destroyed by, your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.
SUPER RARE
Rating: 2
Comments: Since you can't substitute the Fusion Materials, getting her out is going to be a major task as you'll need to Fusion Summon multiple times. As the strongest of the three, she can attack twice per Battle Phase and potentially destroy all your opponent's remaining monsters if they were all Special Summoned.
SHVI-EN047
Card Type: Fusion Monster
Card Info Lunalight Panther Dancer
DARK / Beast-Warrior-Type Fusion / Level 8 / ATK 2800 / DEF 2500
"Lunalight Cat Dancer" + 1 "Lunalight" monster
Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. When this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.
ULTRA RARE
Rating: 2
Comments: At least your efforts grant you a monster that cannot be destroyed by your opponent's card effects but the other two effects aren't very good.
SHVI-EN046
Card Type: Fusion Monster
Card Info Lunalight Cat Dancer
DARK / Beast-Warrior-Type Fusion / Level 7 / ATK 2400 / DEF 2000
2 "Lunalight" monsters
Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.
RARE
Rating: 2
Comments: The only major pluses to this are indestructible in battle and easy to bring out because 100 damage is very little in today's meta. Tributing one of its friends to attack monsters your opponent controls twice each, only to prevent their initial destriction in battle doesn't seem very smart IMO.
SHVI-EN045
Card Type: Fusion Monster
Card Info Bloom Prima the Melodious Choir
LIGHT / Fairy-Type Fusion / Level 7 / ATK 1900 / DEF 2000
1 "Melodious Maestra" monster + 1 or more "Melodious" monsters
This card gains 300 ATK for each Fusion Material used for its Fusion Summon. This card can make a second attack during each Battle Phase. If this Fusion Summoned card is sent to the Graveyard: You can target 1 "Melodious" monster in your Graveyard; add it to your hand.
RARE
Rating: 2
Comments: The stronger you want her to be, the more Fusion Materials you'll need but without Future Fusion, which remains banned, you won't have her that high most of the time. If all else fails, you'll replace her by retrieving a Melodious monster from your Graveyard and you'll have at least two to pick from.
SHVI-EN044
Card Type: Ritual Monster
Card Info Amorphactor Pain, the Imagination Dracoverlord
EARTH / Dragon-Type Ritual / Level 8 / ATK 2950 / DEF 2500
You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned: Your opponent skips their next Main Phase 1. Negate the effects of face-up Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the Graveyard: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord".
SUPER RARE
Rating: 2
Comments: While there is support for Rituals, moreso than when they were first released, this guy doesn't do a whole lot once he's on the field because while he negates effects of Fusion, Synchro and Xyz Monsters, they can still attack and good ol' Blue-Eyes White Dragon is not only unaffected but can run him over with ease.
SHVI-EN043
Card Type: Effect Monster
Card Info Dicelops
FIRE / Machine / Level 4 / ATK 1800 / DEF 200
Once per turn: You can roll a six-sided die, then apply the result.
● 1: Look at your opponent's hand, also discard 1 card from their hand.
● 2, 3, 4, 5: Discard 1 card.
● 6: Discard your entire hand.
COMMON
Rating: 3
Comments: While the effect will require much more specific Decks to avoid the pitfalls, this guy still makes for a decent card for your Deck.
SHVI-EN042
Card Type: Effect Monster
Card Info Deskbot 009
EARTH / Machine / Level 9 / ATK 500 / DEF 500
Once per turn, during your Main Phase 1: You can make this card gain ATK equal to the combined ATK of all "Deskbot" monsters you currently control, except "Deskbot 009", until the end of your opponent's turn. Only this card can attack the turn this effect is activated. If this card battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this card would be destroyed by battle or card effect, you can destroy 1 "Deskbot" card you control instead.
COMMON
Rating: 1
Comments: Deskbots 005-008 weren't good as Pendulum Monsters and this guy joins the ranks of the first seven Deskbots, with all the failures his comrades have from weak stats to being the only monster that can attack, and only powering up for Deskbots, which are all junk thus far.
SHVI-EN041
Card Type: Effect Monster
Card Info Gendo the Ascetic Monk
WATER / Spellcaster / Level 4 / ATK 300 / DEF 1800
Face-up Attack Position monsters on the field cannot activate their effects. This Defense Position card cannot be targeted, or destroyed, by card effects.
COMMON
Rating: 2
Comments: It'll survive longer than most monsters that are affected by effects but it's still vulnerable to battle and you also cannot strengthen its defenses any further unless you use cards that don't target but most cards do.
SHVI-EN040
Card Type: Effect Monster
Card Info Ghost Reaper & Winter Cherries
DARK / Zombie-Type Tuner / Level 3 / ATK 0 / DEF 1800
During either player's turn, if your opponent controls more monsters than you do: You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.
SECRET RARE
Rating: 2
Comments: It's a bit of a risk to hope that wheverer you pick is something your opponent has and it costs you a card from your hand each turn, not to mention this guy has to survive each turn you want to use the effect. Even with all this, I don't see justificaiton for making it such a high rarity.
SHVI-EN039
Card Type: Effect Monster
Card Info Spirit of the Fall Wind
WIND / Fairy / Level 4 / ATK 1800 / DEF 900
If this card is Normal Summoned: You can add 1 Flip monster from your Deck to your hand.
RARE
Rating: 3
Comments: There are some decent choices for you to get with her effect but even if you don't run them, she's still a good choice for WIND, Beatdown, Fairy or any combination of those.
SHVI-EN038
Card Type: Effect Monster
Card Info Tenmataitei
DARK / Warrior / Level 5 / ATK 2400 / DEF 1000
Your opponent cannot activate cards or effects in response to the activation of any monster effect activated by a monster that was Normal Summoned/Set.
RARE
Rating: 4
Comments: So Zaborg now has a Level 5 playmate he can relate to and can count on since he'll save all the Monarchs from any harm that comes their way when their effects are activated, or any high-Level beatstick for that matter.
SHVI-EN037
Card Type: Effect Monster
Card Info Ryu Okami
LIGHT / Wyrm / Level 8 / ATK 2900 / DEF 1200
If your opponent Special Summons a monster(s): Your opponent sends 1 card from their Extra Deck to the Graveyard.
COMMON
Rating: 2
Comments: Special Summoning is quite popular these days so this may have some use but if the opponent doesn't run Extra Deck monsters, they don't lose any of them when they Special Summon, not to mention this guy is just a bit short of having decent ATK for its Level.
SHVI-EN036
Card Type: Effect Monster
Card Info Red-Eyes Toon Dragon
DARK / Dragon-Type Toon / Level 7 / ATK 2400 / DEF 2000
Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can Special Summon 1 Toon monster from your hand, except "Red-Eyes Toon Dragon", ignoring its Summoning conditions.
SUPER RARE
Rating: 1
Comments: Not even Joey Wheeler's prized Red-Eyes escapes this dreaded fate and I don't think he'd be happy with it since he never liked them in the first place. Quite frankly, neither do I and the orginal was always a poor choice in my book but the Toon version is equally bad so unless you're building a fun Toon Deck, this isn't going to be a worthy choice.
SHVI-EN035
Card Type: Effect Monster
Card Info Digital Bug Websolder
LIGHT / Insect / Level 3 / ATK 500 / DEF 1500
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn: You can target 1 face-up Attack Position monster you control; change it to Defense Position, and if you do, Special Summon 1 Level 3 Insect-Type monster from your hand in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If it is Xyz Summoned: The DEF of all face-up monsters your opponent controls become 0, also change them to Defense Position.
COMMON
Rating: 2
Comments: Now this guy has some uses because it'll basically cripple all monsters your opponent controls by dropping their DEF to 0 and changing them to Defense Position but unless you can roll over each of them, it won't do you much good.
SHVI-EN034
Card Type: Effect Monster
Card Info Digital Bug Centibit
LIGHT / Insect / Level 3 / ATK 1500 / DEF 500
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, when this face-up card is changed from Attack Position to Defense Position: You can Special Summon 1 Level 3 Insect-Type monster from your Deck in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● This card can attack all Defense Position monsters your opponent controls once each.
COMMON
Rating: 1
Comments: With that first line of text seeming to be the default for these guys, they'll need to offer a fair bit of worthwhile goodies to be of any use and this guy just doesn't cut it, especially since the Xyz Monster he's used for won't get anything if its target is in Attack Position.
SHVI-EN033
Card Type: Effect Monster
Card Info Digital Bug Cocoondenser
LIGHT / Insect / Level 3 / ATK 0 / DEF 2000
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of an Insect-Type monster. Once per turn, if this card is in Attack Position: You can target 1 Level 3 Insect-Type monster in your Graveyard; change this card to Defense Position, and if you do, Special Summon that monster in Defense Position. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect.
● If this card attacks a Defense Position monster, your opponent's cards and effects cannot be activated until the end of the Damage Step.
COMMON
Rating: 2
Comments: Though you can't use it as Xyz Material for a non-Insect-Type Xyz Monster, you can still use its 2000 DEF to shield your LP for a little while, though you won't be able to do much else either.
SHVI-EN032
Card Info Dinomist Spinos
WATER / Machine-Type Pendulum / Level 5 / ATK 2500 / DEF 1800 / Scale 3
If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead.
You can Tribute 1 other "Dinomist" monster, then activate 1 of these effects;
● This card can attack your opponent directly this turn.
● This card can make a second attack during each Battle Phase this turn.
COMMON
Rating: 4
Comments: The effects may not be entirely worthwhile but you've still got a versatile beatstick Pendulum monster that also works with Limiter Removal and WATER Decks.
SHVI-EN031
Card Info Amorphage Goliath
EARTH / Dragon-Type Pendulum / Level 8 / ATK 2750 / DEF 0 / Scale 5
While you control an "Amorphage" monster, any card sent to the Graveyard is banished instead, except "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.
SUPER RARE
Rating: 1
Comments: David will not consider this goliath worthy of battling given everything about it is too pitiful to be given more than a passing glance.
SHVI-EN030
Card Info Amorphage Sloth
EARTH / Dragon-Type Pendulum / Level 6 / ATK 2250 / DEF 0 / Scale 3
While you control an "Amorphage" monster, neither player can add cards from their Deck to their hand except by drawing them. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
Neither player can Special Summon monsters from the Extra Deck, except "Amorphage" monsters.
SECRET RARE
Rating: 1
Comments: That Pendulum Text effect instantly kills any hopes of me rating them any higher so as long as they have it, they won't get a higher rating. Plus the monster effect isn't going to help you either as they don't have any regular Extra Deck monsters outside of Pendulum Monsters that end up there.
SHVI-EN029
Card Info Amorphage Pride
EARTH / Dragon-Type Pendulum / Level 4 / ATK 1750 / DEF 0 / Scale 3
While you control an "Amorphage" monster, neither player takes any effect damage. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
COMMON  
Rating: 1
Comments: There is no pride using cards this bad, unless you take pride in losing. I'm not even sure he's the pride of his group since they're all bad so far. If he is, that's pathetic.   
SHVI-EN028
Card Info Amorphage Wrath
EARTH / Dragon-Type Pendulum / Level 4 / ATK 1650 / DEF 0 / Scale 3
While you control an "Amorphage" monster, neither player can Tribute monsters, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
COMMON  
Rating: 1
Comments: The Rarity all Amorphage monsters this bad should be. Even if this guy had 2100 ATK, it still has side-effects that make it unplayable.   
SHVI-EN027
Card Info Amorphage Envy
EARTH / Dragon-Type Pendulum / Level 4 / ATK 0 / DEF 2050 / Scale 5
While you control an "Amorphage" monster, neither player can activate cards or effects as Chain Link 2 or higher. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
RARE  
Rating: 1
Comments: There's no need to envy this guy because he has nothing worthwhile, except the 2050 DEF but Bunilla already has that without the side-effects. The only thing you lose is it being a Pendulum Monster but that's not really a loss when the effects aren't worth using anyway.   
SHVI-EN026
Card Info Amorphage Greed
EARTH / Dragon-Type Pendulum / Level 4 / ATK 0 / DEF 1950 / Scale 3
While you control an "Amorphage" monster, neither player can activate Trap Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
RARE  
Rating: 1
Comments: The DEF is an improvement but not enough to make this guy playable.   
SHVI-EN025
Card Info Amorphage Lechery
EARTH / Dragon-Type Pendulum / Level 2 / ATK 1350 / DEF 0 / Scale 5
While you control an "Amorphage" monster, neither player can activate Spell Cards or their effects, except for "Amorphage" cards. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
ULTRA RARE
Rating: 1
Comments: This guy doesn't even have DEF to offset anything and his ATK is too low to be worthy as a Monster Card. Of course, he's just as diseased as Gluttony so that's not really a surprise.   
SHVI-EN024
Card Info Amorphage Gluttony
EARTH / Dragon-Type Pendulum / Level 2 / ATK 0 / DEF 1850 / Scale 5
While you control an "Amorphage" monster, monsters cannot activate their effects, except "Amorphage" monsters. Once per turn, during your Standby Phase, Tribute 1 monster or destroy this card.
If this card is Pendulum Summoned or flipped face-up, neither player can Special Summon monsters from the Extra Deck while this card is face-up on the field, except "Amorphage" monsters.
RARE
Rating: 1
Comments: Not even its DEF or status as a Pendulum Monster are enough to offset either effect so don't fill up your Deck with this guy by any means.
SHVI-EN023
Card Info Lector Pendulum, the Dracoverlord
DARK / Dragon-Type Pendulum / Level 4 / ATK 1950 / DEF 0 / Scale 5
Negate the effects of face-up Pendulum Monsters while your opponent controls them.
At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card.
ULTRA RARE
Rating: 3
Comments: The 3-star ratings and above are few and far between in this set so far but this guy joins them by beaing a Beatstick Pendulum Monster whose effects are optional but that 0 DEF knocks his rating down by 1.
SHVI-EN022
Card Type: Effect Monster
Card Info The White Stone of Ancients
LIGHT / Dragon-Type Tuner / Level 1 / ATK 600 / DEF 500
Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: You can Special Summon 1 "Blue-Eyes" monster from your Deck. You can banish this card from your Graveyard, then target 1 "Blue-Eyes" monster in your Graveyard; add it to your hand. You can only use this effect of "The White Stone of Ancients" once per turn.
ULTRA RARE
Rating: 2
Comments: Having to wait until the End Phase to do anything remotely useful does hurt this card's playability but it's still a slight step better than The White Stone of Legend, which adds regular Blue-Eyes to your hand.
SHVI-EN021
Card Type: Effect Monster
Card Info Master with Eyes of Blue
LIGHT / Spellcaster-Type Tuner / Level 1 / ATK 300 / DEF 1200
When this card is Normal Summoned: You can target 1 Level 1 LIGHT Tuner monster in your Graveyard; add it to your hand. You can shuffle this card from your Graveyard into the Deck, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Graveyard, other than the sent monster. You can only use this effect of "Master with Eyes of Blue" once per turn.
COMMON
Rating: 2
Comments: Pretty well an exact copy of Sage with Eyes of Blue except that the LIGHT Tuner comes from the Grave and you shuffle him from the Grave to the Deck before sending the Effect Monster for the Blue-Eyes monster. At least he's far easier to obtain but still a mediocre Tuner.
SHVI-EN020
Card Type: Effect Monster
Card Info Sage with Eyes of Blue
LIGHT / Spellcaster-Type Tuner / Level 1 / ATK 0 / DEF 1500
When this card is Normal Summoned: You can add 1 Level 1 LIGHT Tuner monster from your Deck to your hand, except "Sage with Eyes of Blue". You can discard this card, then target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your Deck. You can only use this effect of "Sage with Eyes of Blue" once per turn.
ULTRA RARE
Rating: 2
Comments: Why grab a Tuner when you already have one, even if it's to bring out Red Nova Dragon? Furthermore, the other effect is worse than The White Stone of Ancients in this set, which Special Summons Blue-Eyes from the Deck and is just as rare as this card. Being a Tuner is only barely acceptable so he's lucky I gave him his rating.
SHVI-EN019
Card Type: Effect Monster
Card Info Protector with Eyes of Blue
LIGHT / Spellcaster-Type Tuner / Level 1 / ATK 800 / DEF 1300
When this card is Normal Summoned: You can Special Summon 1 Level 1 LIGHT Tuner monster from your hand. You can target 1 Effect Monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Blue-Eyes" monster from your hand. You can only use this effect of "Protector with Eyes of Blue" once per turn.
COMMON
Rating: 2
Comments: Don't see why you'd want to bring out another Tuner unless for one of the few Synchros that need two Tuners but even to use the 2nd effect isn't much better because it's already outclassed by Kaibaman.
SHVI-EN018
Card Type: Effect Monster
Card Info Dragon Spirit of White
LIGHT / Dragon / Level 8 / ATK 2500 / DEF 2000
(This card is always treated as a "Blue-Eyes" card.)
This card is treated as a Normal Monster while in the hand or Graveyard. When this card is Normal or Special Summoned: You can target 1 Spell/Trap Card your opponent controls; banish it. During either player's turn, if your opponent controls a monster: You can Tribute this card; Special Summon 1 "Blue-Eyes White Dragon" from your hand.
ULTRA RARE
Rating: 2
Comments: It's taken a page from Geminis and a page from Simorgh, Bird of Ancestry to count as a Normal Monster in the Grave and hand respectively but it isn't very good, even if used to bring out a Blue-Eyes because Ancient Rules already does this better. Heck, you could use AR to bring out this guy even.
SHVI-EN017
Card Type: Effect Monster
Card Info Blackwing - Decay the Ill Wind
DARK / Winged Beast-Type Tuner / Level 4 / ATK 1000 / DEF 1000
Once per turn, during the End Phase, if this card is in the Graveyard because it was sent there this turn: Take 1000 damage. When this card is Normal or Special Summoned: You can target 1 "Blackwing" monster you control, then activate 1 of these effects;
● Increase its Level by 1.
● Reduce its Level by 1.
You can only use this effect of "Blackwing - Decay the Ill Wind" once per turn.
COMMON
Rating: 1
Comments: Clearly he also has ill intent because he hurts you whenever he's sent to the Graveyard, making it virtually moot to use him as Synchro Material, especially with way better options like Angel Trumpeter.
SHVI-EN016
Card Type: Effect Monster
Card Info Raidraptor - Booster Strix
DARK / Winged Beast / Level 4 / ATK 100 / DEF 1700
When a "Raidraptor" monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand; destroy the attacking monster.
COMMON
Rating: 1
Comments: His stats are a reflection of Avenge Vulture's but while a real reflection means the opposite, this guy is just as bad, not to mention better cards exist like Sakuretsu Armor and Dimensional Prison, which don't care if you have anything in your hand or on your field.
SHVI-EN015
Card Type: Effect Monster
Card Info Raidraptor - Pain Lanius
DARK / Winged Beast / Level 1 / ATK 100 / DEF 100
Cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a Winged Beast-Type monster. If this card is in your hand: You can target 1 "Raidraptor" monster you control that has a Level; take damage equal to its ATK or DEF (whichever is lower, but your choice if tied), and if you do, Special Summon this card, and if you do that, this card's Level becomes the current Level of the targeted monster. You can only use this effect of "Raidraptor - Pain Lanius" once per turn.
COMMON
Rating: 1
Comments: He sure brings on the pain as he restrains his uses as Xyz Material to Winged Beast Xyz Monsters and adjusting his Level by his effect will likely bring down your LP when there are better options out there.
SHVI-EN014
Card Type: Effect Monster
Card Info Raidraptor - Avenge Vulture
DARK / Winged Beast / Level 4 / ATK 1700 / DEF 100
If you take damage: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Raidraptor" monsters.
COMMON
Rating: 1
Comments: The better thing to do is avoid the damage and/or deal it to your opponent. This guy does neither and once he's out, you'll be facing Archetype Bias in a different way.
SHVI-EN013
Card Info Lunalight Tiger
LIGHT / Beast-Warrior-Type Pendulum / Level 3 / ATK 1200 / DEF 800 / Scale 5
Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase.
If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.
COMMON
Rating: 2
Comments: Either effect isn't too bad, especially since this guy doesn't have Archetype Bias, but its stats aren't much to speak of and the Pendulum Effect has multiple side-effects.
SHVI-EN012
Card Info Lunalight Wolf
LIGHT / Beast-Warrior-Type Pendulum / Level 6 / ATK 2000 / DEF 1800 / Scale 1
You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard.
If a "Lunalight" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.
COMMON
Rating: 2
Comments: Archetype Bias nearly had this card getting a 1-star rating but thanks to sharing piercing battle damage with all of its friends, it'll be spared, though nothing to really get excited over.
SHVI-EN011
Card Type: Effect Monster
Card Info Lunalight Black Sheep
DARK / Beast-Warrior / Level 2 / ATK 100 / DEF 600
You can discard this card, then activate 1 of these effects;
● Add 1 "Lunalight" monster from your Graveyard to your hand, except "Lunalight Black Sheep".
● Add 1 "Polymerization" from your Deck to your hand.
If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster from your Extra Deck or 1 "Lunalight" monster from your Graveyard, except "Lunalight Black Sheep".
COMMON
Rating: 2
Comments: Your best bet is to get Polymeriation because that'll aid in Fusion Summoning this guy's friends, not to mention increase the chance of activating its second effect.
SHVI-EN010
Card Type: Effect Monster
Card Info Lunalight White Rabbit
DARK / Beast-Warrior / Level 2 / ATK 800 / DEF 800
When this card is Normal Summoned: You can target 1 "Lunalight" monster in your Graveyard, except "Lunalight White Rabbit"; Special Summon it in Defense Position. Once per turn: You can target Spell
/Trap Cards your opponent controls, up to the number of other "Lunalight" cards you control; return them to the hand.
COMMON
Rating: 2
Comments: It won't last long on the field without help but you'll get a Lunalight monster from your Graveyard when it's Normal Summoned, though that does usually mean it'll be in Attack Position and 800 ATK isn't really a threat.
SHVI-EN009
Card Type: Effect Monster
Card Info Lunalight Purple Butterfly
DARK / Beast-Warrior / Level 3 / ATK 1000 / DEF 1000
You can send this card from your hand or field to the Graveyard, then target 1 "Lunalight" monster you control; it gains 1000 ATK until the end of this turn. You can banish this card from your Graveyard; Special Summon 1 "Lunalight" monster from your hand. You can only use this effect of "Lunalight Purple Butterfly" once per turn.
COMMON
Rating: 2
Comments: Really not mch better than Blue Cat because the ATK boost can be achieved better other ways, leaving the only remotely worthy effect to be its 2nd effect.
SHVI-EN008
Card Type: Effect Monster
Card Info Lunalight Blue Cat
DARK / Beast-Warrior / Level 4 / ATK 1600 / DEF 1200
If this card is Special Summoned: You can target 1 "Lunalight" monster you control, except "Lunalight Blue Cat"; its ATK becomes double its original ATK until the end of this turn. You can only use this effect of "Lunalight Blue Cat" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Lunalight" monster from your Deck.
RARE
Rating: 2
Comments: A not-so-bad start for the new archetype but the first effect will only activate when Special Summoned and the effect doesn't last very long.
SHVI-EN007
Card Type: Effect Monster
Card Info Speedroid Pachingo-Kart
WIND / Machine / Level 4 / ATK 1800 / DEF 1000
Once per turn: You can discard 1 Machine-Type monster, then target 1 monster on the field; destroy it.
RARE
Rating: 3
Comments: Now here's a Machine adequate enough for use, especially since you can discard any Machine-Type monster with its effect, not just one of its friends.
SHVI-EN006
Card Type: Effect Monster
Card Info Speedroid Den-Den Daiko Duke
WIND / Machine-Type Tuner / Level 3 / ATK 1000 / DEF 1000
You can banish this card from your Graveyard; Special Summon 1 "Speedroid" Tuner monster from your hand or Graveyard, except "Speedroid Den-Den Daiko Duke". You can only use this effect of "Speedroid Den-Den Daiko Duke" once per turn.
RARE
Rating: 2
Comments: Speedroids have yet to really impress me thus far but this guy is a Tuner if everything else goes south.
SHVI-EN005
Card Info Performapal Fireflux
LIGHT / Insect-Type Pendulum / Level 4 / ATK 1200 / DEF 1600 / Scale 5
Once per turn, when an opponent's monster declares an attack: You can Tribute 1 "Performapal" monster; negate the attack, then end the Battle Phase.
If a "Performapal" or "Odd-Eyes" monster you control attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.
COMMON
Rating: 2
Comments: It's the 2nd effect that gives this card its rating and that's being generous because everything else isn't really going to do you much good.
SHVI-EN004
Card Info Performapal Odd-Eyes Unicorn
LIGHT / Beast-Type Pendulum / Level 1 / ATK 100 / DEF 600 / Scale 8
Once, while this card is in your Pendulum Zone, when an "Odd-Eyes" monster you control declares an attack: You can target 1 other "Performapal" monster you control; that attacking monster gains ATK equal to the original ATK of the targeted monster on the field, until the end of the Battle Phase (even if this card leaves the field).
When this card is Normal or Special Summoned: You can target 1 "Performapal" monster in your Graveyard; gain LP equal to its ATK.
RARE
Rating: 2
Comments: A high enough scale for me to consider it acceptable to use, though the Pendulum Effect is a one-time deal until you reset the effect but either way, it's fairly weak and will get beaten fairly quickly.
SHVI-EN003
Card Info Performapal Odd-Eyes Light Phoenix
LIGHT / Winged Beast-Type Pendulum / Level 5 / ATK 2000 / DEF 1000 / Scale 3
When an opponent's monster declares a direct attack while you have a card in your other Pendulum Zone: You can destroy the card in your other Pendulum Zone, and if you do, Special Summon this card.
During either player's turn: You can Tribute this card, then target 1 "Performapal" monster you control; it gains 1000 ATK until the end of this turn.
RARE
Rating: 2
Comments: It's a risky move to wait for a direct attack and trade in his Pendulum Effect for his Monster Effect but either way, it's pretty mediocre.
SHVI-EN002
Card Info Performapal Sellshell Crab
WATER / Aqua-Type Pendulum / Level 5 / ATK 500 / DEF 2500 / Scale 2
Once per turn, when a "Performapal" monster you control is destroyed by battle: You can target 1 "Performapal" or "Odd-Eyes" card in your Pendulum Zone; Special Summon it.
Once per turn: You can target 1 Pendulum Monster you control; it gains 300 ATK for each "Performapal" monster you currently control, until the end of this turn.
COMMON
Rating: 2
Comments: Unless you can get it on the field without Tribute, you'll have to activate it and even then, you'll only get anything out of it if one of its friends gets destroyed in battle.
SHVI-EN001
Card Type: Normal Monster
Card Info Angel Trumpeter
EARTH / Plant-Type Tuner / Level 4 / ATK 1900 / DEF 1600
This beautiful, fairy-like flower generates a delusional mist to keep intruders away from the deepest parts of the forest, where sacred beasts dwell.
COMMON
Rating: 4
Comments: Beatsticks like this are always awesome because you can run them in just about any Deck without any side-effects. Plus this guy is a Tuner monster to boot, which only adds to its uses.
SHVI-EN000
Card Info Magical Cavalry of Cxulub
EARTH / Dinosaur-Type Pendulum / Level 4 / ATK 1500 / DEF 1800 / Scale 3
No Pendulum Text
This card is unaffected by monsters' activated effects, except Pendulum Monsters'.
RARE
Rating: 2
Comments: So they're continuing the Dinosaur-Type Pendulum Effect Monster theme but it's not a good one in my eyes, especially since there's nothing really going for this card apart from it being a Pendulum Monster.