SAST-EN099 |
 |
Red Rising Dragon
DARK / Dragon-Type Synchro / Level 6 / ATK 2100 / DEF 1600
1 Fiend Tuner + 1+ non-Tuner monster
When this card is Synchro Summoned: You can target 1 "Resonator" monster
in your GY; Special Summon it. You cannot Special Summon monsters from
the Extra Deck the turn you activate this effect, except DARK Dragon
Synchro Monsters. During your Main Phase, except the turn this card was
sent to the GY: You can banish this card from your GY, then target 2
Level 1 "Resonator" monsters in your GY; Special Summon both.
COMMON |
Rating: |
1 |
Comments: |
Even for Synchro Summoning, this is pretty
desperate because there are much better ways to revive Tuners and
non-Tuners than wasting monsters for this. |
SAST-EN098 |
 |
Shinobi Necro
DARK / Zombie-Type Tuner / Level 2 / ATK 800 / DEF 0
If another Zombie monster is Special Summoned from your GY while you
control this monster (except during the Damage Step): You can draw 1
card, then discard 1 card. If this card in the GY is banished face-up to
activate an effect, or by an effect: You can Special Summon this card,
but banish it when it leaves the field. You can only use each effect of
“Shinobi Necro” once per turn.
COMMON |
Rating: |
2 |
Comments: |
The effects are poor as are its stats but at
least it's a Tuner and one that can benefit from a few cards' effects. |
SAST-EN097 |
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Super Armored Robot Armed Black Iron "C"
EARTH / Insect / Level 8 / ATK 2400 / DEF 2800
If you have 3 Insect monsters with the same name in your GY: You can
target any number of them; Special Summon this card from your hand, then
equip them to this card. You can send 1 monster equipped to this card by
this card's effect to the GY; destroy all monsters your opponent
controls with ATK greater than or equal to the ATK of the monster sent
to the GY. You can only use effect of "Super Armored Robot Armed Black
Iron "C"" once per turn.
COMMON |
Rating: |
1 |
Comments: |
The effect is much too situational to be of any
use, even in Insect Decks. Plus, it doesn't have any other effects to
make up for its relatively low ATK and DEF. |
SAST-EN096 |
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Performapal Clay Breaker
EARTH / Warrior / Level 6 / ATK 2000 / DEF 1000
If this Tribute Summoned card battles an opponent's monster, during
damage calculation: You can make that opponent's monster lose 500 ATK
for each face-up Pendulum Monster currently in your Extra Deck, until
the end of this turn. When you Pendulum Summon 2 or more monsters at the
same time while this card is in your GY: You can add this card from the
GY to your hand. You can only use each effect of "Performapal Clay
Breaker" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Unfortunate that the 1st effect requires it to
be Tribute Summoned before battling a monster but the ATK loss could
perhaps be high enough to be decent but only if you have Pendulums in
your Extra Deck. The other effect isn't much better, though. |
SAST-EN095 |
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Trickstar Corobane
LIGHT / Fairy / Level 5 / ATK 2000 / DEF 1000
If you control no monsters, or all monsters you control are "Trickstar"
monsters: You can Special Summon this card from your hand. During the
Damage Step, when your "Trickstar" monster battles an opponent's monster
(Quick Effect): You can send this card from your hand to the GY; that
monster you gains ATK equal to its original ATK until the end of this
turn. You can only use 1 "Trickstar Corobane" effect per turn, and only
once that turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
While it can be used on its own, it needs
another copy of itself to gain the extra ATK while Honest is also a
Level 4 monster with more DEF so that it can either be used as defense
or to power up one of your LIGHT monsters. |
SAST-EN094 |
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Subterror Guru
EARTH / Dragon-Type Flip / Level 4 / ATK 1600 / DEF 1800
FLIP: You can add 1 "Subterror" card from your Deck to your hand, except
"Subterror Guru". You can target 1 other face-up monster on the field;
change that monster, also this card, to face-down Defense Position. This
is a Quick Effect if you control another "Subterror" card. You can only
use each effect of "Subterror Guru" once per turn.
COMMON |
Rating: |
2 |
Comments: |
It might not survive the battle it's involved
in that in turn gets you Subteterror support from your Deck but the
other effect can help too. |
SAST-EN093 |
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Legendary Secret of the Six Samurai
DARK / Warrior / Level 4 / ATK 500 / DEF 2000
When you Normal or Special Summon a "Secret Six Samurai" monster(s)
(except during the Damage Step): You can Special Summon this card from
your hand. You can only use this effect of "Legendary Secret of the Six
Samurai" once per turn. Once per turn: You can banish 1 Level 4 or lower
"Six Samurai" monster from your GY; until the end of this turn, this
card's Attribute, Level, and ATK/DEF become the same as that banished
monster's.
COMMON |
Rating: |
2 |
Comments: |
It's mostly only good for its 2000 DEF as the
effects are entirely relying on Six Samurais. |
SAST-EN092 |
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Cyberse Converter
LIGHT / Cyberse / Level 2 / ATK 1000 / DEF 1000
If all monsters you control are Cyberse monsters (min. 1), you can
Special Summon this card (from your hand). You can only Special Summon
"Cyberse Converter" once per turn this way. When this card is Normal
Summoned: You can target 1 face-up monster you control; it becomes a
Cyberse monster until the end of this turn.
COMMON |
Rating: |
1 |
Comments: |
Not only is it quite weak but neither effect
warrants using it as a whole. |
SAST-EN091 |
 |
Apple of Enlightenment
Normal Trap
Target cards in your opponent's GY, up to the number of "Valkyrie"
monsters you control, banish them. If this Set card in its owner's
control has left the field because of an opponent's effect, and is now
in the GY or banished: You can draw cards equal to the number of
"Valkyrie" monsters you control +1.
RARE |
Rating: |
3 |
Comments: |
Since Valkyries have plenty of support (some of
which isn't even restrained to them), you'll probably have around 3-4
Valkyries at one time and thus draw up to 5 cards. The other effect
isn't too bad either. |
SAST-EN090 |
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Final Light
Normal Spell
Pay LP in multiples of 1000, then target 1 "Valkyrie" monster in your GY
with a different name for every 1000 LP paid. Special Summon them, then
your opponent can Special Summon monsters with 2000 or less ATK from
their GY, up to the number of monsters you Special Summoned by this
effect. You can only active 1 "Final Light" per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
Surprised one of the new cards was one of
Zigfried's from the anime but it has no viable uses at all considering
your opponent gets free monsters while you have to pay LP and only if
you're reviving Valkyries. |
SAST-EN089 |
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Valkyrie Vierte
LIGHT / Fairy / Level 3 / ATK 1400 / DEF 1400
During your Main Phase: Excavate cards from the top of your Deck equal
to the number of other “Valkyrie” monsters you control, and if you do,
add 1 excavated Normal Spell/Trap to your hand, also send the remaining
cards to the GY. Otherwise, shuffle all excavated cards into the Deck.
When this card is destroyed by battle and sent to the GY: Special Summon
1 “Valkyrie” monster from your Deck. You can only use each effect of
“Valkyrie Vierte” once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
You probably won't get much of anything notable
with the first effect but the other effect is actually pretty good. |
SAST-EN088 |
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Valkyrie Sechste
LIGHT / Fairy / Level 1 / ATK 0 / DEF 2000
If this card is Special Summoned: You can Special Summon 1 “Valkyrie”
monster from your Deck, except “Valkyrie Sechste”. During your Main
Phase: You can send the top 2 cards of your opponent’s Deck to the GY.
You can only use each effect of “Valkyrie Sechste” once per turn.
SECRET RARE |
Rating: |
3 |
Comments: |
There's a lot of uses with this as it can be
brought out easily with Photon Lead, Valhalla, Marauding Captain, etc
and with 2000 DEF, it's always at least a good defense. Plus, it can
drain your opponent's Deck too. |
SAST-EN087 |
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Time Thief Flyback
Normal Trap
Target 1 “Time Thief” Xyz Monster you control; attach 1 “Time Thief”
card from your hand or Deck to it as material. You can banish this card
from your GY, then target 1 “Time Thief” Xyz Monster you control; attach
1 card from your opponent’s GY to it as material. You can only use 1
“Time Thief Flyback” effect per turn, and only once that turn.
COMMON |
Rating: |
2 |
Comments: |
Either way, your Time Thief gets an Xyz
Material but it's entirely restrained to them. |
SAST-EN086 |
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Time Thief Hack
Continuous Spell
During the turn they are Special Summoned, Xyz Monsters you control
cannot be destroyed by your opponent’s card effects, also your opponent
cannot target them with card effects. You can target 1 face-up Xyz
Monster you control; it gains 300 ATK for each material currently
attached to it, until the end of this turn, and if it does, and also has
a material that is owned by your opponent, it can attack directly this
turn (even if this card leaves the field). You can only use this effect
of “Time Thief Hack” once per turn.
COMMON |
Rating: |
2 |
Comments: |
Obviously this is meant to be used with the
likes of Redoer, which can get Xyz Materials from your opponent but even
regular Xyz Monsters you have can benefit from this. Still, it's pretty
much relient on your Xyz Monster having different card type as material. |
SAST-EN085 |
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Time Thief Redoer
DARK / Psychic-Type Xyz / Rank 4 / ATK 2400 / DEF 2000
2 Level 4 monsters
Once per turn, during the Standby Phase: You can attach the top card of
your opponent’s Deck to this card as material. (Quick Effect): You can
detach up to 3 different types of materials from this card, then apply
the following effect(s) depending on what was detached.
● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card.
● Trap: Place 1 face-up card your opponent controls on top of the Deck.
You can only use this effect of “Time Thief Redoer” once per turn.
COMMON |
Rating: |
3 |
Comments: |
Not only is it pretty strong with generic Xyz
Materials but in the very least, you can draw an extra card each turn
and can snatch your opponent's very next card to make an Xyz Material. |
SAST-EN084 |
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Time Thief Regulator
DARK / Machine / Level 4 / ATK 600 / DEF 200
If you control no other monsters: You can Tribute this card; Special
Summon 2 “Time Thief” monsters with different names from your Deck in
Defense Position, except “Time Thief Regulator”. When an Xyz Monster you
control is destroyed by battle, while this card is in your GY: You can
Special Summon this card, but banish it when it leaves the field. You
can only use each effect of “Time Thief Regulator” once per turn.
COMMON |
Rating: |
1 |
Comments: |
I guess there's bound to be some members that
aren't cut-out to be in the Deck and ironically enough, it's this guy. |
SAST-EN083 |
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Time Thief Bezel Ship
DARK / Machine / Level 4 / ATK 1000 / DEF 2000
(Quick Effect): You can Tribute this card, then target 1 “Time Thief”
Xyz Monster you control; attach 1 card from your opponent’s GY to that
monster as material. If this card is in the GY: You can detach 1
material from an Xyz Monster you control; Special Summon this card, but
banish it when it leaves the field. You can only use each effect of
“Time Thief Bezel Ship” once per turn.
COMMON |
Rating: |
2 |
Comments: |
Well if Time Thief Xyz Monstrers are about as
good as Winder, then these guys will probably be well on their way to
being top tier. |
SAST-EN082 |
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Time Thief Winder
DARK / Psychic / Level 4 / ATK 1800 / DEF 1300
You can detach 1 material from an Xyz Monster you control: Special
Summon this card from your hand. If this card is Normal or Special
Summoned: You can add 1 “Time Thief” card from your Deck to your hand,
except “Time Thief Winder”. You can only use each effect of “Time Thief
Winder” once per turn.
COMMON |
Rating: |
3 |
Comments: |
Unlike most Archetypes that try to get going,
Time Thieves are looking promising to say the least, as this guy already
meets the requirements to be decent and can certainly be useful with its
friends. |
SAST-EN081 |
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Super Anti-Kaiju War Machine Mecha-Thunder-King
LIGHT / Machine / Level 9 / ATK 2200 / DEF 2100
During the Main Phase (Quick Effect): You can discard this card, banish
1 "Kaiju" monster you control that is owned by your opponent, then, you
can Special Summon 1 monster from your GY. You can only control 1
"Kaiju" monster. This card is unaffected by other "Kaiju" card effects,
also it cannot be destroyed by battle with a "Kaiju" monster. During
your End Phase, if this card is in you GY: You can Special Summon this
card. You can only use this effect of "Super Anti-Kaiju War Machine
Mecha-Thunder-King" once per Duel.
SECRET RARE |
Rating: |
2 |
Comments: |
It's pretty weak for a Level 9 monster and is
more-or-less relient on the standard Kaju strategy and even reviving a
monaster from the Grave just isn't good enough when we have far better
alternatives. |
SAST-EN080 |
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Loss Time
Normal Trap
If your opponent's LP is 4000 or higher, your LP becomes 1000 less than
theirs. You can only activate 1 "Loss Time" per turn.
COMMON |
Rating: |
2 |
Comments: |
This can certainly keep you in the Duel longer,
especially if you're still pretty new to the game, or are at such a
disadvantage but it won't help if they have less than 4000 LP. |