SAST-EN059 |
 |
Trickstar Fusion
Normal Spell
Fusion Summon 1 "Trickstar" Fusion Monster from your Extra Deck, using
monsters from your hand or field as Fusion Material. You can banish this
card from your GY, then target 1 “Trickstar” monster in your GY; add it
to your hand, but you cannot Normal Summon/Set or Special Summon
monsters with that name for the rest of this turn.
RARE |
Rating: |
1 |
Comments: |
Not like you're missing out on Fusion Summoning
without this card as Polymerization does the same thing without the dumb
last effect at the end and isn't restrained to Trickstars. |
SAST-EN058 |
 |
Trickstar Live Stage
Field Spell
When this card is activated: You can add 1 “Trickstar” monster from your
GY to your hand. You can only use each of the following effects of
"Trickstar Live Stage" once per turn, also you cannot Special Summon
monsters the turn you activate these effects, except “Trickstar”
monsters (even if this card leaves the field).
● If you control a “Trickstar” Link Monster: You can Special Summon 1
“Trickstar Token” (Fairy/LIGHT/Level 1/ATK 0/DEF 0).
● If your opponent controls a card in their Spell & Trap Zone: You can
Special Summon 1 “Trickstar Token”.
SECRET RARE |
Rating: |
2 |
Comments: |
With real live concerts, you're not missing
much because there's so much background noise that the music is drowned
out and everyone is fangirling/fanboying their favorite band member(s).
Here, it's pretty similar as the effects are pretty underwhelming with
only the very first effect being notable. |
SAST-EN057 |
 |
Fusion of Fire
Normal Spell
(This card is always treated as a “Salamangreat” card.)
Fusion Summon 1 “Salamangreat” Fusion Monster from your Extra Deck,
using monsters from your hand and/or either field as Fusion Material.
You can only activate 1 "Fusion of Fire" per turn.
RARE |
Rating: |
2 |
Comments: |
This helps bring out Salamangreat Fusions but
only them. |
SAST-EN056 |
 |
Hiita the Fire Charmer, Ablaze
FIRE / Spellcaster-Type Link / ATK 1850 / Link-2
Active Link Arrow(s):
Bottom-Left and
Bottom-Right
2 monsters, including a FIRE monster.
(This card is always treated as a “Familiar-Possessed” card.)
You can target 1 FIRE monster in your opponent’s GY; Special Summon it
to your zone this card points to. If this Link Summoned card is
destroyed by battle, or destroyed by an opponent’s card effect while in
its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less
DEF from your Deck to your hand. You can only use each effect of "Hiita
the Fire Charmer, Ablaze" once per turn.
RARE |
Rating: |
2 |
Comments: |
The odds of your opponent having a FIRE monster
in their Grave is pretty low but the other effect is possibly useful in
a FIRE Deck. Still, for 2 monsters, it's not very strong compared to the
original, which needs none. |
SAST-EN055 |
 |
Sky Striker Ace - Kaina
EARTH / Machine-Type Link / ATK 1500 / Link-1
Active Link Arrow(s):
Bottom-Right
1 non-EARTH "Sky Striker Ace" monster
If this card is Special Summoned: You can target 1 face-up monster your
opponent controls; it cannot attack until the end of your opponent's
turn. Each time you activate a “Sky Striker” Spell Card, or its effect,
gain 100 LP immediately after the card or effect resolves. You can only
Special Summon "Sky Striker Ace - Kaina(s)" once per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
Doesn't matter what monster you waste to bring
this card out because both effect do not reward you with anything
meaningful and neither does its ATK. |
SAST-EN054 |
 |
Shiranui Skillsaga Supremacy
FIRE / Zombie-Type Link / ATK 2300 / Link-3
Active Link Arrow(s):
Top,
Left and
Bottom
2+ Zombie monsters
Synchro Monsters you control cannot be destroyed by card effects. FIRE
monsters you control cannot be destroyed by battle. During your
opponent's turn (Quick Effect): You can target 1 of your banished Zombie
Synchro Monsters; Special Summon it to your zone this card points to.
You can only use this effect of “Shiranui Skillsaga Supremacy” once per
turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
Thank goodness it's not restrained to
Shiranuis, sorry Shisanewbis because
those monsters just don't have what it takes to succeed on their own. |
SAST-EN053 |
 |
Guardragon Agarpain
DARK / Dragon-Type Link / ATK 1500 / Link-2
Active Link Arrow(s):
Top and
Bottom
2 Dragon monsters
You cannot Special Summon monsters, except Dragon monsters. During your
Main Phase: You can Special Summon 1 Dragon monster from your Extra
Deck, to an Extra Monster Zone or Main Monster Zone you can Summon to,
that 2 or more Link Monsters point to. You can only use this effect of
“Guardragon Agarpain” once per turn. You can only Special Summon
“Guardragon Agarpain(s)” once per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
If a Link-1 monster that restricts my plays
isn't good enough, then why would a Link-2 monster that equally
restricts my plays and takes more effort be good enough? It's not. |
SAST-EN052 |
 |
Guardragon Pisty
DARK / Dragon-Type Link / ATK 1000 / Link-1
Active Link Arrow(s):
Right
1 Level 4 or lower Dragon monster
You cannot Special Summon monsters, except Dragon monsters. You can
target 1 of your Dragon monsters that is banished or in your GY; Special
Summon it to your zone that 2 or more Link Monsters point to. You can
only use this effect of “Guardragon Pisty” once per turn. You can only
Special Summon “Guardragon Pisty(s)” once per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
Did they really just copy-paste the effect of
Elpy onto this card and then change the mentioned card name in the
effect? Welp I can just write it off as another Trash Rare then. |
SAST-EN051 |
 |
Guardragon Elpy
DARK / Dragon-Type Link / ATK 1000 / Link-1
Active Link Arrow(s):
Left
1 Level 4 or lower Dragon monster
You cannot Special Summon monsters, except Dragon monsters. During your
Main Phase: You can Special Summon 1 Dragon monster from your hand or
Deck to your zone that 2 or more Link Monsters point to. You can only
use this effect of “Guardragon Elpy” once per turn. You can only Special
Summon “Guardragon Elpy(s)” once per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
Horrible ATK and restricts me heavily, even in
a Dragon Deck. |
SAST-EN050 |
 |
T.G. Trident Launcher
EARTH / Machine-Type Link / ATK 2200 / Link-3
Active Link Arrow(s):
Bottom,
Bottom-Left and
Bottom-Right
2+ Effect Monsters, including a “T.G.” Tuner
If this card is Link Summoned: You can Special Summon 3 “T.G.” monsters
(1 from your hand, 1 from your Deck, and 1 from your GY) in Defense
Position to your zones this card points to, also you cannot Special
Summon monsters for the rest of this turn, except “T.G.” monsters. You
can only use this effect of "T.G. Trident Launcher" once per turn. Your
opponent cannot target “T.G.” Synchro Monsters this card points to with
card effects.
SECRET RARE |
Rating: |
2 |
Comments: |
Not very strong for a Link-3 monster but it at
least has uses with other T.G. monsters. Unfortunately, that's about all
it has uses for. |
SAST-EN049 |
 |
Trickstar Divaridis
LIGHT / Fairy-Type Link / ATK 1800 / Link-2
Active Link Arrow(s):
Bottom and
Bottom-Left
2 Level 3 or lower “Trickstar” monsters
You can only control 1 "Trickstar Divaridis". If this card is Special
Summoned: Inflict 200 damage to your opponent. If your opponent Normal
or Special Summons a monster(s): Inflict 200 damage to your opponent.
ULTRA RARE |
Rating: |
1 |
Comments: |
Blue Angel may have made this work in the anime
but that's only because the writers favor good Duels, thus making
certain duelists get lucky hands. This proves nothing in the TCG as this card is
weak and has pathetic effects. |
SAST-EN048 |
 |
Salamangreat Sunlight Wolf
FIRE / Cyberse-Type Link / ATK 1800 / Link-2
Active Link Arrow(s):
Top and
Bottom
2 FIRE Effect Monsters
If a monster(s) is Normal or Special Summoned to the zone(s) this card
points to (except during the Damage Step): You can add 1 FIRE monster
from your GY to your hand, but for the rest of this turn, you cannot
Normal Summon/Set or Special Summon monsters with the added monster's
name. During your Main Phase, if you control this card that was Link
Summoned using “Salamangreat Sunlight Wolf” as material: You can add 1
“Salamangreat” Spell/Trap from your GY to your hand. You can only use
each effect of “Salamangreat Sunlight Wolf” once per turn.
RARE |
Rating: |
1 |
Comments: |
Not much of a point in adding a monster that I
then can't bring out by the same effect that allowed me to get it,
especially if that effect came from a monster that was this weak.
Additionally, it has the same abysmal effect that other
Salamangreat Sadlynotgreat Link
Monsters have thus far. |
SAST-EN047 |
 |
Clock Lizard
DARK / Cyberse-Type Link / ATK 1200 / Link-2
Active Link Arrow(s):
Bottom and
Bottom-Left
2 Cyberse monsters
You can Tribute this card; return 1 Fusion Monster from your GY to the
Extra Deck, then Fusion Summon that Fusion Monster from your Extra Deck,
by banishing Fusion Materials listed on it from your GY. If this card is
banished from your GY: You can make Special Summoned monsters your
opponent currently controls lose 400 ATK for each Cyberse monster
currently in your GY, until the end of this turn.
COMMON |
Rating: |
2 |
Comments: |
I'm only giving it 2/5 because of the last
effect as the first effect and its ATK are pretty bad for its required
Link Materials. |
SAST-EN046 |
 |
Detonate Deleter
DARK / Cyberse-Type Link / ATK 2100 / Link-3
Active Link Arrow(s):
Left,
Right and
Bottom-Left
2+ Cyberse monsters
Once per turn, at the start of the Damage Step, when this card battles a
face-up monster that is not a Link-3 or higher Link Monster: You can
destroy that monster. Once per turn: You can Tribute 1 monster this card
points to, then target 1 monster your opponent controls; destroy it.
RARE |
Rating: |
1 |
Comments: |
It's basically a weaker Catastor, especially
since it can destroy less with its effect than Catastor can, not to
mention needs more monsters in most cases than Catastor. |
SAST-EN045 |
 |
Update Jammer
WIND / Cyberse-Type Link / ATK 2000 / Link-2
Active Link Arrow(s):
Top and
Left
2 Level 2 or higher Cyberse monsters
Once per battle, during damage calculation, if your Cyberse monster
battles (Quick Effect): You can activate this effect; negate all other
card effects on the field until the end of the Damage Step, damage
calculation for this battles uses each monster's original ATK/DEF, also
if an opponent's monster is destroyed by this battle and sent to the GY,
inflict 1000 damage to your opponent. If this card is sent to the GY as
Link Material: That Link Monster can make a second attack during each
Battle Phase this turn.
COMMON |
Rating: |
1 |
Comments: |
I can deal 1000 damage in far better ways and
there are plenty of monsters that do better with the first and last
effects. |
SAST-EN044 |
 |
Cyberse Wicckid
DARK / Cyberse-Type Link / ATK 800 / Link-2
Active Link Arrow(s):
Bottom and
Bottom-Right
2 Cyberse monsters
This Link Summoned card cannot be destroyed by battle or card effects.
Cyberse monsters this card points to cannot be destroyed by card
effects. If a monster(s) is Special Summoned to a zone(s) this card
points to while you control this monster (except during the Damage
Step): You can banish 1 Cyberse monster from your GY; add 1 Cyberse
Tuner from your Deck to your hand. You can only use this effect of
"Cyberse Wicckid" once per turn.
COMMON |
Rating: |
1 |
Comments: |
It becomes pretty much irrelevent if a monster
can survive desruction from battle and effects when it takes more effort
than other cards that have at least half this, more ATK and are easier
to Summon. Plus, this guy is also restrained to Cyberse Decks. |
SAST-EN043 |
 |
Cyberse Integrator
LIGHT / Cyberse-Type Synchro / Level 3 / ATK 1000 / DEF 1000
1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned, you can: Special Summon 1 Cyberse
Tuner from your hand or GY in Defense Position, also you cannot Special
Summon monsters for the rest of this turn, except Cyberse monsters. If
this Synchro Summoned card is sent to the GY: You can draw 1 card. You
can only use each effect effect of "Cyberse Integrator" once per turn.
COMMON |
Rating: |
1 |
Comments: |
It's restricted to Cyerse Decks but even they
aren't worth having such a weakling in their arsenal because it's
already been outclassed by even Formula Synchron. |
SAST-EN042 |
 |
Hyper Psychic Riser
EARTH / Psychic-Type Synchro / Level 6 / ATK 2000 / DEF 600
1 Tuner + 1+ non-Tuner monsters
Monsters with less ATK than this card cannot attack, also neither player
can activate the effects of face-up monsters on the field with more ATK
than this card. If this card in your possession is destroyed by your
opponent's card and sent to your GY: You can target 1 Tuner and 1
non-Tuner monster in your GY with the same Type and Attribute as each
other; add them to your hand. You can only use this effect of "Hyper
Psychic Riser" once per turn.
RARE |
Rating: |
2 |
Comments: |
It's pretty weak but at least stops monster
effects that have more ATK. However, that includes your own and if yours
are weaker than this card, they can't attack so there's not much
worthwhile with this guy at all. |
SAST-EN041 |
 |
Shiranui Squiresaga
FIRE / Zombie-Type Synchro / Level 7 / ATK 2100 / DEF 0
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Squiresaga(s)" once per turn. Once
per turn: You can banish 1 face-up monster you control or in your GY,
then apply these effects, in sequence, depending on what the monster was
before it was banished, if it was any of these.
● Zombie: You can have all monsters you control gain 300 ATK.
● FIRE: You can destroy 1 Spell/Trap on the field.
● Synchro: You can destroy 1 monster on the field.
COMMON |
Rating: |
1 |
Comments: |
Not much changed from Swordsaga as this one is
only barely stronger and still doesn't have what it takes to be
playable. |
SAST-EN040 |
 |
Shiranui Swordsaga
FIRE / Zombie-Type Synchro / Level 5 / ATK 1900 / DEF 0
1 Tuner + 1+ non-Tuner monsters
You can only Special Summon "Shiranui Swordsaga(s)" once per turn. If
this card is Special Summoned: You can target 1 monster on the field;
change its battle position. If this card is banished: You can Special
Summon 1 "Shiranui Token" (Zombie/
FIRE/Level 1/ATK 0/DEF 0). You can only use this effect of "Shiranui
Swordsaga" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Why would I waste 2 or more monsters to bring
out a monster with only 1900 ATK and 0 DEF that only brings out a Token
when I can bring out 1 or more Tokens for free? |