*Also a Prismatic Secret Rare card. |
RIRA-EN059 |
|
Vessel for the Dragon Cycle
Normal Spell
Send 1 Wyrm monster from your Deck to the GY, then, if you control a
face-up non-Effect Monster, you can add from your Deck to your hand 1
"Tenyi" monster with a different name from the monster sent to the GY.
You can only activate 1 "Vessel for the Dragon Cycle" per turn.
RARE |
RIRA-EN058 |
|
Flawless Perfection of the Tenyi
Field Spell
All non-Effect Monsters on the field are unaffected by monster effects.
Once per turn, if your opponent Special Summons an Effect Monster(s),
while you control a face-down monster or non-Effect Monster (except
during the Damage Step): You can draw 2 cards.
RARE |
RIRA-EN057 |
|
Yosenju Wind Worship
Quick-Play Spell
If you control 3 or more "Yosenju" Monster Cards with different names:
Return as many "Yosenju" Monster Cards you control to the hand as
possible, then you can draw until you have 5 cards in your hand. You can
only activate 1 "Yosenju Wind Worship" per turn.
COMMON |
RIRA-EN056 |
|
Fortune Lady Calling
Normal Spell
If you control a "Fortune Lady" monster: Special Summon 1 "Fortune Lady"
monster from your Deck with a different name from the cards you control,
also for the rest of this turn after this card resolves, you cannot
Special Summon monsters from the Extra Deck, except Synchro Monsters.
You can only activate 1 "Fortune Lady Calling" per turn.
ULTRA RARE |
RIRA-EN055 |
|
Fortune Vision
Continuous Spell
When this card is activated: You can add 1 "Fortune Lady" card from your
Deck to your hand. Once per turn, if a card(s) you control is banished
by card effect (except during the Damage Step): You can activate this
effect; this turn, monsters you control cannot be destroyed by card
effects (even if this card leaves the field). Once per turn, if a
card(s) your opponent controls is banished by card effect (except during
the Damage Step): You can make the next battle damage you take this turn
become 0 (even if this card leaves the field). You can only activate 1
"Fortune Vision" per turn.
RARE |
RIRA-EN054 |
|
Fury of Fire
Normal Spell
(This card is always treated as a "Salamangreat" card.)
Special Summon up to 2 "Salamangreat" monsters with different names from
your hand and/or GY in Defense Position, but their effects are negated,
also, for the rest of this turn after this card resolves, you can only
Special Summon from the Extra Deck once. You can only activate 1 "Fury
of Fire" per turn.
COMMON |
RIRA-EN053 |
|
Rising Fire
Equip Spell
(This card is always treated as a "Salamangreat" card.)
If you control no monsters: Activate this card by targeting 1 FIRE
monster in your GY; Special Summon it and equip it with this card. The
equipped monster gains 500 ATK. When this card leaves the field, destroy
that monster. If this card in your possession is destroyed by an
opponent's card effect: You can banish 1 monster on the field. You can
only use each effect of "Rising Fire" once per turn.
RARE |
RIRA-EN052 |
|
Grid Rod
Equip Spell
Equip only to a Cyberse monster you control. It gains 300 ATK, it is
unaffected by your opponent's card effects, also the first time it would
be destroyed by battle each turn, it is not destroyed. If this face-up
card on the field is destroyed and sent to the GY: You can activate this
effect; Cyberse monsters you currently control cannot be destroyed by
battle or card effects until the end of this turn.
COMMON |
RIRA-EN051 |
|
Link Back
Normal Spell
Target 1 Link Monster you control in the Extra Monster Zone; move that
monster you control to your Main Monster Zone it points to, then, you
can send cards from the top of your Deck to the GY equal to its Link
Rating. You can only activate 1 "Link Back" per turn.
COMMON |
RIRA-EN050 |
|
Baba Barber
DARK / Fiend-Type Link / ATK 200 / Link-2
Active Link Arrow(s):
Left and Bottom
At the start of each Battle Phase: You can target this card or 1 monster
this card points to; banish it until the End Phase. You can only use
this effect of "Baba Barber" once per turn.
COMMON |
RIRA-EN049 |
|
Defender of the Labyrinth
EARTH / Warrior-Type Link / ATK 1400 / Link-2
Active Link Arrow(s):
Bottom-Left and
Bottom-Right
2 Normal Monsters
Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters
your opponent controls lose 500 ATK. If this card in its owner's
possession is destroyed by your opponent's card: You can target 1
non-Effect Monster in your GY; Special Summon it. You can only use this
effect of "Defender of the Labyrinth" once per turn.
COMMON |
RIRA-EN048* |
|
Apollousa, Bow of the Goddess
WIND / Fairy-Type Link / ATK ? / Link-4
Active Link Arrow(s):
Top, Bottom, Bottom-Left
and Bottom-Right
2+ monsters with different names, except Tokens
You can only control 1 "Apollousa, Bow of the Goddess". The original ATK
of this card becomes 800 x the number of Link Materials used for its
Link Summon. Once per Chain, when your opponent activates a monster
effect (Quick Effect): You can make this card lose exactly 800 ATK, and
if you do, negate the activation.
SECRET RARE |
RIRA-EN047 |
|
Linkmail Archfiend
DARK / Cyberse-Type Link / ATK 2800 / Link-4
Active Link Arrow(s):
Left, Top-Left, Bottom-Left
and Bottom-Right
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster
If this card is Special Summoned: You can target 1 Ritual, Fusion,
Synchro, or Xyz Monster you control or in your GY; all monsters your
opponent currently controls lose ATK equal to the targeted monster's
ATK, until the end of this turn. Your opponent cannot target monsters
you control, that were Special Summoned from the Extra Deck, with
monster effects. If this card would be destroyed by battle or card
effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from
your GY instead.
SUPER RARE |
RIRA-EN046* |
|
Wynn the Wind Charmer, Verdant
WIND / Spellcaster-Type Link / ATK 1850 / Link-2
Active Link Arrow(s):
Bottom-Left and
Bottom-Right
2 monsters, including a WIND monster
(This card is always treated as a "Familiar-Possessed" card.)
You can target 1 WIND monster in your opponent's GY; Special Summon it
to your zone this card points to. If this Link Summoned card is
destroyed by battle, or is destroyed by an opponent's card effect while
in its owner's Monster Zone: You can add 1 WIND monster with 1500 or
less DEF from your Deck to your hand. You can only use each effect of
"Wynn the Wind Charmer, Verdant" once per turn.
RARE |
RIRA-EN045 |
|
Berserker of the Tenyi
DARK / Wyrm-Type Link / ATK 3000 / Link-3
Active Link Arrow(s):
Top, Top-Right
and Bottom-Right
2+ monsters, including a Link Monster
RARE |
RIRA-EN044 |
|
Shaman of the Tenyi
FIRE / Wyrm-Type Link / ATK 1600 / Link-2
Active Link Arrow(s):
Bottom-Left and
Bottom-Right
2 Wyrm monsters
You can discard 1 card, then target 1 Wyrm monster in your GY; Special
Summon it, also, for the rest of this turn, you cannot activate the
effects of monsters Special Summoned from the Extra Deck, except "Tenyi"
monsters. When an attack is declared involving your face-up non-Effect
Monster: You can target 1 card your opponent controls; destroy it. You
can only use each effect of "Shaman of the Tenyi" once per turn.
ULTRA RARE |
RIRA-EN043 |
|
Monk of the Tenyi
EARTH / Wyrm-Type Link / ATK 1000 / Link-1
Active Link Arrow(s):
Bottom
1 non-Link "Tenyi" monster
RARE |
RIRA-EN042 |
|
Marincess Marbled Rock
WATER / Cyberse-Type Link / ATK 2500 / Link-3
Active Link Arrow(s):
Left, Right
and Bottom
2+ WATER monsters
You can target 1 "Marincess" card in your GY, except "Marincess Marbled
Rock"; add it to your hand. You can only use this effect of "Marincess
Marbled Rock" once per turn. When an opponent's monster declares an
attack: You can send 1 "Marincess" monster from your hand to the GY; for
that battle, monsters cannot be destroyed by battle, also you take no
battle damage.
SECRET RARE |
RIRA-EN041 |
|
Marincess Coral Anemone
WATER / Cyberse-Type Link / ATK 2000 / Link-2
Active Link Arrow(s):
Left and Bottom
2 WATER monsters
You can target 1 WATER monster with 1500 or less ATK in your GY; Special
Summon it to your zone this card points to, also you cannot Special
Summon monsters for the rest of this turn, except WATER monsters. If
this card is sent from the field to the GY: You can target 1 "Marincess"
card in your GY, except "Marincess Coral Anemone"; add it to your hand.
You can only use each effect of "Marincess Coral Anemone" once per turn.
SECRET RARE |
RIRA-EN040 |
|
Marincess Blue Slug
WATER / Cyberse-Type Link / ATK 1500 / Link-1
Active Link Arrow(s):
Bottom
1 Level 4 or lower "Marincess" monster
If this card is Link Summoned: You can target 1 "Marincess" monster in
your GY, except "Marincess Blue Slug"; add it to your hand, also you
cannot Special Summon monsters for the rest of this turn, except WATER
monsters. You can only Link Summon "Marincess Blue Slug" once per turn.
ULTRA RARE |