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Rising Rampage (RIRA-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Rising_Rampage_(TCG-EN-1E) | ||||
Rising
Rampage (RIRA-EN099) Rogue of Endymion |
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FIRE | Spellcaster / Effect | Level 3 | ATK: 1500 DEF: 200 |
Pendulum Scale: |
If this card is Normal or Special Summoned: Place 1 Spell
Counter on it. You can remove 1 Spell Counter from this card and
discard 1 Spellcaster monster; Set 1 Continuous Spell directly
from your Deck, but for the rest of this turn you cannot
activate it, or activate cards, or the effects of cards, with
its name. You can only use each effect of "Rogue of Endymion"
once per turn. (Common) |
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Rising
Rampage (RIRA-EN098) Dragunity Knight - Romulus |
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WIND | Dragon / Link / Effect | Level | ATK: 1200 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 Dragon and/or Winged Beast monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn. (Ultra Rare) |
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Rising
Rampage (RIRA-EN097) F.A. Shining Star GT |
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LIGHT | Machine / Link / Effect | Level | ATK: 0 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 Machine monsters Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn. (Common) |
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Rising
Rampage (RIRA-EN096) White Howling |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control a WATER monster: Target 1 Spell in your
opponent's GY; banish it, and if you do, for the rest of this
turn negate all Spell effects on your opponent's field. (Super Rare) |
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Rising
Rampage (RIRA-EN095) White Aura Monoceros |
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WATER | Fish / Synchro / Effect | Level 7 | ATK: 2500 DEF: 1500 |
Pendulum Scale: |
1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. (Super Rare) |
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Rising
Rampage (RIRA-EN094) Kikinagashi Fucho |
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WIND | Winged Beast / Xyz / Effect | Rank 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. (Common) |
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Rising
Rampage (RIRA-EN093) Number 29: Mannequin Cat |
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LIGHT | Beast / Xyz / Effect | Rank 2 | ATK: 2000 DEF: 900 |
Pendulum Scale: |
2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn. (Common) |
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Rising
Rampage (RIRA-EN092) Yosenju Orochi Channeling |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control no monsters: Activate 1 of the following effects;
also for the rest of this turn after this card resolves, you
cannot Special Summon monsters, except "Yosenju" monsters. ● Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. ● Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase. (Common) |
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Rising
Rampage (RIRA-EN091) Dream Mirror Fantasy |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control a "Dream Mirror" monster: Target 1 each of your
banished "Dream Mirror of Joy" and "Dream Mirror of Terror";
shuffle them into the Deck, and if you do, banish 1 card on the
field. If a "Dream Mirror" card(s) you control would be
destroyed by battle or card effect, you can banish this card
from your GY instead. You can only activate 1 "Dream Mirror
Fantasy" per turn. (Common) |
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Rising
Rampage (RIRA-EN090) Dream Mirror of Terror |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
During the End Phase: You can banish this card; activate 1
"Dream Mirror of Joy" directly from your hand or Deck. You can
only use this effect of "Dream Mirror of Terror" once per turn.
Each time your opponent Special Summons a monster(s), inflict
300 damage to your opponent. This effect is only applied while
you control a DARK "Dream Mirror" monster. (Super Rare) |
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Rising
Rampage (RIRA-EN089) Dream Mirror of Joy |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
During the End Phase: You can banish this card; activate 1
"Dream Mirror of Terror" directly from your hand or Deck. You
can only use this effect of "Dream Mirror of Joy" once per turn.
"Dream Mirror" monsters you control cannot be targeted by your
opponent's card effects, or their monsters' attacks, except your
"Dream Mirror" monster(s) with the highest Level. This effect is
only applied while you control a LIGHT "Dream Mirror" monster.
(Super Rare) |
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Rising
Rampage (RIRA-EN088) Morpheus, the Dream Mirror Black Knight |
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DARK | Warrior / Effect | Level 8 | ATK: 2800 DEF: 1000 |
Pendulum Scale: |
If this card is Special Summoned by the effect of a "Dream
Mirror" monster: You can target 1 card on the field; destroy it.
During the Main or Battle Phase, if "Dream Mirror of Joy" is in
a Field Zone (Quick Effect): You can Tribute this card; Special
Summon 1 "Morpheus, the Dream Mirror White Knight" from your
Deck. You can only use each effect of "Morpheus, the Dream
Mirror Black Knight" once per turn. (Ultra Rare) |
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Rising
Rampage (RIRA-EN087) Morpheus, the Dream Mirror White Knight |
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LIGHT | Warrior / Effect | Level 8 | ATK: 1000 DEF: 2800 |
Pendulum Scale: |
If this card is Special Summoned by the effect of a "Dream
Mirror" monster: You can activate this effect; this card cannot
be destroyed by battle or card effects this turn. During the
Main or Battle Phase, if "Dream Mirror of Terror" is in a Field
Zone (Quick Effect): You can Tribute this card; Special Summon 1
"Morpheus, the Dream Mirror Black Knight" from your Deck. You
can only use each effect of "Morpheus, the Dream Mirror White
Knight" once per turn. (Super Rare) |
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Rising
Rampage (RIRA-EN086) Ikelos, the Dream Mirror Mara |
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DARK | Fairy / Effect | Level 1 | ATK: 500 DEF: 0 |
Pendulum Scale: |
If this card is Special Summoned by the effect of a "Dream
Mirror" monster: You can Special Summon 1 "Dream Mirror" monster
from your hand, except "Ikelos, the Dream Mirror Mara". During
the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field
Zone (Quick Effect): You can Tribute this card; Special Summon 1
"Ikelos, the Dream Mirror Sprite" from your Deck. You can only
use each effect of "Ikelos, the Dream Mirror Mara" once per
turn. (Super Rare) |
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Rising
Rampage (RIRA-EN085) Ikelos, the Dream Mirror Sprite |
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LIGHT | Fairy / Effect | Level 1 | ATK: 0 DEF: 500 |
Pendulum Scale: |
If this card is Special Summoned by the effect of a "Dream
Mirror" monster: You can add 1 "Dream Mirror" card from your
Deck to your hand, except "Ikelos, the Dream Mirror Sprite".
During the Main or Battle Phase, if "Dream Mirror of Terror" is
in a Field Zone (Quick Effect): You can Tribute this card;
Special Summon 1 "Ikelos, the Dream Mirror Mara" from your Deck.
You can only use each effect of "Ikelos, the Dream Mirror
Sprite" once per turn. (Ultra Rare) |
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Rising
Rampage (RIRA-EN084) Fuhma Wave |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 face-up monster on the field; destroy 1 monster on the
field with the same Attribute, but a different name, as that
monster. (Common) |
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Rising
Rampage (RIRA-EN083) Star Power!! |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
During damage calculation, if your Link Monster battles an
opponent's monster: Your monster gains ATK equal to the total
Levels/Ranks of the monsters it points to x 400, during that
damage calculation only. You can only activate 1 "Star Power!!"
per turn. (Rare) |
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Rising
Rampage (RIRA-EN082) Hraesvelgr, the Desperate Doom Eagle |
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WIND | Winged Beast / Link / Effect | Level | ATK: 2400 Link-3 |
Pendulum Scale: |
Links: | Top and both Bottom Corners | |||
2+ WIND monsters Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn. (Rare) |
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Rising
Rampage (RIRA-EN081) Barricadeborg Blocker |
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DARK | Machine / Link / Effect | Level | ATK: 1000 Link-2 |
Pendulum Scale: |
Links: | Left and Bottom | |||
2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects. (Common) |
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Rising
Rampage (RIRA-EN080) Fighting Dirty |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If a card(s) you control and a card(s) your opponent controls
are destroyed by battle or card effect at the same time: Each
player draws 2 cards. You can only activate 1 "Fighting Dirty"
per turn. (Common) |
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Rising
Rampage (RIRA-EN079) Dwimmered Glimmer |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate this card by banishing 1 face-up monster you control or
1 monster in your GY; Special Summon this card as a Normal
Monster (Spellcaster/LIGHT/ATK 0/DEF 0) with the same Level as
that banished monster. (This card is also still a Trap.) You can
only activate 1 "Dwimmered Glimmer" per turn. (Common) |
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Rising
Rampage (RIRA-EN078) Setuppercut |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a monster you control is destroyed by battle: Special
Summon 1 monster from your hand or Deck with ATK less than or
equal to that destroyed monster, in face-down Defense Position.
You can only activate 1 "Setuppercut" per turn. (Common) |
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Rising
Rampage (RIRA-EN077) Storm Dragon's Return |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 banished monster; Special Summon it to your field, but
return it to the hand during the End Phase. You can only
activate 1 "Storm Dragon's Return" per turn. (Super Rare) & (Prismatic Secret Rare) |
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Rising
Rampage (RIRA-EN076) Get Out! |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target 2 monsters your opponent controls that were Special
Summoned from the Extra Deck; shuffle them into the Deck. You
can only activate 1 "Get Out!" per turn. (Secret Rare) |
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Rising
Rampage (RIRA-EN075) The Return to the Normal |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When exactly 1 monster is Normal or Special Summoned face-up
(except during the Damage Step): Destroy all monsters on the
field with less ATK than that monster. You can only activate 1
"The Return to the Normal" per turn. (Common) |
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Rising
Rampage (RIRA-EN074) World Legacy Bestowal |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate 1 of the following effects. ● Send 1 Link Monster your opponent controls to the GY. ● Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from your Deck to your hand. You can only activate 1 "World Legacy Bestowal" per turn. (Common) |
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Rising
Rampage (RIRA-EN073) Simorgh Sky Battle |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Winged Beast monsters you control cannot be targeted by your
opponent's card effects, or their monsters' attacks, except your
Winged Beast monster(s) with the highest ATK. You can send to
the GY, this card and 2 "Simorgh" monsters you control with
different original Attributes whose original Levels are 7 or
higher; return as many cards on the field to the hand as
possible, and if you do, take 500 damage for each card returned
to the hand, then inflict damage to your opponent equal to the
damage you took. You can only use this effect of "Simorgh Sky
Battle" once per turn. (Common) |
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Rising
Rampage (RIRA-EN072) Fists of the Unrivaled Tenyi |
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TRAP | Counter Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a Spell/Trap Card, or monster effect, is activated while
you control a face-up non-Effect Monster: Negate the activation.
If this Set card you control is destroyed by your opponent's
card effect: You can Special Summon 1 non-Effect Monster from
your Extra Deck. (Rare) |
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Rising
Rampage (RIRA-EN071) Yosenjus' Sword Sting |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control no monsters: Reveal up to 2 "Yosenju" monsters
with different names in your hand, then target the same number
of face-up cards your opponent controls; return them to the
hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.
(Common) |
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Rising
Rampage (RIRA-EN070) Fortune Lady Rewind |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Target any number of your banished "Fortune Lady" monsters with
different names; Special Summon them, but shuffle them into the
Deck during the End Phase. You can only activate 1 "Fortune Lady
Rewind" per turn. (Rare) |
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Rising
Rampage (RIRA-EN069) Marincess Current |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When a "Marincess" Link Monster you control destroys an
opponent's monster by battle: Inflict damage to your opponent
equal to the Link Rating of that monster you control x 400,
then, if you destroyed an opponent's Link Monster by that battle
while you controlled a Link-2 or higher "Marincess" monster,
inflict damage to your opponent equal to that destroyed
monster's Link Rating x 500. You can only activate 1 "Marincess
Current" per turn. If you control a Link-3 or higher "Marincess"
monster, you can activate this card from your hand. (Common) |
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Rising
Rampage (RIRA-EN068) Marincess Wave |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
If you control a "Marincess" Link Monster: Target 1 face-up
monster your opponent controls; negate that face-up monster's
effects until the end of this turn, then, if you control a
Link-2 or higher "Marincess" monster, all face-up monsters you
currently control are unaffected by your opponent's card effects
until the end of this turn. If you control a Link-3 or higher
"Marincess" monster, you can activate this card from your hand.
(Ultra Rare) |
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Rising
Rampage (RIRA-EN067) Draw Discharge |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
When your opponent draws a card(s) by their own card effect:
Look at those cards, and if any are monsters, inflict damage to
your opponent equal to their combined ATK, and if you do that,
banish all cards you looked at. You can only activate 1 "Draw
Discharge" per turn. (Common) |
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Rising
Rampage (RIRA-EN066) Sextet Summon |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Banish from your hand, GY, and/or face-up field, 6 monsters (1
each Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each
with the same original Type, then Special Summon 1 monster from
your Deck or Extra Deck, with the same original Type as those
banished monsters. You can only activate 1 "Sextet Summon" per
turn. (Common) |
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Rising
Rampage (RIRA-EN065) Blockout Curtain |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
If a card(s) you control would be destroyed by battle or an
opponent's card effect, you can destroy this card instead of 1
of those cards. If a card(s) your opponent controls would be
destroyed by battle or card effect, you can banish this card
from your GY instead of 1 of those cards. You can only use each
effect of "Blockout Curtain" once per turn. (Common) |
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Rising
Rampage (RIRA-EN064) Psychic Fervor |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
During the Battle Phase: Target 1 face-up monster you control;
you lose LP equal to its ATK, and if you do, that monster's ATK
is doubled until the end of this turn. It cannot attack directly
during the turn you activate this card. You can only activate 1
"Psychic Fervor" per turn. (Common) |
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Rising
Rampage (RIRA-EN063) Hypernova Burst |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Banish, face-down, from your hand and/or face-up field, 2
monsters that cannot be Normal Summoned; draw 2 cards. You can
only activate 1 "Hypernova Burst" per turn. (Super Rare) |
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Rising
Rampage (RIRA-EN062) Simorgh Repulsion |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 Winged Beast monster; return all cards in your
opponent's Spell & Trap Zones to the hand. You can banish this
card from your GY; reveal 1 Winged Beast monster in your hand,
and if you do, reduce the Levels of monsters in your hand with
that name by 1 for the rest of this turn (even after they are
Summoned). You can only activate 1 "Simorgh Repulsion" per turn.
(Common) |
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Rising
Rampage (RIRA-EN061) Simorgh Onslaught |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with
different Attributes from your Deck to your hand. You can banish
this card from your GY; reveal 1 Winged Beast monster in your
hand, and if you do, reduce the Levels of monsters in your hand
with that name by 1 for the rest of this turn (even after they
are Summoned). You can only activate 1 "Simorgh Onslaught" per
turn. (Common) |
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Rising
Rampage (RIRA-EN060) Elborz, the Sacred Lands of Simorgh |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All WIND Winged Beast monsters on the field gain 300 ATK/DEF.
You can only use each of the following effects of "Elborz, the
Sacred Lands of Simorgh" once per turn. ● You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). ● If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster. (Common) |
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Rising
Rampage (RIRA-EN059) Vessel for the Dragon Cycle |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Send 1 Wyrm monster from your Deck to the GY, then, if you
control a face-up non-Effect Monster, you can add from your Deck
to your hand 1 "Tenyi" monster with a different name from the
monster sent to the GY. You can only activate 1 "Vessel for the
Dragon Cycle" per turn. (Rare) |
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Rising
Rampage (RIRA-EN058) Flawless Perfection of the Tenyi |
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SPELL | Field Spell | Level | ATK: DEF: |
Pendulum Scale: |
All non-Effect Monsters on the field are unaffected by monster
effects. Once per turn, if your opponent Special Summons an
Effect Monster(s), while you control a face-down monster or
non-Effect Monster (except during the Damage Step): You can draw
2 cards. (Rare) |
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Rising
Rampage (RIRA-EN057) Yosenju Wind Worship |
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SPELL | Quick-Play Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control 3 or more "Yosenju" Monster Cards with different
names: Return as many "Yosenju" Monster Cards you control to the
hand as possible, then you can draw until you have 5 cards in
your hand. You can only activate 1 "Yosenju Wind Worship" per
turn. (Common) |
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Rising
Rampage (RIRA-EN056) Fortune Lady Calling |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
If you control a "Fortune Lady" monster: Special Summon 1
"Fortune Lady" monster from your Deck with a different name from
the cards you control, also for the rest of this turn after this
card resolves, you cannot Special Summon monsters from the Extra
Deck, except Synchro Monsters. You can only activate 1 "Fortune
Lady Calling" per turn. (Ultra Rare) |
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Rising
Rampage (RIRA-EN055) Fortune Vision |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
When this card is activated: You can add 1 "Fortune Lady" card
from your Deck to your hand. Once per turn, if a card(s) you
control is banished by card effect (except during the Damage
Step): You can activate this effect; this turn, monsters you
control cannot be destroyed by card effects (even if this card
leaves the field). Once per turn, if a card(s) your opponent
controls is banished by card effect (except during the Damage
Step): You can make the next battle damage you take this turn
become 0 (even if this card leaves the field). You can only
activate 1 "Fortune Vision" per turn. (Rare) |
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Rising
Rampage (RIRA-EN054) Fury of Fire |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
(This card is always treated as a "Salamangreat" card.) Special Summon up to 2 "Salamangreat" monsters with different names from your hand and/or GY in Defense Position, but their effects are negated, also, for the rest of this turn after this card resolves, you can only Special Summon from the Extra Deck once. You can only activate 1 "Fury of Fire" per turn. (Common) |
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Rising
Rampage (RIRA-EN053) Rising Fire |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
(This card is always treated as a "Salamangreat" card.) If you control no monsters: Activate this card by targeting 1 FIRE monster in your GY; Special Summon it and equip it with this card. The equipped monster gains 500 ATK. When this card leaves the field, destroy that monster. If this card in your possession is destroyed by an opponent's card effect: You can banish 1 monster on the field. You can only use each effect of "Rising Fire" once per turn. (Rare) |
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Rising
Rampage (RIRA-EN052) Grid Rod |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to a Cyberse monster you control. It gains 300 ATK,
it is unaffected by your opponent's card effects, also the first
time it would be destroyed by battle each turn, it is not
destroyed. If this face-up card on the field is destroyed and
sent to the GY: You can activate this effect; Cyberse monsters
you currently control cannot be destroyed by battle or card
effects until the end of this turn. (Common) |
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Rising
Rampage (RIRA-EN051) Link Back |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
Target 1 Link Monster you control in the Extra Monster Zone;
move that monster you control to your Main Monster Zone it
points to, then, you can send cards from the top of your Deck to
the GY equal to its Link Rating. You can only activate 1 "Link
Back" per turn. (Common) |
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Rising
Rampage (RIRA-EN050) Baba Barber |
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DARK | Fiend / Link / Effect | Level | ATK: 200 Link-2 |
Pendulum Scale: |
Links: | Left and Bottom | |||
At the start of each Battle Phase: You can target this card or 1
monster this card points to; banish it until the End Phase. You
can only use this effect of "Baba Barber" once per turn. (Common) |
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Rising
Rampage (RIRA-EN049) Defender of the Labyrinth |
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EARTH | Warrior / Link / Effect | Level | ATK: 1400 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 Normal Monsters Non-Effect Monsters you control gain 500 ATK, also all Effect Monsters your opponent controls lose 500 ATK. If this card in its owner's possession is destroyed by your opponent's card: You can target 1 non-Effect Monster in your GY; Special Summon it. You can only use this effect of "Defender of the Labyrinth" once per turn. (Common) |
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Rising
Rampage (RIRA-EN048) Apollousa, Bow of the Goddess |
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WIND | Fairy / Link / Effect | Level | ATK: ? Link-4 |
Pendulum Scale: |
Links: | Top, Bottom and both Bottom Corners | |||
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation. (Secret Rare) & (Prismatic Secret Rare) |
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Rising
Rampage (RIRA-EN047) Linkmail Archfiend |
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DARK | Cyberse / Link / Effect | Level | ATK: 2800 Link-4 |
Pendulum Scale: |
Links: | Left, Top-Left and both Bottom Corners | |||
2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead. (Super Rare) |
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Rising
Rampage (RIRA-EN046) Wynn the Wind Charmer, Verdant |
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WIND | Spellcaster / Link / Effect | Level | ATK: 1850 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 monsters, including a WIND monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WIND monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WIND monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Wynn the Wind Charmer, Verdant" once per turn. (Rare) & (Prismatic Secret Rare) |
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Rising
Rampage (RIRA-EN045) Berserker of the Tenyi |
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DARK | Wyrm / Link / Effect | Level | ATK: 3000 Link-3 |
Pendulum Scale: |
Links: | Top, Top-Right and Bottom-Right | |||
2+ monsters, including a Link Monster (Rare) |
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Rising
Rampage (RIRA-EN044) Shaman of the Tenyi |
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FIRE | Wyrm / Link / Effect | Level | ATK: 1600 Link-2 |
Pendulum Scale: |
Links: | Bottom Corners | |||
2 Wyrm monsters You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn. (Ultra Rare) |
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Rising
Rampage (RIRA-EN043) Monk of the Tenyi |
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EARTH | Wyrm / Link / Effect | Level | ATK: 1000 Link-1 |
Pendulum Scale: |
Links: | Bottom | |||
1 non-Link "Tenyi" monster (Rare) |
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Rising
Rampage (RIRA-EN042) Marincess Marbled Rock |
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WATER | Cyberse / Link / Effect | Level | ATK: 2500 Link-3 |
Pendulum Scale: |
Links: | Left, Right and Bottom | |||
2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage. (Secret Rare) |
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Rising
Rampage (RIRA-EN041) Marincess Coral Anemone |
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WATER | Cyberse / Link / Effect | Level | ATK: 2000 Link-2 |
Pendulum Scale: |
Links: | Left and Bottom | |||
2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn. (Secret Rare) |
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Rising
Rampage (RIRA-EN040) Marincess Blue Slug |
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WATER | Cyberse / Link / Effect | Level | ATK: 1500 Link-1 |
Pendulum Scale: |
Links: | Bottom | |||
1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn. (Ultra Rare) |
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Rising
Rampage (RIRA-EN039) Borreload eXcharge Dragon |
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DARK | Dragon / Xyz / Effect | Rank 4 | ATK: 3000 DEF: 2500 |
Pendulum Scale: |
2 Level 4 DARK Dragon monsters Neither player can target this Xyz Summoned card with monster effects, except its own. Once per turn: You can detach 1 material from this card, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 "Borrel" monster from your GY, but banish it during the End Phase, also you cannot Special Summon other monsters or attack directly for the rest of this turn. (Ultra Rare) |
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Rising
Rampage (RIRA-EN038) Fortune Lady Every |
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LIGHT | Spellcaster / Synchro / Effect | Level 7 | ATK: ? DEF: ? |
Pendulum Scale: |
1 Tuner + 1+ non-Tuner Spellcaster monsters This card's ATK/DEF become its Level x 400. Once per turn, during your Standby Phase: Increase this card's Level by 1 (max. 12), then, you can banish 1 face-up monster your opponent controls. During your opponent's End Phase, if this card is in your GY: You can banish 1 other Spellcaster monster from your GY; Special Summon this card. You can only use this effect of "Fortune Lady Every" once per turn. (Secret Rare) |
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Rising
Rampage (RIRA-EN037) Magicalibra |
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WATER | Spellcaster / Pendulum Tuner / Normal |
Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: 5 |
Pendulum Text |
You can declare a Level from 1 to 6, then target 2 face-up monsters you control; until the end of this turn, reduce the Level of 1 of those monsters by the declared amount, and if you do, increase the Level of the other by the same amount (even if this card leaves the field). You can only use this effect of "Magicalibra" once per turn. | |||
Monster Text |
A sentient scale. It maintains
the balance of the universe, but often places the stars on the
wrong side. (Common) |
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Rising
Rampage (RIRA-EN036) Megistric Maginician |
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FIRE | Spellcaster / Effect | Level 1 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
Each time a Spell Card is activated, place 1 Spell Counter on
this card when that Spell resolves. During the End Phase: You
can remove 3 Spell Counters from this card, then target 1 of
your banished Spells; add 1 card with the target's name from
your Deck to your hand. You can only use this effect of
"Megistric Maginician" once per turn. (Common) |
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Rising
Rampage (RIRA-EN035) Reversible Beetle |
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EARTH | Insect / Flip / Effect | Level 3 | ATK: 1100 DEF: 1500 |
Pendulum Scale: |
FLIP: Shuffle this card, and any face-up monsters in its column,
into the Deck(s). If this card is Normal or Special Summoned: Change this card, and any monsters in its column, to face-down Defense Position. You can only use each effect of "Reversible Beetle" once per turn. (Common) |
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Rising
Rampage (RIRA-EN034) Spirit Sculptor |
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LIGHT | Fairy / Effect | Level 4 | ATK: 1600 DEF: 2100 |
Pendulum Scale: |
You can Tribute 1 monster; add 1 monster from your Deck to your
hand, whose combined original ATK/DEF equals the combined
original ATK/DEF of the Tributed monster. You can only use this
effect of "Spirit Sculptor" once per turn. (Ultra Rare) |
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Rising
Rampage (RIRA-EN033) Beatraptor |
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EARTH | Dinosaur / Effect | Level 4 | ATK: 1400 DEF: 2000 |
Pendulum Scale: |
Negate the effects of monsters in the Extra Monster Zones while
this card is in the Main Monster Zone. When this card is
destroyed by battle: You can Special Summon 1 "Beatraptor" from
your Deck. You can only use this effect of "Beatraptor" once per
turn. (Common) |
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Rising
Rampage (RIRA-EN032) Tlakalel, His Malevolent Majesty |
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DARK | Fiend / Effect | Level 5 | ATK: 2400 DEF: 1000 |
Pendulum Scale: |
If this card is Tribute Summoned: You can destroy any number of
face-up monsters your opponent controls whose combined ATK is
less than or equal to the original ATK of the monster Tributed
to Tribute Summon this card. (Rare) |
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Rising
Rampage (RIRA-EN031) Voltester |
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DARK | Thunder / Effect | Level 7 | ATK: 2500 DEF: 1000 |
Pendulum Scale: |
If this card is Special Summoned to a zone a Link Monster points
to: Destroy all Link Monsters that point to this card, then
destroy all other monsters that those Link Monsters pointed to,
and follow the Link Arrows of all those destroyed monsters,
destroying everything they point to, and repeating the process,
until there are no more to destroy. (This card cannot be
destroyed by this effect.) You can only use this effect of
"Voltester" once per turn. (Common) |
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Rising
Rampage (RIRA-EN030) Cataclysmic Cryonic Coldo |
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WIND | Fairy / Effect | Level 8 | ATK: 2600 DEF: 200 |
Pendulum Scale: |
If a face-up WIND monster(s) you control is destroyed by battle
or an opponent's card effect: You can Special Summon this card
from your hand, then, you can place 1 Spell/Trap from the field
on top of the Deck. You can only use this effect of "Cataclysmic
Cryonic Coldo" once per turn. (Common) |
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Rising
Rampage (RIRA-EN029) Gizmek Orochi, the Serpentron Sky Slasher |
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DARK | Machine / Effect | Level 8 | ATK: 2450 DEF: 2450 |
Pendulum Scale: |
If this card is in your hand or GY (Quick Effect): You can
banish 8 cards from the top of your Deck face-down; Special
Summon this card. You can banish 3 cards from your Extra Deck
face-down, then target 1 face-up monster on the field; destroy
it. You can only use 1 "Gizmek Orochi, the Serpentron Sky
Slasher" effect per turn, and only once that turn. (Secret Rare) |
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Rising
Rampage (RIRA-EN028) Witchcrafter Golem Aruru |
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LIGHT | Spellcaster / Effect | Level 8 | ATK: 2800 DEF: 0 |
Pendulum Scale: |
When your opponent activates a card or effect that targets a
Spellcaster monster(s) you control, or targets it for an attack
(Quick Effect): You can target 1 card your opponent controls, or
1 "Witchcrafter" Spell in your GY; Special Summon this card from
your hand, and if you do, return that targeted card to the hand.
You can only use this effect of "Witchcrafter Golem Aruru" once
per turn. Once per turn, during your opponent's Standby Phase:
Return this card to the hand. (Secret Rare) |
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Rising
Rampage (RIRA-EN027) Avida, Rebuilder of Worlds |
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LIGHT | Cyberse / Effect | Level 11 | ATK: 3500 DEF: 3500 |
Pendulum Scale: |
Cannot be Normal Summoned/Set. Must be Special Summoned (from
your hand) by there being at least 8 or more Link Monsters with
different names on the field and/or in the GYs. You cannot
Special Summon other monsters the turn you Special Summon this
card. This card's Special Summon cannot be negated. If this card
is Special Summoned: Shuffle all other monsters that are
banished, on the field, and in the GYs into the Decks. Neither
player can activate cards or effects in response to this
effect's activation. (Super Rare) |
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Rising
Rampage (RIRA-EN026) Ranryu |
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WIND | Dragon / Effect | Level 4 | ATK: 1500 DEF: 200 |
Pendulum Scale: |
You can only control 1 "Ranryu". If you control a Spellcaster
monster, you can Special Summon this card (from your hand). If
this card is destroyed by battle or card effect and sent to the
GY: You can target 1 monster with 1500 ATK and 200 DEF in your
GY, except "Ranryu"; Special Summon it. (Common) |
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Rising
Rampage (RIRA-EN025) Reptilianne Lamia |
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DARK | Reptile / Tuner / Effect | Level 2 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If this card is in your hand and all monsters you control are
face-up Reptile monsters (min. 1): You can target 1 face-up
monster your opponent controls; change its ATK to 0, and if you
do, Special Summon this card, then take damage equal to that
monster's original ATK. If this card is sent to the GY as
Synchro Material: You can target up to 2 face-up monsters on the
field; change their ATK to 0. You can only use 1 "Reptilianne
Lamia" effect per turn, and only once that turn. (Common) |
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Rising
Rampage (RIRA-EN024) Vic Viper T301 |
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LIGHT | Machine / Effect | Level 4 | ATK: 1200 DEF: 800 |
Pendulum Scale: |
When an attack is declared involving your face-up monster and an
opponent's monster: You can Special Summon this card from your
hand or GY, but banish it when it leaves the field. You can only
use this effect of "Vic Viper T301" once per turn. Other LIGHT
Machine monsters you control gain 1200 ATK. (Rare) |
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Rising
Rampage (RIRA-EN023) B.E.S. Blaster Cannon Core |
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EARTH | Machine / Effect | Level 9 | ATK: 2500 DEF: 3000 |
Pendulum Scale: |
If your opponent controls more monsters than you do, you can
Special Summon this card (from your hand). You can only Special
Summon "B.E.S. Blaster Cannon Core" once per turn this way. If
this card is Normal or Special Summoned: Place 3 counters on
this card. Cannot be destroyed by battle. At the end of the
Damage Step, if this card battled: Remove 1 counter from this
card. If you cannot, destroy it. (Super Rare) |
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Rising
Rampage (RIRA-EN022) Simorgh of Darkness |
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DARK | Winged Beast / Effect | Level 8 | ATK: 2900 DEF: 2000 |
Pendulum Scale: |
While face-up on the field, this card is also WIND-Attribute.
You can only use each of the following effects of "Simorgh of
Darkness" once per turn. ● If you Tribute Summon a DARK or WIND monster: You can Special Summon this card from the GY (if it was there when the monster was Tribute Summoned) or hand (even if not). ● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster; negate the activation, and if you do, destroy that card. (Super Rare) |
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Rising
Rampage (RIRA-EN021) Simorgh, Lord of the Storm |
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WIND | Winged Beast / Effect | Level 8 | ATK: 2900 DEF: 2000 |
Pendulum Scale: |
Your opponent cannot target this Tribute Summoned card with
Spell/Trap Cards or effects. You can only use each of the
following effects of "Simorgh, Lord of the Storm" once per turn. ● When a Spell/Trap Card or effect is activated (Quick Effect): You can Tribute 1 WIND Winged Beast monster, then target 1 card your opponent controls; shuffle it into the Deck. ● When a Winged Beast monster you control is destroyed by battle while this card is in your GY: You can add this card to your hand. (Super Rare) |
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Rising
Rampage (RIRA-EN020) Simorgh, Bird of Protection |
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WIND | Winged Beast / Effect | Level 4 | ATK: 1400 DEF: 1000 |
Pendulum Scale: |
When this card is Normal Summoned: You can target 1 card in your
opponent's Spell & Trap Zone; return it to the hand. If this
card is in your GY and your opponent controls no cards in their
Spell & Trap Zone: You can Special Summon this card in Defense
Position, but banish it when it leaves the field, also you
cannot Special Summon monsters for the rest of this turn, except
Winged Beast monsters. You can only use each effect of "Simorgh,
Bird of Protection" once per turn. (Common) |
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Rising
Rampage (RIRA-EN019) Simorgh, Bird of Calamity |
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WIND | Winged Beast / Effect | Level 3 | ATK: 1500 DEF: 200 |
Pendulum Scale: |
When this card is Normal Summoned: You can send 1 "Simorgh" card
from your Deck to the GY, except "Simorgh, Bird of Calamity". If
this card is in your GY and your opponent controls no cards in
their Spell & Trap Zone: You can Special Summon this card in
Defense Position, but banish it when it leaves the field, also
you cannot Special Summon monsters for the rest of this turn,
except Winged Beast monsters. You can only use each effect of
"Simorgh, Bird of Calamity" once per turn. (Common) |
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Rising
Rampage (RIRA-EN018) Simorgh, Bird of Bringing |
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WIND | Winged Beast / Effect | Level 2 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
When this card is Normal Summoned: You can add 1 "Simorgh" card
from your Deck to your hand, except "Simorgh, Bird of Bringing".
If this card is in your GY and your opponent controls no cards
in their Spell & Trap Zone: You can Special Summon this card in
Defense Position, but banish it when it leaves the field, also
you cannot Special Summon monsters for the rest of this turn,
except Winged Beast monsters. You can only use each effect of
"Simorgh, Bird of Bringing" once per turn. (Rare) |
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Rising
Rampage (RIRA-EN017) Simorgh, Bird of Beginning |
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WIND | Winged Beast / Effect | Level 1 | ATK: 0 DEF: 1600 |
Pendulum Scale: |
When this card is Normal Summoned: You can activate this effect;
during your Main Phase this turn, you can Normal Summon 1
"Simorgh" monster in addition to your Normal Summon/Set. (You
can only gain this effect once per turn.) If this card is in
your GY and your opponent controls no cards in their Spell &
Trap Zone: You can Special Summon this card in Defense Position,
but banish it when it leaves the field, also you cannot Special
Summon monsters for the rest of this turn, except Winged Beast
monsters. You can only use each effect of "Simorgh, Bird of
Beginning" once per turn. (Common) |
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Rising
Rampage (RIRA-EN016) Tenyi Spirit - Vishuda |
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DARK | Wyrm / Effect | Level 7 | ATK: 1500 DEF: 2500 |
Pendulum Scale: |
If you control no Effect Monsters: You can Special Summon this
card from your hand. If you control a face-up non-Effect
Monster: You can banish this card from your hand or GY, then
target 1 card your opponent controls; return it to the hand. You
can only use each effect of "Tenyi Spirit - Vishuda" once per
turn. (Rare) |
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Rising
Rampage (RIRA-EN015) Tenyi Spirit - Nahata |
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WIND | Wyrm / Effect | Level 4 | ATK: 800 DEF: 1000 |
Pendulum Scale: |
If you control no Effect Monsters: You can Special Summon this
card from your hand. When an attack is declared involving your
face-up non-Effect Monster and an opponent's face-up monster:
You can banish this card from your hand or GY; that opponent's
monster loses 1500 ATK until the end of this turn. You can only
use each effect of "Tenyi Spirit - Nahata" once per turn. (Rare) |
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Rising
Rampage (RIRA-EN014) Tenyi Spirit - Mapura |
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FIRE | Wyrm / Effect | Level 4 | ATK: 600 DEF: 1500 |
Pendulum Scale: |
If you control no Effect Monsters: You can Special Summon this
card from your hand. When your opponent activates a card or
effect that targets a face-up non-Effect Monster(s) you control
(Quick Effect): You can banish this card from your hand or GY;
negate the activation, and if you do, destroy that card. You can
only use each effect of "Tenyi Spirit - Mapura" once per turn.
(Rare) |
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Rising
Rampage (RIRA-EN013) Tenyi Spirit - Shthana |
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WATER | Wyrm / Effect | Level 4 | ATK: 400 DEF: 2000 |
Pendulum Scale: |
If you control no Effect Monsters: You can Special Summon this
card from your hand. If a face-up non-Effect Monster(s) you
control is destroyed by battle or card effect: You can banish
this card from your hand or GY, then target 1 of those destroyed
monsters; Special Summon it, then you can destroy 1 monster your
opponent controls. You can only use each effect of "Tenyi Spirit
- Shthana" once per turn. (Rare) |
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Rising
Rampage (RIRA-EN012) Tenyi Spirit - Adhara |
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EARTH | Wyrm / Tuner / Effect | Level 1 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If you control no Effect Monsters: You can Special Summon this
card from your hand. If you control a face-up non-Effect
Monster: You can banish this card from your hand or GY, then
target 1 of your banished Wyrm monsters, except this card; add
it to your hand. You can only use each effect of "Tenyi Spirit -
Adhara" once per turn. (Rare) |
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Rising
Rampage (RIRA-EN011) Mayosenju Hitot |
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WIND | Beast / Pendulum / Effect | Level 10 | ATK: 2000 DEF: 3000 |
Pendulum Scale: 3 |
Pendulum Text |
You can target 1 "Yosenju" card in your Pendulum Zone; for the rest of this turn, its Pendulum Scale becomes 11, also you cannot Special Summon monsters, except "Yosenju" monsters (even if this card leaves the field). During your End Phase: Return this card to the hand. You can only use each Pendulum Effect of "Mayosenju Hitot" once per turn. | |||
Monster Text |
Cannot be
Special Summoned, except by Pendulum Summon. If this card is
Normal or Special Summoned: You can target 1 card your opponent
controls; return it to the hand. Each time a card(s) on the
field is returned to the hand or Main Deck by your card effect,
while this card is on the field: All "Yosenju" monsters you
currently control gain 500 ATK. Once per turn, during the End
Phase, if this card was Special Summoned this turn: Return it to
the hand. (Super Rare) |
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Rising
Rampage (RIRA-EN010) Yosenju Izna |
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WIND | Beast-Warrior / Effect | Level 4 | ATK: 800 DEF: 1200 |
Pendulum Scale: |
Once per turn, during the End Phase, if this card was Normal
Summoned this turn: Return it to the hand. You can only use each
of the following effects of "Yosenju Izna" once per turn. ● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ● If you control another "Yosenju" monster: You can draw 1 card. (Common) |
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Rising
Rampage (RIRA-EN009) Yosenju Sabu |
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WIND | Beast-Warrior / Effect | Level 4 | ATK: 1700 DEF: 400 |
Pendulum Scale: |
Once per turn, during the End Phase, if this card was Normal
Summoned this turn: Return it to the hand. You can only use each
of the following effects of "Yosenju Sabu" once per turn. ● If this card is Normal Summoned: If you control another "Yosenju" card, you can add 1 "Yosenju" Pendulum Monster from your Deck to your hand. ● You can target 1 "Yosenju" card you control; place 1 "Dizzying Winds of Yosen Village" or "Yosen Whirlwind" from your Deck face-up in your Spell & Trap Zone, and if you do, shuffle the targeted card into the Deck. (Common) |
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Rising
Rampage (RIRA-EN008) Fortune Lady Past |
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DARK | Spellcaster / Effect | Level 1 | ATK: ? DEF: ? |
Pendulum Scale: |
This card's ATK/DEF become its Level x 200. Once per turn,
during your Standby Phase: Increase this card's Level by 1 (max.
12). You can target 1 "Fortune Lady" monster you control; banish
any number of other Spellcaster monsters from your hand, field,
and/or GY, and if you do, increase or reduce that monster's
Level by the number of monsters banished, until the end of this
turn. You can only use this effect of "Fortune Lady Past" once
per turn. (Rare) |
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Rising
Rampage (RIRA-EN007) Dinowrestler Rambrachio |
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EARTH | Dinosaur / Effect | Level 5 | ATK: 1600 DEF: 0 |
Pendulum Scale: |
When your "Dinowrestler" monster inflicts battle damage to your
opponent: You can Special Summon this card from your hand in
Defense Position. You can only use this effect of "Dinowrestler
Rambrachio" once per turn. Your opponent cannot target other
"Dinowrestler" monsters you control with card effects. (Common) |
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Rising
Rampage (RIRA-EN006) Dinowrestler Martial Ankylo |
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EARTH | Dinosaur / Effect | Level 2 | ATK: 1000 DEF: 0 |
Pendulum Scale: |
During damage calculation, if another "Dinowrestler" monster you
control battles an opponent's monster (Quick Effect): You can
send this card from your hand or field to the GY; that monster
you control cannot be destroyed by that battle, also the ATK of
your opponent's battling monster is halved at the end of the
Damage Step. During the End Phase, if this card is in the GY
because it was sent there from the field this turn: You can
Special Summon this card, but banish it when it leaves the
field. You can only use this effect of "Dinowrestler Martial
Ankylo" once per turn. (Common) |
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Rising
Rampage (RIRA-EN005) DMZ Dragon |
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DARK | Dragon / Effect | Level 4 | ATK: 0 DEF: 2000 |
Pendulum Scale: |
Once per turn: You can target 1 Level 4 or lower Dragon monster
in your GY and 1 Dragon monster you control; equip that monster
in your GY to that monster on the field as an Equip Spell that
makes it gain 500 ATK. At the end of the Damage Step, if your
monster equipped with an Equip Card attacked: You can banish
this card from your GY; destroy as many cards as possible
equipped to that monster you control, and if you do, that
monster can make a second attack in a row. (Common) |
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Rising
Rampage (RIRA-EN004) Marincess Sea Star |
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WATER | Cyberse / Effect | Level 2 | ATK: 800 DEF: 400 |
Pendulum Scale: |
You can send this card from your hand to the GY, then target 1
"Marincess" monster you control; it gains 800 ATK until the end
of this turn. You can use this effect of "Marincess Sea Star" up
to twice per turn. (Common) |
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Rising
Rampage (RIRA-EN003) Marincess Sea Horse |
||||
WATER | Cyberse / Effect | Level 3 | ATK: 1400 DEF: 1000 |
Pendulum Scale: |
You can Special Summon this card (from your hand) to your zone a
"Marincess" Link Monster points to. You can only Special Summon
"Marincess Sea Horse" once per turn this way. During your Main
Phase, except the turn this card was sent to the GY: You can
banish this card from your GY; Special Summon 1 WATER monster
from your hand to your zone a "Marincess" Link Monster points
to. You can only use this effect of "Marincess Sea Horse" once
per turn. (Ultra Rare) & (Prismatic Secret Rare) |
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Rising
Rampage (RIRA-EN002) Cross Debug |
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DARK | Cyberse / Effect | Level 2 | ATK: 900 DEF: 600 |
Pendulum Scale: |
If you control 2 or more Link Monsters: You can Special Summon
this card from your hand. During damage calculation, if your
Link Monster battles an opponent's Link Monster (Quick Effect):
You can banish this card from your GY, then target 1 Link
Monster in your GY; your battling monster cannot be destroyed by
that battle, also, until the end of this turn, it gains ATK
equal to the target's ATK. You can only use each effect of
"Cross Debug" once per turn. (Common) |
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Rising
Rampage (RIRA-EN001) Rescue Interlacer |
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LIGHT | Cyberse / Effect | Level 3 | ATK: 1000 DEF: 1200 |
Pendulum Scale: |
During damage calculation, if your Cyberse monster is attacked
(Quick Effect): You can discard this card; you take no battle
damage from that battle. You can only use this effect of "Rescue
Interlacer" once per turn. Once per turn, during the End Phase,
if this card is in the GY because it was discarded there to
activate this effect this turn: Special Summon this card. (Common) |
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Rising
Rampage (RIRA-EN000) Capshell |
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DARK | Fiend / Effect | Level 2 | ATK: 0 DEF: 0 |
Pendulum Scale: |
You can only use 1 of the following effects of "Capshell" per
turn, and only once that turn. ● If this card is Tributed: You can draw 1 card. ● If this card is used as material for a Fusion, Synchro, or Link Summon: You can draw 1 card. ● If this card is detached from an Xyz Monster to activate that monster's effect: You can draw 1 card. (Secret Rare) |