*Also a Prismatic Secret Rare card. |
RIRA-EN079 |
|
Dwimmered Glimmer
Continuous Trap
Activate this card by banishing 1 face-up monster you control or 1
monster in your GY; Special Summon this card as a Normal Monster
(Spellcaster/LIGHT/ATK 0/
DEF 0) with the same Level as that banished monster. (This card is also
still a Trap.) You can only activate 1 "Dwimmered Glimmer" per turn.
COMMON |
RIRA-EN078 |
|
Setuppercut
Normal Trap
When a monster you control is destroyed by battle: Special Summon 1
monster from your hand or Deck with ATK less than or equal to that
destroyed monster, in face-down Defense Position. You can only activate
1 "Setuppercut" per turn.
COMMON |
RIRA-EN077* |
|
Storm Dragon's Return
Normal Trap
Target 1 banished monster; Special Summon it to your field, but return
it to the hand during the End Phase. You can only activate 1 "Storm
Dragon's Return" per turn.
SUPER RARE |
RIRA-EN076 |
|
Get Out!
Normal Trap
Target 2 monsters your opponent controls that were Special Summoned from
the Extra Deck; shuffle them into the Deck. You can only activate 1 "Get
Out!" per turn.
SECRET RARE |
RIRA-EN075 |
|
The Return to the Normal
Normal Trap
When exactly 1 monster is Normal or Special Summoned face-up (except
during the Damage Step): Destroy all monsters on the field with less ATK
than that monster. You can only activate 1 "The Return to the Normal"
per turn.
COMMON |
RIRA-EN074 |
|
World Legacy Bestowal
Normal Trap
Activate 1 of the following effects.
● Send 1 Link Monster your opponent controls to the GY.
● Banish 7 "World Legacy" cards from your GY; add 1 Cyberse monster from
your Deck to your hand.
You can only activate 1 "World Legacy Bestowal" per turn.
COMMON |
RIRA-EN073 |
|
Simorgh Sky Battle
Continuous Trap
Winged Beast monsters you control cannot be targeted by your opponent's
card effects, or their monsters' attacks, except your Winged Beast
monster(s) with the highest ATK. You can send to the GY, this card and 2
"Simorgh" monsters you control with different original Attributes whose
original Levels are 7 or higher; return as many cards on the field to
the hand as possible, and if you do, take 500 damage for each card
returned to the hand, then inflict damage to your opponent equal to the
damage you took. You can only use this effect of "Simorgh Sky Battle"
once per turn.
COMMON |
RIRA-EN072 |
|
Fists of the Unrivaled Tenyi
Counter Trap
When a Spell/Trap Card, or monster effect, is activated while you
control a face-up non-Effect Monster: Negate the activation. If this Set
card you control is destroyed by your opponent's card effect: You can
Special Summon 1 non-Effect Monster from your Extra Deck.
RARE |
RIRA-EN071 |
|
Yosenjus' Sword Sting
Normal Trap
If you control no monsters: Reveal up to 2 "Yosenju" monsters with
different names in your hand, then target the same number of face-up
cards your opponent controls; return them to the hand. You can only
activate 1 "Yosenjus' Sword Sting" per turn.
COMMON |
RIRA-EN070 |
|
Fortune Lady Rewind
Normal Trap
Target any number of your banished "Fortune Lady" monsters with
different names; Special Summon them, but shuffle them into the Deck
during the End Phase. You can only activate 1 "Fortune Lady Rewind" per
turn.
RARE |
RIRA-EN069 |
|
Marincess Current
Normal Trap
When a "Marincess" Link Monster you control destroys an opponent's
monster by battle: Inflict damage to your opponent equal to the Link
Rating of that monster you control x 400, then, if you destroyed an
opponent's Link Monster by that battle while you controlled a Link-2 or
higher "Marincess" monster, inflict damage to your opponent equal to
that destroyed monster's Link Rating x 500. You can only activate 1
"Marincess Current" per turn. If you control a Link-3 or higher
"Marincess" monster, you can activate this card from your hand.
COMMON |
RIRA-EN068 |
|
Marincess Wave
Normal Trap
If you control a "Marincess" Link Monster: Target 1 face-up monster your
opponent controls; negate that face-up monster's effects until the end
of this turn, then, if you control a Link-2 or higher "Marincess"
monster, all face-up monsters you currently control are unaffected by
your opponent's card effects until the end of this turn. If you control
a Link-3 or higher "Marincess" monster, you can activate this card from
your hand.
ULTRA RARE |
RIRA-EN067 |
|
Draw Discharge
Normal Trap
When your opponent draws a card(s) by their own card effect: Look at
those cards, and if any are monsters, inflict damage to your opponent
equal to their combined ATK, and if you do that, banish all cards you
looked at. You can only activate 1 "Draw Discharge" per turn.
COMMON |
RIRA-EN066 |
|
Sextet Summon
Normal Spell
Banish from your hand, GY, and/or face-up field, 6 monsters (1 each
Ritual, Fusion, Synchro, Xyz, Pendulum, and Link), each with the same
original Type, then Special Summon 1 monster from your Deck or Extra
Deck, with the same original Type as those banished monsters. You can
only activate 1 "Sextet Summon" per turn.
COMMON |
RIRA-EN065 |
|
Blockout Curtain
Continuous Spell
If a card(s) you control would be destroyed by battle or an opponent's
card effect, you can destroy this card instead of 1 of those cards. If a
card(s) your opponent controls would be destroyed by battle or card
effect, you can banish this card from your GY instead of 1 of those
cards. You can only use each effect of "Blockout Curtain" once per turn.
COMMON |
RIRA-EN064 |
|
Psychic Fervor
Quick-Play Spell
During the Battle Phase: Target 1 face-up monster you control; you lose
LP equal to its ATK, and if you do, that monster's ATK is doubled until
the end of this turn. It cannot attack directly during the turn you
activate this card. You can only activate 1 "Psychic Fervor" per turn.
COMMON |
RIRA-EN063 |
|
Hypernova Burst
Normal Spell
Banish, face-down, from your hand and/or face-up field, 2 monsters that
cannot be Normal Summoned; draw 2 cards. You can only activate 1
"Hypernova Burst" per turn.
SUPER RARE |
RIRA-EN062 |
|
Simorgh Repulsion
Normal Spell
Discard 1 Winged Beast monster; return all cards in your opponent's
Spell & Trap Zones to the hand. You can banish this card from your GY;
reveal 1 Winged Beast monster in your hand, and if you do, reduce the
Levels of monsters in your hand with that name by 1 for the rest of this
turn (even after they are Summoned). You can only activate 1 "Simorgh
Repulsion" per turn.
COMMON |
RIRA-EN061 |
|
Simorgh Onslaught
Normal Spell
Discard 1 Winged Beast monster; add 2 "Simorgh" monsters with different
Attributes from your Deck to your hand. You can banish this card from
your GY; reveal 1 Winged Beast monster in your hand, and if you do,
reduce the Levels of monsters in your hand with that name by 1 for the
rest of this turn (even after they are Summoned). You can only activate
1 "Simorgh Onslaught" per turn.
COMMON |
RIRA-EN060 |
|
Elborz, the Sacred Lands of Simorgh
Field Spell
All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can
only use each of the following effects of "Elborz, the Sacred Lands of
Simorgh" once per turn.
● You can reveal 1 Level 5 or higher WIND Winged Beast monster in your
hand; this turn, you can Normal Summon Winged Beast monsters for 1 less
Tribute (even if this card leaves the field).
● If you control a WIND Winged Beast monster, you can: Immediately after
this effect resolves, Normal Summon 1 Winged Beast monster.
COMMON |