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Text card ratings | Rarity Changes | Visual spoiler | Card spoiler | Improved Effects |
Rising Rampage (Page 5)
For info on how these ratings are determined, click here. | |
RIRA-EN099 | |
Rogue of Endymion FIRE / Spellcaster / Level 3 / ATK 1500 / DEF 200 If this card is Normal or Special Summoned: Place 1 Spell Counter on it. You can remove 1 Spell Counter from this card and discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, but for the rest of this turn you cannot activate it, or activate cards, or the effects of cards, with its name. You can only use each effect of "Rogue of Endymion" once per turn. COMMON |
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Rating: | 1 |
Comments: | There's no reason to use this guy given it costs you a Spell Counter and a card from your hand to set a vulnerable Continuous Spell from your Deck that you can't even use. Plus, you can't even use any other copies of that Continuous Spell that turn. |
RIRA-EN098 | |
Dragunity Knight - Romulus WIND / Dragon-Type Link / ATK 1200 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 Dragon and/or Winged Beast monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | Dragunities are pretty much dead but very few used them back when they were getting members and support. |
RIRA-EN097 | |
F.A. Shining Star GT LIGHT / Machine-Type Link / ATK 0 / Link-2 Active Link Arrow(s): Bottom-Left and Bottom-Right 2 Machine monsters Gains ATK equal to the total Levels of the "F.A." monsters this card points to x 300. Neither player takes any battle damage from attacks involving this card. Each time a "F.A." Spell/Trap Card or effect is activated: Place 1 Athlete Counter on this card. When your opponent activates a monster effect (Quick Effect): You can remove 1 Athlete Counter from this card; negate the activation, and if you do, destroy it. You can only use this effect of "F.A. Shining Star GT" once per turn. COMMON |
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Rating: | 1 |
Comments: | A late arrival for F.A. Decks but it's too late if you ask me and the effects are no good to make up for that lost time. |
RIRA-EN096 | |
White Howling Normal Trap If you control a WATER monster: Target 1 Spell in your opponent's GY; banish it, and if you do, for the rest of this turn negate all Spell effects on your opponent's field. SUPER RARE |
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Rating: | 2 |
Comments: | It doesn't cost you anything to use the effect but still requires a WATER monster. Thankfully, it can be any WATER monster. |
RIRA-EN095 | |
White Aura Monoceros WATER / Fish-Type Synchro / Level 7 / ATK 2500 / DEF 1500 1 WATER Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 Fish monster in your GY; Special Summon it, but it cannot attack this turn. You can only use this effect of "White Aura Monoceros" once per turn. If this card you control is destroyed by your opponent's card and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. SUPER RARE |
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Rating: | 1 |
Comments: | You don't really get anything good for your efforts as Fish monsters pretty much suck and the effects this one offers only justify that. |
RIRA-EN094 | |
Kikinagashi Fucho WIND / Winged Beast-Type Xyz / Rank 1 / ATK 0 / DEF 0 2 Level 1 monsters Unaffected by other cards' effects. Once per turn (Quick Effect): You can detach 2 materials from this card; for the rest of this turn, this card cannot be destroyed by battle, also you take no battle damage from attacks involving this card. COMMON |
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Rating: | 1 |
Comments: | It's unaffected by other card effects so you can't power it up and it will just die next turn in battle. |
RIRA-EN093 | |
Number 29: Mannequin Cat LIGHT / Beast-Type Xyz / Rank 2 / ATK 2000 / DEF 900 2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn. COMMON |
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Rating: | 1 |
Comments: | The 1st effect revives any monster from your opponent's Grave to their field and it starts with 2000 ATK but most Level 2 monsters aren't very good and the other effect isn't likely going to help you much. |
RIRA-EN092 | |
Yosenju Orochi Channeling Normal Spell If you control no monsters: Activate 1 of the following effects; also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except "Yosenju" monsters. ● Add 1 Level 5 or higher "Yosenju" monster from your Deck to your hand. ● Place 1 "Yosenju Shinchu L" and 1 "Yosenju Shinchu R" from your Deck in your Pendulum Zones, but destroy them during your opponent's next End Phase. COMMON |
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Rating: | 1 |
Comments: | I would focus my efforts to some other worthwhile card because the effects here are highly specific and highly unplayable. |
RIRA-EN091 | |
Dream Mirror Fantasy Normal Trap If you control a "Dream Mirror" monster: Target 1 each of your banished "Dream Mirror of Joy" and "Dream Mirror of Terror"; shuffle them into the Deck, and if you do, banish 1 card on the field. If a "Dream Mirror" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Dream Mirror Fantasy" per turn. COMMON |
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Rating: | 1 |
Comments: | No point in fantasizing about the Archetype doing well because Konami is clearly not inclined on realeasing any new overpowered cards. |
RIRA-EN090 | |
Dream Mirror of Terror Field Spell During the End Phase: You can banish this card; activate 1 "Dream Mirror of Joy" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Terror" once per turn. Each time your opponent Special Summons a monster(s), inflict 300 damage to your opponent. This effect is only applied while you control a DARK "Dream Mirror" monster. SUPER RARE |
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Rating: | 1 |
Comments: | What's there to be terrified of? Maybe the artwork but certainly not the effects. The monster(s) that allow this card to do anything aren't something to worry about. |
RIRA-EN089 | |
Dream Mirror of Joy Field Spell During the End Phase: You can banish this card; activate 1 "Dream Mirror of Terror" directly from your hand or Deck. You can only use this effect of "Dream Mirror of Joy" once per turn. "Dream Mirror" monsters you control cannot be targeted by your opponent's card effects, or their monsters' attacks, except your "Dream Mirror" monster(s) with the highest Level. This effect is only applied while you control a LIGHT "Dream Mirror" monster. SUPER RARE |
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Rating: | 1 |
Comments: | A pointless new Field Spell that is entirely dependent on a LIGHT monster being out to even do anything and only works if you've got Dream Mirror monsters with different Levels out. |
RIRA-EN088 | |
Morpheus, the Dream Mirror Black Knight DARK / Warrior / Level 8 / ATK 2800 / DEF 1000 If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can target 1 card on the field; destroy it. During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror White Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror Black Knight" once per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | Much like Mara and Sprite, this guy has the reverse ATK and DEF of its pure counterpart but that makes it no more playable considering the poor effects. |
RIRA-EN087 | |
Morpheus, the Dream Mirror White Knight LIGHT / Warrior / Level 8 / ATK 1000 / DEF 2800 If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can activate this effect; this card cannot be destroyed by battle or card effects this turn. During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Morpheus, the Dream Mirror Black Knight" from your Deck. You can only use each effect of "Morpheus, the Dream Mirror White Knight" once per turn. SUPER RARE |
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Rating: | 1 |
Comments: | All they did was basically double Mara's ATK and give it 2800 DEF because the effects still suck. |
RIRA-EN086 | |
Ikelos, the Dream Mirror Mara DARK / Fairy / Level 1 / ATK 500 / DEF 0 If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can Special Summon 1 "Dream Mirror" monster from your hand, except "Ikelos, the Dream Mirror Mara". During the Main or Battle Phase, if "Dream Mirror of Joy" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Sprite" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Mara" once per turn. SUPER RARE |
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Rating: | 1 |
Comments: | Here's the Dream Mirror Sprite's corrupted but equally unplayable counterpart. |
RIRA-EN085 | |
Ikelos, the Dream Mirror Sprite LIGHT / Fairy / Level 1 / ATK 0 / DEF 500 If this card is Special Summoned by the effect of a "Dream Mirror" monster: You can add 1 "Dream Mirror" card from your Deck to your hand, except "Ikelos, the Dream Mirror Sprite". During the Main or Battle Phase, if "Dream Mirror of Terror" is in a Field Zone (Quick Effect): You can Tribute this card; Special Summon 1 "Ikelos, the Dream Mirror Mara" from your Deck. You can only use each effect of "Ikelos, the Dream Mirror Sprite" once per turn. ULTRA RARE |
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Rating: | 1 |
Comments: | Looking at the other related cards in this set, it's just not worthwhile to use this card. |
RIRA-EN084 | |
Fuhma Wave Normal Trap Target 1 face-up monster on the field; destroy 1 monster on the field with the same Attribute, but a different name, as that monster. COMMON |
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Rating: | 1 |
Comments: | Apart from Decks with 1 Attribute, this card is useless. |
RIRA-EN083 | |
Star Power!! Normal Spell During damage calculation, if your Link Monster battles an opponent's monster: Your monster gains ATK equal to the total Levels/Ranks of the monsters it points to x 400, during that damage calculation only. You can only activate 1 "Star Power!!" per turn. RARE |
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Rating: | 1 |
Comments: | It's specific to Link Monsters and generally will mean 800 or less extra ATK outside of Link 3 or higher monsters, which makes this pretty much moot given the better alternatives. |
RIRA-EN082 | |
Hraesvelgr, the Desperate Doom Eagle WIND / Winged Beast-Type Link / ATK 2400 / Link-3 Active Link Arrow(s): Top, Bottom-Left and Bottom-Right 2+ WIND monsters Gains 2400 ATK while your opponent has no monsters in their GY. (Quick Effect): You can target 1 monster in your opponent's GY; shuffle it into the Deck. You can only use this effect of "Hraesvelgr, the Desperate Doom Eagle" once per turn. RARE |
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Rating: | 1 |
Comments: | As much as I like the extra ATK, it's for a specific condition that is going to be quite rare to see and apart from that, it can only remove monsters from your opponent's Grave one at a time. |
RIRA-EN081 | |
Barricadeborg Blocker DARK / Machine-Type Link / ATK 1000 / Link-2 Active Link Arrow(s): Left and Bottom 2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects. COMMON |
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Rating: | 1 |
Comments: | Weak and the effects are too slow and too specific to be useful. |
RIRA-EN080 | |
Fighting Dirty Normal Trap If a card(s) you control and a card(s) your opponent controls are destroyed by battle or card effect at the same time: Each player draws 2 cards. You can only activate 1 "Fighting Dirty" per turn. COMMON |
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Rating: | 1 |
Comments: | How exactly is this fighting dirty? I don't think even in the artwork they're fighting dirty. Each player gets the same benefit, which means the card is pretty much pointless. |