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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Text Card Ratings Rarity Changes Visual Spoiler Card Spoiler Improved Effects

Chaos Impact (Page 1)

1. *Also available as an Alternate Rare card.
2. For info on how these ratings are determined, click here.
CHIM-EN019
Tenyi Spirit - Ashuna
LIGHT / Wyrm / Level 7 / ATK 1600 / DEF 2600
If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.
RARE
Rating: 2
Comments: Another pretty weak high-Level monster but this one at least supports a few Decks outside of Tenyi Decks.
CHIM-EN018
Aromage Marjoram
DARK / Plant / Level 5 / ATK 2000 / DEF 1600
While your LP are higher than your opponent's, you take no battle damage from attacks involving your Plant monsters. You can only use each of the following effects of "Aromage Marjoram" once per turn.
● When a Plant monster you control is destroyed by battle: You can Special Summon this card from your hand, then gain 500 LP.
● If you gain LP: Target cards in your opponent's GY, up to the number of
"Aroma" monsters you control; banish them.
COMMON
Rating: 2
Comments: This could possibly work in my LP Gain Deck (or just about any LP Gain Deck) but it would have to be at a point where I can bring it out and have a pretty high amount of LP over my opponent. I'd also have to protect it from destruction in battle.
CHIM-EN017
Aromage Laurel
WIND / Plant / Level 1 / ATK 800 / DEF 0
If your LP are higher than your opponent's: You can Special Summon this card from your hand. If you gain LP: Target 1 non-Tuner Plant monster on the field; it is treated as a Tuner this turn. If this card is sent to the GY: You can gain 500 LP. You can only use each effect of "Aromage Laurel" once per turn.
COMMON
Rating: 1
Comments: Aromage is another crappy Archetype that has shown that they can only create minimal LP gain strategies that even my own LP Gain Deck does better.
CHIM-EN016
Galactic Spiral Dragon
DARK / Dragon / Level 8 / ATK 2500 / DEF 2500
While this card is in your hand or GY, if you control 2 or more LIGHT and/or DARK Dragon monsters: You can Special Summon this card in Defense Position, but banish it when it leaves the field. During your Main Phase: You can make all monsters you currently control become Level 8, until the end of this turn. You can only use each effect of "Galactic Spiral Dragon" once per turn.
COMMON
Rating: 2
Comments: Unlike Nebula Dragon, this guy has more lax effect requirements and thus can be used in more ways. It's still not that strong for a Level 8 monster though.
CHIM-EN015
Nebula Dragon
LIGHT / Dragon / Level 8 / ATK 2000 / DEF 0
You can reveal this card and 1 other Level 8 Dragon monster in your hand; Special Summon both in Defense Position, but negate their effects, also you cannot Normal or Special Summon monsters for the rest of this turn, except LIGHT or DARK Dragon monsters. You can banish this card from your GY, then target 1 Level 4 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Nebula Dragon" once per turn.
RARE
Rating: 1
Comments: No doubt based on Mizar's Galaxy Dragon strategy but it's just as bad considering the 1st effect requires you to have 2 Level 8 Dragons in your hand, including itself and that generally means a bad hand. It also doesn't have the ATK or DEF to make up for it, nor its 2nd effect.
CHIM-EN014
Starliege Seyfert
LIGHT / Dragon / Level 4 / ATK 1800 / DEF 0
You can send any number of Dragon monsters from your hand and/or face-up field to the GY; add 1 Dragon monster from your Deck to your hand, whose Level equals the total original Levels of those monsters sent to the GY. You can banish this card from your GY, then target 1 Level 8 LIGHT or DARK Dragon monster in your GY; add it to your hand. You can only use each effect of "Starliege Seyfert" once per turn.
SECRET RARE
Rating: 2
Comments: It was almost prime for a 3/5 but it came prepackaged with 0 DEF and the 1st effect will cost you much more than you get out of it.
CHIM-EN013
Gladiator Beast Vespasius
WATER / Sea Serpent / Level 7 / ATK 2300 / DEF 0
At the start of the Damage Step, if your "Gladiator Beast" monster battles a monster: You can Special Summon this card from your hand. You can only use this effect of "Gladiator Beast Vespasius" once per turn. While you control this card, Special Summoned by the effect of a "Gladiator Beast" monster, all monsters you control gain 500 ATK. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Vespasius".
RARE
Rating: 2
Comments: The effect would obviously include itself and it has a pretty easy way to be brought out using its effect. Still, it's not very strong for a Level 7 monster and the ATK boost isn't much.
CHIM-EN012
Gladiator Beast Attorix
EARTH / Beast-Warrior / Level 4 / ATK 800 / DEF 2000
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck or Extra Deck to the GY, except "Gladiator Beast Attorix"; until the End Phase, this card's Level and name become the same as that monster sent to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Attorix".
RARE
Rating: 2
Comments: The changed Level could make it useful for Xyz or Synchro Summons and it does have 2000 DEF in case it isn't.
CHIM-EN011
Gladiator Beast Sagittarii
WIND / Winged Beast / Level 3 / ATK 1400 / DEF 1000
If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can discard 1 "Gladiator Beast" card; draw 2 cards. At the end of the Battle Phase, if this card battled: You can shuffle this card into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Sagittarii".
RARE
Rating: 1
Comments: It isn't very strong and you lose a Gladiator Beast in return for 2 extra cards that may not be any better.
CHIM-EN010
Unchained Soul of Disaster
DARK / Fiend / Level 8 / ATK 0 / DEF 3000
Gains 300 ATK for each "Unchained" card in your GY. You can only use each of the following effects of "Unchained Soul of Disaster" once per turn.
● You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster using only this card you control and that opponent's monster as material.
● If this card on the field is destroyed by battle or card effect: You can target 1 "Unchained" monster in your GY, except "Unchained Soul of Disaster"; Special Summon it.
SECRET RARE
Rating: 2
Comments: You can bring it out with Mystic Tomato and then Link Summon with it but even with 3000 DEF, it's still outclassed by Millennium Shield and Labyrinth Wall, which have better support.
CHIM-EN009
Unchained Twins - Rakea
WATER / Fiend / Level 3 / ATK 1500 / DEF 1500
(Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. If this card on the field is destroyed by card effect, except "Unchained Twins - Rakea", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Rakea". You can only use each effect of "Unchained Twins - Rakea" once per turn.
RARE
Rating: 2
Comments: Seems like they benefit from each other's destruction but unlike Rokket cards, they're not restrained to the Deck they belong to.
CHIM-EN008*
Unchained Twins - Aruha
FIRE / Fiend / Level 3 / ATK 1500 / DEF 1500
You can target 1 card you control; you cannot Special Summon monsters for the rest of this turn, except Fiend monsters, also destroy the targeted card, and if you do, Special Summon this card from your hand. If this card on the field is destroyed by card effect, except "Unchained Twins - Aruha", or by battle: You can Special Summon 1 "Unchained" monster from your hand or Deck, except "Unchained Twins - Aruha". You can only use each effect of "Unchained Twins - Aruha" once per turn.
RARE
Rating: 2
Comments: Might be useful in my Yubel/Fiend Deck as they're all Fiends there anyway and it's searchable but the Deck has yet to prove itself on its own.
CHIM-EN007
Dinowrestler Valeonyx
EARTH / Dinosaur / Level 3 / ATK 1600 / DEF 0
If only your opponent controls a monster, you can Special Summon this card (from your hand). While you control a Link-3 or higher "Dinowrestler" monster, face-up monsters you control are unaffected by the activated effects of your opponent's Link-3 or lower monsters.
COMMON
Rating: 1
Comments: Cyber Dragon still outranks this card in many ways and has uses with other Decks outside of its own.
CHIM-EN006
Dinowrestler Martial Ampelo
EARTH / Dinosaur / Level 1 / ATK 600 / DEF 0
During damage calculation, if your other "Dinowrestler" monster battles an opponent's monster with an equal or higher ATK (Quick Effect): You can send this card from your hand or field to the GY; for that battle, your monster cannot be destroyed and the battle damage you take is halved. When an opponent's monster declares an attack: You can banish this card from your GY; add 1 "Dinowrestler" monster from your Deck to your hand, except "Dinowrestler Martial Ampelo". You can only use this effect of "Dinowrestler Martial Ampelo" once per turn.
COMMON
Rating: 2
Comments: Too weak to be useful on the field but in the Grave it can prove somewhat useful.
CHIM-EN005
Chobham Armor Dragon
DARK / Dragon / Level 1 / ATK 0 / DEF 0
When an opponent's monster declares a direct attack: You can Special Summon this card from your hand in Attack Position, and if you do, for the rest of this turn, it cannot be destroyed by battle and the battle damage you take from battles involving this card is halved. If this card is sent to the GY as Link Material: You can target 1 other DARK monster in your GY; add it to your hand, also your opponent can add 1 monster from their GY to their hand. You can only use this effect of "Chobham Armor Dragon" once per turn.
COMMON
Rating: 1
Comments: Not well armored at all if it was given 0 ATK and DEF as a result. Plus, Battle Fader and Swift Scarecrow have already surpassed it in every way.
CHIM-EN004
Marincess Blue Tang
WATER / Cyberse / Level 4 / ATK 1500 / DEF 1200
If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.
SECRET RARE
Rating: 1
Comments: Marincess' have shown me that they are not worthy of being a Deck and anyone that loses to them isn't any better.
CHIM-EN003
Marincess Crown Tail
WATER / Cyberse / Level 5 / ATK 600 / DEF 2300
During damage calculation, if a monster battles another monster (Quick Effect): You can send 1 other "Marincess" monster from your hand to the GY; Special Summon this card from your hand, and if you do, the damage you take from that battle is halved. At the start of the Damage Step, if an opponent's monster attacks: You can banish this card from your GY; this turn, you take no battle damage that is less than or equal to the total Link Rating of the "Marincess" Link Monsters in your GY x 1000. You can only use each effect of "Marincess Crown Tail" once per turn.
COMMON
Rating: 1
Comments: Are we forgetting about Waboku and Threatening Roar, which both have much less activation requirements and less strict activation requirements to achieve something better?
CHIM-EN002
Marincess Mandarin
WATER / Cyberse / Level 1 / ATK 100 / DEF 100
If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.
RARE
Rating: 1
Comments: All those special requirements and restrictions just to bring it out by its effect. Yeah don't think so.
CHIM-EN001
Suppression Collider
DARK / Cyberse / Level 8 / ATK 2800 / DEF 2600
All data crushed by this network warrior's hammer is irretrievably compressed.
COMMON
Rating: 1
Comments: No wonder it's bad if it has data that is poorly dealt with.
CHIM-EN000
Monster Express
EARTH / Machine / Level 4 / ATK 1500 / DEF 1200
You can target 1 face-up monster you control; send 1 monster from your Extra Deck to the GY with the same original Type as that face-up monster, but for the rest of this turn, you cannot Special Summon monsters, except monsters with the same original Type as the monster sent to the GY by this effect. You can only use this effect of "Monster Express" once per turn.
RARE
Rating: 1
Comments: What's the point in using the effect? You get no benefits at all and lose a monster from your Extra Deck.