*Also available as an Ultimate Rare card |
PHSW-EN099 |
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Infernity Knight
DARK / Fiend / Level 3 / ATK 1400 / DEF 400
When this card on the field is destroyed and sent to the Graveyard: You
can discard 2 cards; Special Summon this card from your Graveyard.
COMMON |
Rating: |
2 |
Comments: |
He can come back just about
anytime he's sent to the Grave if you have 2 cards to discard but this
guy will likely see the most play out of Infernity decks, provided
they're still alive. |
PHSW-EN098 |
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Metaion, the Timelord
FIRE / Fairy / Level 10 / ATK 0 / DEF 0
Cannot be Special Summoned from the Deck. If you control no monsters,
you can Normal Summon this card without Tributing. This card cannot be
destroyed by battle or by card effects. You take no Battle Damage from
battles involving this face-up Attack Position card. At the end of the
Battle Phase, if this card attacked or was attacked: Return all other
monsters on the field to the hand, and inflict 300 damage to your
opponent for each card returned. During your Standby Phase: Shuffle this
card into the Deck (even if face-down).
SECRET RARE |
Rating: |
3 |
Comments: |
A high-level monster with
low-level downsides! You can't be harmed while he's in Attack Mode, not
to mention he can't be destroyed and your opponent takes 300 damage for
each card returned by this guy! |
PHSW-EN097 |
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Junk Defender
EARTH / Warrior / Level 3 / ATK 500 / DEF 1800
When an opponent's monster declares a direct attack: You can Special
Summon this card from your hand. Once per turn, during either player's
turn: You can have this card gain 300 DEF.
RARE |
Rating: |
2 |
Comments: |
He sort-of works like Battle
Fader but unlike the better Battle Fader, this guy doesn't end the
Battle Phase but at least can permanently gain 300 DEF during either
player's turn. |
PHSW-EN096 |
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Gem-Knight Emerald
EARTH / Rock / Level 4 / ATK 1800 / DEF 800
You can banish this face-up card you control and 1 face-up Normal
Monster you control to target 1 "Gem-Knight" Fusion Monster in your
Graveyard; Special Summon it from the Graveyard.
RARE |
Rating: |
3 |
Comments: |
This card doubles as a
Beatstick or for Gem-Knight support and from viewing the cards in that
archtype, they aren't looking too bad. |
PHSW-EN095 |
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Gishki Beast
WATER / Beast / Level 4 / ATK 1500 / DEF 1300
When this card is Normal Summoned: You can target 1 Level 4 or lower "Gishki"
monster in your Graveyard; Special Summon that target in face-up Defense
Position.
RARE |
Rating: |
2 |
Comments: |
I haven't seen this archtype in
action so I can't rate it high but I'll give it an extra star for future
playability. |
PHSW-EN094 |
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Laval Lancelord
FIRE / Warrior / Level 6 / ATK 2100 / DEF 200
You can Normal Summon this card without Tributing. If you do, during the
End Phase: Send it to the Graveyard. When this card on the field is
destroyed and sent to the Graveyard: You can target 1 of your banished
FIRE monsters; add that target to your hand.
COMMON |
Rating: |
1 |
Comments: |
It'd be heaps better if you
Special Summoned the banished FIRE monster but that isn't the case so
he's basically worthless since you can't use the new monster to defend
yourself or Tribute right away. |
PHSW-EN093 |
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Gem-Turtle
EARTH / Rock / Level 4 / ATK 0 / DEF 2000
FLIP: You can add 1 "Gem-Knight Fusion" from your Deck to your hand.
SUPER RARE |
Rating: |
2 |
Comments: |
With the upcoming Gem-Knight
archtype in Hidden Arsenal 5, this card may get some play since it adds
a key card to the archtype straight to your hand from your deck and has
2000 DEF. |
PHSW-EN092 |
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Laval Dual Slasher
FIRE / Warrior-Type Synchro / Level 5 / ATK 2400 / DEF 200
1 Tuner + 1 or more non-Tuner FIRE monsters
This card gains effects based on the number of "Laval" monsters in your
Graveyard:
● 2+: Once per turn, if this card attacks a Defense Position monster, it
can attack once again in a row.
● 3+: If this card attacks a Defense Position monster, inflict piercing
Battle Damage to your opponent.
COMMON |
Rating: |
1 |
Comments: |
So our first straight-to-common
Synchro in the US but one can easily see why in its text and stats. |
PHSW-EN091 |
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Vylon Ohm
LIGHT / Fairy / Level 4 / ATK 1500 / DEF 200
When this card is Normal Summoned: Target 1 Equip Spell Card in your
Graveyard; banish that target. During your next Standby Phase, add it to
your hand.
COMMON |
Rating: |
2 |
Comments: |
Pick a good Equip Spell, then
get it later, if this guy is around long enough that is. |
PHSW-EN090* |
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Sergeant Electro
FIRE / Machine / Level 4 / ATK 1600 / DEF 1300
Once per turn: You can target 1 face-down card in your opponent's Spell
& Trap Card Zone; while this card is face-up on the field, its target(s)
cannot be activated.
ULTRA RARE |
Rating: |
1 |
Comments: |
You won't even get past ONE
target because this guy will be most likely gone before getting another
target. |
PHSW-EN089 |
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Dark Smog
Continuous Trap
Once per turn: You can target 1 monster in your opponent's Graveyard;
discard 1 Fiend-Type monster and banish that target.
SECRET RARE |
Rating: |
2 |
Comments: |
So you get to banish 1 card in
your opponent's Grave for discarding a Fiend-Type monster? Well that's
not worth the hype it got that's for sure but maybe Dark World decks can
use it. |
PHSW-EN088 |
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Xyz Territory
Field Spell
When an Xyz Monster battles another monster, that Xyz Monster gains 200
ATK & DEF x its Rank, during damage calculation only. If this face-up
card on the field would be destroyed by a card effect, you can detach 1
Xyz Material from a monster you control instead.
RARE |
Rating: |
2 |
Comments: |
In order to be even much of a
threat, the Xyz Monster would have to have a Rank of at least 5,
especially with Galaxy Eyes legal for tournament play. |
PHSW-EN087 |
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Wind-Up Zenmaines
FIRE / Machine-Type Xyz / Rank 3 / ATK 1500 / DEF 2100
2 Level 3 monsters
If this face-up card on the field would be destroyed, you can detach 1
Xyz Material from this card instead. Once per turn, during the End
Phase, if this effect was used this turn: Target 1 card on the field;
destroy it.
SECRET RARE |
Rating: |
2 |
Comments: |
Oh good, he's not infected with
the "Once While Face-Up" virus and his effects provide a small bonus for
you but not enough to be worth being SCR. |
PHSW-EN086 |
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Evolzar Dolkka
FIRE / Dragon-Type Xyz / Rank 4 / ATK 2300 / DEF 1700
2 Level 4 Dinosaur-Type monsters
When an Effect Monster's effect activates: You can detach 1 Xyz Material
from this card; negate the activation and destroy it.
SECRET RARE |
Rating: |
2 |
Comments: |
Thank goodness I can use the
effect multiple times but with only 2 Xyz Materials to start, it's going
to have to be detached wisely and needs Dino Xyz Materials. |
PHSW-EN085* |
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Latinum, Exarch of Dark World
DARK / Fiend / Level 6 / ATK 1500 / DEF 2400
If this card is discarded to the Graveyard by a card effect: If it was
discarded from your hand to your Graveyard by an opponent's card effect,
target 1 Fiend-Type monster on the field; Special Summon this card from
the Graveyard, then that target (if any) gains 500 ATK.
ULTRA RARE |
Rating: |
2 |
Comments: |
So Dark World decks get a new
friend that has little offense but some okay defense and a pretty bad
effect. In any case, its rarity should've been lower. |
PHSW-EN084 |
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D-Boyz
DARK / Fiend / Level 1 / ATK 100 / DEF 1000
FLIP: You can Special Summon any number of "D-Boyz" from your Deck in
face-up Attack Position, then you take 1000 damage for each monster
Special Summoned by this effect.
SECRET RARE |
Rating: |
1 |
Comments: |
I propose the rename to "F-Boyz" because they're so
pathetic on every level that not even a real street gang would want
them. |
PHSW-EN083 |
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Wind-Up Rabbit
EARTH / Beast-Warrior / Level 3 / ATK 1400 / DEF 600
During either player's turn: You can target 1 "Wind-Up" monster you
control; banish it until your next Standby Phase. This effect can be
used only once while this card is face-up on the field.
SECRET RARE |
Rating: |
2 |
Comments: |
So your Wind-Up monsters get
another chance at their effects but this guy has the same fault so he's
really just another jank SCR card. |
PHSW-EN082 |
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Evolsaur Pelta
FIRE / Dinosaur / Level 4 / ATK 1100 / DEF 2000
When this card is Special Summoned by the effect of an "Evoltile"
monster: It gains 500 DEF. If this card was Special Summoned by the
effect of an "Evoltile" monster, then is destroyed by battle: You can
add 1 "Evoltile" monster from your Deck to your hand.
RARE |
Rating: |
2 |
Comments: |
It'll survive against
Gene-Warped Warolves, Alexandrite Dragons and Photon Sabre Tigers but
its effect is meaningless outside Evolsaur decks. |
PHSW-EN081 |
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Photon Sabre Tiger
LIGHT / Beast / Level 3 / ATK 2000 / DEF 300
When this card is Normal or Flip Summoned: You can add 1 "Photon Sabre
Tiger" from your Deck to your hand. If you do not control another
"Photon Sabre Tiger", this card loses 800 ATK.
SUPER RARE |
Rating: |
2 |
Comments: |
You get to pick up another copy
of itself, which you'll need unless Skill Drain is on the field because
he gets weaker and won't do a thing for you if Special Summoned but
still has minor uses in a Skill Drain deck. |
PHSW-EN080 |
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Sealing Ceremony of Suiton
Continuous Trap
Once per turn: You can send 1 WATER monster from your hand to the
Graveyard to target 1 card in your opponent's Graveyard; banish that
target.
COMMON |
Rating: |
2 |
Comments: |
It's another stall card and
that's if you have a WATER monster in your hand to discard but it's only
once per turn. |