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Light of Destruction (LODT-EN)

1. Booster set gallery, click here.
                                                  LODT-EN099
Fossil Dyna Pachycephalo
EARTH | Rock | Level 4 | ATK 1200 | DEF 1300
Neither player can Special Summon monsters. When this card is flipped face-up, destroy all Special Summoned monsters on the field.
(Secret Rare)
 
                                                  LODT-EN098
Fog King
WATER | Spellcaster | Level 7 | ATK 0 | DEF 0
You can Normal Summon this card with 1 Tribute, or without a Tribute. The ATK of this card is equal to the combined original ATK of the monsters Tributed to Summon it. Neither player can Tribute monsters.
(Secret Rare)
 
                                                  LODT-EN097
Maximum Six
EARTH | Warrior | Level 6 | ATK 1900 | DEF 1600
When this card is Tribute Summoned, roll a six-sided die. This card gains ATK equal to the result of the die roll x 200.
(Ultra Rare) & (Ultimate Rare)
 
                                                  LODT-EN096
Dangerous Machine Type-6
Continuous Spell
During each of your Standby Phases, roll a six-sided die: ● 1: Discard 1 card. ● 2: Your opponent discards 1 card. ● 3: Draw 1 card. ● 4: Your opponent draws 1 card. ● 5: Destroy 1 monster your opponent controls. ● 6: Destroy this card.
(Ultra Rare) & (Ultimate Rare)
 
                                                  LODT-EN095
Helios Trice Megistus
LIGHT | Pyro | Level 8 | ATK ? | DEF ?
You can Special Summon this card by Tributing 1 "Helios Duo Megistus". This card's ATK and DEF are each equal to the number of removed from play monsters x 300. After this card attacks, it can attack once more if your opponent controls a monster. If this card is destroyed by battle and sent to the Graveyard, Special Summon it during the End Phase and it gains 500 ATK and DEF.
(Super Rare)
 
                                                  LODT-EN094
Owner's Seal
Normal Spell
Return control of all monsters on the field to their original owners.
(Rare)
 
                                                  LODT-EN093
Union Attack
Normal Spell
Select 1 face-up monster you control. During the Battle Phase this turn, that monster gains ATK equal to the total ATK of all other face-up Attack Position monsters you control. This turn, that monster inflicts no Battle Damage to your opponent, and other face-up Attack Position monsters cannot attack.
(Super Rare)
 
                                                  LODT-EN092
Angel O7
LIGHT | Fairy | Level 7 | ATK 2500 | DEF 1500
When this card is Tribute Summoned, it gains the following effect: ● The effects of Effect Monsters cannot be activated.
(Secret Rare)
 
                                                  LODT-EN091
Divine Knight Ishzark
LIGHT | Warrior | Level 6 | ATK 2300 | DEF 1800
Any monster this card destroys by battle is removed from play.
(Super Rare)
 
                                                  LODT-EN090
Tualatin
LIGHT | Fairy | Level 8 | ATK 2800 | DEF 2500
If you controlled 2 or more monsters at the start of your opponent's Battle Phase and all of them were destroyed by battle and sent to the Graveyard, you can Special Summon this card from your hand during that Battle Phase. If you do, choose an Attribute and destroy all face-up monsters with that Attribute. Your opponent cannot Normal or Special Summon monsters with that Attribute.
(Secret Rare)
 
                                                  LODT-EN089
Vanquishing Light
Counter Trap
Tribute 1 "Lightsworn" monster. Negate the Summon of a monster and destroy it.
(Super Rare)
 
                                                  LODT-EN088
Super-Ancient Dinobeast
EARTH | Dinosaur | Level 8 | ATK 2700 | DEF 1400
You can Tribute Summon this card in face-up Attack Position by Tributing 1 Dinosaur-Type monster. When a Dinosaur-Type monster is Special Summoned from your Graveyard, you can draw 1 card.
(Ultra Rare) & (Ultimate Rare)
 
                                                  LODT-EN087
Flame Spirit Ignis
FIRE | Pyro | Level 4 | ATK 1500 | DEF 1200
You can Tribute 1 face-up FIRE monster to inflict 100 damage to your opponent for each FIRE monster in your Graveyard.
(Rare)
 
                                                  LODT-EN086
Nimble Musasabi
EARTH | Beast | Level 2 | ATK 800 | DEF 100
When this card is destroyed by battle and sent to the Graveyard, inflict 500 damage to your opponent. You can also Special Summon up to 2 "Nimble Musasabis" from your Deck to your opponent's side of the field in face-up Attack Position. This card cannot be Tributed for a Tribute Summon.
(Rare)
 
                                                  LODT-EN085
Maniacal Servant
DARK | Spellcaster | Level 3 | ATK 600 | DEF 1000
Once per turn during your opponent's Standby Phase, you can remove from play any number of DARK monsters from your Graveyard. This monster gains 500 DEF for each monster you removed, until the End Phase.
(Rare)
 
                                                  LODT-EN084
Magical Exemplar
EARTH | Spellcaster | Level 4 | ATK 1700 | DEF 1400
Each time a Spell Card is activated, place 2 Spell Counters on this card. Once per turn, you can remove any number of Spell Counters from this card to Special Summon a Spellcaster-Type monster from your hand or Graveyard whose Level is equal to the number of Spell Counters you removed.
(Super Rare)
 
                                                  LODT-EN083
Dark General Freed
DARK | Warrior | Level 5 | ATK 2300 | DEF 1700
This card cannot be Special Summoned. Negate the effect of any Spell Card that targets a DARK monster you control and destroy it. You can add 1 Level 4 DARK monster from your Deck to your hand instead of conducting a normal draw in your Draw Phase.
(Secret Rare)
 
                                                  LODT-EN082
Ehren, Lightsworn Monk
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1000
If this card attacks a Defense Position monster, return that monster to its owner's Deck before damage calculation. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
(Secret Rare)
 
                                                  LODT-EN081
Aurkus, Lightsworn Druid
LIGHT | Beast-Warrior | Level 3 | ATK 1200 | DEF 1800
"Lightsworn" monsters cannot be targeted by effects. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
(Super Rare)
 
                                                  LODT-EN080
Dice Try!
Counter Trap
Negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect that requires a die roll, and destroy that card.
(Common)
 
                                                  LODT-EN079
Summon Limit
Continuous Trap
Neither player can Summon more than two times per turn.
(Common)
 
                                                  LODT-EN078
Lucky Chance
Continuous Trap
When an Effect Monster's effect that requires only 1 coin toss is activated, call Heads or Tails. If you call it right, draw 1 card.
(Common)
 
                                                  LODT-EN077
Sanguine Swamp
Continuous Trap
If you control any other Spell or Trap Cards, destroy this card. Face-down Spell and Trap Cards cannot be activated. Destroy this card during your 2nd Standby Phase after activation.
(Common)
 
                                                  LODT-EN076
Raging Cloudian
Normal Trap
Activate only when a "Cloudian" monster(s) you control is destroyed by its own effect and sent to the Graveyard. Special Summon 1 of those monsters from your Graveyard in Attack Position and place 1 Fog Counter on it. It cannot be changed to Defense Position by a card effect.
(Common)
 
                                                  LODT-EN075
Gladiator Lash
Normal Trap
Activate only when you Special Summon a "Gladiator Beast" monster. Your opponent discards 1 card of their choice.
(Common)
 
                                                  LODT-EN074
Portable Battery Pack
Continuous Trap
Select 2 "Batteryman" monsters from your Graveyard and Special Summon them in Attack Position. When this card is removed from the field, destroy those monsters. When both of those monsters have been removed from the field, destroy this card.
(Common)
 
                                                  LODT-EN073
Froggy Forcefield
Normal Trap
Activate only when a face-up "Frog" monster you control, except "Frog the Jam", is selected as an attack target. Destroy all Attack Position monsters your opponent controls.
(Rare)
 
                                                  LODT-EN072
Destruction Jammer
Counter Trap
Discard 1 card. Negate the activation of a Spell Card, Trap Card, or Effect Monster's effect that destroys a monster(s) on the field, and destroy that card.
(Rare)
 
                                                  LODT-EN071
Glorious Illusion
Continuous Trap
Select 1 "Lightsworn" monster from your Graveyard and Special Summon it in Attack Position. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
(Rare)
 
                                                  LODT-EN070
Light Spiral
Continuous Trap
Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster, remove from play the top card of your opponent's Deck.
(Common)
 
                                                  LODT-EN069
Arcana Call
Normal Trap
Select 1 "Arcana Force" monster you control. Remove from play 1 "Arcana Force" monster from either player's Graveyard. Until the End Phase, the selected monster's effect becomes the removed monster's effect for the same coin toss result.
(Common)
 
                                                  LODT-EN068
Tour of Doom
Continuous Trap
During your opponent's Standby Phase, toss a coin. ● Heads: Your opponent cannot Normal Summon or Flip Summon until the End Phase. ● Tails: You cannot Normal Summon or Flip Summon during your next turn.
(Common)
 
                                                  LODT-EN067
Reversal of Fate
Normal Trap
Select 1 "Arcana Force" monster you control. That monster's effect is now treated as the opposite coin toss result.
(Common)
 
                                                  LODT-EN066
D - Fortune
Normal Trap
Activate only when your opponent declares a direct attack by removing from play 1 "Destiny Hero" monster from your Graveyard. End the Battle Phase.
(Common)
 
                                                  LODT-EN065
Rainbow Gravity
Normal Trap
Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard. Special Summon 1 "Rainbow Dragon" or "Rainbow Dark Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.
(Common)
 
                                                  LODT-EN064
Hero Blast
Normal Trap
Select 1 "Elemental 'Hero" Normal Monster from your Graveyard and add it to your hand. Then, destroy 1 face-up monster your opponent controls with ATK equal to or less than the selected monster's ATK.
(Rare)
 
                                                  LODT-EN063
Limit Reverse
Continuous Trap
Select 1 monster with 1000 or less ATK from your Graveyard, and Special Summon it in Attack Position. If that monster is changed to Defense Position, destroy it and this card. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
(Common)
 
                                                  LODT-EN062
Golden Bamboo Sword
Normal Spell
Activate only if you control a "Bamboo Sword" Equip Spell Card. Draw 2 cards.
(Common)
 
                                                  LODT-EN061
Ribbon of Rebirth
Equip Spell
If the equipped monster is destroyed by battle and sent to the Graveyard, Special Summon it to your side of the field during the End Phase.
(Rare)
 
                                                  LODT-EN060
Deck Lockdown
Continuous Spell
Neither player can add cards to their hand except by drawing them, and cannot Special Summon monsters from the Deck. Destroy this card during your 2nd Standby Phase after activation.
(Rare)
 
                                                  LODT-EN059
\Level Tuning
Normal Spell
Reduce the Level of all face-up monsters you control by 1 until the End Phase.
(Common)
 
                                                  LODT-EN058
Mystical Cards of Light
Continuous Spell
You cannot use 1 of your Spell & Trap Card Zones. During your Draw Phase, if you control another "Mystical Cards of Light", you can draw 2 cards instead of 1 for your normal draw.
(Common)
 
                                                  LODT-EN057
Light of Redemption
Normal Spell
Pay 800 Life Points. Add 1 of your removed from play LIGHT monsters to your hand.
(Super Rare)
 
                                                  LODT-EN056
Short Circuit
Normal Spell
Activate only if you control 3 or more face-up "Batteryman" monsters. Destroy all cards your opponent controls.
(Common)
 
                                                  LODT-EN055
Quick Charger
Quick-Play Spell
Add 2 Level 4 or lower "Batteryman" monsters from your Graveyard to your hand.
(Common)
 
                                                  LODT-EN054
Wetlands
Field Spell
All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK.
(Common)
 
                                                  LODT-EN053
Realm of Light
Field Spell
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter. If this card would be destroyed by a card effect, remove 2 Shine Counters instead.
(Common)
 
                                                  LODT-EN052
Solar Recharge
Normal Spell
Discard 1 "Lightsworn" monster. Draw 2 cards, then send the top 2 cards of your Deck to the Graveyard.
(Ultra Rare) & (Ultimate Rare)
 
                                                  LODT-EN051
Light Barrier
Field Spell
During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase:
● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.
(Rare)
 
                                                  LODT-EN050
Cup of Ace
Normal Spell
Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.
(Common)
 
                                                  LODT-EN049
Spell Gear
Normal Spell
Send 3 face-up "Ancient Gear" cards you control to the Graveyard. You can Special Summon up to 1 "Ancient Gear Golem" from your hand and 1 from your Deck, ignoring the Summoning conditions. Then, destroy all monsters you control except "Ancient Gear Golems". You cannot Normal Summon or Set until the end of your next turn.
(Common)
 
                                                  LODT-EN048
D - Formation
Continuous Spell
When a face-up "Destiny Hero" monster(s) you control is destroyed, place 1 D Counter on this card for each of those monsters. When you Normal or Special Summon a monster during your Main Phase, you can send this card with 2 or more D Counters to the Graveyard to add up to 2 cards with the same name as that monster from your Deck or Graveyard to your hand.
(Common)
 
                                                  LODT-EN047
Demise of the Land
Quick-Play Spell
Activate this card when your opponent Special Summons a monster. Select 1 Field Spell Card from your Deck and activate it.
(Common)
 
                                                  LODT-EN046
Space Gift
Normal Spell
Draw 1 card for each "Neo-Spacian" monster you control with a different name.
(Common)
 
                                                  LODT-EN045
Hero Mask
Normal Spell
Select 1 face-up monster you control. Send 1 "Elemental Hero" monster from your Deck to the Graveyard and treat the selected monster's name as its name until the End Phase.
(Common)
 
                                                  LODT-EN044
Gladiator Beast Gyzarus
DARK | Winged Beast-Type Fusion | Level 6 | ATK 2400 | DEF 1500
"Gladiator Beast Bestiari" + 1 "Gladiator Beast" monster
This card can only be Special Summoned from your Fusion Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card is Special Summoned, you can destroy up to 2 cards on the field. At the end of the Battle Phase, if this card attacked or was attacked, you can return this card to the Fusion Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Bestiari".
(Super Rare)
 
                                                  LODT-EN043
Ultimate Ancient Gear Golem
EARTH | Machine-Type Fusion | Level 10 | ATK 4400 | DEF 3400
"Ancient Gear Golem" + 2 "Ancient Gear" monsters
This monster cannot be Special Summoned except by Fusion Summon. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card attacks, your opponent cannot activate Spell or Trap Cards until the end of the Damage Step. If this card is destroyed, you can Special Summon 1 "Ancient Gear Golem" from your Graveyard, ignoring the Summoning conditions.
(Ultra Rare) & (Ultimate Rare)
 
                                                  LODT-EN042
Destiny End Dragoon
DARK | Warrior-Type Fusion | Level 10 | ATK 3000 | DEF 3000
"Destiny Hero - Plasma" + "Destiny Hero - Dogma"
A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. Once per turn, you can destroy 1 monster your opponent controls and inflict damage to your opponent equal to its ATK. If you activate this effect you cannot conduct your Battle Phase this turn. During your Standby Phase, if this card is in your Graveyard you can remove from play 1 "Destiny Hero" card from your Graveyard to Special Summon this card.
(Ultra Rare) & (Ultimate Rare)
 
                                                  LODT-EN041
Phantom Dragon
LIGHT | Dragon | Level 8 | ATK 2300 | DEF 2200
When your opponent Special Summons a monster, you can Special Summon this card from your hand. 2 of your Monster Card Zones cannot be used.
(Ultra Rare) & (Ultimate Rare)
 
                                                  LODT-EN040
Cloudian - Storm Dragon
WATER | Fairy | Level 4 | ATK 1000 | DEF 0
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Cloudian" monster from your Graveyard. This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. Once per turn, you can place 1 Fog Counter on 1 monster on the field.
(Common)
 
                                                  LODT-EN039
Simorgh, Bird of Ancestry
WIND | Winged Beast | Level 8 | ATK 2900 | DEF 2000
Both players Tribute Summon WIND monsters with 1 less Tribute than required. If you Tribute Summon this card by Tributing only WIND monsters, return up to 2 cards your opponent controls to their owner's hand. This card is treated as a Normal Monster while in your hand.
(Rare)
 
                                                  LODT-EN038
The Lady in Wight
DARK | Zombie | Level 3 | ATK 0 | DEF 2200
Face-up Level 3 or lower Zombie-Type monsters you control, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by the effects of Spell and Trap Cards. This card's name is treated as "Skull Servant" while it is in the Graveyard.
(Common)
 
                                                  LODT-EN037
DUCKER Mobile Cannon
LIGHT | Machine | Level 3 | ATK 500 | DEF 500
FLIP: Select 1 Level 4 monster in your Graveyard and add it to your hand.
(Super Rare)
 
                                                  LODT-EN036
Golden Ladybug
LIGHT | Insect | Level 1 | ATK 0 | DEF 0
Once per turn, during your Standby Phase, you can reveal this card in your hand to gain 500 Life Points. If you do this, this card remains revealed while it is in your hand, until the End Phase.
(Rare)
 
                                                  LODT-EN035
Diskblade Rider
WIND | Fiend | Level 4 | ATK 1700 | DEF 1500
Once per turn, you can remove from play 1 Normal Trap Card from your Graveyard. This card gains 500 ATK until the End Phase of your opponent's turn.
(Rare)
 
                                                  LODT-EN034
Interplanetary Invader "A"
LIGHT | Reptile | Level 1 | ATK 0 | DEF 500
Gain control of a monster that attacks this face-up Attack Position card, at the end of the Battle Phase.
(Common)
 
                                                  LODT-EN033
Goblin Recon Squad
WIND | Warrior | Level 4 | ATK 1700 | DEF 0
When this card successfully attacks directly, you can look at 1 random card in your opponent's hand. If it is a Spell Card, send it to the Graveyard. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.
(Common)
 
                                                  LODT-EN032
Batteryman Micro-Cell
LIGHT | Thunder | Level 1 | ATK 100 | DEF 100
FLIP: Special Summon 1 Level 4 or lower "Batteryman" monster from your Deck, except "Batteryman Micro-Cell". After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, draw 1 card.
(Common)
 
                                                  LODT-EN031
Batteryman Industrial Strength
LIGHT | Thunder | Level 8 | ATK 2600 | DEF 0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 2 "Batteryman" monsters from your Graveyard. Once per turn, you can remove from play 1 Thunder-Type monster from your Graveyard to destroy 1 monster and 1 Spell or Trap Card on the field.
(Rare)
 
                                                  LODT-EN030
Batteryman Charger
LIGHT | Thunder | Level 5 | ATK 1800 | DEF 1200
When this card is Normal Summoned, you can Special Summon 1 "Batteryman" monster, except "Batteryman Charger", from your hand or Deck. This card gains 300 ATK and DEF for each Thunder-Type monster you control.
(Common)
 
                                                  LODT-EN029
Unifrog
WATER | Aqua | Level 2 | ATK 400 | DEF 400
This card can attack your opponent directly. When this card successfully attacks directly, if you control a "Frog" monster other than "Frog the Jam" or "Unifrog", you can destroy 1 Spell or Trap your opponent controls.
(Common)
 
                                                  LODT-EN028
Substitoad
WATER | Aqua | Level 1 | ATK 100 | DEF 2000
You can Tribute 1 monster to Special Summon 1 "Frog" monster from your Deck, except "Frog the Jam". "Frog" monsters, except "Frog the Jam", cannot be destroyed by battle.
(Rare)
 
                                                  LODT-EN027
Dark Valkyria
DARK | Fairy-Type Gemini | Level 4 | ATK 1800 | DEF 1050
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:
● One time only, you can place 1 Spell Counter on this card. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card to destroy 1 monster on the field.
(Rare)
 
                                                  LODT-EN026
Judgment Dragon
LIGHT | Dragon | Level 8 | ATK 3000 | DEF 2600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by having 4 or more "Lightsworn" monsters with different names in your Graveyard. You can pay 1000 Life Points to destroy all other cards on the field. During each of your End Phases, send the top 4 cards of your Deck to the Graveyard.
(Secret Rare)
 
                                                  LODT-EN025
Gragonith, Lightsworn Dragon
LIGHT | Dragon | Level 6 | ATK 2000 | DEF 1600
This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
(Common)
 
                                                  LODT-EN024
Celestia, Lightsworn Angel
LIGHT | Fairy | Level 5 | ATK 2300 | DEF 200
When you Tribute Summon this card by Tributing a "Lightsworn" monster, you can send the top 4 cards of your Deck to the Graveyard to destroy up to 2 cards your opponent controls.
(Ultra Rare) & (Ultimate Rare)
 
                                                  LODT-EN023
Wulf, Lightsworn Beast
LIGHT | Beast-Warrior | Level 4 | ATK 2100 | DEF 300
This card cannot be Normal Summoned or Set. When this card is sent from your Deck to the Graveyard, Special Summon it.
(Super Rare)
 
                                                  LODT-EN022
Ryko, Lightsworn Hunter
LIGHT | Beast | Level 2 | ATK 200 | DEF 100
FLIP: You can destroy 1 card on the field. Send the top 3 cards of your Deck to the Graveyard.
(Super Rare)
 
                                                  LODT-EN021
Lumina, Lightsworn Summoner
LIGHT | Spellcaster | Level 3 | ATK 1000 | DEF 1000
Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower "Lightsworn" monster from your Graveyard. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
(Rare)
 
                                                  LODT-EN020
Garoth, Lightsworn Warrior
LIGHT | Warrior | Level 4 | ATK 1850 | DEF 1300
Each time a card(s) is sent from your Deck to the Graveyard by the effect of a "Lightsworn" monster you control, except "Garoth, Lightsworn Warrior", send the top 2 cards of your Deck to the Graveyard. Then, draw 1 card for each "Lightsworn" monster sent to the Graveyard by this effect.
(Common)
 
                                                  LODT-EN019
Lyla, Lightsworn Sorceress
LIGHT | Spellcaster | Level 4 | ATK 1700 | DEF 200
You can change this card from face-up Attack Position to face-up Defense Position and destroy 1 Spell or Trap Card your opponent controls. If you activate this effect, this card's battle position cannot be changed until the end of your next turn, except with a card effect. During each of your End Phases, send the top 3 cards of your Deck to the Graveyard.
(Ultra Rare) & (Ultimate Rare)
 
                                                  LODT-EN018
Jain, Lightsworn Paladin
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1200
If this card attacks an opponent's monster, it gains 300 ATK during the Damage Step only. During each of your End Phases, send the top 2 cards of your Deck to the Graveyard.
(Common)
 
                                                  LODT-EN017
Arcana Force EX - The Dark Ruler
LIGHT | Fairy | Level 10 | ATK 4000 | DEF 4000
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters you control to the Graveyard. When this card is Special Summoned, toss a coin:
● Heads: This card can attack twice during the same Battle Phase. If this card battles twice using this effect, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect. ● Tails: If this card is destroyed, destroy all cards on the field.
(Secret Rare)
 
                                                  LODT-EN016
Arcana Force XXI - The World
LIGHT | Fairy | Level 8 | ATK 3100 | DEF 3100
When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn.
● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.
(Ultra Rare) & (Ultimate Rare)
 
                                                  LODT-EN015
Arcana Force XVIII - The Moon
LIGHT | Fairy | Level 7 | ATK 2800 | DEF 2800
When this card is Summoned, toss a coin: ● Heads: During your Standby Phase, you can Special Summon 1 "Moon Token" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0).
● Tails: During each of your End Phases, select 1 monster you control and give control of it to your opponent.
(Common)
 
                                                  LODT-EN014
Arcana Force XIV - Temperance
LIGHT | Fairy | Level 6 | ATK 2400 | DEF 2400
During either player's turn, you can discard this card to reduce the damage you take from a battle to 0. When this card is Summoned, toss a coin. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.
(Rare)
 
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Arcana Force VII - The Chariot
LIGHT | Fairy | Level 4 | ATK 1700 | DEF 1700
When this card is Summoned, toss a coin: ● Heads: If this card destroys an opponent's monster by battle, you can Special Summon that monster to your side of the field. ● Tails: Your opponent gains control of this card.
(Common)
 
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Arcana Force VI - The Lovers
LIGHT | Fairy | Level 4 | ATK 1600 | DEF 1600
When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters.
(Common)
 
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Arcana Force IV - The Emperor
LIGHT | Fairy | Level 4 | ATK 1400 | DEF 1400
When this card is Summoned, toss a coin: ● Heads: All "Arcana Force" monsters you control gain 500 ATK. ● Tails: All "Arcana Force" monsters you control lose 500 ATK.
(Common)
 
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Arcana Force III - The Empress
LIGHT | Fairy | Level 4 | ATK 1300 | DEF 1300
When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.
(Common)
 
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Arcana Force I - The Magician
LIGHT | Fairy | Level 4 | ATK 1100 | DEF 1100
When this card is Summoned, toss a coin: ● Heads: When a Spell Card is activated, this card's ATK becomes double its original ATK until the End Phase of that turn.
● Tails: When a Spell Card is activated, your opponent gains 500 Life Points.
(Common)
 
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Arcana Force 0 - The Fool
LIGHT | Fairy | Level 1 | ATK 0 | DEF 0
This card cannot be destroyed by battle. This card cannot be changed to Defense Position, except with a card effect. When this card is Summoned, toss a coin:
● Heads: Negate the effects of your Spells, Traps and Effect Monsters' effects that target this card, and destroy them. ● Tails: Negate the effects of your opponent's Spells, Traps and Effect Monsters' effects that target this card, and destroy them.
(Common)
 
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Jinzo - Lord
DARK | Machine | Level 8 | ATK 2600 | DEF 1600
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 1 face-up "Jinzo" you control to the Graveyard. Trap Cards cannot be activated and the effects of all Trap Cards on the field are negated. Once per turn, you can destroy all face-up Trap Cards. Inflict 300 damage to your opponent for each card destroyed by this effect.
(Super Rare)
 
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Jinzo - Returner
DARK | Machine | Level 3 | ATK 600 | DEF 1400
This card can attack your opponent directly. When this card is sent to the Graveyard, you can Special Summon 1 "Jinzo" from your Graveyard. Destroy it during your End Phase.
(Rare)
 
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Volcanic Queen
FIRE | Pyro | Level 6 | ATK 2500 | DEF 1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand to your opponent's side of the field by Tributing 1 monster your opponent controls. If you Special Summon this card, you cannot Normal Summon or Set this turn.
Once per turn, you can send 1 other card you control to the Graveyard to inflict 1000 damage to your opponent. During your End Phase, either Tribute 1 other monster or take 1000 damage.
(Common)
 
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Destiny Hero - Dread Servant
DARK | Warrior | Level 3 | ATK 400 | DEF 700
When this card is Normal Summoned, place 1 Clock Counter on "Clock Tower Prison". When this card is destroyed by battle and sent to the Graveyard, you can destroy 1 Spell or Trap Card you control.
(Common)
 
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Miracle Flipper
LIGHT | Spellcaster | Level 2 | ATK 300 | DEF 500
If you control a "Miracle Flipper", you cannot Summon this card. Your opponent cannot select another face-up monster as an attack target. If this card is destroyed by battle, Special Summon it to your opponent's side of the field at the end of the Battle Phase. If this card is destroyed by the effect of a Spell or Trap Card, destroy 1 monster your opponent controls.
(Common)
 
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Cross Porter
DARK | Warrior | Level 2 | ATK 400 | DEF 400
You can send 1 monster you control to the Graveyard and Special Summon 1 "Neo-Spacian" monster from your hand. When this card is sent to the Graveyard, you can add 1 "Neo-Spacian" monster from your Deck to your hand.
(Common)
 
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Honest
LIGHT | Fairy | Level 4 | ATK 1100 | DEF 1900
During your Main Phase, you can return this card from the field to its owner's hand. During either player's Damage Step, when a face-up LIGHT monster you control battles, you can send this card from your hand to the Graveyard to have that monster gain ATK equal to the ATK of the opponent's monster it is battling, until the End Phase.
(Secret Rare), (Ultimate Rare) & (Ghost Rare)
 
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Guardian of Order
LIGHT | Warrior | Level 8 | ATK 2500 | DEF 1200
If you control 2 or more LIGHT monsters, you can Special Summon this card from your hand. You can only control 1 "Guardian of Order".
(Secret Rare)