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Champion Pack: Game Six (CP06-EN) Card Spoiler
1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Champion_Pack:_Game_Six_(TCG-EN-UE) | ||||
Game Six (CP06-EN020) Dimension Wall |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only when an opponent's monster declares an attack.
Instead of you, your opponent takes the Battle Damage you would
have taken from this battle. (Common) |
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Game Six (CP06-EN019) Magical Hats |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Activate only during your opponent's Battle Phase. Select 2
non-Monster Cards from your Deck and 1 monster you control.
Shuffle those 3 cards and Set them on the field in face-down
Defense Position. The 2 cards selected from your Deck are
treated as monsters (ATK 0/ DEF 0) and are destroyed at the end of the Battle Phase. (Common) |
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Game Six (CP06-EN018) Cold Wave |
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SPELL | Normal Spell | Level | ATK: DEF: |
Pendulum Scale: |
This card can only be activated at the start of your Main Phase
1. Until your next turn, neither player can activate or Set
Spell or Trap Cards, or activate their effects. (Common) |
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Game Six (CP06-EN017) Amplifier |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
Equip only to "Jinzo". While this card is equipped, the equipped
monster's effect does not negate the effects of its controller's
Trap Cards. When this card is removed from the field, destroy
the equipped monster. This card's activation and effect cannot
be negated. (Common) |
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Game Six (CP06-EN016) Soul of Purity and Light |
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LIGHT | Fairy / Effect | Level 6 | ATK: 2000 DEF: 1800 |
Pendulum Scale: |
This card cannot be Normal Summoned or Set. This card can only
be Special Summoned by removing from play 2 LIGHT monsters from
your Graveyard. During your opponent's Battle Phase, monsters
they control lose 300 ATK. (Common) |
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Game Six (CP06-EN015) Majestic Mech - Ohka |
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LIGHT | Fairy / Effect | Level 6 | ATK: 2400 DEF: 1400 |
Pendulum Scale: |
You can Normal Summon this card without Tributing. If you do, it
is sent to the Graveyard during the End Phase. (Common) |
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Game Six (CP06-EN014) Theban Nightmare |
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LIGHT | Fiend / Effect | Level 4 | ATK: 1500 DEF: 500 |
Pendulum Scale: |
While you have no cards in your hand and in your Spell & Trap
Card Zones, this card gains 1500 ATK. (Common) |
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Game Six (CP06-EN013) Batteryman AA |
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LIGHT | Thunder / Effect | Level 3 | ATK: 0 DEF: 0 |
Pendulum Scale: |
If all "Batteryman AA"(s) you control are in Attack Position,
this card gains 1000 ATK for each. If all "Batteryman AA"(s) you
control are in Defense Position, this card gains 1000 DEF for
each. (Common) |
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Game Six (CP06-EN012) Sentinel of the Seas |
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WATER | Aqua / Normal | Level 4 | ATK: 1300 DEF: 1000 |
Pendulum Scale: |
A merman warrior dedicated to defending the ocean against
anyone who would defile it. (Common) |
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Game Six (CP06-EN011) Mage Power |
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SPELL | Equip Spell | Level | ATK: DEF: |
Pendulum Scale: |
The equipped monster gains 500 ATK and DEF for each Spell and
Trap Card you control. (Rare) |
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Game Six (CP06-EN010) Helios Duo Megistus |
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LIGHT | Pyro / Effect | Level 6 | ATK: ? DEF: ? |
Pendulum Scale: |
You can Special Summon this card by Tributing 1 "Helios - The
Primordial Sun". This card's ATK and DEF are equal to the number
of removed from play monsters x 200. If this card is destroyed
by battle and sent to the Graveyard, Special Summon it during
the End Phase, and it gains 300 ATK and DEF. (Rare) |
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Game Six (CP06-EN009) Elemental Hero Stratos |
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WIND | Warrior / Effect | Level 4 | ATK: 1800 DEF: 300 |
Pendulum Scale: |
When this card is Normal or Special Summoned, you can select and
activate 1 of these effects: ● Destroy Spell or Trap Cards on the field up to the number of other "Elemental Hero", "Destiny Hero" and "Evil Hero" monsters you control. ● Select and add 1 "Elemental Hero", "Destiny Hero" or "Evil Hero" monster from your Deck to your hand. (Rare) |
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Game Six (CP06-EN008) Super-Electromagnetic Voltech Dragon |
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LIGHT | Dragon / Effect | Level 5 | ATK: 2400 DEF: 1000 |
Pendulum Scale: |
If you Tribute Summon this card by Tributing 1 of the following
monsters, it gains the appropriate effect: ● Batteryman D: Negate the effect of a Spell or Trap Card that targets this 1 card. ● Batteryman C: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. ● Batteryman AA: This card gains 1000 ATK. (Rare) |
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Game Six (CP06-EN007) Blade Knight |
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LIGHT | Warrior / Effect | Level 4 | ATK: 1600 DEF: 1000 |
Pendulum Scale: |
While you have 1 or fewer cards in your hand, this card gains
400 ATK. If this is the only monster you control, negate the
effects of Flip Effect Monsters it destroys by battle. (Rare) |
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Game Six (CP06-EN006) Call of Darkness |
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TRAP | Continuous Trap | Level | ATK: DEF: |
Pendulum Scale: |
Send any monster that was Special Summoned by "Monster Reborn"
to the Graveyard. While this card is on on the field, "Monster
Reborn" cannot be activated. (Rare) |
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Game Six (CP06-EN005) Blaze Accelerator |
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SPELL | Continuous Spell | Level | ATK: DEF: |
Pendulum Scale: |
You can send 1 Pyro-Type monster with 500 or less ATK from your
hand to the Graveyard to destroy 1 monster your opponent
controls, but you cannot declare an attack during this turn if
you do. (Super Rare) |
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Game Six (CP06-EN004) Phoenix Wing Wind Blast |
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TRAP | Normal Trap | Level | ATK: DEF: |
Pendulum Scale: |
Discard 1 card. Return 1 card your opponent controls to the top
of its owner's Deck. (Super Rare) |
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Game Six (CP06-EN003) Old Vindictive Magician |
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DARK | Spellcaster / Effect | Level 2 | ATK: 450 DEF: 600 |
Pendulum Scale: |
FLIP: Destroy 1 monster your opponent controls. (Super Rare) |
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Game Six (CP06-EN002) Destiny Hero - Fear Monger |
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DARK | Warrior / Effect | Level 4 | ATK: 1000 DEF: 1000 |
Pendulum Scale: |
If this card is destroyed by battle and sent to the Graveyard,
Special Summon 1 "Destiny Hero" monster from your Graveyard
(except a "Destiny Hero - Fear Monger") during your next Standby
Phase. (Super Rare) |
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Game Six (CP06-EN001) Rigorous Reaver |
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FIRE | Plant / Effect | Level 3 | ATK: 1600 DEF: 100 |
Pendulum Scale: |
FLIP: Each player discards 1 card. A monster that destroys this
card by battle loses 500 ATK and DEF. (Ultra Rare) |