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Extreme Victory (EXVC-EN)

1. Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Extreme_Victory_(TCG-EN-1E)
                                                       EXVC-EN099
Blue Rose Dragon
DARK | Dragon | Level 4 | ATK 1600 | DEF 1200
When this card is destroyed and sent from the field to the Graveyard, you can select 1 "Black Rose Dragon" or 1 Plant-Type monster in your Graveyard, and Special Summon it.
(Secret Rare)
 
                                                       EXVC-EN098
Naturia Eggplant
EARTH | Plant | Level 2 | ATK 1000 | DEF 700
When this card is sent from the field to the Graveyard, you can select 1 "Naturia" monster in your Graveyard, except "Naturia Eggplant", and add it to your hand.
(Super Rare)
 
                                                       EXVC-EN097
Scrap Orthros
EARTH | Beast-Type Tuner | Level 4 | ATK 1700 | DEF 1100
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling a face-up "Scrap" monster. When Special Summoned this way, select 1 face-up "Scrap" monster you control, and destroy it. If this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Orthros", and add it to your hand.
(Secret Rare)
 
                                                       EXVC-EN096
Blackwing - Jin the Rain Shadow
DARK | Winged Beast-Type Tuner | Level 1 | ATK 600 | DEF 500
If this card battles with a monster with DEF equal to or less than this card's ATK, destroy that monster immediately with this card's effect (without applying damage calculation).
(Rare)
 
                                                       EXVC-EN095
Meklord Fortress
Field Spell
Face-up "Meklord Emperor" monsters you control cannot be targeted by the effects of Synchro Monsters. When this card on the field is destroyed and sent to the Graveyard, you can add 1 "Meklord Emperor" monster from your Deck to your hand.
(Rare)
 
                                                       EXVC-EN094
Meklord Emperor Skiel
WIND | Machine | Level 1 | ATK 2200 | DEF 2200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. When a face-up monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. Other monsters you control cannot declare an attack. Once per turn, you can select 1 Synchro Monster your opponent controls, and equip it to this card. This card gains ATK equal to those equipped monsters' combined ATK. You can send 1 monster equipped to this card to the Graveyard to allow this card to attack your opponent directly this turn.
(Secret Rare)
 
                                                       EXVC-EN093
Elemental Hero Neos Knight
LIGHT | Warrior-Type Fusion | Level 7 | ATK 2500 | DEF 1000
"Elemental Hero Neos" + 1 Warrior-Type monster
This card cannot be Special Summoned except by Fusion Summon. This card gains ATK equal to half the ATK of the Warrior-Type Fusion Material Monster used to Fusion Summon this card, other than "Elemental Hero Neos". This card can attack twice during each Battle Phase. If this card attacks or is attacked, your opponent takes no Battle Damage.
(Ultra Rare) & (Ultimate Rare)
 
                                                       EXVC-EN092
Lancer Lindwurm
WIND | Dragon | Level 4 | ATK 1800 | DEF 1200
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Common)
 
                                                       EXVC-EN091
Lancer Dragonute
DARK | Dragon | Level 4 | ATK 1500 | DEF 1800
During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.
(Super Rare)
 
                                                       EXVC-EN090
Axe Dragonute
DARK | Dragon | Level 4 | ATK 2000 | DEF 1200
If this card attacks, it is changed to Defense Position at the end of the Damage Step.
(Common)
 
                                                       EXVC-EN089
Psychic Shockwave
Normal Trap
Activate only when your opponent activates a Trap Card. Discard 1 Spell/Trap Card to Special Summon 1 Level 6 DARK Machine-Type monster from your Deck.
(Secret Rare)
 
                                                       EXVC-EN088
Full House
Normal Trap
Select 2 face-up Spell/Trap Cards (except this card) and 3 Set Spell/Trap Cards. Destroy the selected cards.
(Rare)
 
                                                       EXVC-EN087
Gladiator Taming
Quick-Play Spell
If a face-up "Gladiator Beast" monster is on the field, activate 1 of these effects:
● Select 1 face-up monster your opponent controls, and change its battle position.
● Select 1 face-up "Gladiator Beast" monster your opponent controls, and take control of it until the End Phase.
(Secret Rare)
 
                                                       EXVC-EN086
Gladiator Beast Essedarii
EARTH | Beast-Type Fusion | Level 5 | ATK 2500 | DEF 1400
2 "Gladiator Beast" monsters
This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".)
(Ultra Rare) & (Ultimate Rare)
 
                                                       EXVC-EN085
Psi-Beast
EARTH | Psychic | Level 2 | ATK 700 | DEF 500
When this card is Normal Summoned, you can remove from play 1 Psychic-Type monster from your Deck. This card's Level becomes the Level of that monster.
(Rare)
 
                                                       EXVC-EN084
Tour Guide From the Underworld
DARK | Fiend | Level 3 | ATK 1000 | DEF 600
When this card is Normal Summoned, you can Special Summon 1 Level 3 Fiend-Type monster from your hand or Deck. Its effects are negated, and it cannot be used as a Synchro Material Monster.
(Secret Rare)
 
                                                       EXVC-EN083
Mara of the Nordic Alfar
DARK | Spellcaster-Type Tuner | Level 2 | ATK 1000 | DEF 500
If this card is used as a Synchro Material Monster, the other Synchro Material Monsters are 2 "Nordic" monsters in your hand.
(Ultra Rare) & (Ultimate Rare)
 
                                                       EXVC-EN082
Dodger Dragon
WIND | Dragon | Level 4 | ATK 1900 | DEF 1200
The Normal Summon of this card cannot be negated. Your opponent cannot activate Counter Trap Cards the turn this card is Normal Summoned.
(Super Rare)
 
                                                       EXVC-EN081
Vampire Dragon
DARK | Zombie | Level 5 | ATK 2400 | DEF 0
When this Tribute Summoned card is sent from the field to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand.
(Secret Rare)
 
                                                       EXVC-EN080
W Nebula Meteorite
Normal Trap
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
(Common)
 
                                                       EXVC-EN079
Localized Tornado
Normal Trap
Shuffle all cards from your hand and Graveyard into the Deck.
(Common)
 
                                                       EXVC-EN078
Safe Zone
Continuous Trap
Activate by selecting 1 face-up Attack Position monster. That monster cannot be targeted or destroyed by your opponent's card effects, or be destroyed by battle. It cannot attack your opponent directly. When this card is removed from the field, destroy that monster. When that monster is removed from the field, destroy this card.
(Super Rare)
 
                                                       EXVC-EN077
Sealing Ceremony of Mokuton
Continuous Trap
Once per turn, you can Tribute 1 face-up EARTH monster to select up to 2 cards in your opponent's Graveyard, and remove them from play.
(Common)
 
                                                       EXVC-EN076
Debunk
Counter Trap
Negate the activation of an Effect Monster's effect that activates in the hand or Graveyard, and remove it from play.
(Super Rare)
 
                                                       EXVC-EN075
Tyrant's Tantrum
Continuous Trap
Tribute 2 monsters. Your opponent must send 1 Spell Card from their Deck to the Graveyard to activate a Spell Card.
(Common)
 
                                                       EXVC-EN074
Karakuri Cash Shed
Counter Trap
Activate only if you control a "Karakuri" monster in face-up Defense Position. Negate the activation of an opponent's Spell/Trap Card and destroy it.
(Super Rare)
 
                                                       EXVC-EN073
Six Style - Dual Wield
Normal Trap
Activate only if the only monster you control is 1 "Six Samurai" monster in face-up Attack Position. Select 2 cards your opponent controls and return them to the hand.
(Common)
 
                                                       EXVC-EN072
Brain Hazard
Continuous Trap
Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.
(Rare)
 
                                                       EXVC-EN071
Psychic Reactor
Normal Trap
Activate only if you control a face-up Psychic-Type monster. During this turn, if a Psychic-Type monster you control battles an opponent's monster, remove from play both monsters.
(Common)
 
                                                       EXVC-EN070
TG1-EM1
Normal Trap
Select 1 monster your opponent controls and 1 face-up "T.G." monster you control. Switch control of the selected monsters.
(Common)
 
                                                       EXVC-EN069
TG-SX1
Normal Trap
Activate only when a "T.G." monster you control destroys an opponent's monster by battle and sends it to the Graveyard. Select 1 "T.G." Synchro Monster in your Graveyard and Special Summon it.
(Common)
 
                                                       EXVC-EN068
TGX3-DX2
Normal Trap
Select 3 "T.G." monsters in your Graveyard. Return them to your Deck, then draw 2 cards.
(Rare)
 
                                                       EXVC-EN067
Meklord Factory
Normal Trap
Activate only when a face-up "Meklord" monster on the field is selected as an attack target. Select 1 "Meklord Army" monster in your Graveyard, and add it to your hand. Then, destroy the attack target.
(Common)
 
                                                       EXVC-EN066
Mektimed Blast
Normal Trap
Select 1 face-up "Meklord" monster you control and 1 card your opponent controls. Destroy both cards.
(Common)
 
                                                       EXVC-EN065
Chaos Infinity
Normal Trap
Change all Defense Position monsters on the field to face-up Attack Position. Then, Special Summon 1 "Meklord" monster from your Deck or your Graveyard. Its effect is negated, and it is destroyed during this turn's End Phase.
(Rare)
 
                                                       EXVC-EN064
Power-Up Adapter
Normal Trap
After activation, treat this card as an Equip Card and equip it to 1 face-up "Morphtronic" monster you control. The equipped monster cannot declare an attack. Then, select 1 face-up monster on the field, except the equipped monster. It gains ATK equal to the ATK of the equipped monster.
(Common)
 
                                                       EXVC-EN063
Red Carpet
Normal Trap
Activate only if a face-up Dragon-Type Synchro Monster is on the field. Select up to 2 "Resonator" monsters in your Graveyard. Special Summon those monsters.
(Common)
 
                                                       EXVC-EN062
Self-Mummification
Quick-Play Spell
Select 1 monster you control, and send it to the Graveyard.
(Common)
 
                                                       EXVC-EN061
Out of the Blue
Continuous Spell
Destroy this card if your opponent activates a card or effect that targets a card(s) in the Graveyard. When this card is destroyed by this effect and sent to the Graveyard, your opponent shuffles all cards in their Graveyard into the Deck.
(Common)
 
                                                       EXVC-EN060
Soundproofed
Normal Spell
This card can only be activated at the start of Main Phase 1, and only if you control no face-up Synchro Monsters. Neither player can Special Summon a Synchro Monster until your opponent's next End Phase.
(Rare)
 
                                                       EXVC-EN059
Contact with the Aquamirror
Normal Spell
If you control a face-up WATER monster, activate 1 of these effects. If you control a face-up WATER Ritual Monster, you can activate both of these effects:
● Look at all Set cards in your opponent's Spell & Trap Card Zones.
● Look at the 2 top cards of either player's Deck and return them to the top of the Deck in any order.
(Common)
 
                                                       EXVC-EN058
Runaway Karakuri
Quick-Play Spell
Select 1 face-up "Karakuri" monster on the field. Until the End Phase, it gains 1000 ATK, but its effect(s) is negated.
(Common)
 
                                                       EXVC-EN057
Shien's Dojo
Continuous Spell
Each time a "Six Samurai" monster(s) is Normal or Special Summoned, place 1 Bushido Counter on this card. You can send this card to the Graveyard to Special Summon 1 "Shien" or "Six Samurai" Effect Monster from your Main Deck, whose Level is less than or equal to the number of Bushido Counters on this card.
(Super Rare)
 
                                                       EXVC-EN056
Psychic Feel Zone
Normal Spell
Select 2 of your removed from play monsters (1 Psychic-Type Tuner and 1 Psychic-Type non-Tuner), return them to the Graveyard, and Special Summon 1 Psychic-Type Synchro Monster from your Extra Deck in face-up Defense Position, whose Level equals the total Levels of the returned monsters.
(Rare)
 
                                                       EXVC-EN055
ESP Amplifier
Quick-Play Spell
All face-up Psychic-Type monsters you control gain 300 ATK for each of your removed from play Psychic-Type monsters. During the End Phase, remove from play all monsters that were affected by this effect.
(Common)
 
                                                       EXVC-EN054
TGX300
Continuous Spell
All face-up monsters you control gain 300 ATK for each face-up "T.G." monster you control.
(Common)
 
                                                       EXVC-EN053
TGX1-HL
Quick-Play Spell
Select 1 face-up "T.G." monster you control. Halve its ATK and DEF, and destroy 1 Spell/Trap Card on the field.
(Common)
 
                                                       EXVC-EN052
Reboot
Normal Spell
Shuffle 1 "Meklord" monster from your hand into the Deck to select 1 "Meklord" card in your Graveyard, and add it to your hand.
(Common)
 
                                                       EXVC-EN051
The Resolute Meklord Army
Continuous Spell
"Meklord Army" monsters you control in face-up Attack Position cannot be destroyed by battle, but their effects are negated.
(Common)
 
                                                       EXVC-EN050
Boon of the Meklord Emperor
Normal Spell
Activate only if the only face-up monsters on the field are 2 "Meklord" monsters. Draw 2 cards. You cannot conduct your Battle Phase the turn you activate this card.
(Common)
 
                                                       EXVC-EN049
Fortissimo the Mobile Fortress
Field Spell
Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand.
(Common)
 
                                                       EXVC-EN048
Resonant Destruction
Continuous Spell
When a "Resonator" monster(s) is sent to the Graveyard as a Synchro Material Monster, select 1 card your opponent controls and destroy it. Destroy this card during your 2nd End Phase after activation.
(Common)
 
                                                       EXVC-EN047
Resonator Call
Normal Spell
Add 1 "Resonator" monster from your Deck to your hand.
(Rare)
 
                                                       EXVC-EN046
Red Dragon Vase
Normal Spell
Activate only if you control a face-up "Red Dragon Archfiend". Draw 2 cards. You cannot Normal or Special Summon another monster until the end of your opponent's turn if you activate this card.
(Common)
 
                                                       EXVC-EN045
Scarlet Security
Normal Spell
Activate only if you control a face-up "Red Dragon Archfiend". Destroy all Spell/Trap Cards your opponent controls.
(Common)
 
                                                       EXVC-EN044
Overmind Archfiend
DARK | Psychic-Type Synchro | Level 10 | ATK 3300 | DEF 3000
1 Psychic-Type Tuner + 2 or more non-Tuner Psychic-Type monsters
Once per turn, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon as many monsters as possible that were removed from play by this effect.
(Ultra Rare) & (Ultimate Rare)
 
                                                       EXVC-EN043
T.G. Halberd Cannon
EARTH | Machine-Type Synchro | Level 12 | ATK 4000 | DEF 4000
1 Tuner Synchro Monster + 2 or more non-Tuner Synchro Monsters
This card cannot be Special Summoned except by Synchro Summon. Once per turn, while this card is face-up on the field, you can negate the Summon of a monster and destroy it. When this card is sent from the field to the Graveyard, you can select 1 "T.G." monster in your Graveyard, and Special Summon it.
(Ultra Rare) & (Ultimate Rare)
 
                                                       EXVC-EN042
T.G. Blade Blaster
EARTH | Machine-Type Synchro | Level 10 | ATK 3300 | DEF 2200
1 Tuner Synchro Monster + 1 or more non-Tuner Synchro Monsters
When an opponent's Spell/Trap Card is activated that targets this card, you can send 1 card from your hand to the Graveyard to negate the effect. Once per opponent's turn, you can remove from play 1 "T.G." monster from your Graveyard to remove this face-up card on the field from play. During the next Standby Phase, Special Summon this card, if removed by this effect.
(Ultra Rare) & (Ultimate Rare)
 
                                                       EXVC-EN041
T.G. Power Gladiator
EARTH | Warrior-Type Synchro | Level 5 | ATK 2300 | DEF 1000
1 Tuner + 1 or more non-Tuner "T.G." monsters
During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card on the field is destroyed, draw 1 card.
(Super Rare)
 
                                                       EXVC-EN040
T.G. Wonder Magician
LIGHT | Spellcaster, Synchro and Tuner | Level 5 | ATK 1900 | DEF 0
1 Tuner + 1 or more non-Tuner "T.G." monsters
When this card is Synchro Summoned, select 1 Spell/Trap Card on the field and destroy it. When this card on the field is destroyed, draw 1 card. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.
(Ultra Rare) & (Ultimate Rare)
 
                                                       EXVC-EN039
T.G. Recipro Dragonfly
WIND | Insect-Type Synchro | Level 2 | ATK 300 | DEF 300
1 Tuner + 1 non-Tuner monster
Once per turn, you can send 1 other "T.G." Synchro Monster you control to the Graveyard. Then, if all of the Synchro Monsters that were used for the Synchro Summon of that monster are in your Graveyard, you can Special Summon them.
(Rare)
 
                                                       EXVC-EN038
Life Stream Dragon
EARTH | Dragon, Synchro and Tuner | Level 8 | ATK 2900 | DEF 2400
1 Tuner + "Power Tool Dragon"
When this card is Synchro Summoned, you can make your Life Points become 4000. Any effect damage you take becomes 0. If this face-up card would be destroyed, you can remove from play 1 Equip Spell Card from your Graveyard instead.
(Ultra Rare) & (Ultimate Rare)
 
                                                       EXVC-EN037
Junk Berserker
WIND | Warrior-Type Synchro | Level 7 | ATK 2700 | DEF 1800
"Junk Synchron" + 1 or more non-Tuner monsters
You can remove from play 1 "Junk" monster from your Graveyard to select 1 face-up monster your opponent controls. That monster loses ATK equal to the removed monster's ATK. If this card attacks a Defense Position monster, destroy that monster at the start of the Damage Step (without damage calculation).
(Ultra Rare), (Ultimate Rare) & (Ghost Rare)
 
                                                       EXVC-EN036
Aurora Paragon
LIGHT | Fairy | Level 4 | ATK 1500 | DEF 1000
Neither player can Special Summon monsters. When another monster is Normal Summoned to either player's side of the field, destroy this card.
(Common)
 
                                                       EXVC-EN035
Jar Turtle
WATER | Reptile | Level 4 | ATK 200 | DEF 2100
Each time "Jar of Greed" is activated, draw 1 card.
(Common)
 
                                                       EXVC-EN034
Gladiator Beast Tygerius
EARTH | Beast | Level 4 | ATK 1800 | DEF 800
This card cannot be used as a Fusion Material Monster. When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can discard 1 "Gladiator Beast" card to add 1 "Gladiator Beast" monster from your Deck to your hand.
(Common)
 
                                                       EXVC-EN033
Tradetoad
WATER | Aqua | Level 1 | ATK 100 | DEF 2000
Once per turn, you can Tribute 1 Aqua-Type monster to select 1 "Frog" monster in your Graveyard, except "Frog the Jam". Special Summon that monster from your Graveyard.
(Rare)
 
                                                       EXVC-EN032
Scrap Kong
EARTH | Beast | Level 4 | ATK 2000 | DEF 1000
When this card is Normal Summoned, destroy this card. When this card is destroyed by the effect of a "Scrap" card and sent to the Graveyard, you can select 1 "Scrap" monster in your Graveyard, except "Scrap Kong", and add it to your hand.
(Common)
 
                                                       EXVC-EN031
Karakuri Ninja mdl 7749 "Nanashick"
EARTH | Machine | Level 5 | ATK 2200 | DEF 1800
This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. When this card is Normal Summoned, you can draw 1 card for each face-up Defense Position "Karakuri" monster you control.
(Common)
 
                                                       EXVC-EN030
Karakuri Komachi mdl 224 "Ninishi"
EARTH | Machine-Type Tuner | Level 3 | ATK 0 | DEF 1900
This card must attack if able. When this face-up card on the field is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon a "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)
(Common)
 
                                                       EXVC-EN029
Shien's Advisor
EARTH | Warrior | Level 4 | ATK 1200 | DEF 400
When this card is Normal Summoned, if you control a face-up "Six Samurai" monster, declare 1 Monster Type. While this card is face-up on the field, monsters with the declared Monster Type cannot declare an attack or be Special Summoned.
(Super Rare)
 
                                                       EXVC-EN028
Elder of the Six Samurai
EARTH | Warrior | Level 3 | ATK 400 | DEF 0
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand.
(Common)
 
                                                       EXVC-EN027
Hushed Psychic Cleric
EARTH | Psychic | Level 3 | ATK 0 | DEF 2100
When this card is Normal or Flip Summoned, it is changed to Defense Position. Once per turn, you can send 1 card from your hand to the Graveyard to select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, select 1 monster removed from play by this effect, and Special Summon it.
(Rare)
 
                                                       EXVC-EN026
Serene Psychic Witch
EARTH | Psychic | Level 3 | ATK 1400 | DEF 1200
When this card on the field is destroyed and sent to the Graveyard, you can remove from play 1 Psychic-Type monster with 2000 or less ATK from your Deck. During the next Standby Phase, Special Summon the monster removed from play by this effect.
(Common)
 
                                                       EXVC-EN025
Silent Psychic Wizard
EARTH | Psychic | Level 4 | ATK 1900 | DEF 0
When this card is Normal Summoned, you can select 1 Psychic-Type monster in your Graveyard, and remove it from play. When this card is sent from the field to the Graveyard, Special Summon that removed monster.
(Super Rare)
 
                                                       EXVC-EN024
Mental Seeker
EARTH | Psychic-Type Tuner | Level 3 | ATK 800 | DEF 600
When this removed from play card is Special Summoned, reveal the top 3 cards of your opponent's Deck. Choose 1 of those cards and remove it from play. Then, shuffle the others into the Deck.
(Common)
 
                                                       EXVC-EN023
Esper Girl
EARTH | Psychic-Type Tuner | Level 2 | ATK 500 | DEF 300
When this removed from play card is Special Summoned, remove from play the top card of your Deck, face-down. When this card is sent from the field to the Graveyard, add that removed card to your hand.
(Common)
 
                                                       EXVC-EN022
Buster Blaster
EARTH | Machine-Type Union | Level 1 | ATK 0 | DEF 0
Once per turn, during your Main Phase, you can equip this card to a monster you control as an Equip Card, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, the equipped monster loses 500 ATK and DEF. If the equipped monster destroys an opponent's monster by battle, destroy all face-up monsters on the field with the same Monster Type as the destroyed monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)
(Rare)
 
                                                       EXVC-EN021
T.G. Rush Rhino
EARTH | Beast | Level 4 | ATK 1600 | DEF 800
If this card attacks, it gains 400 ATK during the Damage Step only. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Rush Rhino".
(Rare)
 
                                                       EXVC-EN020
T.G. Warwolf
DARK | Beast-Warrior | Level 3 | ATK 1200 | DEF 0
When a Level 4 or lower monster is Special Summoned, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Warwolf".
(Common)
 
                                                       EXVC-EN019
T.G. Catapult Dragon
EARTH | Dragon | Level 2 | ATK 900 | DEF 1300
Once per turn, you can Special Summon 1 Level 3 or lower "T.G." Tuner monster from your hand.
(Common)
 
                                                       EXVC-EN018
T.G. Jet Falcon
WIND | Winged Beast-Type Tuner | Level 3 | ATK 1400 | DEF 1200
If this card is sent to the Graveyard as a Synchro Material Monster, inflict 500 damage to your opponent.
(Common)
 
                                                       EXVC-EN017
T.G. Striker
EARTH | Warrior-Type Tuner | Level 2 | ATK 800 | DEF 0
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Striker".
(Rare)
 
                                                       EXVC-EN016
T.G. Cyber Magician
LIGHT | Spellcaster-Type Tuner | Level 1 | ATK 0 | DEF 0
If this card is used as a Synchro Material Monster for the Synchro Summon of a "T.G." Synchro Monster, you can use "T.G." monsters in your hand as non-Tuner Synchro Material Monsters. During the End Phase of the turn this card on the field was destroyed and sent to the Graveyard, you can add 1 "T.G." monster from your Deck to your hand, except "T.G. Cyber Magician".
(Super Rare)
 
                                                       EXVC-EN015
Meklord Astro Dragon Asterisk
DARK | Machine | Level 10 | ATK 0 | DEF 0
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by controlling 3 or more face-up "Meklord" monsters. When this card is Special Summoned, you can select any number of face-up "Meklord" monsters you control, except this card, and send them to the Graveyard. This card's ATK is equal to the total original ATK of the monsters sent to the Graveyard by this effect. While this card is face-up on the field, when a Synchro Monster(s) is Special Summoned, inflict 1000 damage to the player that Summoned.
(Super Rare)
 
                                                       EXVC-EN014
Meklord Army of Granel
EARTH | Machine | Level 4 | ATK 1600 | DEF 1200
This card gains 100 ATK for each face-up "Meklord" monster on the field, except this card. When this card is Normal Summoned, you can select 1 face-up monster your opponent controls, and halve its ATK until the End Phase.
(Rare)
 
                                                       EXVC-EN013
Meklord Army of Skiel
WIND | Machine | Level 4 | ATK 1200 | DEF 1000
This card gains 200 ATK for each face-up "Meklord" monster you control, except this card. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 "Meklord Army" monster from your Deck.
(Common)
 
                                                       EXVC-EN012
Meklord Army of Wisel
DARK | Machine | Level 4 | ATK 1800 | DEF 0
This card gains 100 ATK for each face-up "Meklord" monster you control, except this card. Once per turn, when another "Meklord" monster you control declares an attack on a Defense Position monster your opponent controls, you can activate this effect. During battle between an attacking "Meklord" monster you control, except this card, and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
(Common)
 
                                                       EXVC-EN011
Morphtronic Staplen
EARTH | Machine | Level 4 /  ATK 1400 | DEF 1000
● While in Attack Position: Your opponent cannot select another monster you control as an attack target. If this card is destroyed by battle, the monster that destroyed it loses 300 ATK.
● While in Defense Position: This card cannot be destroyed by battle. If this card is attacked, select 1 face-up Attack Position monster your opponent controls, after damage calculation. Change it to face-up Defense Position and change this card to face-up Attack Position.
(Common)
 
                                                       EXVC-EN010
Morphtronic Lantron
LIGHT | Machine-Type Tuner | Level 1 | ATK 200 | DEF 200
● While in Attack Position: Any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
● While in Defense Position: When this card is destroyed by battle and sent to the Graveyard, you take no Battle Damage this turn.
(Common)
 
                                                       EXVC-EN009
Blackwing - Kogarashi the Wanderer
DARK | Winged Beast-Type Tuner | Level 6 | ATK 2300 | DEF 1600
When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard, you can Special Summon this card from your hand. When you Synchro Summon using this card as a Synchro Material Monster, your opponent cannot activate cards or effects.
(Ultra Rare) & (Ultimate Rare)
 
                                                       EXVC-EN008
Blackwing - Hillen the Tengu-wind
DARK | Winged Beast-Type Tuner | Level 5 | ATK 0 | DEF 2300
When you take 2000 or more Battle Damage from your opponent's monster's direct attack while this card is in the Graveyard, you can select 1 Level 3 or lower "Blackwing" monster in your Graveyard. Special Summon that monster and this card from the Graveyard. Their effects are negated. Each player can only use the effect of "Blackwing - Hillen the Tengu-wind" once per Duel.
(Super Rare)
 
                                                       EXVC-EN007
Clock Resonator
EARTH | Fiend-Type Tuner | Level 3 | ATK 1200 | DEF 600
Once per turn, this face-up Defense Position card cannot be destroyed by battle or by card effects.
(Common)
 
                                                       EXVC-EN006
Force Resonator
WATER | Fiend-Type Tuner | Level 2 | ATK 500 | DEF 500
You can send this face-up card you control to the Graveyard to select 1 face-up monster you control. If that monster attacks during this turn, your opponent cannot activate the effects of any Spell, Trap, or Effect Monster Cards that target a monster(s), until the end of the Damage Step.
(Common)
 
                                                       EXVC-EN005
Mystic Piper
LIGHT | Spellcaster | Level 1 | ATK 0 | DEF 0
You can Tribute this card to draw and reveal 1 card. If that card is a Level 1 Monster Card, draw 1 more card. The effect of "Mystic Piper" can only be activated once per turn.
(Secret Rare)
 
                                                       EXVC-EN004
Necro Defender
DARK | Fiend | Level 2 | ATK 0 | DEF 800
During your Main Phase, you can remove from play this card from your Graveyard to select 1 monster you control. Until your opponent's next End Phase, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving it.
(Rare)
 
                                                       EXVC-EN003
Salvage Warrior
WATER | Warrior | Level 5 | ATK 1900 | DEF 1600
When this card is Tribute Summoned, you can Special Summon 1 Tuner monster from your hand or Graveyard.
(Rare)
 
                                                       EXVC-EN002
Unknown Synchron
DARK | Machine-Type Tuner | Level 1 | ATK 0 | DEF 0
If your opponent controls a monster and you control no monsters, you can Special Summon this card from your hand. Each player can only use the effect of "Unknown Synchron" once per Duel.
(Common)
 
                                                       EXVC-EN001
Junk Servant
EARTH | Warrior | Level 4 | ATK 1500 | DEF 1000
If you control a face-up "Junk" monster, you can Special Summon this card from your hand.
(Rare)
 
                                                       EXVC-EN000
Reborn Tengu
WIND | Beast-Warrior | Level 4 | ATK 1700 | DEF 600
When this card is removed from the field, Special Summon 1 "Reborn Tengu" from your Deck.
(Super Rare)