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Duelist Alliance (DUEA-EN)

1. Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Duelist_Alliance_(TCG-EN-1E)
                                                       DUEA-EN099
Pilgrim Reaper
DARK | Zombie-Type Xyz | Rank 6 | ATK ? | DEF ?
2 Level 6 monsters
This card gains 200 ATK and DEF for every DARK monster in either player's Graveyard. You can detach 1 Xyz Material from this card; each player sends the top 5 cards from their Deck to the Graveyard (or their entire Deck, if less than 5). You can only use this effect of "Pilgrim Reaper" once per turn.
(Common)
 
                                                       DUEA-EN098
Cloudcastle
WIND | Machine-Type Synchro | Level 9 | ATK 0 | DEF 3000
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can target 1 Level 9 monster in your Graveyard; Special Summon that target. Level 8 or lower monsters cannot attack the turn they are Normal or Special Summoned.
(Common)
 
                                                       DUEA-EN097
Panzer Dragon
LIGHT | Machine-Type Fusion | Level 5 | ATK 1000 | DEF 2600
1 Machine-Type monster + 1 Dragon-Type monster
If this card is destroyed and sent to the Graveyard: You can target 1 card on the field; destroy that target.
(Rare)
 
                                                       DUEA-EN096
Fishborg Doctor
WATER | Fish | Level 4 | ATK 400 | DEF 400
If this card is in your Graveyard and all face-up monsters you control (min. 1) are "Fishborg" monsters: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Fishborg Doctor" once per turn. If you control a monster that is not a "Fishborg" monster, destroy this card.
(Common)
 
                                                       DUEA-EN095
Felis, Lightsworn Archer
LIGHT | Beast-Warrior-Type Tuner | Level 4 | ATK 1100 | DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. When this card is sent from your Deck to the Graveyard by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the Graveyard.
(Ultra Rare)
 
                                                       DUEA-EN094
Number 58: Burner Visor
FIRE | Pyro-Type Xyz | Rank 4 | ATK 1000 | DEF 1000
2 Level 4 monsters
Once per turn, you can either: Target 1 face-up Xyz Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in face-up Attack Position. The equipped monster can attack your opponent directly. When the equipped monster inflicts battle damage to your opponent: You can discard 1 card; inflict 500 damage to your opponent.
(Common)
 
                                                       DUEA-EN093
Exchange of Night and Day
Continuous Trap
You can only use 1 "Exchange of Night and Day" effect per turn, and only once that turn. You can activate 1 of these effects.
● Send 1 LIGHT Warrior-Type monster from your hand to the Graveyard, then add 1 DARK Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.
● Send 1 DARK Warrior-Type monster from your hand to the Graveyard, then add 1 LIGHT Warrior-Type monster from your Deck to your hand, with the same Level the sent monster had in your hand.
(Common)
 
                                                       DUEA-EN092
Chaos Seed
Normal Spell
If you control both LIGHT and DARK monster(s): You can target 1 of your banished LIGHT or DARK Warrior-Type monsters; add it to your hand. You can only activate 1 "Chaos Seed" per turn.
(Common)
 
                                                       DUEA-EN091
Gaia, the Mid-Knight Sun
LIGHT | Warrior | Level 4 | ATK 1600 | DEF 1200
You can only use each effect of "Gaia, the Mid-Knight Sun" once per turn.
● You can Tribute 1 other LIGHT monster you control; add 1 Level 4 DARK Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
● You can banish 1 DARK monster from your Graveyard, then target 1 monster on the field; it loses 500 ATK, until the end of your opponent's turn.
(Common)
 
                                                       DUEA-EN090
Gaia, the Polar Knight
DARK | Warrior | Level 4 | ATK 1600 | DEF 1200
You can only use each effect of "Gaia, the Polar Knight" once per turn.
● You can Tribute 1 other DARK monster; add 1 Level 4 LIGHT Warrior-Type monster from your Deck to your hand, then send 1 card from your hand to the Graveyard.
● You can banish 1 LIGHT monster from your Graveyard, then target 1 monster you control; it gains 500 ATK until the end of your opponent's turn.
(Common)
 
                                                       DUEA-EN089
U.A. Stadium
Field Spell
If a "U.A." monster is Normal Summoned to your side of the field: You can add 1 "U.A." monster from your Deck to your hand. Once per turn, if a "U.A." monster(s) is Special Summoned to your side of the field: All monsters you currently control gain 500 ATK.
(Common)
 
                                                       DUEA-EN088
U.A. Perfect Ace
EARTH | Warrior | Level 5 | ATK 1500 | DEF 2500
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Perfect Ace". You can only Special Summon "U.A. Perfect Ace" once per turn this way. Once per turn, during your opponent's turn, when a card or effect is activated: You can discard 1 card; negate that activation, and if you do, destroy it (this is a Quick Effect).
(Rare)
 
                                                       DUEA-EN087
U.A. Mighty Slugger
EARTH | Warrior | Level 5 | ATK 2300 | DEF 700
You can Special Summon this card (from your hand) by returning 1 "U.A." monster you control to the hand, except "U.A. Mighty Slugger". You can only Special Summon "U.A. Mighty Slugger" once per turn this way. If this card attacks, your opponent cannot activate cards or effects until the end of the Damage Step.
(Rare)
 
                                                       DUEA-EN086
The Traveler and the Burning Abyss
Normal Trap
Target any number of "Burning Abyss" monsters in your Graveyard that were sent there this turn; Special Summon them in Defense Position. You can only activate 1 "The Traveler and the Burning Abyss" per turn.
(Super Rare)
 
                                                       DUEA-EN085
Dante, Traveler of the Burning Abyss
LIGHT | Warrior-Type Xyz | Rank 3 | ATK 1000 | DEF 2500
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card and choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; until the end of this turn, this card gains 500 ATK for each card sent to the Graveyard this way. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. If this card is sent to the Graveyard: You can target 1 "Burning Abyss" card in your Graveyard, except this card; add it to your hand.
(Secret Rare)
 
                                                       DUEA-EN084
Cir, Malebranche of the Burning Abyss
DARK | Fiend | Level 3 | ATK 1600 | DEF 1200
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Cir, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 "Burning Abyss" monster in your Graveyard, except "Cir, Malebranche of the Burning Abyss"; Special Summon it.
(Rare)
 
                                                       DUEA-EN083
Graff, Malebranche of the Burning Abyss
DARK | Fiend | Level 3 | ATK 1000 | DEF 1500
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".
(Rare)
 
                                                       DUEA-EN082
Scarm, Malebranche of the Burning Abyss
DARK | Fiend | Level 3 | ATK 800 | DEF 2000
If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Scarm, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● During the End Phase, if this card was sent to the Graveyard this turn: You can add 1 Level 3 DARK Fiend-Type monster from your Deck to your hand, except "Scarm, Malebranche of the Burning Abyss".
(Rare)
 
                                                       DUEA-EN081
Doomstar Magician
DARK | Spellcaster | Level 4 | ATK 1800 | DEF 300
Once per turn: You can discard 1 card, then target 1 card in either player's Pendulum Zone; destroy that card, and if you do, draw 1 card.
(Ultra Rare)
 
                                                       DUEA-EN080
That Six
Continuous Trap
Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect based on the result.
● 1, 3, or 5: The die result is treated as 6.
● 2, 4, or 6: The die result is treated as 1.
(Common)
 
                                                       DUEA-EN079
Time-Space Trap Hole
Normal Trap
When your opponent Special Summons a monster(s) from the hand or Extra Deck: Shuffle that monster(s) into the Deck, then you lose 1000 LP for each returned monster.
(Secret Rare)
 
                                                       DUEA-EN078
Pendulum Back
Normal Trap
If you have 2 cards in your Pendulum Zones: Target 2 monsters in your Graveyard, each with a Level between (exclusive) the Pendulum Scales of the cards in your Pendulum Zones; add them to your hand.
(Super Rare)
 
                                                       DUEA-EN077
Face-Off
Counter Trap
When a Spell/Trap Card, or monster effect, is activated during the Damage Step: Negate the activation, and if you do, destroy it.
(Rare)
 
                                                       DUEA-EN076
Chain Dispel
Normal Trap
When a Spell/Trap Card is activated: Destroy all cards in the controller's Deck with the same name as the activated card.
(Common)
 
                                                       DUEA-EN075
Yang Zing Unleashed
Continuous Trap
All monsters your opponent controls must attack, if able. During either player's Main Phase or Battle Phase: You can send this face-up card from your Spell & Trap Zone to the Graveyard; immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using 1 or more "Yang Zing" monsters you control as Synchro Materials.
(Common)
 
                                                       DUEA-EN074
Yang Zing Creation
Continuous Trap
Once per turn, if a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Yang Zing" monster from your Deck. You cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.
(Ultra Rare)
 
                                                       DUEA-EN073
Shaddoll Core
Continuous Trap
Special Summon this card as an Effect Monster (Spellcaster-Type/DARK/Level 9/ATK 1450/DEF 1950). (This card is also still a Trap Card.) If Summoned this way, you can substitute this monster for 1 Fusion Material Monster that lists an Attribute, on a "Shaddoll" Fusion Monster Card. If this card is sent to the Graveyard by a card effect: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard, except "Shaddoll Core"; add it to your hand.
(Super Rare)
 
                                                       DUEA-EN072
Sinister Shadow Games
Normal Trap
Send 1 "Shaddoll" card from your Deck to the Graveyard, then you can change any number of face-down Defense Position "Shaddoll" monsters you control to face-up Defense Position.
(Ultra Rare)
 
                                                       DUEA-EN071
Stellarnova Alpha
Counter Trap
When a Spell/Trap Card, or monster effect is activated: Send 1 face-up "tellarknight" monster you control to the Graveyard; negate the activation, and if you do, destroy that card, then draw 1 card.
(Ultra Rare)
 
                                                       DUEA-EN070
Stellarnova Wave
Continuous Trap
Once per turn, during your Main Phase or your opponent's Battle Phase: You can Special Summon 1 "tellarknight" monster from your hand.
(Common)
 
                                                       DUEA-EN069
Battleguard Howling
Normal Trap
When a Warrior-Type monster you control is targeted for an attack, or by an opponent's monster effect: Target 1 face-up monster your opponent controls; inflict damage to your opponent equal to the original ATK of the face-up monster you targeted with this card, and if you do, return it to the hand.
(Common)
 
                                                       DUEA-EN068
Battleguard Rage
Continuous Trap
Activate this card by targeting 1 Warrior-Type monster you control. It gains 1000 ATK. Monsters destroyed by battle with it are returned to the hand instead of going to the Graveyard. When that monster leaves the field, destroy this card.
(Common)
 
                                                       DUEA-EN067
Pop-Up
Quick-Play Spell
If your opponent controls a card in their Field Zone and you do not: Activate 1 Field Spell Card from your Deck. You can only activate 1 "Pop-Up" per turn.
(Common)
 
                                                       DUEA-EN066
The Monarchs Stormforth
Quick-Play Spell
Once during this turn, if you would Tribute a monster(s) you control for a Tribute Summon, you can Tribute 1 monster your opponent controls as if you controlled it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.
(Common)
 
                                                       DUEA-EN065
Magical Spring
Quick-Play Spell
Draw a number of cards equal to the number of face-up Spell/Trap Cards your opponent controls, then discard a number of cards equal to the number of face-up Spell/Trap Cards you control. Until the end of your opponent's next turn after this card is activated, Spell/Trap Cards your opponent controls cannot be destroyed (by battle or card effect), also their activation and effects cannot be negated. You can only activate 1 "Magical Spring" per turn.
(Secret Rare)
 
                                                       DUEA-EN064
Dracocension
Continuous Spell
Once per turn: You can Tribute 1 Dragon-Type monster that has a Level; Special Summon, from your Deck, 1 Wyrm-Type monster with the same Level as the Tributed monster's original Level, and if you do, any monster destroyed by battle with that monster is shuffled into the Deck instead of going to the Graveyard.
(Common)
 
                                                       DUEA-EN063
Hymn of Light
Ritual Spell
This card is used to Ritual Summon "Saffira, Queen of Dragons". You must also Tribute monsters from your hand or field whose total Levels equal 6 or more. If a Ritual Monster(s) you control would be destroyed by battle or card effect while this card is in your Graveyard, you can banish this card instead.
(Common)
 
                                                       DUEA-EN062
Yang Zing Prana
Continuous Spell
This card gains these effects, based on the number of different Attributes the "Yang Zing" monsters in your Graveyard have.
● 2 or more: All "Yang Zing" monsters you control gain 500 ATK.
● 3 or more: If a "Yang Zing" monster(s) you control would be destroyed by battle or card effect, you can send this card to the Graveyard instead.
● 4 or more: Your opponent cannot Set monsters. Change all face-up monsters your opponent controls to Attack Position.
● 5 or more: You can send this card to the Graveyard; destroy all cards on the field.
(Common)
 
                                                       DUEA-EN061
Yang Zing Path
Normal Spell
Target 3 "Yang Zing" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. You can only activate 1 "Yang Zing Path" per turn.
(Secret Rare)
 
                                                       DUEA-EN060
Curse of the Shadow Prison
Field Spell
Each time a "Shaddoll" monster(s) is sent to the Graveyard by a card effect, place 1 Spellstone Counter on this card for each sent monster. All monsters your opponent controls lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials.
(Common)
 
                                                       DUEA-EN059
Shaddoll Fusion
Normal Spell
Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls a monster(s) that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.
(Super Rare)
 
                                                       DUEA-EN058
Stellarknight Skybridge
Quick-Play Spell
Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.
(Rare)
 
                                                       DUEA-EN057
Stellarknight Alpha
Equip Spell
Equip only to a "tellarknight" monster you control. It gains 500 ATK and DEF, also it is unaffected by your opponent's card effects. If you control a face-up monster that is not a "tellarknight" monster, destroy this card.
(Common)
 
                                                       DUEA-EN056
Feast of the Wild LV5
Normal Spell
Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also they cannot attack.
(Common)
 
                                                       DUEA-EN055
Hippo Carnival
Quick-Play Spell
Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. After this card is activated, your opponent cannot target monsters for attacks for the rest of this turn, except "Hippo Tokens".
(Common)
 
                                                       DUEA-EN054
Castiel, the Skyblaster Musketeer
WIND | Winged Beast-Type Xyz | Rank 4 | ATK 2000 | DEF 1500
2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.
(Super Rare)
 
                                                       DUEA-EN053
Stellarknight Delteros
LIGHT | Warrior-Type Xyz | Rank 4 | ATK 2500 | DEF 2100
3 Level 4 monsters
While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.
(Secret Rare) & (Ultimate Rare)
 
                                                       DUEA-EN052
Samsara, Dragon of Rebirth
DARK | Dragon-Type Synchro | Level 5 | ATK 100 | DEF 2600
1 Tuner + 1 or more non-Tuner monsters
If this card is destroyed by battle and sent to the Graveyard, or if this card you control is sent to your Graveyard by an opponent's card effect: You can target 1 monster in either player's Graveyard, except "Samsara, Dragon of Rebirth"; Special Summon it. You can only use this effect of "Samsara, Dragon of Rebirth" once per turn.
(Super Rare)
 
                                                       DUEA-EN051
Baxia, Brightness of the Yang Zing
LIGHT | Wyrm-Type Synchro | Level 8 | ATK 2300 | DEF 2600
1 Tuner + 1 or more non-Tuner Wyrm-Type monsters
When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.
(Secret Rare) & (Ultimate Rare)
 
                                                       DUEA-EN050
Saffira, Queen of Dragons
LIGHT | Dragon-Type Ritual | Level 6 | ATK 2500 | DEF 2400
You can Ritual Summon this card with "Hymn of Light". During the End Phase, if this card was Ritual Summoned this turn, or if a LIGHT monster was sent from the hand or Deck to the Graveyard this turn while this card was face-up on the field: You can activate 1 of these effects;
● Draw 2 cards, then discard 1 card.
● Discard 1 random card from your opponent's hand.
● Add 1 LIGHT monster from your Graveyard to your hand.
You can only use 1 "Saffira, Queen of Dragons" effect per turn, and only once that turn.
(Ultra Rare) & (Ultimate Rare)
 
                                                       DUEA-EN049
El Shaddoll Construct
LIGHT | Fairy-Type Fusion | Level 8 | ATK 2800 | DEF 2500
1 "Shaddoll" monster + 1 LIGHT monster
Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the Graveyard. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
(Ultra Rare) & (Ultimate Rare)
 
                                                       DUEA-EN048
El Shaddoll Winda
DARK | Spellcaster-Type Fusion | Level 5 | ATK 2200 | DEF 800
1 "Shaddoll" monster + 1 DARK monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.
(Ultra Rare)
 
                                                       DUEA-EN047
Wightprince
DARK | Zombie | Level 1 | ATK 0 | DEF 0
If this card is sent to the Graveyard: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard.
(Common)
 
                                                       DUEA-EN046
Spy-C-Spy
FIRE | Warrior | Level 3 | ATK 1200 | DEF 1300
If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK.
(Common)
 
                                                       DUEA-EN045
Deskbot 001
EARTH | Machine-Type Tuner | Level 1 | ATK 500 | DEF 500
This card gains 500 ATK and DEF for each Machine-Type monster you control. If 2 or more Machine-Type monsters are Special Summoned at the same time while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card.
(Common)
 
                                                       DUEA-EN044
Re-Cover
EARTH | Psychic-Type Tuner | Level 1 | ATK 700 | DEF 300
If this card is in the Graveyard and your opponent has 5 or more cards in their Extra Deck than you do: You can pay 2000 LP; Special Summon this card, and if you do, banish it when it leaves the field. You can only use this effect of "Re-Cover" once per turn.
(Common)
 
                                                       DUEA-EN043
Hypnosister
WIND | Psychic | Level 4 | ATK 1300 | DEF 1400
This card gains effects based on the total number of cards in both players' Pendulum Zones.
● 1 or more: This card gains 800 ATK and DEF.
● 2 or more: At the start of the Damage Step, if this card battles a Pendulum Summoned monster: Destroy that monster.
● 3 or more: Monsters your opponent controls must attack this card, if able.
● 4: If this card destroys a monster by battle or by its own effect: Draw 1 card.
(Super Rare)
 
                                                       DUEA-EN042
Dogu
EARTH | Rock | Level 4 | ATK 1900 | DEF 0
During the End Phase, if this card is in the Graveyard because it was sent there by an opponent's card effect this turn while in your possession: You can add, from your Deck to your hand, 1 monster with a different Level from the monsters you control and the monsters in your Graveyard. You can only use this effect of "Dogu" once per turn.
(Rare)
 
                                                       DUEA-EN041
Raiza the Mega Monarch
WIND | Winged Beast | Level 8 | ATK 2800 | DEF 1000
You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.
(Secret Rare)
 
                                                       DUEA-EN040
Breaker the Dark Magical Warrior
DARK | Spellcaster | Level 6 | ATK 1600 | DEF 1000
When this card is Normal Summoned: Place 2 Spell Counters on it. When this card is Pendulum Summoned: Place 3 Spell Counters on it. This card gains 400 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap Card on the field; destroy that target. You can only use this effect of "Breaker the Dark Magical Warrior" once per turn.
(Rare)
 
                                                       DUEA-EN039
Resonance Insect
EARTH | Insect | Level 4 | ATK 1000 | DEF 700
If this card is sent from the field to the Graveyard: You can add 1 Level 5 or higher Insect-Type monster from your Deck to your hand. If this card is banished: You can send 1 Insect-Type monster from your Deck to the Graveyard, except "Resonance Insect".
(Common)
 
                                                       DUEA-EN038
Batteryman 9-Volt
LIGHT | Thunder | Level 4 | ATK 1000 | DEF 1000
When this card is Summoned: You can add 1 "Batteryman" monster from your Deck to your hand, and if you do, this card's ATK and DEF become double its original ATK and DEF. You can only use this effect of "Batteryman 9-Volt" once per turn. During your End Phase: Destroy this card.
(Common)
 
                                                       DUEA-EN037
Djinn Demolisher of Rituals
DARK | Fiend | Level 3 | ATK 1500 | DEF 600
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.
(Common)
 
                                                       DUEA-EN036
The Agent of Entropy - Uranus
DARK | Fairy | Level 5 | ATK 2200 | DEF 1200
If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.
(Common)
 
                                                       DUEA-EN035
Nefarious Archfiend Eater of Nefariousness
EARTH | Beast | Level 4 | ATK 1500 | DEF 200
You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). During your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.
(Common)
 
                                                       DUEA-EN034
Artifact Lancea
LIGHT | Fairy | Level 5 | ATK 1700 | DEF 2300
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During your opponent's turn: You can Tribute this card from your hand or face-up from your side of the field; neither player can banish cards for the rest of this turn (this is a Quick Effect).
(Common)
 
                                                       DUEA-EN033
Artifact Chakram
LIGHT | Fairy | Level 5 | ATK 1900 | DEF 2000
You can Set this card from your hand to your Spell & Trap Card Zone as a Spell Card. During your opponent's turn, if this Set card in the Spell & Trap Card Zone is destroyed and sent to your Graveyard: Special Summon it. During either player's turn, when a card or effect is activated that would destroy a Spell/Trap Card(s) you control, while this card is in your hand: You can return 1 Set Spell/Trap Card you control to the hand; Special Summon this card.
(Common) 
 
                                                       DUEA-EN032
Chiwen, Light of the Yang Zing
LIGHT | Wyrm-Type Tuner | Level 1 | ATK 0 | DEF 0
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck, except "Chiwen, Light of the Yang Zing". When a "Yang Zing" monster(s) you control is destroyed by battle or card effect and sent to the Graveyard, while this card is in the Graveyard: You can Special Summon this card, and if you do, banish it when it leaves the field. You can only use 1 "Chiwen, Light of the Yang Zing" effect per turn, and only once that turn.
(Ultra Rare)
 
                                                       DUEA-EN031
Pulao, Wind of the Yang Zing
WIND | Wyrm | Level 1 | ATK 0 | DEF 1800
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Pulao, Wind of the Yang Zing". You can only use this effect of "Pulao, Wind of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Spell effects.
(Super Rare)
 
                                                       DUEA-EN030
Bixi, Water of the Yang Zing
WATER | Wyrm | Level 2 | ATK 0 | DEF 2000
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.
(Super Rare)
 
                                                       DUEA-EN029
Bi'an, Earth of the Yang Zing
EARTH | Wyrm | Level 3 | ATK 1600 | DEF 0
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.
(Super Rare)
 
                                                       DUEA-EN028
Suanni, Fire of the Yang Zing
FIRE | Wyrm | Level 4 | ATK 1900 | DEF 0
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.
(Super Rare)
 
                                                       DUEA-EN027
Shaddoll Beast
DARK | Spellcaster-Type Flip | Level 5 | ATK 2200 | DEF 1700
FLIP: You can draw 2 cards, then discard 1 card.
If this card is sent to the Graveyard by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.
(Rare)
 
                                                       DUEA-EN026
Shaddoll Dragon
DARK | Spellcaster-Type Flip | Level 4 | ATK 1900 | DEF 0
FLIP: You can target 1 card your opponent controls; return it to the hand.
If this card is sent to the Graveyard by a card effect: You can target 1 Spell/Trap Card on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.
(Rare)
 
                                                       DUEA-EN025
Shaddoll Squamata
DARK | Spellcaster-Type Flip | Level 4 | ATK 1800 | DEF 1000
FLIP: You can target 1 monster on the field; destroy it.
If this card is sent to the Graveyard by a card effect: You can send 1 "Shaddoll" card from your Deck to the Graveyard, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.
(Common)
 
                                                       DUEA-EN024
Shaddoll Hedgehog
DARK | Spellcaster-Type Flip | Level 3 | ATK 800 | DEF 200
FLIP: You can add 1 "Shaddoll" Spell/Trap Card from your Deck to your hand.
If this card is sent to the Graveyard by a card effect: You can add 1 "Shaddoll" monster from your Deck to your hand, except "Shaddoll Hedgehog". You can only use 1 "Shaddoll Hedgehog" effect per turn, and only once that turn.
(Common)
 
                                                       DUEA-EN023
Shaddoll Falco
LIGHT | Spellcaster-Type Flip-Type Tuner | Level 2 | ATK 600 | DEF 1400
FLIP: You can target 1 "Shaddoll" monster in your Graveyard, except "Shaddoll Falco"; Special Summon it in face-down Defense Position.
If this card is sent to the Graveyard by a card effect: You can Special Summon it in face-down Defense Position. You can only use 1 "Shaddoll Falco" effect per turn, and only once that turn.
(Rare)
 
                                                       DUEA-EN022
Satellarknight Unukalhai
LIGHT | Warrior | Level 4 | ATK 1800 | DEF 1000
If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.
(Common)
 
                                                       DUEA-EN021
Satellarknight Alsahm
LIGHT | Warrior | Level 4 | ATK 1400 | DEF 1800
If this card is Summoned: You can inflict 1000 damage to your opponent. You can only use this effect of "Satellarknight Alsahm" once per turn.
(Common)
 
                                                       DUEA-EN020
Satellarknight Vega
LIGHT | Warrior | Level 4 | ATK 1200 | DEF 1600
If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.
(Common)
 
                                                       DUEA-EN019
Satellarknight Altair
LIGHT | Warrior | Level  4 | ATK 1700 | DEF 1300
If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, but monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.
(Rare)
 
                                                       DUEA-EN018
Satellarknight Deneb
LIGHT | Warrior | Level 4 | ATK 1500 | DEF 1000
If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.
(Ultra Rare)
 
                                                       DUEA-EN017
Battleguard King
EARTH | Warrior | Level 8 | ATK 3000 | DEF 1100
Once per turn: You can Tribute any number of Warrior-Type monsters, except this card; for each Tributed monster, this card gains 1 additional attack during each Battle Phase this turn.
(Common)
 
                                                       DUEA-EN016
Mozarta the Melodious Maestra
LIGHT | Fairy | Level 8 | ATK 2600 | DEF 2000
Once per turn: You can Special Summon 1 LIGHT Fairy-Type monster from your hand. You cannot Special Summon other monsters the turn you activate this effect, except for LIGHT monsters.
(Rare)
 
                                                       DUEA-EN015
Sonata the Melodious Diva
LIGHT | Fairy | Level 3 | ATK 1200 | DEF 1000
If you control a "Melodious" monster, you can Special Summon this card (from your hand). While this Special Summoned card is on the field, all Fairy-Type monsters you control gain 500 ATK and DEF.
(Common)
 
                                                       DUEA-EN014
Aria the Melodious Diva
LIGHT | Fairy | Level 4 | ATK 1600 | DEF 1200
While this Special Summoned card is on the field, "Melodious" monsters you control cannot be targeted by card effects, or be destroyed by battle.
(Common)
 
                                                       DUEA-EN013
Superheavy Samurai Big Benkei
EARTH | Machine | Level 8 | ATK 1000 | DEF 3500
When this card is Normal or Special Summoned: You can change its battle position. All "Superheavy Samurai" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation.
(Rare)
 
                                                       DUEA-EN012
Superheavy Samurai Swordsman
EARTH | Machine | Level  3 | ATK 1000 | DEF 1800
When this card is Normal or Special Summoned: You can change its battle position. If a "Superheavy Samurai" monster you control battles an opponent's monster, after damage calculation: The opponent's monster's ATK and DEF become 0.
(Common)
 
                                                       DUEA-EN011
Superheavy Samurai Blue Brawler
EARTH | Machine | Level 4 | ATK 0 | DEF 2000
When this card is Normal or Special Summoned: You can change its battle position. Cannot be destroyed by battle.
(Common)
 
                                                       DUEA-EN010
Performapal Turn Toad
WATER | Aqua-Type Pendulum | Level 2 | ATK 0 | DEF 800 | Scale 3
Once per turn: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.

Once per turn, during your Battle Phase (except during the Damage Step): You can target 1 monster you control; change its battle position, and if you do, switch its current ATK and DEF until the end of this turn.
(Rare)
 
                                                       DUEA-EN009
Performapal Kaleidoscorp
LIGHT | Insect-Type Pendulum | Level 6 | ATK 100 | DEF 2300 | Scale 4
All LIGHT monsters you control gain 300 ATK.

Once per turn: You can target 1 face-up monster you control; this turn, it can attack all Special Summoned monsters your opponent controls, once each.
(Rare)
 
                                                       DUEA-EN008
Performapal Hip Hippo
EARTH | Beast | Level 3 | ATK 800 | DEF 800
After you Normal Summon this card, you can Tribute Summon 1 Level 7 or higher monster in face-up Attack Position during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
(Common)
 
                                                       DUEA-EN007
Performapal Sword Fish
WATER | Fish | Level 2 | ATK 600 | DEF 600
If this card is Normal Summoned or Special Summoned: All monsters your opponent currently controls lose 600 ATK and DEF. If you Special Summon a monster(s) while you control this card: All monsters your opponent currently controls lose 600 ATK and DEF.
(Common)
 
                                                       DUEA-EN006
Performapal Whip Snake
EARTH | Reptile | Level 4 | ATK 1700 | DEF 900
Once per turn, during either player's Main Phase: You can target 1 face-up monster on the field; switch its current ATK and DEF until the end of this turn.
(Rare)
 
                                                       DUEA-EN005
Performapal Skeeter Skimmer
WATER | Insect | Level  4 | ATK 500 | DEF 1600
When this face-up Attack Position card is targeted for an attack: You can change this card to face-up Defense Position, and if you do, negate that attack.
(Common)
 
                                                       DUEA-EN004
Odd-Eyes Pendulum Dragon
DARK | Dragon-Type Pendulum | Level 7 | ATK 2500 | DEF 2000 | Scale 4
You can reduce the battle damage you take from a battle involving a Pendulum Monster you control to 0. During your End Phase: You can destroy this card, and if you do, add 1 Pendulum Monster with 1500 or less ATK from your Deck to your hand. You can only use each Pendulum Text of "Odd-Eyes Pendulum Dragon" once per turn.

If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
(Secret Rare), (Ultimate Rare) & (Ghost Rare)
 
                                                       DUEA-EN003
Metaphys Armed Dragon
LIGHT | Wyrm | Level 7 | ATK 2800 | DEF 1000
Usually visible despite its phantom existence.
(Common)
 
                                                       DUEA-EN002
Foucault's Cannon
DARK | Spellcaster-Type Pendulum | Level 5 | ATK 2200 | DEF 1200 | Scale 2
During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; destroy it.

A mechanical life form, roving through space-time. But the mysterious thing is that its memory i….re… ally gone. W…at is is t….e reason? D…. refuse t… b… interfered w…h?
(Super Rare)
 
                                                       DUEA-EN001
Flash Knight
LIGHT | Warrior-Type Pendulum | Level 4 | ATK 1800 | DEF 600 | Scale 7
No Pendulum Text

The power of the pendulum flashes forth from this shining knight.
(Rare)
 
                                                       DUEA-EN000
Dragon Horn Hunter
DARK | Warrior-Type Pendulum | Level 6 | ATK 2300 | DEF 1000 | Scale 3
All Normal Monsters gain 200 ATK. You take no battle damage from battles involving Normal Monsters you control.

The horns were needed to prepare a medicine for her village, suffering from a plague. Unknown to her, the dragons burned and trampled her village, once displaced from their den.
(Super Rare)