DOCS-EN019 |
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Charging Gaia the Fierce Knight
LIGHT / Warrior / Level 7 / ATK 2300 / DEF 2100
You can Normal Summon this card without Tributing. If this card is
Normal Summoned without Tributing, its original ATK becomes 1900. If
this card is Tributed: You can add 1 "Black Luster Soldier" monster from
your Deck to your hand. You can only use this effect of "Charging Gaia
the Fierce Knight" once per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
Perhaps it can join those in that Las Vegas
rip-off of Medieval Times because the rip-off was pretty lackluster in
comparison to MT. |
DOCS-EN018 |
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Assault Blackwing - Kunai the Drizzle
DARK / Winged Beast / Level 5 / ATK 2100 / DEF 1600
You can Special Summon this card (from your hand) by Tributing 1
"Blackwing" monster. If Summoned this way, this card is treated as a
Tuner monster. Once per turn: You can target 1 Synchro Monster you
control, and declare a Level from 1 to 8; it becomes that Level until
the end of this turn.
RARE |
Rating: |
1 |
Comments: |
A drizzle is nothing to fear, unless it's
freezing drizzle and this guy is no freezing drizzle and won't be
assaulting much either. |
DOCS-EN017 |
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The Legendary Fisherman III
WATER / Warrior / Level 7 / ATK 2500 / DEF 2000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand)
by Tributing 1 "The Legendary Fisherman", and cannot be Special Summoned
by other ways. When this card is Special Summoned: You can banish all
monsters your opponent controls, also this card cannot attack this turn.
Cannot be destroyed by battle or card effects, also unaffected by
Spell/Trap effects. Once per turn: You can return as many of your
opponent's banished cards as possible to the Graveyard, and if you do,
the first battle or effect damage your opponent takes this turn becomes
doubled.
SUPER RARE |
Rating: |
2 |
Comments: |
Since Mako Tsunami lost the original version of
this card to Joey, he won't have any use for this card unless he obtains
A Wild Monster Appears! but even then, it's hardly a legendary
fisherman. |
DOCS-EN016 |
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Performage Plushfire
FIRE / Spellcaster-Type Pendulum / Level 4 / ATK 1000 / DEF 1000 / Scale
5
If a "Performage" monster(s) you control
is destroyed by battle or card effect: You can Special Summon this card
from your Pendulum Zone, then take 500 damage. You can only use this
effect of "Performage Plushfire" once per turn.
If this card on the field is destroyed by
battle or card effect: You can Special Summon 1 "Performage" monster
from your hand or Deck, except "Performage Plushfire".
COMMON |
Rating: |
2 |
Comments: |
It won't do you much good to have it shield your
LP but it'd be better than taking direct damage I suppose. |
DOCS-EN015 |
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Performage Mirror Conductor
LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 600 / DEF 1400 / Scale
3
Once per turn: You can target 1 face-up
Special Summoned monster on the field; its ATK and DEF become equal to
its current ATK or DEF (whichever is lower) until the end of this turn
(even if this card leaves the field).
Once per turn, during either player's
turn: You can target 1 face-up monster on the field; switch its current
ATK and DEF, then take 500 damage. This ATK and DEF change lasts until
the end of this turn.
COMMON |
Rating: |
2 |
Comments: |
The fact that it's a Pendulum Monster with no
drawbacks is enough to save it from the lowest rating I offer cards
because when you look at the rest of its properties, you'll see nothing
else to make it worthwhile. |
DOCS-EN014 |
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Raidraptor - Skull Eagle
DARK / Winged Beast / Level 3 / ATK 1000 / DEF 500
If this card is detached from an Xyz Monster and sent to the Graveyard
to activate that monster's effect: You can banish this card from your
Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to
your hand. You can only use this effect of "Raidraptor - Skull Eagle"
once per turn. An Xyz Monster that was Summoned using this card on the
field as Xyz Material gains this effect.
● If it is Xyz Summoned: It gains 300 ATK.
COMMON |
Rating: |
1 |
Comments: |
Skulls usually signify death of some sort and
this guy certainly would be dead because its stats are terrible and
offers so little ATK to its host that it's not even worth it. Drop this
guy in Death Valley where it so rightfully belongs. |
DOCS-EN013 |
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Raidraptor - Wild Vulture
DARK / Winged Beast / Level 6 / ATK 1600 / DEF 2000
During your Main Phase, if this card was Normal or Special Summoned this
turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters
from your hand and/or Graveyard whose total Levels equal 6.
COMMON |
Rating: |
1 |
Comments: |
Don't really see the point when this guy is
already Level 6 and even if you want to use the new monsters as Xyz or
Synchro Material, you're putting
a lot on the line just for a desperate attempt to Summon. |
DOCS-EN012 |
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D/D Necro Slime
DARK / Fiend / Level 1 / ATK 300 / DEF 300
If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D"
Fusion Monster from your Extra Deck, by banishing Fusion Materials
listed on it from your Graveyard, including this card. You can only use
this effect of "D/D Necro Slime" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Same as DOCS-EN011's comments. |
DOCS-EN011 |
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D/D Swirl Slime
DARK / Fiend / Level 2 / ATK 200 / DEF 200
If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion
Monster from your Extra Deck, using monsters from your hand as Fusion
Materials, including this card. You can banish this card from your
Graveyard; Special Summon 1 "D/D" monster from your hand. You can only
use each effect of "D/D Swirl Slime" once per turn.
COMMON |
Rating: |
2 |
Comments: |
At the moment few D/D/D Fusion Monsters exist,
let alone good ones so there's little this guy can bring out but perhaps
the future can give this guy more recruits? |
DOCS-EN010 |
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D/D Berfomet
DARK / Fiend / Level 4 / ATK 1400 / DEF 1800
Once per turn: You can target 1 "D/D" monster you control that has a
Level, except "D/D Berfomet", and declare a Level from 1 to 8; it
becomes that Level until the end of this turn, also you cannot Special
Summon monsters for the rest of this turn, except "D/D" monsters.
RARE |
Rating: |
2 |
Comments: |
Best suited in a D/D/D Deck for obvious reasons. |
DOCS-EN009 |
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Fluffal Wings
LIGHT / Fairy / Level 1 / ATK 100 / DEF 100
If this card is in your Graveyard and you control "Toy Vendor": You can
banish this card from your Graveyard, then target 1 "Fluffal" monster in
your Graveyard; banish it, and if you do, draw 1 card, then you send 1
"Toy Vendor" you control to the Graveyard, and if you do, draw 1 card.
You can only use this effect of "Fluffal Wings" once per turn.
COMMON |
Rating: |
1 |
Comments: |
These broken wings will never learn to fly again
because they're so flimsy that you'd consider them the type of wings
sold on Halloween. |
DOCS-EN008 |
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Superheavy Samurai Soulclaw
EARTH / Machine / Level 2 / ATK 500 / DEF 500
You can target 1 "Superheavy Samurai" monster you control; equip this
monster from your hand or your side of the field to that target. It
gains 500 ATK and DEF, also it cannot be destroyed by battle. While this
card is equipped to a monster by this card's effect: You can Special
Summon this card. You can only use this effect of "Superheavy Samurai
Soulclaw" once per turn.
COMMON |
Rating: |
2 |
Comments: |
This one is a bit better than Soulhorns because
it not only strengthens its host's ATK and DEF but prevents its
destruction in battle, which is what you want. |
DOCS-EN007 |
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Superheavy Samurai Soulhorns
EARTH / Machine / Level 1 / ATK 0 / DEF 300
You can target 1 "Superheavy Samurai" monster you control; equip this
monster from your hand or your side of the field to that target. It can
make a second attack during each Battle Phase. While this card is
equipped to a monster by this card's effect: You can Special Summon this
card. You can only use this effect of "Superheavy Samurai Soulhorns"
once per turn.
COMMON |
Rating: |
2 |
Comments: |
Doesn't have much either apart from letting its
host attack twice, especially since its stats make it and you quite
vulnerable if it's not equipped. |
DOCS-EN006 |
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Superheavy Samurai Drum
EARTH / Machine-Type Tuner / Level 1 / ATK 300 / DEF 300
If this card on the field is destroyed and sent to the Graveyard: You
can target 1 "Superheavy Samurai" monster in your Graveyard, except
"Superheavy Samurai Drum"; Special Summon it. You can only use this
effect of "Superheavy Samurai Drum" once per turn.
COMMON |
Rating: |
2 |
Comments: |
A Tuner that can even bring back Big Ben-Kei or
Blue Brawler from your Graveyard but that's about it. |
DOCS-EN005 |
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Superheavy Samurai Transporter
EARTH / Machine / Level 5 / ATK 1200 / DEF 1800
If you have no Spell/Trap Cards in your Graveyard, you can Special
Summon this card (from your hand). After this card was Special Summoned
this way, you cannot Special Summon monsters for the rest of this turn,
except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in
your Graveyard: You can Tribute this card; Special Summon up to 2
monsters from your hand to your opponent's side of the field in Defense
Position, then draw cards equal to the number of monsters Special
Summoned by this effect. You can only use this effect of "Superheavy
Samurai Transporter" once per turn.
COMMON |
Rating: |
1 |
Comments: |
The only remotely good use I could see is
Special Summoning Giant Kozakys to your opponent's field to deal them
5000 damage and give you 2 free cards basically for free and that alone
isn't much. |
DOCS-EN004 |
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Superheavy Samurai Thief
EARTH / Machine / Level 10 / ATK 1000 / DEF 1000
If you have no Spell/Trap Cards in your Graveyard, you can Special
Summon this card (from your hand). After this card was Special Summoned
this way, you cannot Special Summon monsters for the rest of this turn,
except "Superheavy Samurai" monsters. You can Tribute this card, then
activate 1 of these effects;
● Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set
the destroyed Spell/Trap Card on your side of the field.
● Destroy 1 card in your opponent's Pendulum Zone, then you can place
the destroyed card in your Pendulum Zone.
COMMON |
Rating: |
2 |
Comments: |
For a Level 10 monster, it's pretty
disappointing for it to come with 1000 ATK and DEF unless the effect
makes it worthwhile but in this case neither bullet is enough. |
DOCS-EN003 |
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Performapal Helpprincess
DARK / Warrior / Level 4 / ATK 1200 / DEF 1200
When you Normal or Special Summon a "Performapal" monster(s), except
"Performapal Helpprincess" (except during the Damage Step): You can
Special Summon this card from your hand.
RARE |
Rating: |
2 |
Comments: |
You can bring it out by its effect fairly easily
but once its out, it won't offer you much else. |
DOCS-EN002 |
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Performapal Splashmammoth
WATER / Beast-Type Pendulum / Level 6 / ATK 1900 / DEF 2300 / Scale 4
Once per turn, when a Fusion Monster(s)
is Special Summoned to your side of the field (except during the Damage
Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from
your Extra Deck.
During your Main Phase: You can Fusion
Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters
you control as Fusion Materials. You can only use this effect of
"Performapal Splashmammoth" once per Duel.
RARE |
Rating: |
2 |
Comments: |
I don't know what Konami loves about watered
down Fusion Summoning effects but this one has it too and it's even
worse than any of those for you can only use the effect once per Duel
and neither the other effect nor its stats or Scale really make up for
it. |
DOCS-EN001 |
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Performapal Secondonkey
EARTH / Beast / Level 4 / ATK 1000 / DEF 2000
When this card is Normal or Special Summoned: You can send 1
"Performapal" monster from your Deck to the Graveyard, except
"Performapal Secondonkey". If you have 2 cards in your Pendulum Zones,
you can add it to your hand instead.
RARE |
Rating: |
2 |
Comments: |
Not much you can do with it outside Performapal
Decks as it can only send one of its friends from your Deck to the Grave
or add it to your hand if your two Pendulum Zones are full. |
DOCS-EN000 |
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Samurai Cavalry of Reptier
EARTH / Dinosaur-Type Pendulum / Level 4 / ATK 1800 / DEF 1200 / Scale 3
No Pendulum Text
At the start of the Damage Step, if this
card attacks an opponent's face-up monster that is not a Pendulum
Monster: You can destroy that monster.
RARE |
Rating: |
3 |
Comments: |
For once it's not a Normal Pendulum monster and
a good one at that because even though it has no Pendulum Text, it's
still a fairly good beatstick, especially when you add in its effect. |