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Dimension of Chaos
DOCS-EN099 | |
Card Info | D/D/D Oblivion King Abyss Ragnarok DARK / Fiend-Type Pendulum / Level 8 / ATK 2200 / DEF 3000 / Scale 5 If you Special Summon a "D/D" monster(s), except during the Damage Step: You can target 1 "D/D" monster in your Graveyard; any battle damage your opponent takes becomes halved for the rest of this turn, also Special Summon that monster, and if you do, take 1000 damage. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. If this card is Normal or Special Summoned: You can target 1 "D/D/D" monster in your Graveyard; Special Summon it. You can only use this effect of "D/D/D Oblivion King Abyss Ragnarok" once per turn. Once per turn: You can Tribute 1 other "D/D" monster, then target 1 monster your opponent controls; banish it. RARE |
Rating: | 1 |
Comments: | Apparently he took a page from the Dark Contract series because he too deals 1000 damage if you use its Pendulum Effect to revive a monster and neither the other effects, nor its stats aren't all that good either. |
DOCS-EN098 | |
Card Info | D/D/D Rebel King Leonidas DARK / Fiend-Type Pendulum / Level 7 / ATK 2600 / DEF 1200 / Scale 3 When you take effect damage (except during the Damage Step): You can destroy this card, and if you do, any effect that would inflict damage to a player this turn increases their LP by the same amount, instead. When you take effect damage (except during the Damage Step): You can Special Summon this card from your hand, and if you do, gain LP equal to the damage you took. You take no effect damage. SUPER RARE |
Rating: | 1 |
Comments: | Prime Material Dragon still does better than this and it's not even a Pendulum Monster. |
DOCS-EN097 | |
Card Type: | Trap Card |
Card Info | D/D/D Human Resources Normal Trap Shuffle 3 cards into the Deck (any combination of "D/D" monsters in your hand, field, or Graveyard and/or "D/D" cards in your Pendulum Zone), then you can add 2 "D/D" monsters from your Deck to your hand. COMMON |
Rating: | 1 |
Comments: | Their so-called "resources" are pretty pathetic overall so you're wasting Deck space and effort to even bother with this. |
DOCS-EN096 | |
Card Type: | Trap Card |
Card Info | Contract Laundering Normal Trap Destroy as many "Dark Contract" cards in your Spell & Trap Zone as possible, and if you do, draw the same number of cards you destroyed, then gain 1000 LP for each card you drew with this effect. COMMON |
Rating: | 1 |
Comments: | Hooray, a card that'll get rid of those pesky contracts, and give you extra cards and LP for each one. What a bargain, except that Gryphon's Feather Duster does practically the same thing and works on more than those pitiful Dark Contract cards and is easier to activate. |
DOCS-EN095 | |
Card Type: | Trap Card |
Card Info | Dark Contract with the Witch Continuous Trap You can send 1 "D/D" or "Dark Contract" card from your hand to the Graveyard, then target 1 card on the field; destroy it. You can only use this effect of "Dark Contract with the Witch" once per turn. All Fiend-Type monsters you control gain 1000 ATK during your opponent's turn only. Once per turn, during your Standby Phase: Take 1000 damage. COMMON |
Rating: | 1 |
Comments: | Might as well make it overpowered like destroying the opponent's monsters or something because that'd probably be enough to offset the damage. Until then, you won't see these with a rating higher than 1 if they are prepackaged with 1000 damage. |
DOCS-EN094 | |
Card Type: | Spell Card |
Card Info | Dark Contract with the Swamp King Continuous Spell During your Main Phase: You can Fusion Summon 1 Fiend-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. You can only use this effect of "Dark Contract with the Swamp King" once per turn. If Summoning a "D/D" Fusion Monster this way, you can also banish monsters from your Graveyard as Fusion Material. Once per turn, during your Standby Phase: Take 1000 damage. COMMON |
Rating: | 1 |
Comments: | Oh sure you can Fusion Summon each turn, that is if you can spare 1000 LP and addional Fusion Materials during those same turns too but then, better options exist so don't even bother. |
DOCS-EN093 | |
Card Type: | Spell Card |
Card Info | Dark Contract with the Gate Continuous Spell During your Main Phase: You can add 1 "D/D" monster from your Deck to your hand. You can only use this effect of "Dark Contract with the Gate" once per turn. Once per turn, during your Standby Phase: Take 1000 damage. COMMON |
Rating: | 1 |
Comments: | This gate should remain forever closed because its main attraction is quickly mitigated by hurting your LP each of your Standby Phases that it's active. |
DOCS-EN092 | |
Card Info | D/D Savant Kepler DARK / Fiend-Type Pendulum / Level 1 / ATK 0 / DEF 0 / Scale 10 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Reduce this card's Pendulum Scale by 2 (min. 1), then destroy all monsters you control with a Level greater than or equal to this card's Pendulum Scale, except "D/D" monsters. If this card is Normal or Special Summoned: You can activate 1 of these effects. You can only use this effect of "D/D Savant Kepler" once per turn. ● Target 1 other "D/D" card you control; return it to the hand. ● Add 1 "Dark Contract" card from your Deck to your hand. COMMON |
Rating: | 1 |
Comments: | Galilei has his own partner in crime that hurts your Pendulum Summoning in the other direction. D/D/D? More like F/F/F because they are complete and utter failures and a disgrace to their own kind and monsters everywhere. |
DOCS-EN091 | |
Card Info | D/D Savant Galilei DARK / Fiend-Type Pendulum / Level 10 / ATK 0 / DEF 0 / Scale 1 You cannot Pendulum Summon monsters, except "D/D" monsters. This effect cannot be negated. Once per turn, during your Standby Phase: Increase this card's Pendulum Scale by 2 (max. 10), then destroy all monsters you control with a Level less than or equal to this card's Pendulum Scale, except "D/D" monsters. During either player's turn: You can discard this card, then target 1 "D/D" or "Dark Contract" card you control; return it to the hand. You can only use this effect of "D/D Savant Galilei" once per turn. COMMON |
Rating: | 1 |
Comments: | A Pendulum Monster so bad it wrecks your chances at really Pendulum Summoning the longer it stays out and its stats are literally nothing to get excited about either. |
DOCS-EN090 | |
Card Type: | Xyz Monster |
Card Info | D/D/D Wave King Caesar WATER / Fiend-Type Xyz / Rank 4 / ATK 2400 / DEF 1200 2 Level 4 Fiend-Type monsters During either player's turn: You can detach 1 Xyz Material from this card; at the end of the Battle Phase, Special Summon from your Graveyard as many monsters destroyed this turn as possible, but during the next Standby Phase, take 1000 damage for each monster Special Summoned by this effect. If this card is sent from the field to the Graveyard: You can add 1 "Dark Contract" card from your Deck to your hand. You can only use each effect of "D/D/D Wave King Caesar" once per turn. RARE |
Rating: | 2 |
Comments: | So basically it's a slower version of Soul Charge in that you're reviving all monsters you've lost during the turn but then get hit for 1000 damage for each of them, though at least you can get extra LP if Prime Material Dragon is one of the monsters you revive and this guy is a fairly strong and easy to summon Rank 4 monster. |
DOCS-EN089 | |
Card Type: | Trap Card |
Card Info | Kaiju Capture Mission Continuous Trap Once per turn, if there are less than 3 Kaiju Counters on this card: You can target 1 "Kaiju" monster on the field; change it to face-down Defense Position, then place 1 Kaiju Counter on this card (max. 3). If this card in your possession is destroyed by an opponent's card and sent to your Graveyard: You can draw 2 cards. You can only use this effect of "Kaiju Capture Mission" once per turn. COMMON |
Rating: | 2 |
Comments: | At least the 2nd effect can be used regardless of whether or not you run Kaiju monsters but even Reckless Greed is faster than this. |
DOCS-EN088 | |
Card Type: | Effect Monster |
Card Info | Gameciel, the Sea Turtle Kaiju WATER / Aqua / Level 8 / ATK 2200 / DEF 3000 You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. During either player's turn, when your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju": You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card. RARE |
Rating: | 2 |
Comments: | Much like Radian, this guy offers the ability to let your opponent have a copy of itself out if they're willing to lose one of their monsters but this guy's weaknesses are exactly the same as Radian's because you still need to protect yourself with your own monster and giving your opponent a free monster isn't really going to help, especially since this one has 3000 DEF. |
DOCS-EN087 | |
Card Type: | Effect Monster |
Card Info | Radian, the Multidimensional Kaiju DARK / Fiend / Level 7 / ATK 2800 / DEF 2500 You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material. RARE |
Rating: | 2 |
Comments: | You're given the option to give your opponent this monster straight from your hand for one less Tribute than required but even with it out and you able to Special Summon a copy for yourself, that's taking more effort than you'd otherwise need, not to mention you're risking your own monster's demise, which won't be good for you if they still own the monster you gave them. Stick to Lava Golem instead. |
DOCS-EN086 | |
Card Type: | Spell Card |
Card Info | Kozmo Lightsword Equip Spell Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn. COMMON |
Rating: | 2 |
Comments: | With the right Kozmo monster like Wickedwitch or Dark Destroyer, this isn't all that bad but other than that, it's another mediocre Equip Spell. |
DOCS-EN085 | |
Card Type: | Effect Monster |
Card Info | Kozmo Dark Destroyer DARK / Machine / Level 8 / ATK 3000 / DEF 1800 If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck. SECRET RARE |
Rating: | 4 |
Comments: | Even if just to overpower your opponent's monsters, you've still got quite the powerhouse at it boasts 3000 ATK, can get rid of any monster on the field and your opponent cannot target it with their card effects. |
DOCS-EN084 | |
Card Type: | Effect Monster |
Card Info | Kozmo DOG Fighter DARK / Machine / Level 6 / ATK 2000 / DEF 2400 Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck. SUPER RARE |
Rating: | 2 |
Comments: | You recieve an equally strong Token at your Standby Phases that this guy is out and get to replace it with one of its lower Level friends when destroyed but it won't be revived anytime soon after because you have to banish it to do so. Regardless, neither the Token, nor this guy are really that strong for their Level because Level 4 monsters with equal or higher ATK already exist and are capable of taking this guy out with ease. |
DOCS-EN083 | |
Card Type: | Effect Monster |
Card Info | Kozmoll Wickedwitch DARK / Psychic / Level 4 / ATK 1900 / DEF 300 During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects. COMMON |
Rating: | 4 |
Comments: | If you're going to build a Kozmo Deck, don't forget this guy as it's a great way to start your Duel and is a fine addition to DARK, Psychic, Beatdown or any mixture of those. |
DOCS-EN082 | |
Card Type: | Effect Monster |
Card Info | Kozmo Strawman LIGHT / Psychic / Level 2 / ATK 500 / DEF 1800 During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase. ULTRA RARE |
Rating: | 2 |
Comments: | Thanks to the release of the high-level Kozmo monsters, this has a bit more to work with but still isn't very good overall. |
DOCS-EN081 | |
Card Type: | Trap Card |
Card Info | Painful Escape Normal Trap Tribute 1 monster; add 1 monster with the same original Type, Attribute, and Level, but with a different original name, from your Deck or Graveyard to your hand. SECRET RARE |
Rating: | 1 |
Comments: | Why would you bother Tributing a monster just to get a very similar monster to the one you lost, especially since you'll just have to Summon it again, putting you back where you were beforehand? |
DOCS-EN080 | |
Card Type: | Trap Card |
Card Info | First-Aid Squad Normal Trap Target 1 Normal Monster in your Graveyard; add it to your hand. When a Normal Monster is destroyed by battle: You can Special Summon this card from your Graveyard in Defense Position as a Normal Monster (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 400). (This card is NOT treated as a Trap Card.) You can only use this effect of "First-Aid Squad" once per turn. If Summoned this way, banish this card when it leaves the field. SHORT PRINT COMMON |
Rating: | 2 |
Comments: | You could run this in a Gemini Deck since they become Normal Monsters while in the Graveyard but doesn't really provide much when Special Summoned as a monster and then you won't be doing it again with that copy later on. |
DOCS-EN079 | |
Card Type: | Trap Card |
Card Info | Grand Horn of Heaven Counter Trap During your opponent's Main Phase, when they would Special Summon a monster(s): Negate the Summon, and if you do, destroy that monster, then your opponent draws 1 card, then end the Main Phase. COMMON |
Rating: | 1 |
Comments: | Use Black Horn of Heaven instead because your opponent gets nothing in return for their loss and you won't likely see more than one monster Special Summoned in a single turn anyway. |
DOCS-EN078 | |
Card Type: | Trap Card |
Card Info | Urgent Ritual Art Normal Trap If you control no Ritual Monsters: Banish 1 Ritual Spell Card from your hand or Graveyard; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. SECRET RARE |
Rating: | 1 |
Comments: | If the Ritual Spell is in your hand, why would you wait to activate this card and if it's in your Graveyard, you'd be better off shuffling it into the Deck. |
DOCS-EN077 | |
Card Type: | Trap Card |
Card Info | Pendulum Area Normal Trap If all monsters you control are Pendulum Monsters (min. 1): Target 2 cards in your Pendulum Zones; destroy both cards, and if you do, neither player can Special Summon monsters for the rest of this turn, except by Pendulum Summon. RARE |
Rating: | 1 |
Comments: | This'd only hurt you, not only because you'll only be able to Pendulum Summon whereas your opponent will still have any cards they have out and have little to worry about since they didn't waste their time and effort using this jank card. |
DOCS-EN076 | |
Card Type: | Trap Card |
Card Info | Blazing Mirror Force Normal Trap When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took. SECRET RARE |
Rating: | 1 |
Comments: | Yes because it's totally a good idea to put yourself in a lose-lose situation whereby if the card succeeeds, you're taking damage but if not, you're probably still taking damage and losing a monster. The original Mirror Force will always triumph over this Trash Rare. |
DOCS-EN075 | |
Card Type: | Trap Card |
Card Info | Graydle Split Normal Trap Target 1 face-up monster you control; equip this card to it. It gains 500 ATK. During your Main Phase: You can send this card equipped to a monster by this effect to the Graveyard; destroy the monster this card was equipped to, and if you do, Special Summon 2 "Graydle" monsters with different names from your Deck, but destroy them during the End Phase. You can only use this effect of "Graydle Split" once per turn. COMMON |
Rating: | 1 |
Comments: | Much like Graydle Impact, you're not going to be able to equip them as the last thing to happen will be Special Summoning the new Graydle monsters that don't stay very long. |
DOCS-EN074 | |
Card Type: | Trap Card |
Card Info | Graydle Parasite Continuous Trap When an opponent's monster declares a direct attack: You can Special Summon 1 "Graydle" monster from your Deck in Attack Position, if you control no monsters. When a "Graydle" monster you control declares a direct attack: You can target 1 monster in your opponent's Graveyard; Special Summon that target to their side of the field, if they control no monsters. You can only use each effect of "Graydle Parasite" once per turn. SUPER RARE |
Rating: | 1 |
Comments: | You won't get much out of it if you're waiting to take a direct attack because your new monster probably won't be strong enough to survive and why would you bother giving your opponent a monster if you're attacking them directly? |
DOCS-EN073 | |
Card Type: | Trap Card |
Card Info | Majespecter Tempest Counter Trap When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card. COMMON |
Rating: | 1 |
Comments: | Even Black Horn of Heaven and Divine Wrath are better options than this because they're more versatile. |
DOCS-EN072 | |
Card Type: | Trap Card |
Card Info | Majespecter Tornado Normal Trap Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it. ULTRA RARE |
Rating: | 1 |
Comments: | The first of only two Majespector support cards and as I said earlier, it's not all that good to say the least. |
DOCS-EN071 | |
Card Type: | Trap Card |
Card Info | Super Soldier Shield Counter Trap When a Spell/Trap Card, or monster effect, is activated that targets a monster(s) on the field, while you control a "Black Luster Soldier" monster: Negate the activation, and if you do, destroy that card. If this card is in your Graveyard: You can remove 1 Spell Counter from your side of the field; Set this card, but banish it when it leaves the field. ULTRA RARE |
Rating: | 2 |
Comments: | All it needs is a Black Luster Soldier monster, which includes Envoy of the Beginning and Evening Twilight but resetting it by its effect will only prevent you from retrieving it later. |
DOCS-EN070 | |
Card Type: | Trap Card |
Card Info | Super Soldier Rebirth Normal Trap Target 1 "Black Luster Soldier" monster you control; send it to the Graveyard, and if you do, Special Summon 1 "Black Luster Soldier" monster from your hand with a different name from that monster, ignoring its Summoning conditions. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Black Luster Soldier" monster in your Graveyard; add it to your hand. You can only activate 1 "Super Soldier Rebirth" per turn. COMMON |
Rating: | 1 |
Comments: | You might as well leave the one you already have out right where it is because your new monster won't be summoned properly and thus will be easier to get rid of. |
DOCS-EN069 | |
Card Type: | Trap Card |
Card Info | Dark Contract with Errors Continuous Trap Once per turn, if you control a "D/D" monster: You can negate all Trap Card effects on the field (other than this card's) for the rest of this turn (even if this card leaves the field). Once per turn, during your Standby Phase: Take 1000 damage. COMMON |
Rating: | 1 |
Comments: | See what I mean? This only negates the downsides of the Dark Contract cards during your turn and by then, you'll have taken the 1000 damage anyway. Errors indeed because you'll be making one by using this card for any dueling purpose. |
DOCS-EN068 | |
Card Type: | Trap Card |
Card Info | D/D/D Contract Change Normal Trap When an opponent's monster declares an attack: Activate 1 of these effects; ● Banish 1 "D/D/D" monster from your Graveyard, and if you do, the attacking monster loses ATK equal to the banished monster's ATK. ● Add 1 Level 4 or lower "D/D" Pendulum Monster from your Deck to your hand. COMMON |
Rating: | 2 |
Comments: | Take note. This is one of the few remotely playable D/D/D support cards as it doesn't deal you damage each turn. |
DOCS-EN067 | |
Card Type: | Trap Card |
Card Info | Frightfur March Counter Trap When an opponent's Spell/Trap Card, or monster effect, is activated that targets a "Frightfur" monster(s) you control: Negate the activation, and if you do, destroy that card, then you can send 1 of the targeted "Frightfur" monsters to the Graveyard, and if you do, Special Summon 1 Level 8 or higher "Frightfur" Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) During your next End Phase, banish the monster Special Summoned by this effect. COMMON |
Rating: | 1 |
Comments: | What's the point in negating the card if you're just going to send the monster to the Graveyard anyway, even if you do get a new Fusion Monster out of the deal? Besides, you need a Frightfur out just to even activate this and there are better options that have similar results. |
DOCS-EN066 | |
Card Type: | Spell Card |
Card Info | Super Rush Headlong Quick-Play Spell Target 1 face-up monster you control and declare 1 Attribute; if that target battles an opponent's monster with that Attribute this turn, destroy that opponent’s monster at the start of the Damage Step. SHORT PRINT COMMON |
Rating: | 1 |
Comments: | You should never rush headlong into anything without knowing what you're getting into and this card does what Ally of Justice Catastor does for virtually any monster. |
DOCS-EN065 | |
Card Type: | Spell Card |
Card Info | Painful Decision Normal Spell Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 monster with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn. SECRET RARE |
Rating: | 2 |
Comments: | The best use for this is in a straight-up Normal Monster Deck as Geminis aren't Normal Monsters while in the Deck and thus are not valid targets for this. You'd practically be better off using Unexpected Dai to instantly bring out your Normal Monster without having to dispose of one first. |
DOCS-EN064 | |
Card Type: | Spell Card |
Card Info | Psychic Blade Equip Spell Pay LP in multiples of 100 (max. 2000); equip this card to a monster. It gains that much ATK and DEF. You can only activate 1 "Psychic Blade" per turn. COMMON |
Rating: | 1 |
Comments: | You'd be better off with cards like Axe of Despair, Mage Power and United We Stand, which can boost the ATK of any monster for free and likely even go over the amount this one can. |
DOCS-EN063 | |
Card Type: | Spell Card |
Card Info | Odd-Eyes Fusion Normal Spell Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. If your opponent controls 2 or more monsters and you control no monsters, you can also use up to 2 "Odd-Eyes" monsters in your Extra Deck as Fusion Materials. You can only activate 1 "Odd-Eyes Fusion" per turn. SECRET RARE |
Rating: | 2 |
Comments: | You're not restrained to Odd-Eyes Fusion Monsters but it's basically Polymerization with a bonus effect that only occurs if the conditions are met and even then, you only get to use Odd-Eyes monsters from your Extra Deck. |
DOCS-EN062 | |
Card Type: | Spell Card |
Card Info | Graydle Impact Continuous Spell You can target 1 other "Graydle" card you control and 1 card your opponent controls; destroy them. During your End Phase: You can add 1 "Graydle" card from your Deck to your hand. You can only use 1 "Graydle Impact" effect per turn, and only once that turn. COMMON |
Rating: | 2 |
Comments: | Obviously designed to trigger the effects of Graydle monsters, though I'd think it'd miss the timing to equip them so I don't really see the point and the 2nd effect is pretty slow, not to mention you won't be using the new card right away. |
DOCS-EN061 | |
Card Type: | Spell Card |
Card Info | Igknight Reload Quick-Play Spell Reveal any number of Pendulum Monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1, also you cannot draw cards by card effects for the rest of this turn. You can only activate 1 "Igknight Reload" per turn. ULTRA RARE |
Rating: | 2 |
Comments: | Thankfully, you can shuffle any Pendulum Monsters in your hand into your Deck, not just Igknights and then you draw more than what you returned into the Deck but I don't think that fully warrants this being Ultra Rare. |
DOCS-EN060 | |
Card Type: | Spell Card |
Card Info | Majespecter Cyclone Quick-Play Spell Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; destroy it. SUPER RARE |
Rating: | 1 |
Comments: | Specifics in activation and resolution make for a terrible card of any rarity. |
DOCS-EN059 | |
Card Type: | Spell Card |
Card Info | Majespecter Storm Normal Spell Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; shuffle it into the Deck. COMMON |
Rating: | 1 |
Comments: | Not restrained to Majespectors but it might as well be since you probably won't find one that isn't a Majespector to use with this and even then, the effect is terrible. |
DOCS-EN058 | |
Card Type: | Spell Card |
Card Info | Majesty's Pegasus Field Spell All "Majespecter" monsters on the field gain 300 ATK and DEF. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. You can only use this effect of "Majesty's Pegasus" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | You're not really benefiting much from this because while your new monster may get its effect, you're actually leaving yourself vulnerable to countermeasures from your opponent. |
DOCS-EN057 | |
Card Type: | Spell Card |
Card Info | Gateway to Chaos Field Spell When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. Each time a Monster Card(s) is sent from the hand or field to the Graveyard, place 1 Spell Counter on this card for each of those cards (max. 6). Once per turn: You can remove 3 Spell Counters from this card; add 1 Ritual Spell Card from your Deck to your hand. You can only activate 1 "Gateway to Chaos" per turn. SUPER RARE |
Rating: | 2 |
Comments: | It can serve as an aid to help you Ritual Summon said Black Luster Soldier Ritual Monster, especially if you also run Senju of the Ten Thousand Hands to finish the job, though even if you don't, you may be able to grab the Ritual Spell a little later on. |
DOCS-EN056 | |
Card Type: | Spell Card |
Card Info | Super Soldier Ritual Ritual Spell This card can be used to Ritual Summon any "Black Luster Soldier" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal 8. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card, 1 LIGHT monster, and 1 DARK monster from your Graveyard; Special Summon 1 "Black Luster Soldier" Ritual Monster from your hand, ignoring its Summoning conditions. You can only use this effect of "Super Soldier Ritual" once per turn. RARE |
Rating: | 2 |
Comments: | The rating is mostly for the 2nd effect because as I said before, there aren't that many Black Luster Soldier Ritual Monsters, and even fewer good ones. |
DOCS-EN055 | |
Card Type: | Spell Card |
Card Info | Raptor's Ultimate Mace Equip Spell Equip only to a "Raidraptor" monster. It gains 1000 ATK. When the equipped monster is targeted for an attack by a monster whose ATK is higher than the equipped monster: You can add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, and if you do, you take no battle damage from that battle. COMMON |
Rating: | 2 |
Comments: | Won't do you much good to get the Rank-Up-Magic card if your Xyz Monster is the one threatened and ends up losing but thankfully the Equip Spell can go to any Raidraptor monster. |
DOCS-EN054 | |
Card Type: | Spell Card |
Card Info | Rank-Up-Magic Raid Force Normal Spell Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 1 Rank higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can banish this card from your Graveyard and 1 "Raidraptor" card from your hand, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard, except "Rank-Up-Magic Raid Force"; add it to your hand. RARE |
Rating: | 2 |
Comments: | I'm getting sick of seeing these Rank-Up-Magic cards that all have nearly identical effects and only rank up to a Raidraptor Xyz Monster, but here's another option for your Xyz Symmoning pleasure. |
DOCS-EN053 | |
Card Type: | Spell Card |
Card Info | Shuffle Reborn Normal Spell If you control no monsters: Target 1 monster in your Graveyard; Special Summon it, but its effects are negated, also banish it during the End Phase. You can banish this card from your Graveyard, then target 1 card you control; shuffle it into the Deck, then draw 1 card, also during the End Phase of this turn, banish 1 card from your hand. You can only use this effect of "Shuffle Reborn" once per turn. COMMON |
Rating: | 1 |
Comments: | Why use this when we can have 3 Call of the Haunteds and revive up to 3 monsters regardless of what is or isn't on our field? |
DOCS-EN052* | |
Card Type: | Xyz Monster |
Card Info | Majester Paladin, the Ascending Dracoslayer WIND / Dragon-Type Xyz / Rank 4 / ATK 1850 / DEF 2000 2 Level 4 Pendulum Monsters When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon. ULTRA RARE |
Rating: | 2 |
Comments: | Not very strong for your efforts but you do get to use the new monster for virtually any type of Summon. |
DOCS-EN051 | |
Card Type: | Xyz Monster |
Card Info | Raidraptor - Fiend Eagle DARK / Fiend-Type Xyz / Rank 3 / ATK 1000 / DEF 0 2 Level 3 "Raidraptor" monsters You can detach 1 Xyz Material from this card, then target 1 face-up Special Summoned monster your opponent controls; inflict damage to your opponent equal to its original ATK on the field. You can only use this effect of "Raidraptor - Fiend Eagle" once per turn. RARE |
Rating: | 2 |
Comments: | Its stats are nothing to speak of but you'll probably get to deal a hefty amount of damage before this guy bites the dust as it'll be in Defense Mode if you're smart and 0 DEF holds very little back. |
DOCS-EN050 | |
Card Type: | Xyz Monster |
Card Info | D/D/D Duo-Dawn King Kali Yuga DARK / Fiend-Type Xyz / Rank 8 / ATK 3500 / DEF 3000 2 Level 8 "D/D" monsters After this card is Xyz Summoned, for the rest of this turn, other cards and their effects cannot be activated on the field and other cards' effects on the field are negated. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; destroy all Spell and Trap Cards on the field. You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" Spell/Trap Card in your Graveyard; Set that target. SUPER RARE |
Rating: | 1 |
Comments: | D/D and D/D/D monsters have this crazy idea that using Spells and Traps that hurt the owner is a good idea if they can either be destroyed or negated before their effects can resolve. Well you won't be as lucky as Declan on Yu-Gi-Oh Arc-V and thus are going to suffer the consequences of such a bad strategy. |
DOCS-EN049 | |
Card Type: | Synchro Monster |
Card Info | Deskbot Jet EARTH / Machine-Type Synchro / Level 10 / ATK 500 / DEF 500 1 Tuner + 1 or more non-Tuner monsters This card gains 500 ATK and DEF for each "Deskbot" card on the field. You can only use 1 of the following effects of "Deskbot Jet" per turn, and only once that turn. ● You can target 1 "Deskbot" card you control; destroy it, and if you do, Special Summon 1 "Deskbot" monster from your Deck. ● You can target 1 "Deskbot" card you control and 1 face-up card on the field; destroy them. COMMON |
Rating: | 1 |
Comments: | The best it can have is 5500 ATK but that's if your opponent is as dumb as you are for running these weaklings and using either of its effects drains its ATK, not to mention that they aren't very good to begin with. |
DOCS-EN048 | |
Card Type: | Synchro Monster |
Card Info | Graydle Dragon WATER / Aqua-Type Synchro / Level 8 / ATK 3000 / DEF 2000 1 Aqua-Type Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can target cards your opponent controls, up to the number of WATER monsters used for the Synchro Summon of this card; destroy them. If this card is destroyed by battle or card effect and sent to the Graveyard: You can target 1 other WATER monster in your Graveyard; Special Summon it, but its effects are negated. You can only use each effect of "Graydle Dragon" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | Compared to most of its friends, this guy isn't as good because its first effect only happens when Synchro Summoned and the 2nd negates the new monster's effects, which means no Levia Dragon field clearing for you. |
DOCS-EN047* | |
Card Type: | Synchro Monster |
Card Info | Assault Blackwing - Raikiri the Rain Shower DARK / Winged Beast-Type Synchro / Level 7 / ATK 2600 / DEF 2000 1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Blackwing" monster as Material, it is treated as a Tuner monster while face-up on the field. Once per turn: You can target cards your opponent controls, up to the number of other "Blackwing" monsters you control; destroy them. ULTRA RARE |
Rating: | 2 |
Comments: | Since Blackwings like to Special Summon themselves, you might be getting rid of a fair amount of your opponent's threats, or even all of them but being a Tuner monster won't do much for you, though it is also not Synchro Material specific. |
DOCS-EN046** | |
Card Type: | Synchro Monster |
Card Info | Scarlight Red Dragon Archfiend DARK / Dragon-Type Synchro / Level 8 / ATK 3000 / DEF 2500 1 Tuner + 1 or more non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the Graveyard. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed. SECRET RARE |
Rating: | 2 |
Comments: | You'll be able to use those Red Dragon Archfiend-spcific Spell Cards like Red Vase but is it really worth it when you can potentially wipe out your opponent's offenses? That said, even that doesn 't do a whole lot for this card or its rating. |
DOCS-EN045* | |
Card Type: | Fusion Monster |
Card Info | Odd-Eyes Vortex Dragon WIND / Dragon-Type Fusion / Level 7 / ATK 2500 / DEF 3000 1 "Odd-Eyes" monster + 1 Pendulum Monster When this card is Special Summoned: You can target 1 face-up Attack Position monster your opponent controls; return it to the hand. During either player's turn, when a Spell/Trap Card or another monster's effect is activated: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, negate the activation, and if you do, destroy that card. You can only use each effect of "Odd-Eyes Vortex Dragon" once per turn. SECRET RARE |
Rating: | 2 |
Comments: | For its somewhat specific Fusion Materials, you're not getting much in return because the most you'll get is to return an opponent's Attack Position monster to the hand and negate a card effect, and the 2nd effect is limited to once per turn so if you have a big stack of Pendulums in your Extra Deck, you won't be returning them to the Deck right away. |
DOCS-EN044 | |
Card Type: | Fusion Monster |
Card Info | D/D/D Wave Oblivion King Caesar Ragnarok DARK / Fiend-Type Fusion / Level 10 / ATK 3200 / DEF 3000 2 "D/D/D" monsters Once per turn, when an attack is declared involving this card: You can target 1 other "D/D" or "Dark Contract" card you control; return it to the hand, and if you do, equip 1 face-up monster your opponent controls to this card, except the battling monster. This card gains ATK equal to the combined original ATK of the monsters equipped to it by this effect. SUPER RARE |
Rating: | 2 |
Comments: | It'll get stronger each time its effect is used but your field will lose its defenses so if your opponent overpowers this guy, you're going to probably take more damage than you would otherwise. |
DOCS-EN043 | |
Card Type: | Fusion Monster |
Card Info | Frightfur Sabre-Tooth DARK / Fiend-Type Fusion / Level 8 / ATK 2400 / DEF 2000 1 "Frightfur" Fusion Monster + 1 or more "Fluffal" and/or "Edge Imp" monsters When this card is Fusion Summoned: You can target 1 "Frightfur" monster in your Graveyard; Special Summon it. All "Frightfur" monsters you control gain 400 ATK. If this card was Fusion Summoned using 3 or more Fusion Materials, it cannot be destroyed by battle or card effects. ULTRA RARE |
Rating: | 2 |
Comments: | You have your work cut out for you if you want ot bring this guy out but at least it won't be able to be destroyed if you use at least 3 Fusion Materials. |
DOCS-EN042* | |
Card Type: | Ritual Monster |
Card Info | Black Luster Soldier - Super Soldier EARTH / Warrior-Type Ritual / Level 8 / ATK 3000 / DEF 2500 You can Ritual Summon this card with "Super Soldier Ritual". If this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to its ATK in the Graveyard. If this card is destroyed by battle and sent to the Graveyard, or if this card in your possession is destroyed by an opponent's card effect and sent to your Graveyard: You can Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can only Special Summon "Black Luster Soldier - Super Soldier(s)" once per turn. ULTRA RARE |
Rating: | 3 |
Comments: | You probably won't be running Gaia the Fierce Knight of any form with this guy in your Deck but you won't need it because this guy proves that it's the better of the Black Luster Soldier Ritual Monsters by inflicting the destroyed monster's ATK to your opponent and having the same stats as its original counterpart. |
DOCS-EN041 | |
Card Type: | Effect Monster |
Card Info | Dr. Frankenderp DARK / Psychic / Level 3 / ATK 300 / DEF 300 If this card is Normal or Special Summoned: You can pay 500 LP; look at the top card of your Deck, then place it on the bottom of the Deck, OR reveal it and add it to your hand, but skip your next Draw Phase if added to the hand. You can only use this effect of "Dr. Frankenderp" once per turn. SHORT PRINT COMMON |
Rating: | 1 |
Comments: | A card whose name would make you spit out your drink because it clearly looks like it was initially rejected then later decided when all other names weren't any better. Of course, there's nothing good about this card so making it short print was pointless. |
DOCS-EN040 | |
Card Type: | Effect Monster |
Card Info | Pot of The Forbidden EARTH / Rock-Type Flip / Level 9 / ATK 2000 / DEF 3000 FLIP: You can activate 1 of these effects; ● Draw 2 cards. ● Return all Spell and Trap Cards on the field to the hand. ● Destroy all monsters your opponent controls. ● Look at your opponent's hand, also shuffle 1 card from their hand into the Deck. You can only use this effect of "Pot of The Forbidden" once per turn. SHORT PRINT COMMON |
Rating: | 2 |
Comments: | A clear reference to cards still banned by giving this guy their effects but not all that great because unless you can get it face-down without Tributing, and even then your opponent may find out what it is, the effects aren't going to be offset by much. |
DOCS-EN039 | |
Card Info | Deskbot 006 EARTH / Machine-Type Pendulum / Level 6 / ATK 500 / DEF 500 / Scale 1 You cannot Pendulum Summon monsters, except "Deskbot" monsters. This effect cannot be negated. If this card is Normal or Special Summoned: You can target 1 monster on the field; change its battle position. This card gains 500 ATK for each face-up "Deskbot" monster in your Extra Deck. If this card in the Pendulum Zone is destroyed: You can target 1 "Deskbot" monster in your Graveyard; add that target to your hand. You can only use this effect of "Deskbot 006" once per turn. COMMON |
Rating: | 1 |
Comments: | As long as each incarnation of the Deskbot Pendulum monster has that one line of text for its Pendulum Effect, it's already down to a 1 out of 5, even its scale were 12 or higher. |
DOCS-EN038 | |
Card Type: | Effect Monster |
Card Info | Toon Barrel Dragon DARK / Machine-Type Toon / Level 7 / ATK 2600 / DEF 2200 Cannot attack the turn it is Summoned. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. Once per turn: You can target 1 card on the field; toss a coin 3 times and destroy it if at least 2 of the results are Heads. RARE |
Rating: | 1 |
Comments: | Talk about horrible. Not only does it obtain its regular self's horrible coin toss effect but the artwork has it looking like the offspring of Cannon Soldier and Blue-Eyes Toon Dragon. |
DOCS-EN037 | |
Card Type: | Effect Monster |
Card Info | Giant Pairfish WATER / Wyrm / Level 6 / ATK 2000 / DEF 1200 You can discard 1 monster; Special Summon 1 Level 4 or lower Wyrm-Type monster from your Deck. You can only use this effect of "Giant Pairfish" once per turn. RARE |
Rating: | 2 |
Comments: | You at least don't have to discard a Wyrm monster, though you might as well because you're Special Summoning a Wyrm monster from your Deck but regardless, you won't be using the effect more than once per turn. |
DOCS-EN036 | |
Card Type: | Effect Monster |
Card Info | Skilled Red Magician DARK / Spellcaster / Level 4 / ATK 1600 / DEF 1600 Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Archfiend" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it. RARE |
Rating: | 2 |
Comments: | Thanks to the new erratas to cards like Summoned Skull, you now have more options with this than you would otherwise but it's not as strong as the other Skilled Magicians, in ATK or DEF. |
DOCS-EN035 | |
Card Type: | Effect Monster |
Card Info | Graydle Eagle WATER / Aqua / Level 3 / ATK 1500 / DEF 500 If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster. COMMON |
Rating: | 3 |
Comments: | Same as DOCS-EN033's comments. |
DOCS-EN034 | |
Card Type: | Effect Monster |
Card Info | Graydle Cobra WATER / Aqua / Level 3 / ATK 1000 / DEF 1000 If this card in your Monster Zone is destroyed by battle or Trap effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster. COMMON |
Rating: | 3 |
Comments: | Same as DOCS-EN033's comments. |
DOCS-EN033 | |
Card Type: | Effect Monster |
Card Info | Graydle Alligator WATER / Aqua / Level 3 / ATK 500 / DEF 1500 If this card in your Monster Zone is destroyed by battle or Spell effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster. COMMON |
Rating: | 3 |
Comments: | You'll snatch an opponent's monster fairly easily with this guy and should your opponent get rid of this guy while it's attached, they lose their monster too. |
DOCS-EN032 | |
Card Type: | Effect Monster |
Card Info | Graydle Slime WATER / Aqua-Type Tuner / Level 5 / ATK 0 / DEF 2000 If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position. RARE |
Rating: | 2 |
Comments: | As with any new archetype that isn't terrible like Infernoids, this guy is getting 2 out of 5 stars for having potential to be playable. |
DOCS-EN031 | |
Card Info | Igknight Veteran FIRE / Warrior-Type Pendulum / Level 6 / ATK 1300 / DEF 2700 / Scale 7 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. This grizzled leader of the bodyguards division acts as chaperone to the Cavalier, and is one of the few complainers about her recklessness (mostly to the Gallant, the only one who understands him). COMMON |
Rating: | 2 |
Comments: | Now we're back to cards that have little going for them as this guy just has his 2700 DEF and status as a Pendulum Monster to provide his rating. |
DOCS-EN030 | |
Card Info | Igknight Cavalier FIRE / Warrior-Type Pendulum / Level 5 / ATK 2400 / DEF 1200 / Scale 2 If you have an "Igknight" card in your other Pendulum Zone: You can destroy both cards in your Pendulum Zones, and if you do, add 1 FIRE Warrior-Type monster from your Deck or Graveyard to your hand. The vaunted weapons of this pink Igknight have inflicted as much damage to her enemies as to her own troops, but she gets results so very few complain. COMMON |
Rating: | 4 |
Comments: | It's only natural that I'd rank this guy up with the regular Normal Monsters like Luster Dragon #2 because it's just as strong for the same number of Tributes but this guy is also resummonable and can be a Spell Card thanks to being a Pendulum Monster so it'd be a bit higher up on the rating. |
DOCS-EN029 | |
Card Info | Majespecter Unicorn - Kirin WIND / Spellcaster-Type Pendulum / Level 6 / ATK 2000 / DEF 2000 / Scale 2 No Pendulum Text During either player’s turn: You can target 1 Pendulum Monster in your Monster Zone and 1 monster your opponent controls; return them to the hand(s). You can only use this effect of "Majespecter Unicorn - Kirin" once per turn. Cannot be targeted or destroyed by your opponent's card effects. RARE |
Rating: | 2 |
Comments: | This card's rating is right at the beginning of its rating because its only good points are what the previous card has, low scale and protection from your opponent's card effects. |
DOCS-EN028 | |
Card Info | Majespecter Unicorn - Kirin WIND / Spellcaster-Type Pendulum / Level 6 / ATK 2000 / DEF 2000 / Scale 2 No Pendulum Text During either player’s turn: You can target 1 Pendulum Monster in your Monster Zone and 1 monster your opponent controls; return them to the hand(s). You can only use this effect of "Majespecter Unicorn - Kirin" once per turn. Cannot be targeted or destroyed by your opponent's card effects. RARE |
Rating: | 2 |
Comments: | This card's rating is right at the beginning of its rating because its only good points are what the previous card has, low scale and protection from your opponent's card effects. |
DOCS-EN027 | |
Card Info | Majespecter Crow - Yata WIND / Spellcaster-Type Pendulum / Level 4 / ATK 1000 / DEF 1500 / Scale 5 No Pendulum Text When this card is Normal or Special Summoned: You can add 1 "Majespecter" Spell Card from your Deck to your hand. You can only use this effect of "Majespecter Crow - Yata" once per turn. Cannot be targeted or destroyed by your opponent's card effects. COMMON |
Rating: | 2 |
Comments: | Looking at the archetype's supporting Spell Cards, none of them are really that good overall so unless better ones get released, this card will remain the weakest thus far in my view. |
DOCS-EN026 | |
Card Info | Majespecter Raccoon - Bunbuku WIND / Spellcaster-Type Pendulum / Level 3 / ATK 1200 / DEF 900 / Scale 5 No Pendulum Text When this card is Normal or Special Summoned: You can add 1 "Majespecter" monster from your Deck to your hand. You can only use this effect of "Majespecter Raccoon - Bunbuku" once per turn. Cannot be targeted or destroyed by your opponent's card effects. ULTRA RARE |
Rating: | 2 |
Comments: | Barely even getting 2 out of 5 stars, this card is literally weaker than the last one and it bugs me why this card is a higher rarity than the previous card. |
DOCS-EN025 | |
Card Info | Majespecter Cat - Nekomata WIND / Spellcaster-Type Pendulum / Level 3 / ATK 100 / DEF 1800 / Scale 2 No Pendulum Text When this card is Normal or Special Summoned: You can add 1 "Majespecter" card from your Deck to your hand during the End Phase of this turn. You can only use this effect of "Majespecter Cat - Nekomata" once per turn. Cannot be targeted or destroyed by your opponent's card effects. SUPER RARE |
Rating: | 2 |
Comments: | It does have a low scale and is basically immune to your opponent's card effects but doesn't really have the stats to survive in battle, where it has no protection. |
DOCS-EN024 | |
Card Info | Vector Pendulum, the Dracoverlord DARK / Dragon-Type Pendulum / Level 4 / ATK 1850 / DEF 0 / Scale 3 Negate all card effects in your opponent's Pendulum Zones. This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional. SUPER RARE |
Rating: | 3 |
Comments: | A good stand-alone beatstick or simply to use as a screw-over for your opponent's Pendulum Monsters that aren't the likes of Zefra or D/D/D where their side effect cannot be negated. |
DOCS-EN023 | |
Card Type: | Effect Monster |
Card Info | Evening Twilight Knight DARK / Warrior / Level 4 / ATK 500 / DEF 2000 A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Evening Twilight Knight" once per turn. ● Once per turn: You can target 1 monster your opponent controls; banish it. ● Once per turn: You can banish 1 random card from your opponent's hand face-down, until your opponent's next End Phase. If this card is banished from your Graveyard: You can add 1 Ritual Monster from your Deck to your hand. You can only use this effect of "Evening Twilight Knight" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | A bit worse than Beginning Knight due to the 2nd bullet's effect but at least it comes with Beginning Knight's first bullet, though beyond that, it's literally not much better in its ATK and DEF. |
DOCS-EN022 | |
Card Type: | Effect Monster |
Card Info | Beginning Knight LIGHT / Warrior / Level 4 / ATK 500 / DEF 2000 A "Black Luster Soldier" monster Ritual Summoned using this card gains these effects. You can only use this effect of "Beginning Knight" once per turn. ● Once per turn: You can target 1 monster your opponent controls; banish it. ● When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. If this card is banished from the Graveyard: You can add 1 Ritual Spell Card from your Deck to your hand. You can only use this effect of "Beginning Knight" once per turn. SUPER RARE |
Rating: | 2 |
Comments: | Only 2 Black Luster Soldier monsters exist so far, though only one of those is any good and it's not the original so this is best used on the good one released in this set. |
DOCS-EN021 | |
Card Type: | Effect Monster |
Card Info | Super Soldier Soul EARTH / Warrior / Level 1 / ATK 0 / DEF 0 You can send 1 "Black Luster Soldier" monster from your hand to the Graveyard; until your opponent's next End Phase, this card's ATK becomes 3000, and this card's name becomes "Black Luster Soldier". You can banish this card from your Graveyard; add 1 "Beginning Knight" or "Evening Twilight Knight" from your Deck to your hand. You can only use each effect of "Super Soldier Soul" once per turn. COMMON |
Rating: | 2 |
Comments: | It becomes a temporary beatstick in case you can't Special Summon the very monster you discard for this card's effect but it doesn't last long and grabbing Begining or Evening Twilight Knight isn't that great a move either. |
DOCS-EN020 | |
Card Type: | Effect Monster |
Card Info | Sphere Kuriboh DARK / Fiend / Level 1 / ATK 300 / DEF 200 When an opponent's monster declares an attack: You can send this card from your hand to the Graveyard; change the attacking monster to Defense Position. When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. RARE |
Rating: | 2 |
Comments: | The only harm it does is change the offending monster to Defense Mode but at least if necessary, you can use it for a Ritual Summon from the Graveyard. |
DOCS-EN019 | |
Card Type: | Effect Monster |
Card Info | Charging Gaia the Fierce Knight LIGHT / Warrior / Level 7 / ATK 2300 / DEF 2100 You can Normal Summon this card without Tributing. If this card is Normal Summoned without Tributing, its original ATK becomes 1900. If this card is Tributed: You can add 1 "Black Luster Soldier" monster from your Deck to your hand. You can only use this effect of "Charging Gaia the Fierce Knight" once per turn. ULTRA RARE |
Rating: | 1 |
Comments: | Perhaps it can join those in that Las Vegas rip-off of Medieval Times because the rip-off was pretty lackluster in comparison to MT. |
DOCS-EN018 | |
Card Type: | Effect Monster |
Card Info | Assault Blackwing - Kunai the Drizzle DARK / Winged Beast / Level 5 / ATK 2100 / DEF 1600 You can Special Summon this card (from your hand) by Tributing 1 "Blackwing" monster. If Summoned this way, this card is treated as a Tuner monster. Once per turn: You can target 1 Synchro Monster you control, and declare a Level from 1 to 8; it becomes that Level until the end of this turn. RARE |
Rating: | 1 |
Comments: | A drizzle is nothing to fear, unless it's freezing drizzle and this guy is no freezing drizzle and won't be assaulting much either. |
DOCS-EN017 | |
Card Type: | Effect Monster |
Card Info | The Legendary Fisherman III WATER / Warrior / Level 7 / ATK 2500 / DEF 2000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman", and cannot be Special Summoned by other ways. When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to the Graveyard, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled. SUPER RARE |
Rating: | 2 |
Comments: | Since Mako Tsunami lost the original version of this card to Joey, he won't have any use for this card unless he obtains A Wild Monster Appears! but even then, it's hardly a legendary fisherman. |
DOCS-EN016 | |
Card Info | Performage Plushfire FIRE / Spellcaster-Type Pendulum / Level 4 / ATK 1000 / DEF 1000 / Scale 5 If a "Performage" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your Pendulum Zone, then take 500 damage. You can only use this effect of "Performage Plushfire" once per turn. If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Performage" monster from your hand or Deck, except "Performage Plushfire". COMMON |
Rating: | 2 |
Comments: | It won't do you much good to have it shield your LP but it'd be better than taking direct damage I suppose. |
DOCS-EN015 | |
Card Info | Performage Mirror Conductor LIGHT / Spellcaster-Type Pendulum / Level 4 / ATK 600 / DEF 1400 / Scale 3 Once per turn: You can target 1 face-up Special Summoned monster on the field; its ATK and DEF become equal to its current ATK or DEF (whichever is lower) until the end of this turn (even if this card leaves the field). Once per turn, during either player's turn: You can target 1 face-up monster on the field; switch its current ATK and DEF, then take 500 damage. This ATK and DEF change lasts until the end of this turn. COMMON |
Rating: | 2 |
Comments: | The fact that it's a Pendulum Monster with no drawbacks is enough to save it from the lowest rating I offer cards because when you look at the rest of its properties, you'll see nothing else to make it worthwhile. |
DOCS-EN014 | |
Card Type: | Effect Monster |
Card Info | Raidraptor - Skull Eagle DARK / Winged Beast / Level 3 / ATK 1000 / DEF 500 If this card is detached from an Xyz Monster and sent to the Graveyard to activate that monster's effect: You can banish this card from your Graveyard, then target 1 "Raidraptor" card in your Graveyard; add it to your hand. You can only use this effect of "Raidraptor - Skull Eagle" once per turn. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: It gains 300 ATK. COMMON |
Rating: | 1 |
Comments: | Skulls usually signify death of some sort and this guy certainly would be dead because its stats are terrible and offers so little ATK to its host that it's not even worth it. Drop this guy in Death Valley where it so rightfully belongs. |
DOCS-EN013 | |
Card Type: | Effect Monster |
Card Info | Raidraptor - Wild Vulture DARK / Winged Beast / Level 6 / ATK 1600 / DEF 2000 During your Main Phase, if this card was Normal or Special Summoned this turn: You can Tribute this card; Special Summon 2 "Raidraptor" monsters from your hand and/or Graveyard whose total Levels equal 6. COMMON |
Rating: | 1 |
Comments: | Don't really see the point when this guy is already Level 6 and even if you want to use the new monsters as Xyz or Synchro Material, you're putting a lot on the line just for a desperate attempt to Summon. |
DOCS-EN012 | |
Card Type: | Effect Monster |
Card Info | D/D Necro Slime DARK / Fiend / Level 1 / ATK 300 / DEF 300 If this card is in your Graveyard: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard, including this card. You can only use this effect of "D/D Necro Slime" once per turn. COMMON |
Rating: | 2 |
Comments: | Same as DOCS-EN011's comments. |
DOCS-EN011 | |
Card Type: | Effect Monster |
Card Info | D/D Swirl Slime DARK / Fiend / Level 2 / ATK 200 / DEF 200 If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn. COMMON |
Rating: | 2 |
Comments: | At the moment few D/D/D Fusion Monsters exist, let alone good ones so there's little this guy can bring out but perhaps the future can give this guy more recruits? |
DOCS-EN010 | |
Card Type: | Effect Monster |
Card Info | D/D Swirl Slime DARK / Fiend / Level 2 / ATK 200 / DEF 200 If this card is in your hand: You can Fusion Summon 1 "D/D/D" Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Materials, including this card. You can banish this card from your Graveyard; Special Summon 1 "D/D" monster from your hand. You can only use each effect of "D/D Swirl Slime" once per turn. COMMON |
Rating: | 2 |
Comments: | At the moment few D/D/D Fusion Monsters exist, let alone good ones so there's little this guy can bring out but perhaps the future can give this guy more recruits? |
DOCS-EN009 | |
Card Type: | Effect Monster |
Card Info | Fluffal Wings LIGHT / Fairy / Level 1 / ATK 100 / DEF 100 If this card is in your Graveyard and you control "Toy Vendor": You can banish this card from your Graveyard, then target 1 "Fluffal" monster in your Graveyard; banish it, and if you do, draw 1 card, then you send 1 "Toy Vendor" you control to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Fluffal Wings" once per turn. COMMON |
Rating: | 1 |
Comments: | These broken wings will never learn to fly again because they're so flimsy that you'd consider them the type of wings sold on Halloween. |
DOCS-EN008 | |
Card Type: | Effect Monster |
Card Info | Superheavy Samurai Soulclaw EARTH / Machine / Level 2 / ATK 500 / DEF 500 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It gains 500 ATK and DEF, also it cannot be destroyed by battle. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulclaw" once per turn. COMMON |
Rating: | 2 |
Comments: | This one is a bit better than Soulhorns because it not only strengthens its host's ATK and DEF but prevents its destruction in battle, which is what you want. |
DOCS-EN007 | |
Card Type: | Effect Monster |
Card Info | Superheavy Samurai Soulhorns EARTH / Machine / Level 1 / ATK 0 / DEF 300 You can target 1 "Superheavy Samurai" monster you control; equip this monster from your hand or your side of the field to that target. It can make a second attack during each Battle Phase. While this card is equipped to a monster by this card's effect: You can Special Summon this card. You can only use this effect of "Superheavy Samurai Soulhorns" once per turn. COMMON |
Rating: | 2 |
Comments: | Doesn't have much either apart from letting its host attack twice, especially since its stats make it and you quite vulnerable if it's not equipped. |
DOCS-EN006 | |
Card Type: | Effect Monster |
Card Info | Superheavy Samurai Drum EARTH / Machine-Type Tuner / Level 1 / ATK 300 / DEF 300 If this card on the field is destroyed and sent to the Graveyard: You can target 1 "Superheavy Samurai" monster in your Graveyard, except "Superheavy Samurai Drum"; Special Summon it. You can only use this effect of "Superheavy Samurai Drum" once per turn. COMMON |
Rating: | 2 |
Comments: | A Tuner that can even bring back Big Ben-Kei or Blue Brawler from your Graveyard but that's about it. |
DOCS-EN005 | |
Card Type: | Effect Monster |
Card Info | Superheavy Samurai Transporter EARTH / Machine / Level 5 / ATK 1200 / DEF 1800 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If you have no Spell/Trap Cards in your Graveyard: You can Tribute this card; Special Summon up to 2 monsters from your hand to your opponent's side of the field in Defense Position, then draw cards equal to the number of monsters Special Summoned by this effect. You can only use this effect of "Superheavy Samurai Transporter" once per turn. COMMON |
Rating: | 1 |
Comments: | The only remotely good use I could see is Special Summoning Giant Kozakys to your opponent's field to deal them 5000 damage and give you 2 free cards basically for free and that alone isn't much. |
DOCS-EN004 | |
Card Type: | Effect Monster |
Card Info | Superheavy Samurai Thief EARTH / Machine / Level 10 / ATK 1000 / DEF 1000 If you have no Spell/Trap Cards in your Graveyard, you can Special Summon this card (from your hand). After this card was Special Summoned this way, you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can Tribute this card, then activate 1 of these effects; ● Destroy 1 card in your opponent's Spell & Trap Zone, then you can Set the destroyed Spell/Trap Card on your side of the field. ● Destroy 1 card in your opponent's Pendulum Zone, then you can place the destroyed card in your Pendulum Zone. COMMON |
Rating: | 2 |
Comments: | For a Level 10 monster, it's pretty disappointing for it to come with 1000 ATK and DEF unless the effect makes it worthwhile but in this case neither bullet is enough. |
DOCS-EN003 | |
Card Type: | Effect Monster |
Card Info | Performapal Helpprincess DARK / Warrior / Level 4 / ATK 1200 / DEF 1200 When you Normal or Special Summon a "Performapal" monster(s), except "Performapal Helpprincess" (except during the Damage Step): You can Special Summon this card from your hand. RARE |
Rating: | 2 |
Comments: | You can bring it out by its effect fairly easily but once its out, it won't offer you much else. |
DOCS-EN002 | |
Card Info | Performapal Splashmammoth WATER / Beast-Type Pendulum / Level 6 / ATK 1900 / DEF 2300 / Scale 4 Once per turn, when a Fusion Monster(s) is Special Summoned to your side of the field (except during the Damage Step): You can Special Summon 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck. During your Main Phase: You can Fusion Summon 1 Dragon-Type Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. You can only use this effect of "Performapal Splashmammoth" once per Duel. RARE |
Rating: | 2 |
Comments: | I don't know what Konami loves about watered down Fusion Summoning effects but this one has it too and it's even worse than any of those for you can only use the effect once per Duel and neither the other effect nor its stats or Scale really make up for it. |
DOCS-EN001 | |
Card Type: | Effect Monster |
Card Info | Performapal Secondonkey EARTH / Beast / Level 4 / ATK 1000 / DEF 2000 When this card is Normal or Special Summoned: You can send 1 "Performapal" monster from your Deck to the Graveyard, except "Performapal Secondonkey". If you have 2 cards in your Pendulum Zones, you can add it to your hand instead. RARE |
Rating: | 2 |
Comments: | Not much you can do with it outside Performapal Decks as it can only send one of its friends from your Deck to the Grave or add it to your hand if your two Pendulum Zones are full. |
DOCS-EN000 | |
Card Info | Samurai Cavalry of Reptier EARTH / Dinosaur-Type Pendulum / Level 4 / ATK 1800 / DEF 1200 / Scale 3 No Pendulum Text At the start of the Damage Step, if this card attacks an opponent's face-up monster that is not a Pendulum Monster: You can destroy that monster. RARE |
Rating: | 3 |
Comments: | For once it's not a Normal Pendulum monster and a good one at that because even though it has no Pendulum Text, it's still a fairly good beatstick, especially when you add in its effect. |