DCR-079 |
|
Zolga
EARTH / Fairy / Level 4
/ ATK 1700 / DEF 1200
The controller of this card increases his/her
Life Points by 2000 points when this monster is offered as a
Tribute for a successful Tribute Summon or Set.
COMMON |
Rating: |
2 |
Comments: |
If the 1700 ATK isn't enough
for you, tribute it for a better one and gain 2000 Life Points! That's
all this card has. |
DCR-078 |
|
Kelbek
EARTH / Fairy / Level 4
/ ATK 1500 / DEF 1800
Any monster that attacks this card is returned
to its owners hand. Damage calculation is applied normally.
COMMON |
Rating: |
2 |
Comments: |
Since most monsters on the
field will be at least 1800 ATK, they'll go back to the hand but by then
this card will be in the Graveyard and you'll have one less monster out.
|
DCR-077 |
|
Keldo
EARTH / Fairy / Level 4
/ ATK 1200 / DEF 1600
When this card is destroyed and sent to the
Graveyard as a result of battle, select 2 cards from your
opponents Graveyard and return them to your opponents Deck. Your
opponent then shuffles his/her Deck.
COMMON |
Rating: |
2 |
Comments: |
Her stats make it easy for her
to be destroyed in battle and at least you get to pick the two cards to
be returned to your deck (most of the time). |
DCR-076 |
|
Mudora
EARTH / Fairy / Level 4
/ ATK 1500 / DEF 1800
The ATK of this card increases by 200 points
for every Fairy-Type monster in your Graveyard.
SUPER RARE |
Rating: |
2 |
Comments: |
With enough Fairy-Type monsters
in your Graveyard, this card can be quite strong but under most cases,
it'll have probably no more than 1700 ATK. |
DCR-075 |
|
Tsukuyomi
DARK / Spellcaster-Type Spirit /
Level 4 / ATK 1100 / DEF 1400
This card cannot be Special Summoned. This
card returns to the owner's hand during the End Phase of the
turn that it is Normal Summoned, Flip Summoned, or flipped
face-up. When this card is Normal Summoned, Flip Summoned, or
flipped face-up, flip 1 face-up monster on the field into
face-down Defense Position.
RARE |
Rating: |
2 |
Comments: |
Really doesn't have much going
for it but it can save itself from its own effect or flip face down a
monster your opponent controls with low DEF and high ATK. |
DCR-074 |
|
Metallizing Parasite - Lunatite
WATER / Aqua-Type Union / Level 7
/ ATK 1000 / DEF 500
Once per turn, during your Main Phase, if you
control this monster on the field, you can equip it to a face-up
monster on your side of the field as an Equip Spell Card, OR
change it back to a monster in face-up Attack Position. When
equipped to a monster by this card's effect, that monster will
not be affected by the effects of Spell Cards controlled by your
opponent. (1 monster can only be equipped with 1 Union Monster
at a time. If the monster that this card is equipped to is
destroyed in battle, this card is destroyed instead.)
RARE |
Rating: |
1 |
Comments: |
2 tributes for a monster that
can easily be trampled by even Masaki the Legendary Swordsman (1100 ATK)
isn't worth it at all but at least its rarity wasn't higher. |
DCR-073 |
|
Skull Archfiend of Lightning
DARK / Fiend / Level 6
/ ATK 2500 / DEF 1200
The controller of this card pays 500 Life
Points during each of his/her Standby Phases
(this is not optional). When this card is specifically
designated as a target of the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die.
If the result is 1, 3, or 6, negate the effect and destroy the
opponent's card.
ULTRA RARE |
Rating: |
3 |
Comments: |
Definitely one of the better
Archfiend monsters in this set and would've gotten the 4/5
stars if it didn't have the Life Point cost. |
DCR-072 |
|
Terrorking Archfiend
DARK / Fiend / Level 4
/ ATK 2000 / DEF 1500
You cannot Normal Summon or Flip Summon this
card unless you have an Archfiend Monster Card on your side of
the field. The controller of this card pays 800 Life Points
during each of his/her Standby Phases (this is
not optional). When this card is specifically designated as a
target of the effect of a card controlled by your opponent, when
resolving the effect, roll a six-sided die. If the result is 2
or 5, negate the effect and destroy the opponent's card. Also
negate the effect of an Effect Monster that is destroyed by this
monster in battle.
SUPER RARE |
Rating: |
1 |
Comments: |
I would have instead called
this card "Terribleking Archfiend for his horrible effect. |
DCR-071 |
|
Infernalqueen Archfiend
FIRE / Fiend / Level 3
/ ATK 900 / DEF 1300
The controller of this card pays 500 Life
Points during each of his/her Standby Phases
(this is not optional). When this card is specifically
designated as a target of the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die.
If the result is 2 or 5, negate the effect and destroy the
opponent's card. As long as this card remains on the field,
during each Standby Phase increase the ATK of 1 Archfiend
monster by 1000 points.
RARE |
Rating: |
1 |
Comments: |
Same as DCR-069's comments. |
DCR-070 |
|
Desrook Archfiend
LIGHT / Fiend / Level 3
/ ATK 1100 / DEF 1800
The controller of this card pays 500 Life
Points during each of his/her Standby Phases
(this is not optional). When this card is specifically
designated as a target of the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die.
If the result is 3, negate the effect and destroy the opponent's
card. When a "Terrorking Archfiend" on your side of the field is
destroyed and sent to the Graveyard, you can send this card from
your hand to the Graveyard to Special Summon the "Terrorking
Archfiend".
COMMON |
Rating: |
2 |
Comments: |
1800 DEF is enough to last at
least one turn on the field but he probably won't last long enough to
activate his effect. |
DCR-069 |
|
Darkbishop Archfiend
WATER / Fiend / Level 3
/ ATK 300 / DEF 1400
The controller of this card pays 500 Life
Points during each of his/her Standby Phases
(this is not optional). When an Archfiend Monster Card on your
side of the field is specifically designated as a target of the
effect of a card controlled by your opponent, when resolving the
effect, roll a six-sided die. If the result is 1, 3, or 6,
negate the effect and destroy the opponent's card.
RARE |
Rating: |
1 |
Comments: |
Same as DCR-068's comments.
|
DCR-068 |
|
Shadowknight Archfiend
WIND / Fiend / Level 4
/ ATK 2000 / DEF 1600
The controller of this card pays 900 Life
Points during each of his/her Standby Phases
(this is not optional). When this card is specifically
designated as a target of the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die.
If the result is 3, negate the effect and destroy the opponent's
card. The Battle Damage this card inflicts to your opponent's
Life Points is halved.
COMMON |
Rating: |
1 |
Comments: |
Horrendous, simply horrendous.
|
DCR-067 |
|
Vilepawn Archfiend
EARTH / Fiend / Level 2
/ ATK 1200 / DEF 200
The controller of this card pays 500 Life
Points during each of his/her Standby Phases
(this is not optional). When this card is specifically
designated as a target of the effect of a card controlled by
your opponent, when resolving the effect, roll a six-sided die.
If the result is 3, negate the effect and destroy the opponent's
card. As long as this card remains face-up on the field, your
opponent cannot attack another face-up Archfiend Monster Card.
COMMON |
Rating: |
1 |
Comments: |
Very low stats and having to
pay Life Points at all of your Standby Phases make this a very horrible
card to use. |
DCR-066 |
|
Mefist the Infernal General
DARK / Fiend / Level 5
/ ATK 1800 / DEF 1700
When this card attacks with an ATK that is
higher than the DEF of your opponent's Defense Position monster,
inflict the difference as Battle Damage to your opponent's Life
Points. When this card inflicts Battle Damage to your opponent's
Life Points, select 1 card from your opponent's hand randomly
and discard it.
RARE |
Rating: |
2 |
Comments: |
He at least has trample but
requires a tribute and that's why his rating is 2/5.
|
DCR-065 |
|
Goblin of Greed
EARTH / Fiend / Level 4
/ ATK 1000 / DEF 1800
As long as this card remains face-up on your
side of the field, neither player can discard from his/her
hand as a cost.
COMMON |
Rating: |
2 |
Comments: |
Stop your opponent from using
Magic Jammer or the like but it stops you too so it's an okay card to
use. |
DCR-064 |
|
Iron Blacksmith Kotetsu
FIRE / Beast-Warrior / Level 2
/ ATK 500 / DEF 500
FLIP: Select 1 Equip Spell
Card from your Deck and add it to your hand.
COMMON |
Rating: |
1 |
Comments: |
With such low stats, he isn't
even worth retrieving the Equip Spell. |
DCR-063 |
|
Great Maju Garzett
DARK / Fiend / Level 6
/ ATK 0 / DEF 0
The ATK of this card becomes twice the
original ATK of the Tribute Monster you used to Tribute Summon
this card.
RARE |
Rating: |
4 |
Comments: |
Great he is for tribute a BEWD
gives him 6000 ATK! |
DCR-062 |
|
Outstanding Dog Marron
LIGHT / Beast / Level 1
/ ATK 100 / DEF 100
When this card is sent to your Graveyard, it
is returned to your Deck. Then shuffle your Deck.
COMMON |
Rating: |
1 |
Comments: |
I don't consider having only
100 ATK and DEF outstanding at all and he doesn't return to your hand,
making him even less outstanding. |
DCR-061 |
|
Dark Scorpion - Meanae the Thorn
DARK / Warrior / Level 4
/ ATK 1000 / DEF 1800
When this card inflicts Battle Damage to your opponent's Life
Points, you can select and activate one of the following
effects:
● Select 1 card that includes "Dark Scorpion" in its name, or is
named "Cliff the Trap Remover", from your Deck and add it to
your hand.
● Select 1 card that includes "Dark Scorpion" in its card name,
or is named "Cliff the Trap Remover", from your Graveyard and
add it to your hand.
COMMON |
Rating: |
2 |
Comments: |
At least she stands up to the
1800 ATK monsters like the so-called "Gorg the Strong". |
DCR-060 |
|
Dark Scorpion - Gorg the Strong
DARK / Warrior / Level 5
/ ATK 1800 / DEF 1500
When this card inflicts Battle Damage to your
opponent's Life Points, you can select and activate 1 of the
following effects:
● Return 1 Monster Card on your opponent's side of the field to
the top of its owner's Deck.
● Send 1 card from the top of your opponent's Deck to the
Graveyard.
COMMON |
Rating: |
1 |
Comments: |
He isn't very strong if he
requires a tribute when there are monsters out there stronger than he is
that need no tributes at all. |