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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Dark Crisis (Page 5)

DCR-095
Altar for Tribute
Normal Trap
Select 1 monster on your side of the field and send it to the Graveyard. Increase your Life Points by an amount equal to the original ATK of the monster.
COMMON
Rating: 2
Comments: You're probably going to use this when you have a strong monster out but that comes with a price because then the monster goes to the Graveyard.
DCR-094
Pandemonium
Field Spell
Neither player has to pay Life Points during the Standby Phase of Archfiend monsters. Each time a players Archfiend Monster Card(s) are destroyed and sent to the Graveyard, except as a result of battle, that player can select 1 Archfiend Monster Card from his/her Deck that has fewer Level Stars than the destroyed card and add it to his/her hand.
COMMON
Rating: 1
Comments: The back bone to any Archfiend decks (if there are any). However, most won't even use the Archfiend monsters and therefore won't even touch this card.
DCR-093
Mustering of the Dark Scorpions
Normal Spell
You can only activate this card when you have "Don Zaloog" face-up on your side of the field. You can Special Summon any of the cards from your hand that include "Dark Scorpion" on the name, or are named "Cliff the Trap Remover". You cannot Special Summon 2 cards with the same card name by the effect of this card.
COMMON
Rating: 1
Comments: Since the Dark Scorpion monsters aren't worth using, neither is this card.
DCR-092
Archfiend's Oath
Continuous Spell
Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the top card from your Deck and if the card name is the one you declared, add it to your hand. If not, send the card you picked up to the Graveyard.
COMMON
Rating: 1
Comments: Odds are very high that you won't guess the next card of your deck and will not only lose it but be out 500 Life Points for using its effect.
DCR-091
Final Countdown
Normal Spell
Pay 2000 Life Points. After 20 turns have passed after you activate this card (counting the turn you activate this card as the 1st turn), you win the Duel.
COMMON
Rating: 2
Comments: A 20-turn victory. That only happens if you don't lose beforehand.
DCR-090
Cestus of Dagla
Equip Spell
This card can only be equipped to Fairy-Type monsters. A monster equipped with this card increases its ATK by 500 points. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an equal amount.
COMMON
Rating: 2
Comments: Some of the decent Fairy-Type monsters will get better with this card but there aren't many.
DCR-089
Checkmate
Normal Spell
Offer 1 Archfiend monster on your side of the field as a Tribute. During the turn this card is activated, 1 "Terrorking Archfiend" on your side of the field can attack your opponents Life Points directly.
COMMON
Rating: 1
Comments: Since I'm sure you won't be using Terrorking, you surely won't be using this card as Terrorking is needed for this card.
DCR-088
Falling Down
Equip Spell
Destroy this card if there is no face-up Archfiend card on your side of the field. Take control of 1 of your opponent's face-up monsters. Inflict 800 points of damage to your Life Points during each of your opponent's Standby Phases.
COMMON
Rating: 1
Comments: When it isn't your opponent that is falling down from laughter, it'll be you after you've lost the duel by using this card.
DCR-087
Contract with the Dark Master
Ritual Spell
This card is used to Ritual Summon "Dark Master - Zorc". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand.
COMMON
Rating: 3
Comments: What's there to say? Its the card necessary for a decent Ritual monster!
DCR-086
Contract with the Abyss
Ritual Spell
This card is used to Ritual Summon any DARK monster. You must also offer monsters from the field or your hand whose total Level Stars equal the Level Stars of the Ritual Monster you are attempting to Ritual Summon.
RARE
Rating: 3
Comments: This card comes in quite handy when you either you don't have the Ritual Spell needed (be that in your hand or haven't pulled it yet)! Since it only works with DARK Ritual Monsters, its rating is 3/5.
DCR-085
Incandescent Ordeal
Ritual Spell
This card is used to Ritual Summon "Legendary Flame Lord". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand.
COMMON
Rating: 2
Comments: This is the flame lord's supposedly legendary Ritual Spell Card. Of course, there's nothing legendary about it so don't bother with it.
DCR-084
Dragged Down into the Grave
Normal Spell
You and your opponent look at each other's hands, select 1 card from each other's hands and discard them to the Graveyard, and each draw 1 card.
COMMON
Rating: 1
Comments: Your opponent will get dragged into laughter when they see you've played such a horrible card.
DCR-083
Spell Reproduction
Normal Spell
Send 2 Spell Cards from your hand to the Graveyard. Select 1 Spell Card from your Graveyard and add it to your hand.
COMMON
Rating: 1
Comments: All the big Spell Cards that would make this card more useful are banned from play, leaving nothing for this card.
DCR-082
Dark Master - Zorc
DARK / Fiend-Type Ritual / Level 8 / ATK 2700 / DEF 1500
This card can only be Ritual Summoned with the Ritual Spell Card, "Contract with the Dark Master". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. During your turn you can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your opponent's side of the field. If the result is 3, 4, or 5, destroy 1 monster on your opponent's side of the field. If the result is 6, destroy all monsters on your side of the field.
SUPER RARE
Rating: 3
Comments: Despite being short 300 ATK of stomping BEWD, his effect almost guarantees he'll go to the Graveyard and may be joined by others.
DCR-081
Legendary Flame Lord
FIRE / Spellcaster-Type Ritual / Level 7 / ATK 2400 / DEF 2000
This card can only be Ritual Summoned with the Ritual Spell Card, "Incandescent Ordeal". You must also offer monsters whose total Level Stars equal 7 or more as a Tribute from the field or your hand. Each time you or your opponent activates 1 Spell Card, put 1 Spell Counter on this card. Remove 3 Spell Counters from this card to destroy all monsters on the field except this card.
RARE
Rating: 2
Comments: You would think that for a legendary flame lord he'd be much stronger in ATK and much harder to get along with a powerful effect, most of which this guy lacks but the effect is enough to give him 2/5.
DCR-080
Agido
EARTH / Fairy / Level 4 / ATK 1500 / DEF 1300
When this card is destroyed and sent to the Graveyard as a result of battle, roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your Graveyard whose Level Stars are equal to the number rolled. If the result is 6, you can Special Summon a Level 6 or higher monster.
COMMON
Rating: 2
Comments: Low stats guarantee this card's arrival in the Graveyard with its effect activated. However, you'd better hope that the die result lands on a number for a monster you can summon.