DCR-095 |
|
Altar for Tribute
Normal Trap
Select 1 monster on your side of the field and
send it to the Graveyard. Increase your Life Points by an amount
equal to the original ATK of the monster.
COMMON |
Rating: |
2 |
Comments: |
You're probably going to use
this when you have a strong monster out but that comes with a price
because then the monster goes to the Graveyard. |
DCR-094 |
|
Pandemonium
Field Spell
Neither player has to pay Life Points during
the Standby Phase of Archfiend monsters. Each time a players
Archfiend Monster Card(s) are destroyed and sent to the
Graveyard, except as a result of battle, that player can select
1 Archfiend Monster Card from his/her Deck that has fewer Level
Stars than the destroyed card and add it to his/her
hand.
COMMON |
Rating: |
1 |
Comments: |
The back bone to any Archfiend
decks (if there are any). However, most won't even use the Archfiend
monsters and therefore won't even touch this card. |
DCR-093 |
|
Mustering of the Dark Scorpions
Normal Spell
You can only activate this card when you have
"Don Zaloog" face-up on your side of the field. You can Special
Summon any of the cards from your hand that include "Dark
Scorpion" on the name, or are named "Cliff the Trap Remover".
You cannot Special Summon 2 cards with the same card name by the
effect of this card.
COMMON |
Rating: |
1 |
Comments: |
Since the Dark Scorpion
monsters aren't worth using, neither is this card. |
DCR-092 |
|
Archfiend's Oath
Continuous Spell
Once per turn you can pay 500 Life Points to
declare 1 card name. Pick up the top card from your Deck and if
the card name is the one you declared, add it to your hand. If
not, send the card you picked up to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
Odds are very high that you
won't guess the next card of your deck and will not only lose it but be
out 500 Life Points for using its effect. |
DCR-091 |
|
Final Countdown
Normal Spell
Pay 2000 Life Points. After 20 turns have
passed after you activate this card (counting the turn you
activate this card as the 1st turn), you win the Duel.
COMMON |
Rating: |
2 |
Comments: |
A 20-turn victory. That only
happens if you don't lose beforehand. |
DCR-090 |
|
Cestus of Dagla
Equip Spell
This card can only be equipped to Fairy-Type
monsters. A monster equipped with this card increases its ATK by
500 points. When this card inflicts Battle Damage to your
opponent's Life Points, increase your Life Points by an equal
amount.
COMMON |
Rating: |
2 |
Comments: |
Some of the decent Fairy-Type
monsters will get better with this card but there aren't many. |
DCR-089 |
|
Checkmate
Normal Spell
Offer 1 Archfiend monster on your side of the
field as a Tribute. During the turn this card is activated, 1
"Terrorking Archfiend" on your side of the field can attack your
opponents Life Points directly.
COMMON |
Rating: |
1 |
Comments: |
Since I'm sure you won't be
using Terrorking, you surely won't be using this card as Terrorking is
needed for this card. |
DCR-088 |
|
Falling Down
Equip Spell
Destroy this card if there is no face-up
Archfiend card on your side of the field. Take control of 1 of
your opponent's face-up monsters. Inflict 800 points of damage to
your Life Points during each of your opponent's Standby Phases.
COMMON |
Rating: |
1 |
Comments: |
When it isn't your opponent
that is falling down from laughter, it'll be you after you've lost the
duel by using this card. |
DCR-087 |
|
Contract with the Dark Master
Ritual Spell
This card is used to Ritual Summon "Dark
Master - Zorc". You must also offer monsters whose total Level
Stars equal 8 or more as a Tribute from the field or your hand.
COMMON |
Rating: |
3 |
Comments: |
What's there to say? Its the
card necessary for a decent Ritual monster! |
DCR-086 |
|
Contract with the Abyss
Ritual Spell
This card is used to Ritual Summon any DARK
monster. You must also offer monsters from the field or your
hand whose total Level Stars equal the Level Stars of the Ritual
Monster you are attempting to Ritual Summon.
RARE |
Rating: |
3 |
Comments: |
This card comes in quite handy
when you either you don't have the Ritual Spell needed (be that in your
hand or haven't pulled it yet)! Since it only works with DARK Ritual
Monsters, its rating is 3/5. |
DCR-085 |
|
Incandescent Ordeal
Ritual Spell
This card is used to Ritual Summon "Legendary
Flame Lord". You must also offer monsters whose total Level
Stars equal 7 or more as a Tribute from the field or your hand.
COMMON |
Rating: |
2 |
Comments: |
This is the flame lord's
supposedly legendary Ritual Spell Card. Of course, there's nothing
legendary about it so don't bother with it. |
DCR-084 |
|
Dragged Down into the Grave
Normal Spell
You and your opponent look at each other's
hands, select 1 card from each other's hands and discard them to
the Graveyard, and each draw 1 card.
COMMON |
Rating: |
1 |
Comments: |
Your opponent will get dragged
into laughter when they see you've played such a horrible card. |
DCR-083 |
|
Spell Reproduction
Normal Spell
Send 2 Spell Cards from your hand to the
Graveyard. Select 1 Spell Card from your Graveyard and add it to
your hand.
COMMON |
Rating: |
1 |
Comments: |
All the big Spell Cards that
would make this card more useful are banned from play, leaving nothing
for this card. |
DCR-082 |
|
Dark Master - Zorc
DARK / Fiend-Type Ritual / Level 8
/ ATK 2700 / DEF 1500
This card can only be Ritual Summoned with the
Ritual Spell Card, "Contract with the Dark Master". You must
also offer monsters whose total Level Stars equal 8 or more as a
Tribute from the field or your hand. During your turn you can
roll 1 six-sided die. If the result is 1 or 2, destroy all
monsters on your opponent's side of the field. If the result is
3, 4, or 5, destroy 1 monster on your opponent's side of the
field. If the result is 6, destroy all monsters on your side of
the field.
SUPER RARE |
Rating: |
3 |
Comments: |
Despite being short 300 ATK of
stomping BEWD, his effect almost guarantees he'll go to the Graveyard
and may be joined by others. |
DCR-081 |
|
Legendary Flame Lord
FIRE / Spellcaster-Type Ritual /
Level 7
/ ATK 2400 / DEF 2000
This card can only be Ritual Summoned with the
Ritual Spell Card, "Incandescent Ordeal". You must also offer
monsters whose total Level Stars equal 7 or more as a Tribute
from the field or your hand. Each time you or your opponent
activates 1 Spell Card, put 1 Spell Counter on this card. Remove
3 Spell Counters from this card to destroy all monsters on the
field except this card.
RARE |
Rating: |
2 |
Comments: |
You would think that for a
legendary flame lord he'd be much stronger in ATK and much harder
to get along with a powerful effect, most of which this guy lacks but
the effect is enough to give him 2/5. |
DCR-080 |
|
Agido
EARTH / Fairy / Level 4
/ ATK 1500 / DEF 1300
When this card is destroyed and sent to the
Graveyard as a result of battle, roll a six-sided die. You can
Special Summon 1 Fairy-Type monster from your Graveyard whose
Level Stars are equal to the number rolled. If the result is 6,
you can Special Summon a Level 6 or higher monster.
COMMON |
Rating: |
2 |
Comments: |
Low stats guarantee this card's
arrival in the Graveyard with its effect activated. However, you'd
better hope that the die result lands on a number for a monster you can
summon. |