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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Dark Crisis (Page 3)

DCR-059
Sasuke Samurai #2
WIND / Warrior / Level 1 / ATK 200 / DEF 300
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do this, until the End Phase, Spell and Trap Cards cannot be activated.
COMMON
Rating: 1
Comments: I bet Sasuki Samurai was better than this card, being #1 and all and with hardly any stats, this card isn't going to see any play at all from experienced duelists.
DCR-058
Pandemonium Watchbear
DARK / Beast / Level 4 / ATK 1300 / DEF 1800
As long as this card remains face-up on your side of the field, "Pandemonium" on your side of the field cannot be destroyed by your opponent's card effects.
COMMON
Rating: 2
Comments: He keeps your Pandemonium Field Spell on the field but he won't be watching it for long with only 1800 DEF.
DCR-057
Archfiend Soldier
DARK / Fiend / Level 4 / ATK 1900 / DEF 1500
An expert at battle who belongs to a crack diabolical unit. He's famous because he always gets the job done.
RARE
Rating: 4
Comments: A Level 4 monster with 1900 ATK in easy-to-get form? What is UDE thinking? Well be thankful as you'll now have any easy way to obtain at least 1 1900 ATK monster like this one.
DCR-056
Ojama Green
LIGHT / Beast / Level 2 / ATK 0 / DEF 1000
He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.
COMMON
Rating: 1
Comments: No ATK and hardly any DEF make this card a very poor monster to use so do whatever you wish with it but I recommend not using it in your deck.
DCR-055
D. D. Trainer
DARK / Fiend / Level 1 / ATK 100 / DEF 2000
A poor goblin that was sucked into a different dimension. However, he's doing his best with his new destiny.
COMMON
Rating: 2
Comments: 2000 DEF is all this card has along with weak ATK.
DCR-054
Gagagigo
WATER / Reptile / Level 4 / ATK 1850 / DEF 1000
This young evildoer used to have an evil heart, but by meeting a special person, he discovered justice.
COMMON
Rating: 4
Comments: 1850 ATK clobbers even La Jinn or Dark Blade and since it's a WATER monster, it'll benefit from Umi!
DCR-053
Cost Down
Normal Spell
Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2 Levels until the End Phase of the turn this card is activated.
ULTRA RARE
Rating: 3
Comments: Summon your more powerful monsters more easily for a small price!
DCR-052
Interdimensional Matter Transporter
Normal Trap
Select 1 face-up monster on your side of the field and remove it from play until the End Phase of the turn this card is activated.
ULTRA RARE
Rating: 3
Comments: Protect your weak monsters and leave your opponent with even fewer options of attacking!
DCR-051
Kaiser Glider
LIGHT / Dragon / Level 6 / ATK 2400 / DEF 2000
This card is not destroyed as a result of battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, return 1 monster on the field to its owner's hand.
ULTRA RARE
Rating: 4
Comments: An excellent monster! 2400 ATK and being able to mow down Jinzo or Amphibian Beast is very nice and only one tribute is even better!
DCR-050
Really Eternal Rest
Normal Trap
Destroy all monsters equipped with Equip Cards.
COMMON
Rating: 1
Comments: I'd much rather rename this card "Really Bad Card" and for good reason as it's worse than even Eternal Rest, which can be used with Jinzo on the field.
DCR-049
Skill Drain
Continuous Trap
Pay 1000 Life Points. As long as this card remains face-up on the field, negate the effects of all face-up Effect Monsters on the field.
RARE
Rating: 3
Comments: Stop Jinzo or any other powerful monster effect! Since you have to pay 1000 Life Points to activate this card and it includes your Effect Monsters, this card's rating is 3/5.
DCR-048
Arsenal Robber
Normal Trap
Your opponent selects 1 Equip Spell Card form his/her Deck and sends it to the Graveyard.
COMMON
Rating: 1
Comments: A useless Trap Card that should not be part of any deck.
DCR-047
Ojama Trio
Normal Trap
Special Summon 3 "Ojama Tokens" (Beast-Type/LIGHT/2 Stars/ATK 0/
DEF 1000) in Defense Position on your opponent's side of the field. The tokens cannot be used as a Tribute for a Tribute Summon. When an "Ojama Token" is destroyed, inflict 300 points of damage to the controller's Life Points.
COMMON
Rating: 1
Comments: Hammering your opponent for a mere 900 damage is hardly worth it and the tokens can still be used for a Ritual Summon.
DCR-046
Staunch Defender
Normal Trap
You can only activate this card when your opponent declares an attack. Select 1 face-up monster on your side of the field. During the turn this card is activated, your opponent can only attack the monster you selected. Your opponent must attack the selected monster with all face-up monsters on his/her side of the field.
COMMON
Rating: 2
Comments: It's best to use it on a monster that can't be destroyed in battle or a monster with higher DEF than your opponent's monsters.
DCR-045
Final Attack Orders
Continuous Trap
As long as this card remains face-up on the field, all face-up monsters on the field are changed to Attack Position and their battle position cannot be changed.
COMMON
Rating: 3
Comments: Comes in quite handy to keep your strong monsters in Attack Mode as well as opponent's weakest monsters!
DCR-044
Different Dimension Gate
Continuous Spell
Select 1 Monster Card each from you and your opponent's sides of the field and remove them from play. When this card is destroyed and sent to the Graveyard, return those monsters to the field in the same battle position as when they were removed from play.
RARE
Rating: 1
Comments: Since this card is continuous, a simple MST can take it out with ease. A waste of deck space overall.
DCR-043
Non-Spellcasting Area
Continuous Spell
All face-up Monster Cards on the field, except for Effect Monsters, are unaffected by any Spell Card (excluding this card).
COMMON
Rating: 1
Comments: There's no point to this card so don't use it. 
DCR-042
Morale Boost
Continuous Spell
Each time a player equips an Equip Spell Card, that player's Life Points increase by 1000 points. Each time an Equip Spell Card is destroyed or removed from the field, inflict 1000 damage to the Life Points of the controller of that Equip Spell Card.
COMMON
Rating: 2
Comments: This card is a double-edged sword. It can give you tons of Life Points or deal you tons of damage.
DCR-041
Token Thanksgiving
Normal Spell
Destroy all tokens on the field. Increase your Life Points by the number of tokens destroyed x 800 points.
COMMON
Rating: 1
Comments: Even if you do activate this card successfully, there is little chance that you'll gain much in the way of Life Points.
DCR-040
Fairy of the Spring
Normal Spell
Select 1 Equip Spell Card from your Graveyard and add it to your hand. You cannot activate that Equip Spell Card this turn.
COMMON
Rating: 2
Comments: Limited uses for this card like taking back Axe of Despair or Premature Burial but that's about it.