DCR-059 |
|
Sasuke Samurai #2
WIND / Warrior / Level 1
/ ATK 200 / DEF 300
Once per turn, during your Main Phase, you can
pay 800 Life Points. If you do this, until the End Phase, Spell
and Trap Cards cannot be activated.
COMMON |
Rating: |
1 |
Comments: |
I bet Sasuki Samurai was better
than this card, being #1 and all and with hardly any stats, this card
isn't going to see any play at all from experienced duelists. |
DCR-058 |
|
Pandemonium Watchbear
DARK / Beast / Level 4
/ ATK 1300 / DEF 1800
As long as this card remains face-up on your side of the field,
"Pandemonium" on your side of the field cannot be destroyed by
your opponent's card effects.
COMMON |
Rating: |
2 |
Comments: |
He keeps your Pandemonium Field
Spell on the field but he won't be watching it for long with only 1800
DEF. |
DCR-057 |
|
Archfiend Soldier
DARK / Fiend / Level 4
/ ATK 1900 / DEF 1500
An expert at battle who belongs to a crack diabolical unit.
He's famous because he always gets the job done.
RARE |
Rating: |
4 |
Comments: |
A Level 4 monster with 1900 ATK
in easy-to-get form? What is UDE thinking? Well be thankful as you'll
now have any easy way to obtain at least 1 1900 ATK monster like this
one. |
DCR-056 |
|
Ojama Green
LIGHT / Beast / Level 2
/ ATK 0 / DEF 1000
He's one of the Ojama Trio. It's said that he butts in by
any means necessary. It's also said that when the three are
together, something happens.
COMMON |
Rating: |
1 |
Comments: |
No ATK and hardly any DEF make
this card a very poor monster to use so do whatever you wish with it but
I recommend not using it in your deck. |
DCR-055 |
|
D. D. Trainer
DARK / Fiend / Level 1
/ ATK 100 / DEF 2000
A poor goblin that was sucked into a
different dimension. However, he's doing his best with his new
destiny.
COMMON |
Rating: |
2 |
Comments: |
2000 DEF is all this card has
along with weak ATK. |
DCR-054 |
|
Gagagigo
WATER / Reptile / Level 4
/ ATK 1850 / DEF 1000
This young evildoer used to have an evil
heart, but by meeting a special person, he discovered justice.
COMMON |
Rating: |
4 |
Comments: |
1850 ATK clobbers even La Jinn
or Dark Blade and since it's a WATER monster, it'll benefit from Umi! |
DCR-053 |
|
Cost Down
Normal Spell
Discard 1 card from your hand. Downgrade all
Monster Cards in your hand by 2 Levels until the End Phase of
the turn this card is activated.
ULTRA RARE |
Rating: |
3 |
Comments: |
Summon your more powerful
monsters more easily for a small price! |
DCR-052 |
|
Interdimensional Matter Transporter
Normal Trap
Select 1 face-up monster on your side of the
field and remove it from play until the End Phase of the turn
this card is activated.
ULTRA RARE |
Rating: |
3 |
Comments: |
Protect your weak monsters and
leave your opponent with even fewer options of attacking! |
DCR-051 |
|
Kaiser Glider
LIGHT / Dragon / Level 6
/ ATK 2400 / DEF 2000
This card is not destroyed as a result of
battle when this card battles with a monster with the same ATK.
When this card is destroyed and sent to the Graveyard, return 1
monster on the field to its owner's hand.
ULTRA RARE |
Rating: |
4 |
Comments: |
An excellent monster! 2400 ATK
and being able to mow down Jinzo or Amphibian Beast is very nice and
only one tribute is even better! |
DCR-050 |
|
Really Eternal Rest
Normal Trap
Destroy all monsters equipped with Equip
Cards.
COMMON |
Rating: |
1 |
Comments: |
I'd much rather rename this
card "Really Bad Card" and for good reason as it's worse than even
Eternal Rest, which can be used with Jinzo on the field. |
DCR-049 |
|
Skill Drain
Continuous Trap
Pay 1000 Life Points. As long as this card
remains face-up on the field, negate the effects of all face-up
Effect Monsters on the field.
RARE |
Rating: |
3 |
Comments: |
Stop Jinzo or any other
powerful monster effect! Since you have to pay 1000 Life Points to
activate this card and it includes your Effect Monsters, this card's
rating is 3/5. |
DCR-048 |
|
Arsenal Robber
Normal Trap
Your opponent selects 1 Equip Spell Card form
his/her Deck and sends it to the Graveyard.
COMMON |
Rating: |
1 |
Comments: |
A useless Trap Card that should
not be part of any deck. |
DCR-047 |
|
Ojama Trio
Normal Trap
Special Summon 3 "Ojama Tokens"
(Beast-Type/LIGHT/2 Stars/ATK
0/
DEF 1000) in Defense Position on your
opponent's side of the field. The tokens cannot be used as a
Tribute for a Tribute Summon. When an "Ojama Token" is
destroyed, inflict 300 points of damage to the controller's Life
Points.
COMMON |
Rating: |
1 |
Comments: |
Hammering your opponent for a
mere 900 damage is hardly worth it and the tokens can still be used for
a Ritual Summon. |
DCR-046 |
|
Staunch Defender
Normal Trap
You can only activate this card when your
opponent declares an attack. Select 1 face-up monster on your
side of the field. During the turn this card is activated, your
opponent can only attack the monster you selected. Your opponent
must attack the selected monster with all face-up monsters on
his/her side of the field.
COMMON |
Rating: |
2 |
Comments: |
It's best to use it on a
monster that can't be destroyed in battle or a monster with higher DEF
than your opponent's monsters. |
DCR-045 |
|
Final Attack Orders
Continuous Trap
As long as this card remains face-up on the
field, all face-up monsters on the field are changed to Attack
Position and their battle position cannot be changed.
COMMON |
Rating: |
3 |
Comments: |
Comes in quite handy to keep
your strong monsters in Attack Mode as well as opponent's weakest
monsters! |
DCR-044 |
|
Different Dimension Gate
Continuous Spell
Select 1 Monster Card each from you and your
opponent's sides of the field and remove them from play. When
this card is destroyed and sent to the Graveyard, return those
monsters to the field in the same battle position as when they
were removed from play.
RARE |
Rating: |
1 |
Comments: |
Since this card is continuous,
a simple MST can take it out with ease. A waste of deck space overall. |
DCR-043 |
|
Non-Spellcasting Area
Continuous Spell
All face-up Monster Cards on the field, except
for Effect Monsters, are unaffected by any Spell Card (excluding
this card).
COMMON |
Rating: |
1 |
Comments: |
There's no point to this card
so don't use it. |
DCR-042 |
|
Morale Boost
Continuous Spell
Each time a player equips an Equip Spell Card,
that player's Life Points increase by 1000 points. Each time an
Equip Spell Card is destroyed or removed from the field, inflict
1000 damage to the Life Points of the controller of that Equip
Spell Card.
COMMON |
Rating: |
2 |
Comments: |
This card is a double-edged
sword. It can give you tons of Life Points or deal you tons of damage. |
DCR-041 |
|
Token Thanksgiving
Normal Spell
Destroy all tokens on the field. Increase your
Life Points by the number of tokens destroyed x 800 points.
COMMON |
Rating: |
1 |
Comments: |
Even if you do activate this
card successfully, there is little chance that you'll gain much in the
way of Life Points. |
DCR-040 |
|
Fairy of the Spring
Normal Spell
Select 1 Equip Spell Card from your Graveyard
and add it to your hand. You cannot activate that Equip Spell
Card this turn.
COMMON |
Rating: |
2 |
Comments: |
Limited uses for this card like
taking back Axe of Despair or Premature Burial but that's about it. |