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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5 2/5 3/5 4/5 5/5
Text card ratings Rarity Changes Visual spoiler Card spoiler Improved Effects

Dark Beginning 2 (Page 2)

DB2-EN040
Dragon Piper
FIRE / Pyro / Level 3 / ATK 200 / DEF 1800
FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position.
COMMON
Rating: 1
Comments: Since most people don't even use Dragon Capture Jar, they most certainly won't use this card and you shouldn't either.
DB2-EN039
Saggi the Dark Clown
DARK / Spellcaster / Level 3 / ATK 600 / DEF 1500
This clown appears from nowhere and executes very strange moves to avoid enemy attacks.
COMMON
Rating: 1
Comments: Yugi wasn't even impressed in the first officially aired Yu-Gi-Oh episode and who could blame him with such horrible stats and no decent effect to protect him?
DB2-EN038
Time Wizard
LIGHT / Spellcaster / Level 2 / ATK 500 / DEF 400
Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field, and you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn during your Main Phase.
SUPER RARE
Rating: 1
Comments: Even if you successfully call it right on the coin toss, you'll most likely only have this guy on the field and won't be dealing much at all. Stick this only in Joey decks.
DB2-EN037
Battle Steer
EARTH / Beast-Warrior / Level 5 / ATK 1800 / DEF 1300
A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns.
COMMON
Rating: 1
Comments: Absolutely horrendous as even Dark Blade has higher DEF, same ATK and needs no tributes.
DB2-EN036
Blackland Fire Dragon
DARK / Dragon / Level 4 / ATK 1500 / DEF 800
A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight.
COMMON
Rating: 1
Comments: I'd say his vulnerability lies in his poor stats and lack of any sort of decent effect.
DB2-EN035
Baby Dragon
WIND / Dragon / Level 3 / ATK 1200 / DEF 700
Much more than just a child, this dragon is gifted with untapped power.
COMMON
Rating: 1
Comments: Stay out of using this card anywhere except in Joey decks.
DB2-EN034
Blade Knight
LIGHT / Warrior / Level 4 / ATK 1600 / DEF 1000
If you have 1 or less cards in your hand, increase the ATK of this card on the field by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle.
ULTRA RARE
Rating: 2
Comments: Making him Ultra Rare was a poor choice because both of his effects are mediocre but enough to give him a 2/5.
DB2-EN033
Vengeful Bog Spirit
Continuous Spell
No monsters on the field can attack during the same turn that they are Normal Summoned, Flip Summoned or Special Summoned.
COMMON
Rating: 2
Comments: One turn can buy you time but not unless you're against Mobius the Frost Monarch.
DB2-EN032
Miracle Dig
Normal Spell
If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard.
COMMON
Rating: 1
Comments: With so few Remove from Play decks out there right now, it'll be a miracle if this card sees play.
DB2-EN031
Ekibyo Drakmord
Equip Spell
A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand.
COMMON
Rating: 2
Comments: Keep it on the field long enough and it destroys the Monster while returning itself to your hand, which isn't too bad but it doesn't activate if destroyed beforehand.
DB2-EN030
Fusion Gate
Field Spell
As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play.
RARE
Rating: 3
Comments: Summon all your strongest Fusion Monsters more easily! Problem is that it works for your opponent as well and can easily be destroyed.
DB2-EN029
De-Fusion
Quick-Play Spell
Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field.
COMMON
Rating: 2
Comments: This card isn't too bad against a Fusion Monster that had big summoning requirements but overall isn't great.
DB2-EN028
Cyclon Laser
Equip Spell
You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points.
COMMON
Rating: 1
Comments: Bad support for an already bad card.
DB2-EN027
Spiritualism
Normal Spell
Return 1 Spell or Trap Card on your opponent's side of the field to the owner's hand. This card's activation and effect cannot be negated by any other card.
RARE
Rating: 1
Comments: I don't see why this card would get negated anyway as it's effect is way to horrid to be worth negating.
DB2-EN026
The Dark Door
Continuous Spell
Both players can only attack with 1 monster during their respective Battle Phases.
COMMON
Rating: 2
Comments: While reducing both players' attacks to 1 per turn isn't too bad, this card can easily be destroyed and it applies to both players.
DB2-EN025
Spirit Message - "L"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
COMMON
Rating: 2
Comments: Same as DB2-EN024's comments.
DB2-EN024
Spirit Message - "A"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
COMMON
Rating: 2
Comments: Same as DB2-EN023's comments.
DB2-EN023
Spirit Message - "N"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
COMMON
Rating: 2
Comments: Same as DB2-EN022's comments.
DB2-EN022
Spirit Message - "I"
Continuous Spell
This card can only be placed on the field by the effect of "Destiny Board".
COMMON
Rating: 2
Comments: Unless you're running Destiny Board, don't EVER use this.
DB2-EN021
Destiny Board
Continuous Trap
At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately.
COMMON
Rating: 2
Comments: It does automatically win you the duel but you have to have all 4 of its letters on your field and what's worse, they're all destroyed if one of the cards is destroyed.