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Decent |
Outstanding! |
Epic!!! |
1/5 | 2/5 | 3/5 | 4/5 | 5/5 |
Visual card ratings | Rarity Changes | Visual spoiler | Card spoiler | Improved Effects |
Dark Beginning 2
DB2-EN195
was originally called "After Genocide". DB2-EN165 was originally called "Luster Dragon". |
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DB2-EN250 | |
Card Type: | Spell Card |
Card Info | Black Illusion Ritual Ritual Spell This card is used to Ritual Summon "Relinquished". You must also Tribute monsters whose total Levels equal 1 or more from the field or your hand. COMMON |
Rating: | 3 |
Comments: | Its usefulness is equal to DB1 Relinquished's so that's why it receives a 3 out of 5 stars. |
DB2-EN249 | |
Card Type: | Effect Monster |
Card Info | Perfectly Ultimate Great Moth EARTH / Insect / Level 8 / ATK 3500 / DEF 3000 This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by Tributing "Petit Moth" on the 6th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". ULTRA RARE |
Rating: | 2 |
Comments: | The summoning conditions of this card are what allow it to receive a rating of 2 out of 5. Slap this in a Weevil deck only. |
DB2-EN248 | |
Card Type: | Trap Card |
Card Info | Pharaoh's Treasure Normal Trap After activation, put this card face-up in your Deck and shuffle it. When you draw this card, send it to the Graveyard and add 1 card in your Graveyard (except this card) to your hand. COMMON |
Rating: | 1 |
Comments: | Go back 1 card and read its comments for this card's comments. |
DB2-EN247 | |
Card Type: | Trap Card |
Card Info | Reckless Greed Normal Trap Draw 2 cards, and after that skip your next 2 Draw Phases. COMMON |
Rating: | 1 |
Comments: | Read my previous card's comments for this card's comments. |
DB2-EN246 | |
Card Type: | Trap Card |
Card Info | Trap Dustshoot Normal Trap You can only activate this card when your opponent has 4 or more cards in their hand. Look at your opponent's hand, then select 1 Monster Card and return it to its owner's Deck. Then shuffle the Deck. COMMON |
Rating: | 1 |
Comments: | I like to call cards as bad as this "Crap Cards". |
DB2-EN245 | |
Card Type: | Trap Card |
Card Info | Needle Wall Continuous Trap During your Standby Phase, roll a six-sided dice once. Treat your opponent's Monster Card Zones as #'s 1-5, counting from your right. Destroy the monster that is in the same Monster Card Zone as the dice result. If the result is 6, roll again. COMMON |
Rating: | 1 |
Comments: | This card is way to situational to be considered playable. |
DB2-EN244 | |
Card Type: | Trap Card |
Card Info | Dark Coffin Normal Trap When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: ● Discard 1 random card in their hand. ● Select 1 monster on their side of the field and destroy it. COMMON |
Rating: | 1 |
Comments: | Even if this card gets its effect, your opponent will most likely choose the least deadly effect. Don't use this overall. |
DB2-EN243 | |
Card Type: | Trap Card |
Card Info | Statue of the Wicked Normal Trap When this face-down card is destroyed and sent to the Graveyard, Special Summon 1 "Wicked Token" (Fiend-Type/DARK/4 Stars/ATK 1000/DEF 1000) on your side of the field. RARE |
Rating: | 3 |
Comments: | A decent card for bringing out Blue-Eyes or a God Card! |
DB2-EN242 | |
Card Type: | Trap Card |
Card Info | Needle Ceiling Normal Trap You can only activate this card when there are 4 or more monsters on the field. Destroy all face-up monsters on the field. COMMON |
Rating: | 1 |
Comments: | While it can be useful when you have weak Monsters, it doesn't work while Jinzo or Royal Decree rule the field. |
DB2-EN241 | |
Card Info | Curse of Royal Counter Trap Negate the activation and the effect of a Spell or Trap Card that includes the effect of destroying 1 Spell or Trap Card and destroy it. COMMON |
Rating: | 3 |
Comments: | Negate MST or Remove Trap without cost! |
DB2-EN240 | |
Card Type: | Trap Card |
Card Info | Bottomless Shifting Sand Continuous Trap At the end of your opponent's turn, destroy the face-up monster(s) with the highest ATK on the field. During your own Standby Phase, if you have 4 or less cards in your hand, this card is destroyed. COMMON |
Rating: | 1 |
Comments: | While this card can be useful for destroying your opponent's Monsters, it isn't one of the best cards released. |
DB2-EN239 | |
Card Type: | Trap Card |
Card Info | Ordeal of a Traveler Continuous Trap You can only activate this card's effect when your opponent declares an attack. Your opponent selects 1 random card in your hand and calls the type of the card (Monster, Spell, or Trap). If your opponent calls it wrong, the attacking monster is returned to its owner's hand. COMMON |
Rating: | 3 |
Comments: | A nice card to use when you have no Monsters out and a good amount of cards in your hand! |
DB2-EN238 | |
Card Type: | Trap Card |
Card Info | Tutan Mask Counter Trap Negate the activation and the effect of a Spell or Trap Card that targets 1 face-up Zombie-Type monster and destroy it. COMMON |
Rating: | 1 |
Comments: | Stick to Spell Shield Type - 8 instead. |
DB2-EN237 | |
Card Type: | Spell Card |
Card Info | Pyramid Energy Quick-Play Spell You can select and activate 1 of the following effects: ● Increase the ATK of all face-up monsters on your side of the field by 200 points until the End Phase of the turn this card is activated. ● Increase the DEF of all face-up monsters on your side of the field by 500 points until the End Phase of the turn this card is activated. COMMON |
Rating: | 1 |
Comments: | Want to increase your Monster's ATK/DEF? Don't use this card. |
DB2-EN236 | |
Card Type: | Spell Card |
Card Info | Timidity Normal Spell Neither player can destroy Set Spell and Trap Cards on the field until your opponent's next End Phase. COMMON |
Rating: | 1 |
Comments: | It's not worth it. |
DB2-EN235 | |
Card Type: | Spell Card |
Card Info | Call of the Mummy Continuous Spell If there is no monster on your side of the field, you can Special Summon 1 Zombie-Type monster from your hand. You can use this effect only once per turn. COMMON |
Rating: | 3 |
Comments: | Works well with summoning high-level Monsters like Despair from the Dark and Ryu Kokki! |
DB2-EN234 | |
Card Type: | Spell Card |
Card Info | Secret Pass to the Treasures Normal Spell Select 1 face-up monster with an ATK equal to 1000 points or less on your side of the field. During the turn this card is activated, the selected monster can attack your opponent's Life Points directly. COMMON |
Rating: | 1 |
Comments: | This card is totally useless. |
DB2-EN233 | |
Card Type: | Spell Card |
Card Info | Mirage of Nightmare Continuous Spell During your opponent's Standby Phase, draw cards until you have 4 cards in your hand. During your Standby Phase, discard to the Graveyard the same number of random cards you drew with this card's effect. COMMON |
Rating: | 2 |
Comments: | The only reason this card's rating is 2/5 is because of its combination with Emergency Provisions. |
DB2-EN232 | |
Card Type: | Spell Card |
Card Info | Book of Moon Quick-Play Spell Flip 1 face-up monster on the field into face-down Defense Position. COMMON |
Rating: | 3 |
Comments: | A good way to surprise your opponent with a Spell instead of a Trap and save your Monster! |
DB2-EN231 | |
Card Type: | Spell Card |
Card Info | Book of Taiyou Normal Spell Flip 1 face-down monster on the field into face-up Attack Position. COMMON |
Rating: | 1 |
Comments: | This card is basically a Stop Defense and a horrible one at that so stick to Stop Defense. |
DB2-EN230 | |
Card Type: | Spell Card |
Card Info | Book of Life Normal Spell Special Summon 1 Zombie-Type monster from your Graveyard to the field and remove from play 1 monster from your opponent's Graveyard. SUPER RARE |
Rating: | 3 |
Comments: | A worthwhile card to use on a high-level Monster like Despair from the Dark or Ryu Kokki! |
DB2-EN229 | |
Card Type: | Effect Monster |
Card Info | Fushioh Richie DARK / Zombie / Level 7 / ATK 2600 / DEF 2900 This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or your Deck by Tributing 1 "Great Dezard" that has fulfilled the conditions. You can flip this card into face-down Defense Position once per turn during your Main Phase. As long as this monster remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. When this card is flipped face-up, you can Special Summon 1 Zombie-Type monster from your Graveyard. ULTRA RARE |
Rating: | 1 |
Comments: | Use Buster Blader instead as even having 1 Dragon Monster in your Graveyard makes him stronger than this card and he has no summoning requirements. |
DB2-EN228 | |
Card Type: | Effect Monster |
Card Info | Don Zaloog DARK / Warrior / Level 4 / ATK 1400 / DEF 1500 When this card inflicts Battle Damage to your opponent's Life Points, you can select and activate 1 of the following effects: ● Select 1 random card from your opponent's hand and discard it to the Graveyard. ● Send 2 cards from the top of your opponent's Deck to the Graveyard. SUPER RARE |
Rating: | 1 |
Comments: | Even if you do deal damage to your opponent, Don's effects aren't worth activating. |
DB2-EN227 | |
Card Type: | Effect Monster |
Card Info | Dark Scorpion Burglars DARK / Warrior / Level 4 / ATK 1000 / DEF 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent selects 1 Spell Card from their Deck and sends it to the Graveyard. Then shuffle the Deck. COMMON |
Rating: | 1 |
Comments: | It'll only most likely deal damage to your lifepoints with those low ATK and DEF so don't bother with this card. |
DB2-EN226 | |
Card Type: | Effect Monster |
Card Info | Dice Jar LIGHT / Rock / Level 3 / ATK 200 / DEF 300 FLIP: Both players roll a six-sided die once. The player with the lowest result takes damage equal to their opponent's result x 500 Life Points. However, if a winner's result is 6, the loser takes 6000 points of damage. If the results are the same, both players roll again. COMMON |
Rating: | 2 |
Comments: | With a luck of the roll, you can deal 6000 damage to your opponent! That's why he gets 2/5. |
DB2-EN225 | |
Card Type: | Effect Monster |
Card Info | Pyramid Turtle EARTH / Zombie / Level 4 / ATK 1200 / DEF 1400 When this card is sent to the Graveyard as a result of battle, you can Special Summon 1 Zombie-Type monster with a DEF 2000 or less from the Deck to the field. Then shuffle the Deck. RARE |
Rating: | 3 |
Comments: | Good for using his effect to defend your LPs and bring out VL without tributes! |
DB2-EN224 | |
Card Type: | Effect Monster |
Card Info | Guardian Sphinx EARTH / Rock / Level 5 / ATK 1700 / DEF 2400 You can flip this card into face-down Defense Position once per turn during you Main Phase. When this card is Flip Summoned successfully, return all monsters on your opponent's side of the field to the owner's hand. ULTRA RARE |
Rating: | 3 |
Comments: | A good way to leave your opponent defenseless and keep him protected at the same time! |
DB2-EN223 | |
Card Type: | Effect Monster |
Card Info | Giant Axe Mummy EARTH / Zombie / Level 5 / ATK 1700 / DEF 2000 You can flip this card into face-down Defense Position once per turn during your Main Phase. If the ATK of a monster on your opponent's side of the field that attacks this card in face-down Defense Position is lower than the DEF of this monster, the attacking monster is destroyed. COMMON |
Rating: | 1 |
Comments: | Stick to Sakuretsu Armor instead. |
DB2-EN222 | |
Card Type: | Effect Monster |
Card Info | Swarm of Locusts DARK / Insect / Level 3 / ATK 1000 / DEF 500 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 Spell or Trap Card on your opponent's side of the field. COMMON |
Rating: | 1 |
Comments: | Stick to MST instead. |
DB2-EN221 | |
Card Type: | Effect Monster |
Card Info | Swarm of Scarabs DARK / Insect / Level 3 / ATK 500 / DEF 1000 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned successfully, destroy 1 monster on your opponent's side of the field. COMMON |
Rating: | 1 |
Comments: | Use Hammer Shot or Fissure instead. |
DB2-EN220 | |
Card Type: | Effect Monster |
Card Info | Great Dezard DARK / Spellcaster / Level 6 / ATK 1900 / DEF 2300 When this monster destroys the following number of monsters as a result of battle, the following effects are activated in order: One: As long as this card remains face-up on the field, negate the activation and effects of all Spell and Trap Cards that target this card and destroy them. Two: You can Special Summon 1 "Fushioh Richie" from your hand or your Deck by Tributing this card during your Main Phase. SUPER RARE |
Rating: | 1 |
Comments: | 1900 ATK for a bad Effect Monster isn't worth it so leave this card alone. |
DB2-EN219 | |
Card Type: | Effect Monster |
Card Info | Wandering Mummy EARTH / Zombie / Level 4 / ATK 1500 / DEF 1500 You can flip this card into face-down Defense Position once per turn during your Main Phase. After you use this effect, rearrange the face-down Defense Position monsters on your side of the field, then return them in face-down Defense Position. COMMON |
Rating: | 2 |
Comments: | His effect can come in handy to keep your opponent guessing but not for long though. |
DB2-EN218 | |
Card Type: | Effect Monster |
Card Info | Royal Keeper EARTH / Zombie / Level 4 / ATK 1600 / DEF 1700 You can flip this card into face-down Defense Position once per turn during your Main Phase. When this card is flipped face-up, increase the ATK and DEF of this card by 300 points until the end of the turn that this card is flipped face-up. COMMON |
Rating: | 1 |
Comments: | He does become 1900 ATK but that's provided he stays on the field and 1700 DEF won't keep him there very often so use Slate Warrior or Gemini Elf instead. |
DB2-EN217 | |
Card Type: | Effect Monster |
Card Info | Dark Dust Spirit EARTH / Zombie-Type Spirit / Level 6 / ATK 2200 / DEF 1800 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, destroy all face-up monsters on the field except this card. COMMON |
Rating: | 3 |
Comments: | Meet the new Lightning Vortex! Plus, unlike LV, he can be used endlessly! |
DB2-EN216 | |
Card Type: | Effect Monster |
Card Info | Sasuke Samurai WIND / Warrior / Level 2 / ATK 500 / DEF 800 If this monster attacks a face-down Defense Position monster, destroy the face-down monster immediately with this card's effect without flipping it face-up or damage calculation. RARE |
Rating: | 1 |
Comments: | Use Mystic Swordsman LV2 instead as it has 400 more ATK than this card. |
DB2-EN215 | |
Card Type: | Effect Monster |
Card Info | Gora Turtle WATER / Aqua / Level 3 / ATK 1100 / DEF 1100 As long as this card remains face-up on the field, monsters with an ATK equal to 1900 or more cannot declare an attack. COMMON |
Rating: | 1 |
Comments: | He won't last long on the field so his effect will almost never activate. |
DB2-EN214 | |
Card Type: | Effect Monster |
Card Info | Moisture Creature LIGHT / Fairy / Level 9 / ATK 2800 / DEF 2900 If you Tribute Summon this monster by Tributing 3 monsters on the field, destroy all Spell and Trap Cards on your opponent's side of the field. COMMON |
Rating: | 2 |
Comments: | Tributing 3 Monsters isn't the worst card effect in this set but it certainly isn't the best. |
DB2-EN213 | |
Card Type: | Effect Monster |
Card Info | Mucus Yolk DARK / Aqua / Level 3 / ATK 0 / DEF 100 This card can attack your opponent's Life Points directly, Each time this card inflicts Battle Damage to your opponent's Life Points, increase the ATK of this card by 1000 points during your next Standby Phase. The ATK increase lasts as long as this card remains face-up on the field. COMMON |
Rating: | 1 |
Comments: | This egg will be scrambled before he can even get his effect to good use! |
DB2-EN212 | |
Card Type: | Effect Monster |
Card Info | Jowls of Dark Demise WATER / Fiend / Level 2 / ATK 200 / DEF 100 FLIP: Take control of 1 monster on your opponent's side of the field until the end of the turn that this card's effect is activated. When the controlled monster attacks, it can attack your opponent's Life Points directly. COMMON |
Rating: | 3 |
Comments: | His stats are misleading as he's the new Change of Heart AND can attack directly! |
DB2-EN211 | |
Card Type: | Effect Monster |
Card Info | Maiden of the Aqua WATER / Aqua / Level 4 / ATK 700 / DEF 2000 As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied. COMMON |
Rating: | 2 |
Comments: | She is useful or using Ambitious Bugroth's effect but that's about it. |
DB2-EN210 | |
Card Type: | Effect Monster |
Card Info | Arsenal Bug EARTH / Insect / Level 3 / ATK 2000 / DEF 2000 If there are no face-up Insect-Type monsters (except this monster) on your side of the field, both the ATK and DEF of this monster become 1000 points. COMMON |
Rating: | 1 |
Comments: | To show you how bad this card is, it isn't even worth using in an Insect deck or any deck for that matter. |
DB2-EN209 | |
Card Type: | Effect Monster |
Card Info | Kryuel DARK / Fiend / Level 4 / ATK 1000 / DEF 1700 When this card is sent to the Graveyard as a result of battle, toss a coin and call it. If you call it right, destroy 1 monster on your opponent's side of the field. COMMON |
Rating: | 1 |
Comments: | It's too much of a gamble to use this card's effect so you're better off using Yomi Ship instead. |
DB2-EN208 | |
Card Type: | Effect Monster |
Card Info | Birdface WIND / Winged Beast / Level 4 / ATK 1600 / DEF 1600 When this card is sent to the Graveyard as a result of battle, you can add 1 "Harpie Lady" from your Deck to your hand. Then shuffle your Deck. COMMON |
Rating: | 2 |
Comments: | This guy doesn't stand a chance against even Succubus Knight so use her only for Harpie or WIND decks. |
DB2-EN207 | |
Card Type: | Effect Monster |
Card Info | King Tiger Wanghu EARTH / Beast / Level 4 / ATK 1700 / DEF 1000 As long as this card remains face-up on the field, destroy all monsters with an ATK equal to 1400 or less that are Normal Summoned or Special Summoned. COMMON |
Rating: | 2 |
Comments: | While its ATK isn't game winning, its effect can be useful if your opponent plays Exiled Force. |
DB2-EN206 | |
Card Type: | Trap Card |
Card Info | Last Turn Normal Trap This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from their Deck in face-up Attack Position and attack your selected monster. (Any Battle Damage from this battle is treated as 0.) The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. RARE |
Rating: | 1 |
Comments: | Its cost is way too high to be considered playable and besides it's banned, making it useless. |
DB2-EN205 | |
Card Type: | Trap Card |
Card Info | Drop Off Normal Trap This card can only be activated during your opponent's Draw Phase. Your opponent immediately discards from their hand to the Graveyard the card they drew. COMMON |
Rating: | 1 |
Comments: | An interesting card. Yet its effect won't likely force your opponent to discard anything he or she didn't want to discard very often. |
DB2-EN204 | |
Card Type: | Trap Card |
Card Info | Spirit's Invitation Continuous Trap Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you do not, destroy this card. COMMON |
Rating: | 1 |
Comments: | Utter garbage. |
DB2-EN203 | |
Card Type: | Trap Card |
Card Info | Ominous Fortunetelling Continuous Trap During your Standby Phase, select 1 random card form your opponent's hand. Call the type of card (Monster, Spell, or Trap). If you call it right, inflict 700 points of damage to your opponent's Life Points. You can use this effect only once per turn. COMMON |
Rating: | 1 |
Comments: | One of the worst burn/hand destruction cards in the game that isn't worth the trouble. |
DB2-EN202 | |
Card Info | Bad Reaction to Simochi Continuous Trap As long as this card remains face-up on the field, any effect of increasing your opponent's Life Points is changed to inflict the same amount of points in damage to your opponent's Life Points. COMMON |
Rating: | 1 |
Comments: | Stick to Barrel Behind the Door instead as it can deal more damage than this card. |
DB2-EN201 | |
Card Type: | Trap Card |
Card Info | Bottomless Trap Hole Normal Trap When your opponent Normal Summons, Flip Summons, or Special Summons a monster(s) with an ATK of 1500 or more, destroy and remove from play the monster(s). COMMON |
Rating: | 3 |
Comments: | This card is far better than Trap Hole as your opponent is more likely to summon a Monster with at least 1500 ATK. |
DB2-EN200 | |
Card Type: | Trap Card |
Card Info | Royal Oppression Continuous Trap Pay 800 Life Points. Negate the Special Summon of a monster(s), and the effect that Special Summoned the monster(s), and destroy both. Both you and your opponent can use this effect. RARE |
Rating: | 1 |
Comments: | While this card's effect is better than the last two, Torrential Tribute does the job better. |
DB2-EN199 | |
Card Type: | Trap Card |
Card Info | Bubble Crash Normal Trap This card can only be activated when any player has 6 or more cards on the field an/or in their hand. The player(s) then select and send cards to their respective Graveyards until the amount remaining on the field and in their hand is 5. COMMON |
Rating: | 1 |
Comments: | No one would use this bad card so take my advice and don't use it. |
DB2-EN198 | |
Card Type: | Trap Card |
Card Info | Disappear Normal Trap Remove from play 1 card from you opponent's Graveyard. COMMON |
Rating: | 1 |
Comments: | Stick to Soul Release as you can remove 5 times the amount of cards from play. |
DB2-EN197 | |
Card Type: | Trap Card |
Card Info | Blast with Chain Normal Trap After activation, this card is treated as an Equip Card that increases the ATK of the equipped monster by 500 points. Equip a monster on your side of the field with this card. If this card is destroyed by the effect of another card while it is an Equip Card, select 1 card on the field and destroy it. RARE |
Rating: | 3 |
Comments: | While its boost isn't as high as Lightning Blade or Axe of Despair, it's still more useable than Wicked Breaking Flameberge - Baou. |
DB2-EN196 | |
Card Type: | Spell Card |
Card Info | Magic Reflector Normal Spell Select 1 Spell Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. COMMON |
Rating: | 1 |
Comments: | Another useless common. |
DB2-EN195 | |
Card Type: | Spell Card |
Card Info | After The Struggle Normal Spell This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. COMMON |
Rating: | 1 |
Comments: | It's not worth it. Trust me. |
DB2-EN194 | |
Card Type: | Spell Card |
Card Info | The Secret of the Bandit Normal Spell This card can only be activated during Main Phase 1. Select 1 face-up monster on the field. Each time the selected monsters inflicts Battle Damage to your opponent's Life Points this turn, your opponent discards 1 random card. COMMON |
Rating: | 1 |
Comments: | It's not worth it. Trust me. |
DB2-EN193 | |
Card Type: | Spell Card |
Card Info | Convulsion of Nature Continuous Spell As long as this card remains face-up on the field, both players must turn their respective Decks upside down and proceed with the current Duel. COMMON |
Rating: | 1 |
Comments: | This card isn't worth using even if it's to know what card you'll draw as your opponent will also know what card you draw. |
DB2-EN192 | |
Card Type: | Spell Card |
Card Info | Second Coin Toss Continuous Spell As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. COMMON |
Rating: | 3 |
Comments: | If you blow it on Time Wizard or Sand Gambler, this card gives you a second chance! |
DB2-EN191 | |
Card Type: | Spell Card |
Card Info | Spiritual Energy Settle Machine Continuous Spell As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands. COMMON |
Rating: | 1 |
Comments: | If it weren't for the release for Spirit Monsters, there would've been no use for this and even with Spirit Monsters released, there's little use for this card. |
DB2-EN190 | |
Card Type: | Spell Card |
Card Info | Creature Swap Normal Spell Both players select 1 monster from their respective sides of the field and switch control of those monsters with each other. The selected monsters cannot change their battle positions this turn. SUPER RARE |
Rating: | 3 |
Comments: | Still one of the most useful Spells around since Change of Heart is banned! |
DB2-EN189 | |
Card Type: | Spell Card |
Card Info | Smoke Grenade of the Thief Equip Spell When this Equip Spell Card is active and is destroyed by a card effect, look at your opponent's hand. Select 1 card from their hand and discard it to the Graveyard. COMMON |
Rating: | 1 |
Comments: | Like DB1, this set is full of useless cards like this one. |
DB2-EN188 | |
Card Type: | Spell Card |
Card Info | Fusion Sword Murasame Blade Equip Spell You can only equip this card to a Warrior-Type monster. Increase the ATK of the equipped monster by 800 points. This card cannot be destroyed by effects that destroy Spell Cards. COMMON |
Rating: | 3 |
Comments: | A good card for any Warrior deck! |
DB2-EN187 | |
Card Type: | Spell Card |
Card Info | A Legendary Ocean Field Spell This card's name is treated as "Umi". Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. COMMON |
Rating: | 3 |
Comments: | Summon Levia Dragon with only 1 tribute! Not bad overall! |
DB2-EN186 | |
Card Type: | Spell Card |
Card Info | Heart of Clear Water Equip Spell If the equipped monster's ATK is 1300 or higher, this card is destroyed. The monster equipped with this card is not destroyed as a result of battle or by the effect of a card that targets the monster. (Damage calculation is applied normally.) COMMON |
Rating: | 1 |
Comments: | Use Obnoxious Celtic Guard instead. |
DB2-EN185 | |
Card Type: | Spell Card |
Card Info | Spring of Rebirth Continuous Spell Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. COMMON |
Rating: | 2 |
Comments: | 500 LPs isn't much of a boost except when used with the Spirit Monsters, which are complete garbage so don't use this. |
DB2-EN184 | |
Card Type: | Effect Monster |
Card Info | Fushi No Tori FIRE / Winged Beast-Type Spirit / Level 4 / ATK 1200 / DEF 0 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. COMMON |
Rating: | 1 |
Comments: | He's worse than Asura Priest and surly not playable. |
DB2-EN183 | |
Card Type: | Effect Monster |
Card Info | Asura Priest LIGHT / Fairy-Type Spirit / Level 4 / ATK 1700 / DEF 1200 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. This card can attack all monster on your opponent's side of the field once each. This monster cannot attack your opponent directly if it attacks any monster first. COMMON |
Rating: | 1 |
Comments: | 1700 ATK that has a bad effect just isn't worth using. |
DB2-EN182 | |
Card Type: | Effect Monster |
Card Info | Hino-Kagu-Tsuchi FIRE / Pyro-Type Spirit / Level 8 / ATK 2800 / DEF 2900 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all cards in their hand during the next Draw Phase, before they draw. ULTRA RARE |
Rating: | 1 |
Comments: | He has strong stats but a terrible effect so only use him for Noah decks. |
DB2-EN181 | |
Card Type: | Effect Monster |
Card Info | Otohime LIGHT / Spellcaster-Type Spirit / Level 3 / ATK 0 / DEF 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can change the battle position of 1 face-up monster on your opponent's side of the field. COMMON |
Rating: | 1 |
Comments: | She isn't any better than the other Spirit Monsters so only use her for Noah decks. |
DB2-EN180 | |
Card Type: | Effect Monster |
Card Info | Great Long Nose DARK / Beast-Warrior-Type Spirit / Level 5 / ATK 1900 / DEF 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Battle Phase. COMMON |
Rating: | 1 |
Comments: | Between this guy and Airknight Parshath, I'd rather use AK as he doesn't return to the hand during the End Phase. |
DB2-EN179 | |
Card Type: | Effect Monster |
Card Info | Yamata Dragon FIRE / Dragon-Type Spirit / Level 7 / ATK 2600 / DEF 3100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from you Deck until you have 5 cards in your hand. SUPER RARE |
Rating: | 2 |
Comments: | At least this card was more worthy of the Super Rare treatment and is also worthy of 2 stars for the drawing more cards effect. |
DB2-EN178 | |
Card Type: | Effect Monster |
Card Info | Susa Soldier EARTH / Thunder-Type Spirit / Level 4 / ATK 2000 / DEF 1600 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. SUPER RARE |
Rating: | 1 |
Comments: | The fact that this guy was bumped up to Super Rare bugs me. What was wrong with it being a Rare, UDE? Couldn't you have found a card that was, I don't know PLAYABLE to be a Super Rare? |
DB2-EN177 | |
Card Type: | Effect Monster |
Card Info | Yata-Garasu WIND / Fiend-Type Spirit / Level 2 / ATK 200 / DEF 100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips their next Draw Phase. COMMON |
Rating: | 1 |
Comments: | Now that he's banned, there's no harm in printing him as a common as he won't be coming back any time soon. |
DB2-EN176 | |
Card Type: | Effect Monster |
Card Info | Inaba White Rabbit EARTH / Beast-Type Spirit / Level 3 / ATK 700 / DEF 500 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that his card is Normal Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. COMMON |
Rating: | 1 |
Comments: | Same as DB2-EN175's comments. |
DB2-EN175 | |
Card Type: | Effect Monster |
Card Info | Maharaghi EARTH / Rock-Type Spirit / Level 4 / ATK 1200 / DEF 1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck. COMMON |
Rating: | 1 |
Comments: | Very bad stats and having to return to the hand during the End Phase is even worse. |
DB2-EN174 | |
Card Type: | Effect Monster |
Card Info | Twin-Headed Behemoth WIND / Dragon / Level 3 / ATK 1500 / DEF 1200 If this card is destroyed and sent from the field to the Graveyard, it will be Special Summoned during the End Phase with ATK and DEF of 1000. You can only use this effect once in the Duel. COMMON |
Rating: | 2 |
Comments: | Had his effect been able to be used more than once, I'd surely rate him higher but that isn't the case so he gets 2/5. |
DB2-EN173 | |
Card Type: | Effect Monster |
Card Info | Airknight Parshath LIGHT / Fairy / Level 5 / ATK 1900 / DEF 1400 When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. SUPER RARE |
Rating: | 2 |
Comments: | The tribute hurts this card as even Spear Dragon doesn't need tributes and has basically the same effect. |
DB2-EN172 | |
Card Type: | Effect Monster |
Card Info | Woodland Sprite EARTH / Plant / Level 3 / ATK 900 / DEF 400 Send 1 Equip Card equipped to this card to the Graveyard. Inflict 500 points of damage to your opponent's Life Points. COMMON |
Rating: | 1 |
Comments: | I'd be more than happy to send him to the Island of Useless Cards and I bet he would have plenty to join him. |
DB2-EN171 | |
Card Type: | Effect Monster |
Card Info | Injection Fairy Lily EARTH / Spellcaster / Level 3 / ATK 400 / DEF 1500 This card's effect can only be activated during the Damage Step of either player's turn when this card battles. Pay 2000 Life Points to increase the ATK of this monster by 3000 points during the Damage Step only. ULTRA RARE |
Rating: | 2 |
Comments: | If you can be willing to risk losing a duel, then fine run her but I wouldn't count on her all the time. |
DB2-EN170 | |
Card Type: | Effect Monster |
Card Info | Gradius' Option LIGHT / Machine / Level 1 / ATK ? / DEF ? This card cannot be Normal Summoned or Set. This monster can only be Special Summoned by selecting 1 face-up "Gradius" on your side of the field. The ATK and DEF of this card becomes the same as the ATK and DEF of the selected "Gradius". If the selected "Gradius" is removed from the field, destroy this card. COMMON |
Rating: | 1 |
Comments: | I have another option for this Gradius: Throw him away! |
DB2-EN169 | |
Card Type: | Effect Monster |
Card Info | Thunder Nyan Nyan LIGHT / Thunder / Level 4 / ATK 1900 / DEF 800 If there is a non-LIGHT monster on your side of the field, destroy this face-up card. RARE |
Rating: | 3 |
Comments: | Her effect is the only reason why her rating isn't 4/5 stars. Run her only in LIGHT decks. |
DB2-EN168 | |
Card Type: | Effect Monster |
Card Info | Patrician of Darkness DARK / Zombie / Level 5 / ATK 2000 / DEF 1400 As long as this monster remains face-up on the field, the controller of this card selects the targets of their opponent's attacks. COMMON |
Rating: | 2 |
Comments: | At least he can let you chose what Monsters your opponent attacks but that's really about it. |
DB2-EN167 | |
Card Type: | Effect Monster |
Card Info | Serpentine Princess WATER / Reptile / Level 4 / ATK 1400 / DEF 2000 If this face-up card is returned from the field to your Deck, select and Special Summon 1 Level 3 or lower monster from your Deck to your side of the field. Then shuffle your Deck. COMMON |
Rating: | 2 |
Comments: | She joins the thousands of other Monsters whose use is nothing other than their DEF. |
DB2-EN166 | |
Card Type: | Effect Monster |
Card Info | Fiber Jar EARTH / Plant / Level 3 / ATK 500 / DEF 500 FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks. RARE |
Rating: | 1 |
Comments: | He's all out of fibers since his banning made him useless. |
DB2-EN165 | |
Card Type: | Normal Monster |
Card Info | Luster Dragon #2 WIND / Dragon / Level 6 / ATK 2400 / DEF 1400 This dragon feeds on emerald. Enchanted by this monster even when attacked, few people live to tell of its beauty. COMMON |
Rating: | 4 |
Comments: | His ATK allows him to match Jinzo or take out GAF! |
DB2-EN164 | |
Card Type: | Trap Card |
Card Info | Burst Breath Normal Trap Tribute 1 Dragon-Type monster on your side of the field. Destroy all face-up monsters on the field whose DEF is equal to or less than the ATK of the Tributed monster. COMMON |
Rating: | 1 |
Comments: | In most cases, you're not going to destroy much so just skip this card. |
DB2-EN163 | |
Card Type: | Trap Card |
Card Info | Dragon's Rage Continuous Trap When a Dragon-Type monster on your side of the field attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. COMMON |
Rating: | 2 |
Comments: | Same as DB2-EN161's comments. |
DB2-EN162 | |
Card Type: | Spell Card |
Card Info | Super Rejuvenation Quick-Play Spell During the End Phase of the turn this card is activated, draw 1 card from your Deck for each Dragon-Type monster discarded from your hand and/or Tributed during this turn. COMMON |
Rating: | 1 |
Comments: | Use Graceful Charity instead. |
DB2-EN161 | |
Card Type: | Spell Card |
Card Info | Stamping Destruction Normal Spell You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Spell or Trap Card on the field and inflict 500 points of damage to the controller of that card. COMMON |
Rating: | 2 |
Comments: | If you aren't running a Dragon deck, don't even bother with this and stick to MST. |
DB2-EN160 | |
Card Type: | Spell Card |
Card Info | Dragon's Gunfire Normal Spell You can only activate this card when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: ● Inflict 800 points of damage to your opponent's Life Points. ● Destroy 1 face-up monster with a DEF of 800 points or less. COMMON |
Rating: | 1 |
Comments: | That's some weak gunfire this dragon has based on what it can do. Find a better card. |
DB2-EN159 | |
Card Type: | Spell Card |
Card Info | A Wingbeat of Giant Dragon Normal Spell Return to the owner's hand 1 face-up Level 5 or higher Dragon-Type monster on your side of the field and destroy all Spell and Trap Cards on the field. COMMON |
Rating: | 1 |
Comments: | Use Heavy Storm over this card. |
DB2-EN158 | |
Card Type: | Spell Card |
Card Info | The Dragon's Bead Continuous Trap Discard 1 card from your hand. Negate the effect of a Trap Card that targets 1 face-up Dragon-Type monster and destroy the Trap Card. COMMON |
Rating: | 1 |
Comments: | Stick to Royal Decree instead. |
DB2-EN157 | |
Card Type: | Effect Monster |
Card Info | Troop Dragon WIND / Dragon / Level 2 / ATK 700 / DEF 800 If this card is destroyed and sent to the Graveyard as a result of battle, select and Special Summon 1 "Troop Dragon" from your Deck to your side of the field. Then shuffle your Deck. COMMON |
Rating: | 2 |
Comments: | I gave him an extra star because you can choose the mode of your new TD, unlike the "searcher" Monsters. |
DB2-EN156 | |
Card Type: | Effect Monster |
Card Info | Gray Wing WIND / Dragon / Level 3 / ATK 1300 / DEF 700 Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of this turn. COMMON |
Rating: | 1 |
Comments: | Use Mataza the Zapper instead as he doesn't require anything for his effect, which is the same as this card's. |
DB2-EN155 | |
Card Type: | Effect Monster |
Card Info | Cave Dragon WIND / Dragon / Level 4 / ATK 2000 / DEF 100 If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this card cannot declare an attack. COMMON |
Rating: | 1 |
Comments: | This card is so bad that I would almost suggest using Giant Orc or GAF but neither of those cards are playable either so find a better Monster. |
DB2-EN154 | |
Card Type: | Fusion Monster |
Card Info | Fiend Skull Dragon WIND / Dragon-Type Fusion / Level 5 / ATK 2000 / DEF 1200 "Cave Dragon" + "Lesser Fiend" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effects of Flip Effect Monsters. Negate the effects of a Trap Card that targets this card and destroy it. RARE |
Rating: | 1 |
Comments: | For the most part, horrible Monsters make horrible Fusion Monsters and this guy is no exception as Dark Ruler Ha Des has the better version of this effect and only needs himself to use it so use him instead. |
DB2-EN153 | |
Card Type: | Effect Monster |
Card Info | Spirit Ryu WIND / Dragon / Level 4 / ATK 1000 / DEF 1000 You can only activate this effect during your Battle Step, if this card battles during your turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step. COMMON |
Rating: | 2 |
Comments: | There is no place for this card except in Dragon decks for obvious reasons so keep him there. |
DB2-EN152 | |
Card Type: | Effect Monster |
Card Info | Spear Dragon WIND / Dragon / Level 4 / ATK 1900 / DEF 0 When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent’s Life Points. If this card attacks, it is changed to Defense Position at the end of the Damage Step. SUPER RARE |
Rating: | 2 |
Comments: | It may have 1900 ATK but it also has 0 DEF and is changed to Defense Mode after attacking. Its other effect is the only reason keeping it at 2/5. |
DB2-EN151 | |
Card Type: | Effect Monster |
Card Info | Tyrant Dragon FIRE / Dragon / Level 8 / ATK 2900 / DEF 2500 When there is a monster on your opponent's side of the field after this monster's first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that targets this card and destroy it. If this card is Special Summoned from the Graveyard by another card's effect, you must Tribute 1 Dragon-Type monster on your side of the field. ULTRA RARE |
Rating: | 1 |
Comments: | IMO, this card is Ultra Rare because it gets an additional attack if there is another Monster on the opponent's field after its first attack as everything else would most likely bump it down to a Rare or Common. |
DB2-EN150 | |
Card Type: | Spell Card |
Card Info | Emergency Provisions Quick-Play Spell Send Spell or Trap Cards on your side of the field to the Graveyard except this card. Increase your Life Points by 1000 points for each card sent to the Graveyard. RARE |
Rating: | 2 |
Comments: | The major thing that hurts this card is you have to send your own Spell or Trap Cards to your Graveyard to gain the lifepoints. |
DB2-EN149 | |
Card Type: | Spell Card |
Card Info | The Warrior Returning Alive Normal Spell Select 1 Warrior-Type monster in your Graveyard and add it to your hand. COMMON |
Rating: | 2 |
Comments: | Retrieve any decent Warrior-Type Monster from your Graveyard, if you can find any besides Dark Blade. |
DB2-EN148 | |
Card Type: | Spell Card |
Card Info | Array of Revealing Light Field Spell Declare 1 Type of monster. Any monster of the declared Type cannot declare an attack during the turn it is Normal Summoned, Flip Summoned or Special Summoned. COMMON |
Rating: | 1 |
Comments: | This card is so bad that even Vengeful Bog Spirit is better as it stops every Monster from attacking right away. |
DB2-EN147 | |
Card Type: | Spell Card |
Card Info | Reinforcement of the Army Normal Spell Add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand. Then shuffle your Deck. RARE |
Rating: | 2 |
Comments: | You can search out one of the few playable Warrior-Type Monsters like Dark Blade but that's about it. |
DB2-EN146 | |
Card Type: | Spell Card |
Card Info | The A. Forces Continuous Spell Increase the ATK of all Warrior-Type monsters on your side of the field by 200 points for each face-up Warrior-Type and Spellcaster-Type monster on your side of the field. COMMON |
Rating: | 1 |
Comments: | There aren't many decent Warrior-Type Monsters to make this card get much use but maybe later there will be. |
DB2-EN145 | |
Card Type: | Effect Monster |
Card Info | Dragon Manipulator EARTH / Warrior / Level 3 / ATK 700 / DEF 800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the End Phase. COMMON |
Rating: | 1 |
Comments: | He's just as bad as Shadow Tamer. |
DB2-EN144 | |
Card Type: | Effect Monster |
Card Info | Shadow Tamer EARTH / Warrior / Level 3 / ATK 800 / DEF 700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the End Phase. COMMON |
Rating: | 1 |
Comments: | First of all, you can only choose a Fiend-Type Monster. Second, you don't get to keep the Monster very long and finally, your choices will be slim most likely. |
DB2-EN143 | |
Card Type: | Effect Monster |
Card Info | Exiled Force EARTH / Warrior / Level 4 / ATK 1000 / DEF 1000 Tribute this face-up card. Destroy 1 monster on the field. COMMON |
Rating: | 1 |
Comments: | You lose a Monster just to destroy another Monster. Overall just bad. |
DB2-EN142 | |
Card Type: | Effect Monster |
Card Info | Frontier Wiseman EARTH / Spellcaster / Level 3 / ATK 1600 / DEF 800 As long as this card remains face-up on your side of the field, negate the effects of Spell Cards that target face-up Warrior-Type monsters on your side of the field and destroy the Spell Cards. COMMON |
Rating: | 1 |
Comments: | His stats don't allow him to stay on the field very long so you might as well not put him in your deck. |
DB2-EN141 | |
Card Type: | Effect Monster |
Card Info | Mysterious Guard EARTH / Spellcaster / Level 3 / ATK 800 / DEF 1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. Also, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand. COMMON |
Rating: | 1 |
Comments: | What's even more mysterious than this guard is the fact that he was even reprinted in the first place! He wasn't hard to get back in LOD and isn't even playable! |
DB2-EN140 | |
Card Type: | Normal Monster |
Card Info | Warrior Dai Grepher EARTH / Warrior / Level 4 / ATK 1700 / DEF 1600 The warrior who can manipulate dragons. Nobody knows his mysterious past. COMMON |
Rating: | 1 |
Comments: | Stick to Dark Blade as at least he's playable. |
DB2-EN139 | |
Card Type: | Fusion Monster |
Card Info | Ryu Senshi EARTH / Warrior-Type Fusion / Level 6 / ATK 2000 / DEF 1200 "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. As long as this card remains face-up on the field, negate the effect of a Normal Trap Card by paying 1000 Life Points. Negate the effect of a Spell Card that targets this card and destroy it. RARE |
Rating: | 1 |
Comments: | Dark Balter's partner in unplayability. It is highly recommended that you not use this card or his partner. |
DB2-EN138 | |
Card Type: | Effect Monster |
Card Info | Marauding Captain EARTH / Warrior / Level 3 / ATK 1200 / DEF 400 As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower monster from your hand. RARE |
Rating: | 2 |
Comments: | His stats are quite low and most Monsters out there aren't worth using with this card except maybe Command Knight. |
DB2-EN137 | |
Card Type: | Effect Monster |
Card Info | Freed the Matchless General EARTH / Warrior / Level 5 / ATK 2300 / DEF 1700 Negate the effect of any Spell Card that targets this card and destroy it. As long as this card remains face-up on the field, you can add 1 Level 4 or lower Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card from your Deck during your Draw Phase. Then shuffle your Deck. ULTRA RARE |
Rating: | 1 |
Comments: | I know a card that can match him and is even better to use! Its name is Reinforcement of the Army so use that instead. |
DB2-EN136 | |
Card Type: | Spell Card |
Card Info | Double Snare Normal Spell Destroy 1 face-up card on the field that has the effect that negates Trap Cards' effects. COMMON |
Rating: | 2 |
Comments: | While you can use this on Jinzo or Royal Decree, there aren't many uses for this card beyond that. |
DB2-EN135 | |
Card Type: | Trap Card |
Card Info | Soul Demolition Continuous Trap You can only activate this card's effect when you have a Fiend-Type monster on your side of the field. Pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard. Remove the selected cards from play. COMMON |
Rating: | 1 |
Comments: | Since each opponent chooses a Monster to remove, this card is beyond horrible as your opponent will try to choose your best Monster or a Monster that's powerful but hard to summon. |
DB2-EN134 | |
Card Type: | Spell Card |
Card Info | The Puppet Magic of Dark Ruler Normal Spell Select 1 Fiend-Type monster from your Graveyard. Remove from play monsters on your side of the field whose total Levels exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. COMMON |
Rating: | 1 |
Comments: | All you get for sending the monsters in your Grave out of play is one Fiend-Type monster so why waste all that time and effort and use Call of the Haunted since Monster Reborn is still banned? |
DB2-EN133 | |
Card Type: | Trap Card |
Card Info | Fatal Abacus Continuous Trap Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points. COMMON |
Rating: | 1 |
Comments: | The only thing more fatal than the abacus is you playing this card so don't use it. |
DB2-EN132 | |
Card Type: | Trap Card |
Card Info | Bark of Dark Ruler Normal Trap You can only activate this card during the Damage Step of a Battle Phase if a Fiend-Type monster on your side of the field battles. Pay Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until End Phase of that turn. COMMON |
Rating: | 1 |
Comments: | Stop the attack instead with Mirror Force or another decent card. |
DB2-EN131 | |
Card Type: | Normal Monster |
Card Info | Opticlops DARK / Fiend / Level 4 / ATK 1800 / DEF 1700 A one-eyed giant that serves the "Dark Ruler Ha Des", it skewers its enemies with its sharp horn, shattering them to pieces. COMMON |
Rating: | 3 |
Comments: | Decent stats make for decent Monsters! |
DB2-EN130 | |
Card Type: | Effect Monster |
Card Info | Twin-Headed Wolf DARK / Fiend / Level 4 / ATK 1500 / DEF 1000 When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card as a result of battle. COMMON |
Rating: | 1 |
Comments: | Use Dark Ruler Ha Des instead as it has better stats. |
DB2-EN129 | |
Card Type: | Effect Monster |
Card Info | Skull Knight #2 DARK / Fiend / Level 3 / ATK 1000 / DEF 1200 If you Tribute Summon a Fiend-Type monster by Tributing this monster, Special Summon 1 "Skull Knight #2" from your Deck. Then shuffle your Deck. COMMON |
Rating: | 1 |
Comments: | Since no one is going to even run this guy, don't even bother. |
DB2-EN128 | |
Card Type: | Effect Monster |
Card Info | Winged Minion DARK / Fiend / Level 2 / ATK 700 / DEF 700 Tribute this face-up card. Select 1 face-up Fiend-Type monster on the field. Increase the ATK and DEF of the monster by 700 points as long as it remains face-up on the field. COMMON |
Rating: | 1 |
Comments: | There is a card that can give any Monster 1000 ATK without having to tribute itself and it's called Axe of Despair so use that instead. |
DB2-EN127 | |
Card Type: | Effect Monster |
Card Info | Possessed Dark Soul DARK / Fiend / Level 3 / ATK 1200 / DEF 800 Tribute this face-up card. Take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are removed from the field. COMMON |
Rating: | 1 |
Comments: | With his stats, using his effect is all you'll want to do with him as it'll hopefully save your lifepoints from big damage. |
DB2-EN126 | |
Card Type: | Effect Monster |
Card Info | Lesser Fiend DARK / Fiend / Level 5 / ATK 2100 / DEF 1000 As long as this monster remains face-up on the field, monsters destroyed by this monster as a result of battle are removed from play instead of being sent to the Graveyard. COMMON |
Rating: | 1 |
Comments: | Removal decks are bad enough without this guy, he'll only make them worse. |
DB2-EN125 | |
Card Type: | Fusion Monster |
Card Info | Dark Balter the Terrible DARK / Fiend-Type Fusion / Level 5 / ATK 2000 / DEF 1200 "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated. RARE |
Rating: | 1 |
Comments: | Dark Balter is terrible so don't run him. |
DB2-EN124 | |
Card Type: | Effect Monster |
Card Info | Dark Ruler Ha Des DARK / Fiend / Level 6 / ATK 2450 / DEF 1600 As long as this card remains face-up on the field, the effects of Effect Monsters destroyed as a result of battle by Fiend-Type monsters on your side of the field are negated. This card cannot be Special Summoned from the Graveyard. ULTRA RARE |
Rating: | 4 |
Comments: | Not only does he start out with 2450 ATK and can mow down any of the Monarchs or Jinzo, but he helps your other Fiend-Type Monsters out by letting them negate the effects of Effect Monsters they destroy! |
DB2-EN123 | |
Card Type: | Effect Monster |
Card Info | Insect Queen EARTH / Insect / Level 7 / ATK 2200 / DEF 2400 You cannot declare an attack with this card without Tributing 1 monster on your side of the field. Increase the ATK of this card by 200 points for each face-up Insect-Type monster on the field. Special Summon 1 "Insect Monster Token" (Insect-Type/EARTH/1 Star/ATK 100/DEF 100) in Attack Position on your side of the field during the End Phase of each turn that this card destroys your opponent's monster. ULTRA RARE |
Rating: | 1 |
Comments: | Even with 2400 ATK, she's still a bad Monster. She "lays" eggs, which are extremely vulnerable to virtually any Monster and her ATK is quite low for needing two tributes. |
DB2-EN122 | |
Card Type: | Trap Card |
Card Info | Toon Defense Continuous Trap When your opponent's monster attacks a face-up Level 4 or lower Toon Monster on your side of the field, you can make the attack a direct attack to your Life Points. COMMON |
Rating: | 1 |
Comments: | First of all, it only saves Level 4 or lower Toon Monsters and second, I'd rather lose a Monster than a large chunk of my lifepoints. |
DB2-EN121 | |
Card Type: | Spell Card |
Card Info | Toon Table of Contents (original artwork) Normal Spell Add 1 card from your Deck to your hand that includes "Toon" in its card name, or is named "Manga Ryu-Ran". COMMON |
Rating: | 2 |
Comments: | If you're running a Toon deck, be sure to have a couple of these in there as they can bring out the better cards from the deck. |
DB2-EN120 | |
Card Type: | Effect Monster |
Card Info | Toon Masked Sorcerer DARK / Spellcaster-Type Toon / Level 4 / ATK 900 / DEF 1400 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. COMMON |
Rating: | 2 |
Comments: | Since he can at least attack directly, his chances of letting you draw a card increase but not by much, though. |
DB2-EN119 | |
Card Type: | Effect Monster |
Card Info | Toon Gemini Elf EARTH / Spellcaster-Type Toon / Level 4 / ATK 1900 / DEF 900 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand. COMMON |
Rating: | 4 |
Comments: | Just as good as her normal counterpart, if not better! The only downside is that she cannot attack the turn she is summoned and is destroyed Toon World is. |
DB2-EN118 | |
Card Type: | Effect Monster |
Card Info | Toon Cannon Soldier DARK / Machine-Type Toon / Level 4 / ATK 1400 / DEF 1300 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points. COMMON |
Rating: | 2 |
Comments: | Same as DB2-EN117's comments. |
DB2-EN117 | |
Card Type: | Effect Monster |
Card Info | Toon Goblin Attack Force EARTH / Warrior-Type Toon / Level 4 / ATK 2300 / DEF 0 This card cannot attack during the turn that it is Normal Summoned, Flip Summoned, or Special Summoned. When "Toon World" on the field is destroyed, destroy this card. If "Toon World" is on your side of the field and your opponent does not control a Toon Monster, this card can attack your opponent's Life Points directly. If this card attacks, it is changed to Defense Position at the end of the Battle Phase, and you cannot change this Battle Position until the end of your next turn. COMMON |
Rating: | 2 |
Comments: | Unlike his "regular" version, this guy gets to attack directly if Toon World is out but the other effects hurt him. |
DB2-EN116 | |
Card Type: | Effect Monster |
Card Info | Vampire Lord DARK / Zombie / Level 5 / ATK 2000 / DEF 1500 Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard. Also, if this card is destroyed and sent to the Graveyard by your opponent's card effect, it is Special Summoned to the field during your next Standby Phase. ULTRA RARE |
Rating: | 2 |
Comments: | His self-revival effect isn't all that bad since you get him back during your next Standby Phase but a higher rating would've occurred if his effect was either his anime effect or included your card effects. |
DB2-EN115 | |
Card Type: | Effect Monster |
Card Info | Kaiser Sea Horse LIGHT / Sea Serpent / Level 4 / ATK 1700 / DEF 1650 If you Tribute Summon a LIGHT monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon. COMMON |
Rating: | 2 |
Comments: | Makes BEWD easier to summon but that's about it. |
DB2-EN114 | |
Card Type: | Effect Monster |
Card Info | Command Knight FIRE / Warrior / Level 4 / ATK 1200 / DEF 1600 As long as at least 1 other monster exist on your side of the field, your opponent cannot select this card as an attack target. Also, as long as this card remains face-up on the field, increase the ATK of all your Warrior-Type by 400 points. SUPER RARE |
Rating: | 2 |
Comments: | With not too many playable Warrior-Type Monsters out right now, he won't get much play but he still works with Marauding Captain, though. |
DB2-EN113 | |
Card Type: | Effect Monster |
Card Info | Luminous Soldier LIGHT / Warrior / Level 5 / ATK 2100 / DEF 1400 If this card battles with a DARK monster, increase the ATK of this card by 500 points during the Damage Step. COMMON |
Rating: | 1 |
Comments: | Most of the time, he won't be battling a DARK Monster so don't use this. |
DB2-EN112 | |
Card Type: | Effect Monster |
Card Info | Obnoxious Celtic Guard EARTH / Warrior / Level 4 / ATK 1400 / DEF 1200 This card is not destroyed as a result of battle when this card battles with a monster with an ATK of 1900 or more. (Damage calculation is applied normally.) ULTRA RARE |
Rating: | 3 |
Comments: | Having at least 1900 ATK is pretty common these days, which I think is why this guy is Ultra Rare but quite frankly, he isn't worthy of it for it's not like he is immune to card effects but overall a decent card to use. |
DB2-EN111 | |
Card Type: | Effect Monster |
Card Info | Swift Gaia the Fierce Knight DARK / Warrior / Level 7 / ATK 2300 / DEF 2100 If this is the only card in your hand, you can Summon this card in face-up Attack Position without Tributing monsters. This is treated as a Normal Summon. ULTRA RARE |
Rating: | 2 |
Comments: | With 2300 ATK, summoning him without tributes can be a lifesaver, as long as your opponent doesn't destroy it with Bottomless or regular Trap Hole. |
DB2-EN110 | |
Card Type: | Effect Monster |
Card Info | Total Defense Shogun DARK / Warrior / Level 6 / ATK 1550 / DEF 2500 This card is changed to Defense Position when it is Normal Summoned or Flip Summoned successfully. This card can attack while it is in Defense Position. If this card attacks while in Defense Position, apply the ATK of this card for damage calculation. SUPER RARE |
Rating: | 2 |
Comments: | His 2500 DEF should allow him to survive at least a few turns but even though he can escape cards like Mirror Force, but he cannot escape others like Sakuretsu Armor and his ATK isn't very high. |
DB2-EN109 | |
Card Type: | Spell Card |
Card Info | Fusion Sage Normal Spell Add 1 "Polymerization" card from your Deck to your hand. Then shuffle your Deck. COMMON |
Rating: | 2 |
Comments: | A handy card when you don't have Polymerization but that's about it. |
DB2-EN108 | |
Card Type: | Spell Card |
Card Info | Restructer Revolution Normal Spell Inflict 200 points of damage to your opponent's Life Points for each card in your opponent's hand. COMMON |
Rating: | 1 |
Comments: | Terrible. At most you can inflict up to 1200 damage, which isn't very much or very likely so don't run this. |
DB2-EN107 | |
Card Type: | Trap Card |
Card Info | Magical Thorn Continuous Trap When your opponent's card(s) in their hand are discarded to the Graveyard, inflict 500 points of damage to their Life Points for each card that was discarded. COMMON |
Rating: | 2 |
Comments: | You're going to need to run at least two of these in a deck made for this card. |
DB2-EN106 | |
Card Type: | Trap Card |
Card Info | Royal Decree Continuous Trap As long as this card remains face-up on the field, negate the effects of all Trap Cards on the field except this card. SUPER RARE |
Rating: | 3 |
Comments: | Attack without fear of your opponent thwarting your plans! |
DB2-EN105 | |
Card Type: | Effect Monster |
Card Info | Penguin Soldier WATER / Aqua / Level 2 / ATK 750 / DEF 500 FLIP: You can return up to 2 Monster Cards from the field to the owner's hand. RARE |
Rating: | 3 |
Comments: | Annoy your opponent and return that Monster he or she worked hard to summon or just leave your opponent defenseless! |
DB2-EN104 | |
Card Type: | Effect Monster |
Card Info | Morphing Jar EARTH / Rock / Level 2 / ATK 700 / DEF 600 FLIP: Both you and your opponent discard all cards in your hands. After that, both players draw 5 cards from their respective Decks. RARE |
Rating: | 3 |
Comments: | Ruin your opponent's strategy and give yourself a better hand! The fact is that it can also work the other way around. |
DB2-EN103 | |
Card Type: | Effect Monster |
Card Info | Greenkappa DARK / Warrior / Level 3 / ATK 650 / DEF 900 FLIP: Select 2 face-down Spell or Trap Cards on the field and destroy them. COMMON |
Rating: | 2 |
Comments: | Under most cases, this guy will have a chance to destroy at least 1 of your opponent's surprises, which isn't too bad if it's all your opponent has but it can also destroy your face down cards too. |
DB2-EN102 | |
Card Type: | Effect Monster |
Card Info | Needle Worm EARTH / Insect / Level 2 / ATK 750 / DEF 600 FLIP: Discard 5 cards from the top of your opponent's Deck to their Graveyard. COMMON |
Rating: | 3 |
Comments: | Since your opponent loses 5 cards straight off the top of their deck, odds are that will affect your opponent's strategy negatively. |
DB2-EN101 | |
Card Type: | Effect Monster |
Card Info | Dragon Seeker DARK / Fiend / Level 6 / ATK 2000 / DEF 2100 When this card is Normal Summoned or Flip Summoned, destroy 1 face-up Dragon-Type monster on the field. COMMON |
Rating: | 1 |
Comments: | The odds of this guy actually staying on the field are higher than him actually activating his effect successfully. Don't run this outside Kaiba decks. |
DB2-EN100 | |
Card Type: | Effect Monster |
Card Info | Cyber-Stein DARK / Machine / Level 2 / ATK 700 / DEF 500 Pay 5000 Life Points. Special Summon 1 Fusion Monster from your Fusion Deck to the field in Attack Position. RARE |
Rating: | 1 |
Comments: | I feel bad for those who not only competed in the SJC and those who bid on eBay for $23K to get this card, only to find it as a Rare in this set, then later banned from play. |
DB2-EN099 | |
Card Type: | Effect Monster |
Card Info | Machine King EARTH / Machine / Level 6 / ATK 2200 / DEF 2000 Increase the ATK of this card by 100 points for each face-up Machine-Type monster on the field. COMMON |
Rating: | 1 |
Comments: | The strongest he can get is 3200, which only happens if all Monsters are Machine-Type and that's pretty sad when there are Monsters with that ATK that don't need any other Monsters to get there. |
DB2-EN098 | |
Card Type: | Normal Monster |
Card Info | Lord of the Lamp DARK / Fiend / Level 4 / ATK 1400 / DEF 1200 This spirit emerges from the mystic lamp and obeys the wishes of its summoner. COMMON |
Rating: | 1 |
Comments: | In this case, two heads are better than one for even Two-Headed King Rex can destroy this. |
DB2-EN097 | |
Card Type: | Effect Monster |
Card Info | Goddess with the Third Eye LIGHT / Fairy / Level 4 / ATK 1200 / DEF 1000 You can substitute this card for any 1 Fusion Material Monster. When you do this, the other Fusion Material Monster(s) must be the correct one(s). COMMON |
Rating: | 2 |
Comments: | Use this only if you have Fusion Monsters. |
DB2-EN096 | |
Card Type: | Normal Monster |
Card Info | Two-Headed King Rex EARTH / Dinosaur / Level 4 / ATK 1600 / DEF 1200 A powerful monster whose two heads attack as one. COMMON |
Rating: | 1 |
Comments: | Rex's strongest Monster from Duelist Kingdom. They say two heads are better than one but not against Monsters with 1650+ ATK and only one head. |
DB2-EN095 | |
Card Type: | Spell Card |
Card Info | Graceful Charity Normal Spell Draw 3 cards from your Deck, then discard any 2 cards from your hand. RARE |
Rating: | 2 |
Comments: | If you're going to use this card, make sure you have bad cards to discard. |
DB2-EN094 | |
Card Type: | Normal Monster |
Card Info | Gemini Elf (original artwork) EARTH / Spellcaster / Level 4 / ATK 1900 / DEF 900 Elf twins that alternate their attacks. COMMON |
Rating: | 4 |
Comments: | A very strong Monster with no requirement of tributes! |
DB2-EN093 | |
Card Type: | Normal Monster |
Card Info | Mechanicalchaser DARK / Machine / Level 4 / ATK 1850 / DEF 800 A hunter that relentlessly pursues its target by order of the Machine King. COMMON |
Rating: | 3 |
Comments: | At last, I have arrived on a decent Monster from this set after several bad cards. |
DB2-EN092 | |
Card Type: | Normal Monster |
Card Info | Axe Raider EARTH / Warrior / Level 4 / ATK 1700 / DEF 1150 An axe-wielding monster of tremendous strength and agility. COMMON |
Rating: | 1 |
Comments: | While better than the past 3 Monsters, it's still 100 ATK short of being decent. |
DB2-EN091 | |
Card Type: | Normal Monster |
Card Info | Tiger Axe (original artwork) EARTH / Beast-Warrior / Level 4 / ATK 1300 / DEF 1100 A fast and powerful axe-wielding beast-warrior. COMMON |
Rating: | 1 |
Comments: | Literally no better than Shining Friendship. |
DB2-EN090 | |
Card Type: | Effect Monster |
Card Info | The Wicked Worm Beast EARTH / Beast / Level 3 / ATK 1400 / DEF 700 This face-up card on the field is returned to the owner's hand during the End Phase of your turn. COMMON |
Rating: | 1 |
Comments: | This card is so bad that I'd rather use Shining Friendship as it least it stays on the field. |
DB2-EN089 | |
Card Type: | Normal Monster |
Card Info | Shining Friendship LIGHT / Fairy / Level 4 / ATK 1300 / DEF 1100 The peacemaker among monsters. COMMON |
Rating: | 1 |
Comments: | I don't see friendship with this guy lasting very long as he's not very strong, making him easy to destroy and people will find better Monsters to be friends with. |
DB2-EN088 | |
Card Type: | Normal Monster |
Card Info | The Statue of Easter Island EARTH / Rock / Level 4 / ATK 1100 / DEF 1400 A stone monument from Easter Island that launches laser blasts from its rock-hewn lips. COMMON |
Rating: | 1 |
Comments: | I get the feeling this is a very brittle statue as with those stats, it'll easily get destroyed. |
DB2-EN087 | |
Card Type: | Spell Card |
Card Info | Dark-Piercing Light Normal Spell Flip all face-down monsters on your opponent's side on the field face-up. COMMON |
Rating: | 1 |
Comments: | Stick to Swords of Revealing Light as that card also stops opponent attacks for 3 turns. |
DB2-EN086 | |
Card Type: | Spell Card |
Card Info | Soul of the Pure Normal Spell Increase your Life Points by 800 points. COMMON |
Rating: | 1 |
Comments: | Use Dian Keto instead. |
DB2-EN085 | |
Card Type: | Normal Monster |
Card Info | Oscillo Hero #2 LIGHT / Thunder / Level 3 / ATK 1000 / DEF 500 A creature that electrocutes opponents with bolts of lightning. COMMON |
Rating: | 1 |
Comments: | His Level may be 3 but his rating is 1 as well it should be for he has no protection nor decent stats. |
DB2-EN084 | |
Card Type: | Spell Card |
Card Info | Heavy Storm Normal Spell Destroy all Spell and Trap Cards on the field. SUPER RARE |
Rating: | 3 |
Comments: | A must for just about any deck! |
DB2-EN083 | |
Card Type: | Spell Card |
Card Info | Share the Pain Normal Spell Tribute 1 monster on your side of the field. Your opponent must Tribute one monster on his/her side of the field. COMMON |
Rating: | 1 |
Comments: | There will be more pain on your side as you take damage due to your opponent tributing a weak Monster. |
DB2-EN082 | |
Card Type: | Spell Card |
Card Info | Ring of Magnetism Equip Spell You can only equip this card to a monster on your side of the field. Decrease the ATK and DEF of a monster equipped with this card by 500 points. In addition, all the monsters on your opponent's side of the field can only attack the monster equipped with this card, if they attack. RARE |
Rating: | 2 |
Comments: | Only use this on Monsters that cannot be destroyed in battle. |
DB2-EN081 | |
Card Type: | Trap Card |
Card Info | Mirror Force Normal Trap You can only activate this card when your opponent's monster declares an attack. Destroy all Attack Position monsters on your opponent's side of the field. SUPER RARE |
Rating: | 4 |
Comments: | With most Monsters your opponent has in Attack Mode, this card is sure to help you out! The only downside is that it can only activate when your opponent attacks and "Trap Negaters" can negate it. |
DB2-EN080 | |
Card Type: | Trap Card |
Card Info | Robbin' Goblin Continuous Trap Each time 1 monster on your side of the field inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 random card from their hand. COMMON |
Rating: | 1 |
Comments: | While there's potential for it to be decent in Hand Destruction decks, it's not very likely it'll do well. |
DB2-EN079 | |
Card Type: | Effect Monster |
Card Info | The Unhappy Maiden LIGHT / Spellcaster / Level 1 / ATK 0 / DEF 100 When this card is sent to the Graveyard as a result of battle, the Battle Phase for that turn ends immediately. COMMON |
Rating: | 3 |
Comments: | She may be unhappy but you won't when she saves your lifepoints and or Monsters! The only downside is she must be destroyed in battle. |
DB2-EN078 | |
Card Type: | Spell Card |
Card Info | Block Attack Normal Spell Select 1 face-up Attack Position monster on your opponent's side of the field and change it to Defense Position. COMMON |
Rating: | 1 |
Comments: | A really bad card to use. |
DB2-EN077 | |
Card Type: | Spell Card |
Card Info | Shield & Sword Normal Spell Switch the original ATK and DEF of all face-up monsters on the field until the end of the End Phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters Summoned after this card's activation are excluded. COMMON |
Rating: | 1 |
Comments: | One of Joey's cards. Keep it in his deck only, unless you're running Monsters with higher DEF than ATK. |
DB2-EN076 | |
Card Type: | Trap Card |
Card Info | Horn of Heaven Counter Trap Tribute 1 monster on your side of the field. Negate the Normal Summon / Flip Summon / Special Summon of a monster and destroy it. RARE |
Rating: | 3 |
Comments: | While you lose a Monster, make it one like Sangan or a Monster that returns to your hand if sent to the Graveyard and you get an advantage! |
DB2-EN075 | |
Card Type: | Trap Card |
Card Info | Seven Tools of the Bandit Counter Trap Pay 1000 of your Life Points. Negate the activation of a Trap Card and destroy it. SUPER RARE |
Rating: | 3 |
Comments: | While Royal Decree is somewhat better, this card can negate an opponent's Trap Card without negating yours. |
DB2-EN074 | |
Card Type: | Trap Card |
Card Info | Magic Jammer Counter Trap Discard 1 card from your hand. Negate the activation of a Spell Card and destroy it. SUPER RARE |
Rating: | 3 |
Comments: | Negate any Spell Card activated by discarding any card you choose! |
DB2-EN073 | |
Card Type: | Trap Card |
Card Info | Solemn Judgment Counter Trap Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster. SUPER RARE |
Rating: | 2 |
Comments: | A VERY costly card. You pay half your lifepoints and negate virtually anything. However, this card can be negated too, in which you wasted half your lifepoints for nothing. |
DB2-EN072 | |
Card Type: | Effect Monster |
Card Info | Barrel Dragon DARK / Machine / Level 7 / ATK 2600 / DEF 2200 Toss a coin 3 times. If 2 out of 3 results are Heads, destroy 1 monster on your opponent's side of the field. You can only use this effect once per turn, during your Main Phase. ULTRA RARE |
Rating: | 1 |
Comments: | His stats for the number of tributes he needs is bad enough but having to land on Heads 2 times is even worse, especially since all it does is destroy a Monster. |
DB2-EN071 | |
Card Type: | Normal Monster |
Card Info | Gazelle the King of Mythical Beasts EARTH / Beast / Level 4 / ATK 1500 / DEF 1200 This monster moves so fast that it looks like an illusion to mortal eyes. COMMON |
Rating: | 1 |
Comments: | Monsters stronger than it will not see it as an illusion but "dinner" instead and will shred it to bits in no time flat. |
DB2-EN070 | |
Card Type: | Effect Monster |
Card Info | Witch's Apprentice DARK / Spellcaster / Level 2 / ATK 550 / DEF 500 As long as this card remains face-up on the field, increase the ATK of all DARK monsters by 500 points and decrease the ATK of all LIGHT monsters by 400 points. COMMON |
Rating: | 1 |
Comments: | Same as DB2-EN068's comments. |
DB2-EN069 | |
Card Type: | Fusion Monster |
Card Info | Twin-Headed Thunder Dragon LIGHT / Thunder-Type Fusion / Level 7 / ATK 2800 / DEF 2100 "Thunder Dragon" + "Thunder Dragon" COMMON |
Rating: | 1 |
Comments: | He's certainly better than past Monsters in this set but still falls short of being playable. |
DB2-EN068 | |
Card Type: | Effect Monster |
Card Info | Bladefly WIND / Insect / Level 2 / ATK 600 / DEF 700 As long as this card remains face-up on the field, increase the ATK of all WIND monsters by 500 points and decrease the ATK of all EARTH monsters by 400 points. COMMON |
Rating: | 1 |
Comments: | Same as DB2-EN067's comments. |
DB2-EN067 | |
Card Type: | Effect Monster |
Card Info | Little Chimera FIRE / Beast / Level 2 / ATK 600 / DEF 550 As long as this card remains face-up on the field, increase the ATK of all FIRE monsters by 500 points and decrease the ATK of all WATER monsters by 400 points. COMMON |
Rating: | 1 |
Comments: | Same as DB2-EN065's comments. |
DB2-EN066 | |
Card Type: | Effect Monster |
Card Info | Witch of the Black Forest DARK / Spellcaster / Level 4 / ATK 1100 / DEF 1200 When this card is sent from the field to the Graveyard, select 1 monster with a DEF of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck. RARE |
Rating: | 1 |
Comments: | Unlike the past two Monsters, she's bad for being banned not because of her effect. |
DB2-EN065 | |
Card Type: | Effect Monster |
Card Info | Milus Radiant EARTH / Beast / Level 1 / ATK 300 / DEF 250 As long as this card remains face-up on the field, increase the ATK of all EARTH monsters by 500 points and decrease the ATK of all WIND monsters by 400 points. COMMON |
Rating: | 1 |
Comments: | Even if not playable, there are plenty of Monsters he can hang out with that are just as bad, if not worse, than he is. |
DB2-EN064 | |
Card Type: | Effect Monster |
Card Info | Star Boy WATER / Aqua / Level 2 / ATK 550 / DEF 500 As long as this card remains face-up on the field, increase the ATK of all WATER monsters by 500 points and decrease the ATK of all FIRE monsters by 400 points. COMMON |
Rating: | 1 |
Comments: | He can join his "LIGHT infested cousin" in the garbage can or fireplace. |
DB2-EN063 | |
Card Type: | Effect Monster |
Card Info | The Bistro Butcher DARK / Fiend / Level 4 / ATK 1800 / DEF 1000 When this card inflicts Battle Damage to your opponent's Life Points, your opponent draws 2 cards from their Deck. COMMON |
Rating: | 2 |
Comments: | He at least has 1800 ATK but his effect has dropped him 1 star. |
DB2-EN062 | |
Card Type: | Effect Monster |
Card Info | Muka Muka EARTH / Rock / Level 2 / ATK 600 / DEF 300 As long as this card remains face-up on the field, increase the ATK and DEF of this card by 300 points for every card in the controller's hand. COMMON |
Rating: | 2 |
Comments: | You're going to need at least 4 cards in your hand after playing this guy to make him at least decent. |
DB2-EN061 | |
Card Type: | Effect Monster |
Card Info | Cannon Soldier DARK / Machine / Level 4 / ATK 1400 / DEF 1300 Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points. SUPER RARE |
Rating: | 1 |
Comments: | You lose 1 defense against your opponent's Monsters just for 500 damage and that's really bad so don't bother with this card. |
DB2-EN060 | |
Card Type: | Effect Monster |
Card Info | Hoshiningen LIGHT / Fairy / Level 2 / ATK 500 / DEF 700 As long as this card remains face-up on the field, increase the ATK of all LIGHT monsters by 500 points and decrease the ATK of all DARK monsters by 400 points. COMMON |
Rating: | 1 |
Comments: | Well what do we have here? Another unplayable Monster. |
DB2-EN059 | |
Card Type: | Effect Monster |
Card Info | The Immortal of Thunder LIGHT / Thunder / Level 4 / ATK 1500 / DEF 1300 FLIP: Increase your Life Points by 3000 points. When this card is sent from the field to the Graveyard, you lose 5000 Life Points. COMMON |
Rating: | 1 |
Comments: | I wished he really was immortal so that you could keep the 3000 lifepoints that you would lose and then some when this guy is sent from the field to the Graveyard. |
DB2-EN058 | |
Card Type: | Effect Monster |
Card Info | Thunder Dragon LIGHT / Thunder / Level 5 / ATK 1600 / DEF 1500 Discard this card from your hand to the Graveyard to add up to 2 "Thunder Dragon" cards from your Deck to your hand. Then shuffle your Deck. You can only use this effect during your Main Phase. COMMON |
Rating: | 1 |
Comments: | Same as DB2-EN056's comments. |
DB2-EN057 | |
Card Type: | Normal Monster |
Card Info | Launcher Spider FIRE / Machine / Level 7 / ATK 2200 / DEF 2500 A mechanical spider with rocket launchers capable of random fire. COMMON |
Rating: | 1 |
Comments: | If he's called "Launcher Spider" then he should launch himself to the Graveyard and stay there as even Goblin Attack Force, who needs no tributes can take this guy down. |
DB2-EN056 | |
Card Type: | Normal Monster |
Card Info | Ryu-Kishin Powered DARK / Fiend / Level 4 / ATK 1600 / DEF 1200 A gargoyle enhanced by the powers of darkness. Very sharp talons make it a worthy opponent. COMMON |
Rating: | 1 |
Comments: | Keep in Kaiba decks. |
DB2-EN055 | |
Card Type: | Effect Monster |
Card Info | Shadow Ghoul DARK / Zombie / Level 5 / ATK 1600 / DEF 1300 Increase the ATK of this monster by 100 points for each monster in your Graveyard. COMMON |
Rating: | 1 |
Comments: | His stats are really bad for the 1 tribute and only gets 100 ATK per Monster in your Graveyard. Truly bad. |
DB2-EN054 | |
Card Type: | Effect Monster |
Card Info | Jirai Gumo EARTH / Insect / Level 4 / ATK 2200 / DEF 100 When you declare an attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong, lose half your Life Points before attacking. COMMON |
Rating: | 1 |
Comments: | Strong ATK, bad DEF and a really bad effect. This all adds up to another unplayable Monster. |
DB2-EN053 | |
Card Type: | Spell Card |
Card Info | Tremendous Fire Normal Spell Inflict 1000 points of damage to your opponent's Life Points and 500 points of damage to your Life Points. COMMON |
Rating: | 1 |
Comments: | If it really were a tremendous fire, then it would be extremely hard to get and/or not even printed. Use another card. |
DB2-EN052 | |
Card Type: | Effect Monster |
Card Info | Princess of Tsurugi WIND / Warrior / Level 3 / ATK 900 / DEF 700 FLIP: Inflict 500 points of damage to your opponent's Life Points for each Spell and Trap Card on your opponent's side of the field. COMMON |
Rating: | 3 |
Comments: | Odds are pretty good that your opponent will have enough Spell or Trap Cards out to make this card do some decent damage! |
DB2-EN051 | |
Card Type: | Effect Monster |
Card Info | Dream Clown EARTH / Warrior / Level 3 / ATK 1200 / DEF 900 When this card is changed from Attack Position to Defense Position, destroy 1 monster on your opponent's side of the field. COMMON |
Rating: | 1 |
Comments: | This clown can keep dreaming. He'll never see play with those stats and equally bad effect. |
DB2-EN050 | |
Card Type: | Effect Monster |
Card Info | Crass Clown DARK / Fiend / Level 4 / ATK 1350 / DEF 1400 When this card is changed from Defense Position to Attack Position, return 1 monster on your opponent's side of the field to the owner's hand. COMMON |
Rating: | 1 |
Comments: | A very funny clown indeed. Why? His horrid stats and even worse effect are most certainly something to laugh about. |
DB2-EN049 | |
Card Type: | Fusion Monster |
Card Info | Rabid Horseman EARTH / Beast-Warrior-Type Fusion / Level 6 / ATK 2000 / DEF 1700 "Battle Ox" + "Mystic Horseman" COMMON |
Rating: | 1 |
Comments: | A Fusion Monster worse than an already bad Thousand Dragon is just terrible. |
DB2-EN048 | |
Card Type: | Normal Monster |
Card Info | Mystic Horseman EARTH / Beast / Level 4 / ATK 1300 / DEF 1550 Half man and half horse, this monster is known for its extreme speed. COMMON |
Rating: | 1 |
Comments: | There is nothing mystical about a Monster with bad stats and no decent effect so leave him out of your deck. |
DB2-EN047 | |
Card Type: | Effect Monster |
Card Info | Catapult Turtle WATER / Aqua / Level 5 / ATK 1000 / DEF 2000 Tribute 1 monster on your side of the field. Inflict damage equal to half of the Tributed monster's ATK to your opponent's Life Points. SUPER RARE |
Rating: | 1 |
Comments: | I bet the only reason for his Super Rare status is his effect, which can be used multiple times as otherwise, he'd be a much more appropriate Rare or Common. |
DB2-EN046 | |
Card Type: | Normal Monster |
Card Info | King of Yamimakai DARK / Fiend / Level 5 / ATK 2000 / DEF 1530 Wields the power of darkness to destroy its enemies. COMMON |
Rating: | 1 |
Comments: | He is NOT king of anything as those stats are pitiful for a Level 5 monster and Summoned Skull already outclassed him back in MRD. |
DB2-EN045 | |
Card Type: | Fusion Monster |
Card Info | Thousand Dragon (original artwork) WIND / Dragon-Type Fusion / Level 7 / ATK 2400 / DEF 2000 "Time Wizard" + "Baby Dragon" COMMON |
Rating: | 1 |
Comments: | Leave this in Joey's Battle City deck. |
DB2-EN044 | |
Card Type: | Effect Monster |
Card Info | Kuriboh (original artwork) DARK / Fiend / Level 1 / ATK 300 / DEF 200 Discard this card from your hand. Make the Battle Damage inflicted to your Life Points by 1 of your opponent's monsters 0. You can only use this effect during your opponent's Battle Phase. RARE |
Rating: | 3 |
Comments: | While he isn't worth summoning to the field, he can be quite the life saver as he reduces damage to 0 from 1 attack and the effect can be used during either player's turn! |
DB2-EN043 | |
Card Type: | Effect Monster |
Card Info | Great Moth EARTH / Insect / Level 8 / ATK 2600 / DEF 2500 This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing "Petit Moth" on the 4th of your turns after "Petit Moth" has been equipped with "Cocoon of Evolution". COMMON |
Rating: | 1 |
Comments: | If it really were a great moth, then it'd have better stats, be harder to get and would actually be playable but it doesn't have any of those categories so don't use it. |
DB2-EN042 | |
Card Type: | Effect Monster |
Card Info | Sangan DARK / Fiend / Level 3 / ATK 1000 / DEF 600 When this card is sent from the field to the Graveyard, select 1 monster with an ATK of 1500 or less from your Deck, show it to your opponent, and add it to your hand. Then shuffle your Deck. RARE |
Rating: | 3 |
Comments: | It doesn't really matter how this guy hits the Graveyard as long as he was on the field first! Very nice for Exodia or almost any deck! |
DB2-EN041 | |
Card Type: | Normal Monster |
Card Info | Illusionist Faceless Mage DARK / Spellcaster / Level 5 / ATK 1200 / DEF 2200 Manipulates enemy attacks with the power of illusion. COMMON |
Rating: | 1 |
Comments: | Big Shield Gardna has better DEF than this card and needs no tributes so use him instead. |
DB2-EN040 | |
Card Type: | Effect Monster |
Card Info | Dragon Piper FIRE / Pyro / Level 3 / ATK 200 / DEF 1800 FLIP: Destroy all face-up "Dragon Capture Jar"(s) on the field. If you destroy any, change all face-up Dragon-Type monsters on the field to Attack Position. COMMON |
Rating: | 1 |
Comments: | Since most people don't even use Dragon Capture Jar, they most certainly won't use this card and you shouldn't either. |
DB2-EN039 | |
Card Type: | Normal Monster |
Card Info | Saggi the Dark Clown DARK / Spellcaster / Level 3 / ATK 600 / DEF 1500 This clown appears from nowhere and executes very strange moves to avoid enemy attacks. COMMON |
Rating: | 1 |
Comments: | Yugi wasn't even impressed in the first officially aired Yu-Gi-Oh episode and who could blame him with such horrible stats and no decent effect to protect him? |
DB2-EN038 | |
Card Type: | Effect Monster |
Card Info | Time Wizard LIGHT / Spellcaster / Level 2 / ATK 500 / DEF 400 Toss a coin and call it. If you call it right, destroy all monsters on your opponent's side of the field. If you call it wrong, destroy all monsters on your side of the field, and you lose Life Points equal to half the total ATK of the destroyed monsters. You can only use this effect once per turn during your Main Phase. SUPER RARE |
Rating: | 1 |
Comments: | Even if you successfully call it right on the coin toss, you'll most likely only have this guy on the field and won't be dealing much at all. Stick this only in Joey decks. |
DB2-EN037 | |
Card Type: | Normal Monster |
Card Info | Battle Steer EARTH / Beast-Warrior / Level 5 / ATK 1800 / DEF 1300 A bull monster often found in the woods, it charges enemy monsters with a pair of deadly horns. COMMON |
Rating: | 1 |
Comments: | Absolutely horrendous as even Dark Blade has higher DEF, same ATK and needs no tributes. |
DB2-EN036 | |
Card Type: | Normal Monster |
Card Info | Blackland Fire Dragon DARK / Dragon / Level 4 / ATK 1500 / DEF 800 A dragon that dwells in the depths of darkness, its vulnerability lies in its poor eyesight. COMMON |
Rating: | 1 |
Comments: | I'd say his vulnerability lies in his poor stats and lack of any sort of decent effect. |
DB2-EN035 | |
Card Type: | Normal Monster |
Card Info | Baby Dragon WIND / Dragon / Level 3 / ATK 1200 / DEF 700 Much more than just a child, this dragon is gifted with untapped power. COMMON |
Rating: | 1 |
Comments: | Stay out of using this card anywhere except in Joey decks. |
DB2-EN034 | |
Card Type: | Effect Monster |
Card Info | Blade Knight LIGHT / Warrior / Level 4 / ATK 1600 / DEF 1000 If you have 1 or less cards in your hand, increase the ATK of this card on the field by 400 points. Also, if this card is the only monster on your side of the field, negate the effects of Flip Effect Monsters destroyed by this card as a result of battle. ULTRA RARE |
Rating: | 2 |
Comments: | Making him Ultra Rare was a poor choice because both of his effects are mediocre but enough to give him a 2/5. |
DB2-EN033 | |
Card Type: | Spell Card |
Card Info | Vengeful Bog Spirit Continuous Spell No monsters on the field can attack during the same turn that they are Normal Summoned, Flip Summoned or Special Summoned. COMMON |
Rating: | 2 |
Comments: | One turn can buy you time but not unless you're against Mobius the Frost Monarch. |
DB2-EN032 | |
Card Type: | Spell Card |
Card Info | Miracle Dig Normal Spell If 5 or more of your monsters are currently removed from play, return 3 of them to the Graveyard. COMMON |
Rating: | 1 |
Comments: | With so few Remove from Play decks out there right now, it'll be a miracle if this card sees play. |
DB2-EN031 | |
Card Type: | Spell Card |
Card Info | Ekibyo Drakmord Equip Spell A monster equipped with this card cannot attack. At the end of the equipped monster's controller's 2nd turn after this card is activated, destroy the equipped monster. At that time, this card is returned to the owner's hand. COMMON |
Rating: | 2 |
Comments: | Keep it on the field long enough and it destroys the Monster while returning itself to your hand, which isn't too bad but it doesn't activate if destroyed beforehand. |
DB2-EN030 | |
Card Type: | Spell Card |
Card Info | Fusion Gate Field Spell As long as this card remains face-up on the field, a Fusion Monster can be Fusion Summoned without using "Polymerization". The Fusion Material monsters used in the Fusion Summon are not sent to the Graveyard, but are removed from play. RARE |
Rating: | 3 |
Comments: | Summon all your strongest Fusion Monsters more easily! Problem is that it works for your opponent as well and can easily be destroyed. |
DB2-EN029 | |
Card Type: | Spell Card |
Card Info | De-Fusion Quick-Play Spell Return 1 Fusion Monster on the field to the Fusion Deck. In addition, if all the Fusion Material Monsters that were used for the Fusion Summon of that Fusion Monster are in your Graveyard, you can Special Summon them all to the field. COMMON |
Rating: | 2 |
Comments: | This card isn't too bad against a Fusion Monster that had big summoning requirements but overall isn't great. |
DB2-EN028 | |
Card Type: | Spell Card |
Card Info | Cyclon Laser Equip Spell You can only equip this card to "Gradius". Increase the ATK of "Gradius" by 300 points. When the equipped "Gradius" attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. COMMON |
Rating: | 1 |
Comments: | Bad support for an already bad card. |
DB2-EN027 | |
Card Type: | Spell Card |
Card Info | Spiritualism Normal Spell Return 1 Spell or Trap Card on your opponent's side of the field to the owner's hand. This card's activation and effect cannot be negated by any other card. RARE |
Rating: | 1 |
Comments: | I don't see why this card would get negated anyway as it's effect is way to horrid to be worth negating. |
DB2-EN026 | |
Card Type: | Spell Card |
Card Info | The Dark Door Continuous Spell Both players can only attack with 1 monster during their respective Battle Phases. COMMON |
Rating: | 2 |
Comments: | While reducing both players' attacks to 1 per turn isn't too bad, this card can easily be destroyed and it applies to both players. |
DB2-EN025 | |
Card Type: | Spell Card |
Card Info | Spirit Message - "L" Continuous Spell This card can only be placed on the field by the effect of "Destiny Board". COMMON |
Rating: | 2 |
Comments: | Same as DB2-EN024's comments. |
DB2-EN024 | |
Card Type: | Spell Card |
Card Info | Spirit Message - "A" Continuous Spell This card can only be placed on the field by the effect of "Destiny Board". COMMON |
Rating: | 2 |
Comments: | Same as DB2-EN023's comments. |
DB2-EN023 | |
Card Type: | Spell Card |
Card Info | Spirit Message - "N" Continuous Spell This card can only be placed on the field by the effect of "Destiny Board". COMMON |
Rating: | 2 |
Comments: | Same as DB2-EN022's comments. |
DB2-EN022 | |
Card Type: | Spell Card |
Card Info | Spirit Message - "I" Continuous Spell This card can only be placed on the field by the effect of "Destiny Board". COMMON |
Rating: | 2 |
Comments: | Unless you're running Destiny Board, don't EVER use this. |
DB2-EN021 | |
Card Type: | Trap Card |
Card Info | Destiny Board Continuous Trap At the end of each of your opponent's turns, place 1 "Spirit Message" card from your hand or your Deck face-up on the field. If it is from your Deck, then shuffle your Deck. When "Spirit Message" cards "I", "N", "A", and "L" are all on your side of the field in their proper order, you are declared the winner. If any of your "Spirit Message" cards or "Destiny Board" are removed from the field, all your "Spirit Message" cards and "Destiny Board" on the field are sent to your Graveyard immediately. COMMON |
Rating: | 2 |
Comments: | It does automatically win you the duel but you have to have all 4 of its letters on your field and what's worse, they're all destroyed if one of the cards is destroyed. |
DB2-EN020 | |
Card Type: | Trap Card |
Card Info | The Emperor's Holiday Continuous Trap Negate the effects of all Equip Cards. COMMON |
Rating: | 1 |
Comments: | This card can take an eternal holiday as it has no use in any deck. |
DB2-EN019 | |
Card Info | Blind Destruction Continuous Trap During your Standby Phase, roll 1 six-sided die once. Destroy any monsters whose Level is equal to the number rolled. (If the number is "6", destroy all face-up Level 6 or higher monsters on the field.) COMMON |
Rating: | 2 |
Comments: | Land on the right roll and you could destroy all your opponent's Monsters! However, it could destroy your Monsters too. |
DB2-EN018 | |
Card Type: | Trap Card |
Card Info | Destruction Punch Normal Trap If the ATK of an attacking monster on your opponent's side of the field is lower than the DEF of the attacked Defense Position monster, destroy the attacking monster at the end of the Damage Step. (Damage calculation is applied normally.) COMMON |
Rating: | 1 |
Comments: | Use Fairy Meteor Crush instead. |
DB2-EN017 | |
Card Type: | Trap Card |
Card Info | Graverobber's Retribution Continuous Trap During each of your Standby Phases, inflict 100 points of damage to your opponent's Life Points for each of your opponent's monsters that have been removed from play. COMMON |
Rating: | 1 |
Comments: | There will be no retribution if you use this card. |
DB2-EN016 | |
Card Type: | Trap Card |
Card Info | Skull Lair Continuous Trap Remove from play any number of Monster Cards in your Graveyard to destroy 1 face-up monster on the field whose Level is equal to the number of the cards you removed from play. COMMON |
Rating: | 1 |
Comments: | Use Hammer Shot or even Fissure instead. |
DB2-EN015 | |
Card Type: | Trap Card |
Card Info | Riryoku Field Counter Trap Negate the activation of a Spell Card that targets 1 monster on the field and destroy the Spell Card. RARE |
Rating: | 1 |
Comments: | Odds are, this card won't get much (if any) use in your deck as there aren't many cards target that are actually used. |
DB2-EN014 | |
Card Type: | Trap Card |
Card Info | Royal Command Continuous Trap Negate the activation and effects of all Flip Effect monsters' effects. RARE |
Rating: | 1 |
Comments: | It can't stop Monsters like Mobius and Jinzo. |
DB2-EN013 | |
Card Type: | Trap Card |
Card Info | Dark Spirit of the Silent Normal Trap This card can only be activated during your opponent's Battle Step. Negate the attack of 1 monster and select another 1 of your opponent's face-up monsters and have it attack. (If the new targeted attacking monster is in face-up Defense Position, change it to Attack Position.) COMMON |
Rating: | 1 |
Comments: | While there are rare situations where this card wouldn't be too bad, I still wouldn't use this. |
DB2-EN012 | |
Card Type: | Fusion Monster |
Card Info | The Last Warrior from Another Planet EARTH / Warrior-Type Fusion / Level 7 / ATK 2350 / DEF 2300 "Zombyra the Dark" + "Maryokutai" When this card is Special Summoned, destroy all monsters on your side of the field except this card. As long as this card remains face-up on the field, neither player can Normal Summon, Flip Summon or Special Summon any monster. SUPER RARE |
Rating: | 1 |
Comments: | If he weren't banned, then he'd get a higher rating but because he is, it's a 1/5 for him. |
DB2-EN011 | |
Card Type: | Effect Monster |
Card Info | Maryokutai WATER / Aqua / Level 3 / ATK 900 / DEF 900 You can only activate this card's effect during your opponent's turn. When your opponent activates a Spell Card, Tribute this face-up card to negate the activation of the Spell Card and destroy it. COMMON |
Rating: | 1 |
Comments: | Same as DB2-EN010's comments. |
DB2-EN010 | |
Card Type: | Effect Monster |
Card Info | Zombyra the Dark DARK / Warrior / Level 4 / ATK 2100 / DEF 500 This card cannot attack a player directly. Each time this card destroys 1 monster as a result of battle, decrease the ATK of this card by 200 points. COMMON |
Rating: | 1 |
Comments: | Just about everything on this card makes him bad and it all adds up to an unplayable Monster. |
DB2-EN009 | |
Card Type: | Effect Monster |
Card Info | Tornado Bird WIND / Winged Beast / Level 4 / ATK 1100 / DEF 1000 FLIP: Return 2 Spell or Trap Cards on the field to their owners' hands. COMMON |
Rating: | 1 |
Comments: | Use Giant Trunade or the better Heavy Storm instead. |
DB2-EN008 | |
Card Type: | Effect Monster |
Card Info | Gilasaurus EARTH / Dinosaur / Level 3 / ATK 1400 / DEF 400 You can treat the Normal Summon of this card as a Special Summon. If you select Special Summon, your opponent can Special Summon 1 monster from their Graveyard. COMMON |
Rating: | 2 |
Comments: | He comes in handy for bringing out Black Tyranno or an even better Monster like BEWD but still your opponent can Special Summon a Monster too with his effect. |
DB2-EN007 | |
Card Type: | Effect Monster |
Card Info | The Rock Spirit EARTH / Rock / Level 4 / ATK 1700 / DEF 1000 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 EARTH monster in your Graveyard. Increase the ATK of this monster by 300 points during your opponent's Battle Phase. COMMON |
Rating: | 1 |
Comments: | Better than AS but still not playable. |
DB2-EN006 | |
Card Type: | Effect Monster |
Card Info | Aqua Spirit WATER / Aqua / Level 4 / ATK 1600 / DEF 1200 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WATER monster in your Graveyard. During each of your opponent's Standby Phase, you can change the battle position of 1 of your opponent's face-up Monster Cards. Once changed, the monster must remain in this position for the rest of the turn. COMMON |
Rating: | 1 |
Comments: | She's worse than SoPaL. |
DB2-EN005 | |
Card Type: | Effect Monster |
Card Info | Soul of Purity and Light LIGHT / Fairy / Level 6 / ATK 2000 / DEF 1800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. As long as this card remains face-up on the field, decrease the ATK of all monsters on your opponent's side of the field by 300 points during their Battle Phase. COMMON |
Rating: | 1 |
Comments: | Having to remove from play 2 LIGHT Monsters in your Graveyard just for a Monster whose stats cannot compete with Goblin Attack Force, even with his other effect is just bad. |
DB2-EN004 | |
Card Type: | Effect Monster |
Card Info | Dark Necrofear DARK / Fiend / Level 8 / ATK 2200 / DEF 2800 This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Fiend-Type monsters in your Graveyard. If this card is destroyed as a result of battle or by your opponent's card effect while it is a Monster Card, it is treated as an Equip Card during the End Phase of this turn, and equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster. ULTRA RARE |
Rating: | 3 |
Comments: | A monster with poor stats if you were tribute summoning but you just remove from play 3 Fiend-Type monsters and this guy can come out and if he gets destroyed, you gain control of an opponent's monster! |
DB2-EN003 | |
Card Type: | Effect Monster |
Card Info | Bazoo the Soul Eater EARTH / Beast / Level 4 / ATK 1600 / DEF 900 You can remove from play up to 3 Monster Cards in your Graveyard to increase the ATK of this monster by 300 points for each card removed from play, until the end of your opponent's next turn. This effect can only be used once during your turn. RARE |
Rating: | 2 |
Comments: | You can power it up to 2500 ATK, which isn't too bad but you have to remove from play 3 of your own Monsters in the Graveyard. |
DB2-EN002 | |
Card Type: | Effect Monster |
Card Info | Kycoo the Ghost Destroyer DARK / Spellcaster / Level 4 / ATK 1800 / DEF 700 Each time this card inflicts Battle Damage to your opponent's Life Points, you can remove from play up to 2 Monster Cards in your opponent's Graveyard. As long as this card remains face-up on the field, your opponent cannot remove from play any cards in either Graveyard. RARE |
Rating: | 3 |
Comments: | Hit your opponent for damage with this guy and take out any worry of your opponent resurrecting his or her's Monsters! |
DB2-EN001 | |
Card Type: | Effect Monster |
Card Info | Jowgen the Spiritualist LIGHT / Spellcaster / Level 3 / ATK 200 / DEF 1300 Discard 1 random card from your hand to the Graveyard to destroy all Special Summoned monsters on the field. As long as this card remains face-up on the field, no monsters can be Special Summoned. RARE |
Rating: | 1 |
Comments: | With this guy banned from play, he is no longer playable. In fact, he was barely playable when he was tournament legal! |