CYHO-EN099 |
 |
Gladiator Beast Dragases
WIND / Winged Beast-Type Link / ATK 2000 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 "Gladiator Beast" monsters
If a "Gladiator Beast" monster you control attacks, it cannot be
destroyed by that battle, also your opponent cannot activate cards or
effects until the end of the Damage Step. At the end of the Battle
Phase, if this card battled: You can return this card to the Extra Deck;
Special Summon 2 "Gladiator Beast" monsters with different names from
your Deck. You can only use this effect of "Gladiator Beast Dragases"
once per turn.
RARE |
Rating: |
2 |
Comments: |
Honestly, it's not that bad for a Gladiator
Beast given its Link Materials are relatively generic and the effect
includes itself. I certainly wouldn't really recommend the other effect,
even in Gladiator Beast Decks, though given you just used two monsters
to get this guy out. |
CYHO-EN098 |
 |
Link Disciple
LIGHT / Cyberse-Type Link / ATK 500 / Link-1
Active Link Arrow(s):
Bottom
1 Level 4 or lower Cyberse monster
You can Tribute 1 monster this card points to; draw 1 card, then place 1
card from your hand on the bottom of the Deck. You can only use this
effect of “Link Disciple” once per turn.
RARE |
Rating: |
1 |
Comments: |
You're probably only going to be able to use the
effect once as this guy doesn't have the ATK to withstand most of the
weakest of monsters out there. Plus, all you get out of this is a
pitiful 1-for-1 deal by getting rid of an extra monster you could've
used to protect yourself. |
CYHO-EN097 |
 |
Interrupt Resistor
LIGHT / Cyberse / Level 6 / ATK 0 / DEF 2100
When you take battle damage: You can Special Summon this card from your
hand, and if you do, it gains ATK equal to the damage you took. Once per
turn, during damage calculation, when another Defense Position monster
you control is attacked by an opponent's monster (Quick Effect): You can
activate this effect; during this damage calculation your attacked
monster's DEF become equal to this card's DEF, also it cannot be
destroyed by that battle.
RARE |
Rating: |
1 |
Comments: |
It's trying to imitate monsters of the past that
Special Summon themselves when its owner takes damage. However, it's
failed miserably as it's jut not cut out to be one of them or a decent
monster as a whole. |
CYHO-EN096 |
 |
White Stingray
WATER / Fish / Level 4 / ATK 1400 / DEF 1000
You can Special Summon this card (from your hand) by discarding 1 WATER
monster. You can only Special Summon “White Stingray” once per turn this
way. If this card is Special Summoned from the GY: You can treat it as a
Tuner this turn. You can only use this effect of “White Stingray” once
per turn.
RARE |
Rating: |
2 |
Comments: |
Both effects aren't all that bad but aren't
enough to give it that many uses. |
CYHO-EN095 |
 |
Performapal Gold Fang
LIGHT / Beast-Type Pendulum / Level 4 / ATK 1800 / DEF 700 / Scale 3
Once per turn, if your "Performapal"
monster destroys an opponent's monster by battle: Inflict 1000 damage to
your opponent.
If this card is Normal or Special
Summoned: All "Performapal" monsters you currently control gain 200 ATK
until the end of this turn.
RARE |
Rating: |
3 |
Comments: |
Another beatstick and this one is a Pendulum
Monster. Plus the effect includes itself so 2 copies can make itself
capable of dealing extra damage. The Pendulum Scale isn't bad either. |
CYHO-EN094 |
 |
Performapal Lebellman
LIGHT / Fairy-Type Pendulum / Level 6 / ATK 100 / DEF 2600 / Scale 1
Once per turn: You can increase the
Levels of all Pendulum Summoned monsters you control by 1 (even if this
card leaves the field).
Once per turn: You can declare a Level
from 1 to 5, then target 1 other "Performapal" monster you control;
until the end of this turn, reduce this card's Level by the declared
Level, and if you do, increase the Level of the other monster by the
same amount.
COMMON |
Rating: |
2 |
Comments: |
Neither effect is all that good but at least the
Pendulum Scale is low enough to be worthwhile. The stats aren't all that
great either for a Level 6 monster. |
CYHO-EN093 |
 |
Performapal Handsamuraiger
EARTH / Beast-Warrior / Level 4 / ATK 1800 / DEF 400
When this card destroys an opponent's monster by battle and sends it to
the GY: You can add 1 Level 5 or higher Pendulum Monster from your Deck
to your hand. You can only use this effect of "Performapal
Handsamuraiger" once per turn.
COMMON |
Rating: |
3 |
Comments: |
This guy is bound to destroy at least a few
monsters and thus you'll get a few Pendulum Monsters in return. Still,
it can't grab just any old Pendulum Monster and the effect is once per
turn. |
CYHO-EN092 |
 |
Divine Serpent Geh
DARK / Reptile / Level 12 / ATK ? / DEF 0
Cannot be Normal Summoned/Set. Must be Special Summoned by its own
effect. If a monster(s) you control is destroyed by an opponent's attack
or card effect: You can pay half your LP; Special Summon this card from
your hand. Cannot be targeted by card effects. If this card attacks an
opponent's monster, during the Damage Step only, negate the effects of
that monster while it is face-up on the field (but its effects can still
be activated), also its ATK becomes half its original ATK. Once per
battle, if this card battles, during damage calculation (Quick Effect):
You can make this card's ATK become equal to the highest original ATK on
the field (your choice, if tied).
COMMON |
Rating: |
1 |
Comments: |
Just goes to show that Konami doesn't always use
the English dub name for cards when they're released in English.
Thankfully, this wasn't a Weekly Shonen Jump promo or prize card because
there's nothing about it that makes it worthy of such a title. The card
can become quite powerful and will probably deal quite a bit of damage
but unless the effect is successful, you'll have wasted half your LP for
pretty much nothing. Plus with 0 DEF, it won't do anything if it's put
in Defense Mode. |
CYHO-EN091 |
 |
Noble Arms - Clarent
Equip Spell
Equip only to a Warrior monster. You can only control 1 "Noble Arms -
Clarent". Once per turn: You can pay 500 LP; the equipped monster can
attack directly this turn. If this face-up card on the field is
destroyed and sent to the GY: You can target 1 Warrior "Noble Knight"
monster you control; equip this card to that target. You can only use
this effect of "Noble Arms - Clarent" once per turn.
COMMON |
Rating: |
3 |
Comments: |
Though you do have to pay LP to attack and the
other effect is specific to Warrior-Type Noble Knights, the LP fee is
very minimal and the card can go to any Warrior-Type monster. Plus,
attacking directly may not only trigger that monster's effects but will
likely greatly offset the cost to do so. |
CYHO-EN090 |
 |
Noble Knight Pellinore
LIGHT / Warrior / Level 4 / ATK 1900 / DEF 500
You can target 1 "Noble Arms" Equip Spell equipped to this card and 1
face-up monster your opponent controls; destroy them, then draw 1 card,
also, this card cannot attack for the rest of this turn. You can only
use this effect of "Noble Knight Pellinore" once per turn.
SUPER RARE |
Rating: |
3 |
Comments: |
A solid Level 4 beatstick for whever you need
one. The effect isn't all that bad either, though. |
CYHO-EN089 |
 |
Sacred Noble Knight of King Custennin
LIGHT / Warrior-Type Xyz / Rank 4 / ATK 1500 / DEF 2500
2+ Level 4 "Noble Knight" monsters
You can detach any number of materials from this card, then target that
many cards your opponent controls; return them to the hand. If this card
is destroyed by battle or card effect and sent to the GY: You can
Special Summon 1 "Noble Knight" Xyz Monster from your Extra Deck, except
"Sacred Noble Knight of King Custennin", and if you do, attach this card
from the GY to that monster as material. (This is treated as an Xyz
Summon.) You can only use each effect of "Sacred Noble Knight of King
Custennin" once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
The only worthwhile effect is the last one,
which means it'll otherwise sit there bouncing threats baclk to the hand
until its Xyz Materials are depleted, which'll probably be sooner rather
than later. It's 2500 DEF will help out more than most monsters its
Level/Rank but that's not going to do a whole lot for it either. |
CYHO-EN088 |
 |
Noble Knight Custennin
LIGHT / Warrior / Level 4 / ATK 1000 / DEF 2000
If you control a "Noble Arms" Equip Spell, you can Special Summon this
card (from your hand). You can only Special Summon "Noble Knight
Custennin" once per turn this way. A "Noble Knight" monster that was
Synchro, Xyz or Link Summoned using this card on the field as material
gains this effect.
● If this card is Special Summoned: You can Normal Summon 1 "Noble
Knight" monster during your Main Phase this turn, in addition to your
Normal Summon/Set (you can only gain this effect once per turn), also,
you cannot Special Summon monsters from the Extra Deck for the rest of
this turn, except "Noble Knight" monsters.
ULTRA RARE |
Rating: |
2 |
Comments: |
Noble Knights return
in this set but this guy doesn't exactly have me all that worried given
it's not very strong and its effects are pretty much relient on a
specific condition to take place. |
CYHO-EN087 |
 |
Danger! Zone
Normal Trap
Draw 3 cards, then discard 2 cards, including at least 1 "Danger!" card,
or if you have no "Danger!" cards in your hand, show your opponent your
entire hand and shuffle it into the Deck. You can only activate 1
"Danger! Zone" per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
I don't know whether this is meant to be a
watered down Graceful Charity or not but it's pretty bad regardless. |
CYHO-EN086 |
 |
Realm of Danger!
Field Spell
Your opponent cannot target "Danger!" monsters you control with card
effects during the turn they are Special Summoned. Once per turn: You
can target 1 "Danger!" monster you control; while you control that
face-up monster and this face-up card, that monster can attack directly,
also your opponent's monsters cannot target it for attacks, but it does
not prevent your opponent from attacking you directly.
ULTRA RARE |
Rating: |
2 |
Comments: |
The ones we've seen so far aren't very strong
apart from Bigfoot and this doesn't offer them a lot of protection but I
suppose attacking directly with a 3000 beatstick is worthwhile. |
CYHO-EN085 |
 |
Danger!? Jackalope?
DARK / Beast / Level 3 / ATK 500 / DEF 2000
You can reveal this card in your hand; your opponent randomly chooses 1
card from your entire hand, then you discard the chosen card. Then, if
the discarded card was not “Danger?! Jackalope?”, Special Summon 1
“Danger!? Jackalope?” from your hand, and if you do, draw 1 card. If
this card is discarded: You can Special Summon 1 "Danger!" monster from
your Deck in Defense Position, except
"Danger?! Jackalope?". You can
only use this effect of "Danger!? Jackalope?" once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
I've never heard of a Jackalope but ours is
probably nowhere near as interesting as the best it can offer is 2000
DEF and its 2nd effect. |
CYHO-EN084 |
 |
Danger! Chupacabra!
DARK / Fiend / Level 4 / ATK 1500 / DEF 400
You can reveal this card in your hand; your opponent randomly chooses 1
card from your entire hand, then you discard the chosen card. Then, if
the discarded card was not “Danger! Chupacabra!”, Special Summon 1
“Danger! Chupacabra!” from your hand, and if you do, draw 1 card. If
this card is discarded: You can target 1 "Danger!" monster in your GY,
except "Danger! Chupacabra!"; Special Summon it. You can only use this
effect of "Danger! Chupacabra!" once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
Seems they all have the same mediocre 1st effect
but this guy is searchable and can revive one of its friends back from
the Grave. |
CYHO-EN083 |
 |
Danger! Nessie!
DARK / Aqua / Level 7 / ATK 1600 / DEF 2800
You can reveal this card in your hand; your opponent randomly chooses 1
card from your entire hand, then you discard the chosen card. Then, if
the discarded card was not “Danger! Nessie!”, Special Summon 1 “Danger!
Nessie!” from your hand, and if you do, draw 1 card. If this card is
discarded: You can add 1 "Danger!" card from your Deck to your hand,
except "Danger! Nessie!" You can only use this effect of "Danger!
Nessie!" once per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
I can only give it 2 stars for the 2nd effect as
the 1st effect is just copied over from Danger! Bigfoot!. Its stats
aren't that great either. |
CYHO-EN082 |
 |
Danger! Bigfoot!
DARK / Beast / Level 8 / ATK 3000 / DEF 0
You can reveal this card in your hand; your opponent randomly chooses 1
card from your entire hand, then you discard the chosen card. Then, if
the discarded card was not “Danger! Bigfoot!”, Special Summon 1 “Danger!
Bigfoot!” from your hand, and if you do, draw 1 card. If this card is
discarded: You can target 1 face-up card your opponent controls; destroy
it. You can only use this effect of "Danger! Bigfoot!" once per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
Both effects are pretty poor but it still has
3000 ATK and no summoning requirements. That DEF is also not going to
help it or you if it's in Defense Mode. |
CYHO-EN081 |
 |
Pinpoint Landing
Continuous Spell
If exactly 1 monster is Special Summoned, from the hand to your field:
You can draw 1 card. You can only use this effect of "Pinpoint Landing"
once per turn. During your End Phase, if you have not drawn a card by
this effect this turn, send this card to the GY.
SECRET RARE |
Rating: |
1 |
Comments: |
The best you get from this is an extra card to
add to your hand, and it may not be that good. On top of that, the card
abandons you if you don't meet its routine requirement during each of
your turns. |
CYHO-EN080 |
 |
Dealer's Choice
Normal Trap
Each player shuffles their Deck, then, each players draws 1 card, then
each player discards 1 card.
SHORT PRINT COMMON |
Rating: |
1 |
Comments: |
It would've still been bad if only one player
was forced to do it. Even Card Trader does better. |