CYHO-EN079 |
 |
Universal Adapter
Normal Trap
Target 1 face-up monster your opponent controls; the ATK of all other
monsters currently on the field become equal to that monster's ATK,
until the end of this turn.
COMMON |
Rating: |
3 |
Comments: |
This is pretty much always an ideal card to use
considering it forces your opponent's monster to suicide with yours or
not attack, both of which save your LP from possibly big damage and
triggers your monster's effects. |
CYHO-EN078 |
 |
The Deep Grave
Normal Trap
Target 1 monster in either player's GY; during your next Standby Phase,
Special Summon it from the GY.
RARE |
Rating: |
1 |
Comments: |
Much too slow to be viable and not just because
it's a Trap Card. Monster Reborn is still legal and even if it weren't
we have Call of the Haunted, which is much quicker to revive a monster
than this. |
CYHO-EN077 |
 |
Ballista Squad
Normal Trap
Tribute 1 monster, then target 1 card your opponent controls; destroy
it.
COMMON |
Rating: |
1 |
Comments: |
This is probably among the worst 1-for-1 deals
considering there are monsters that do this so much better. |
CYHO-EN076 |
 |
Metaphys Ascension
Normal Trap
Discard 1 "Metaphys" card; draw 1 card, then you can banish 1 "Metaphys"
monster from your Deck. If this card is banished: You can add 1
"Metaphys" card from your Deck to your hand, except "Metaphys
Ascension". You can only use 1 "Metaphys Ascension" effect per turn, and
only once that turn.
COMMON |
Rating: |
2 |
Comments: |
Metaphys monsters are mostly relient on being
banished so getting them in the Grave can help with that or make for an
easy revival later. The other effect isn't too bad but this card has to
be banished to get that. |
CYHO-EN075 |
 |
World Legacy's Mind Meld
Normal Trap
When an opponent's monster activates its effect while you control a
"Krawler" monster: The activated effect becomes "return 1 face-up
monster your opponent controls to the hand". You can banish this card
from your GY, then target 1 Link Monster on the field; Special Summon 1
"Krawler" monster from your hand, Deck, or GY to your zone the target
points to, in face-down Defense Position. You can only use 1 "World
Legacy's Mind Meld" effect per turn, and only once that turn.
COMMON |
Rating: |
2 |
Comments: |
While I don't consider returning monsters to the
hand to be all that powerful, unless it's the likes of Brionac, that can
be better than the actual effect that would've been used. |
CYHO-EN074 |
 |
Dragunity Legion
Continuous Trap
You can activate 1 of these effects, but you cannot Special Summon
monsters for the rest of this turn, except "Dragunity" monsters.
● Target 1 "Dragunity" Monster Card in your Spell & Trap Zone; Special
Summon it in Defense Position.
● Target 1 "Dragunity" monster you control; equip that target with 1
"Dragunity" monster from your GY.
You can only use this effect of "Dragunity Legion" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Each effect will likely allow your Dragunities
to make use of their effects but it's not useful for any other Deck. |
CYHO-EN073 |
 |
Cybernetic Overflow
Normal Trap
Banish "Cyber Dragon(s)" with different Levels from your hand, face-up
field, and/or GY, then destroy an equal number of cards your opponent
controls. If this card on the field is destroyed by card effect: Add 1
"Cyber" Spell/Trap from your Deck to your hand. You can only use each
effect of "Cybernetic Overflow" once per turn.
COMMON |
Rating: |
2 |
Comments: |
You may not have much use for the Cyber Dragons
you banish and thus will get rid of threats your opponent is using
against you and you can also grab another copy of this but given the
resources you'll have used from using the 1st copy's effect, you
probably won't be getting another copy to use right away. |
CYHO-EN072 |
 |
Renewal of the World
Continuous Trap
When this card is activated: Banish 1 Ritual Monster from your Deck. You
can only use the following effect of “Renewal of the World” once per
turn. You can send this card to the GY, then activate 1 of these
effects;
● Ritual Summon the Ritual Monster banished by this card's effect, by
Tributing 1 monster from your hand whose Level equals or exceeds that
banished monster's OR by shuffling into the Deck, 1 Ritual Monster from
your GY whose Level equals or exceeds that banished monster's.
● Add the monster banished by this card’s effect to your hand.
RARE |
Rating: |
1 |
Comments: |
A pretty steep activation requirement when you
haven't even used the effects yet. On top of that it's going to be slow
to activate and still only works with Ritual Summons. |
CYHO-EN071 |
 |
Crusadia Vanguard
Continuous Trap
When you activate this card: You can also Tribute 1 "Crusadia" or "World
Legacy" monster, if you did, Special Summon 1 "Crusadia" or "World
Legacy" monster, with a different original name, from your Deck or GY.
While you control a "Crusadia" Link Monster, your opponent's monsters
can only target Link Monsters for attacks. You can only activate 1
"Crusadia Vanguard" per turn.
COMMON |
Rating: |
2 |
Comments: |
You won't get much out of it after its
activation considering you'll need a Crusadia Link Monster to apply the
other effects. |
CYHO-EN070 |
 |
Link Turret
Continuous Trap
When this card is activated: Place 4 counters on this card. Each time
you take battle damage, place 1 counter on this card. During your Main
Phase 2: You can remove 1 counter from this card, then target 1 "Rokket"
monster in your GY; Special Summon it, but its effects are negated, also
it is banished when it leaves the field. You cannot Special Summon
monsters from your Extra Deck, except DARK Link Monsters, the turn you
activate this effect (even if this card leaves the field).
COMMON |
Rating: |
2 |
Comments: |
Not many uses for this card considering the
counters are only usable for reviving Rokket monsters and don't do
anything to reduce battle damage. Plus, you don't get to Special Summon
anything from your Extra Deck outside of DARK Link Monsters if the
effect is used. At least it only costs 1 counter to revive a Rokket
monster. |
CYHO-EN069 |
 |
Mirror Force Launcher
Continuous Trap
Once per turn, during your Main Phase: You can discard 1 monster; add 1
"Mirror Force" from your Deck or GY to your hand. If this Set card is
destroyed by your opponent's card effect and sent to your GY: You can
Set this card from your GY and 1 "Mirror Force" from your hand, Deck, or
GY. They can be activated this turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Both effects aren't all that bad but it will be
immediately obvious to your opponent that you'll have one or both cards
Set. |
CYHO-EN068 |
 |
Shield Handler
Normal Trap
When a card or effect is activated that would destroy a monster on the
field (except during the Damage Step): Target 1 Link Monster on each
field; negate the effects of your opponent's targeted monster, and if
you do, equip this card to your targeted monster. The equipped monster
cannot be destroyed by card effects.
COMMON |
Rating: |
1 |
Comments: |
Not much of a point to this when it needs not
only a Link Monster in play but also to have a card effect attempting to
destroy a monster outside of the Damage Step. The end results are better
done with other cards. |
CYHO-EN067 |
 |
Ledger of Legerdemain
Normal Spell
Banish 3 cards from the top of your Deck, face-down. During your 3rd
Standby Phase after this card's activation, add all 3 cards to your
hand. You can only activate 1 “Ledger of Legerdemain” per turn.
SECRET RARE |
Rating: |
1 |
Comments: |
It's highly risky as you will not likely have
any idea what those three cards are (and if you did, you wouldn't be
using this). You could be beaten before those three cards can be put to
use. |
CYHO-EN066 |
 |
Cross Breed
Normal Spell
Banish 2 monsters from your hand and/or face-up field with the same
original Type and Attribute, but different names; add 1 monster with the
same original Type and Attribute as those monsters, from your Deck to
your hand, but a different name. You can only activate 1 "Cross Breed"
per turn.
RARE |
Rating: |
2 |
Comments: |
It may help you get a stronger monster but it's
really only viable in Decks with the same Type and Attrribute. |
CYHO-EN065 |
 |
Solitary Sword of Poison
Equip Spell
Equip only to a monster you control. If the equipped monster battles an
opponent's monster, the equipped monster's original ATK/DEF is doubled
during damage calculation only. If you control a monster other than the
equipped monster, send this card to the GY. You can only control 1
“Solitary Sword of Poison”.
COMMON |
Rating: |
1 |
Comments: |
As nice as the power boost is, it doesn't do
any good if you have a bunch of monsters waiting to attack. |
CYHO-EN064 |
 |
Celestial Observatory
Normal Spell
Place 1 Level 6 monster from your hand or face-up field on the bottom of
the Deck; draw 2 cards. You can only activate 1 "Celestial Observatory"
per turn.
SECRET RARE |
Rating: |
2 |
Comments: |
You proably won't be needing it right away
anyway but it also may be that you need it next turn and now don't have
it. It's also rather situational since it only works with Level 6
monsters. |
CYHO-EN063 |
 |
Beast Magic Attack
Quick-Play Spell
Remove Spell Counters from your field to activate 1 of these effects;
● 2 Counters: Return 1 "Mythical Beast" Pendulum Monster you control to
the hand.
● 4 Counters: Special Summon 1 face-up "Mythical Beast" Pendulum Monster
from your Extra Deck, then you can place 2 Spell Counters on it.
● 6 Counters: Special Summon 1 face-up Pendulum Monster from your Extra
Deck.
You can only activate 1 "Beast Magic Attack" per turn.
COMMON |
Rating: |
2 |
Comments: |
I'd say the latter two effects are better,
though they cost you more Spell Counters. This is a Quick-Play Spell
too, though. |
CYHO-EN062 |
 |
Mythical Institution
Continuous Spell
Each time a face-up "Mythical Beast" Pendulum Monster Card(s) you
control is destroyed by battle or card effect, place 2 Spell Counters on
this card. Once per turn: You can remove any number of Spell Counters
from your field; add 1 monster to your hand from your Deck or face-up
Extra Deck, with a Level equal to the number removed that you can place
a Spell Counter on. If this card on the field would be destroyed by a
card effect, you can remove 1 Spell Counter from this card instead.
COMMON |
Rating: |
2 |
Comments: |
It's probably going to quickly rack-up counters,
especially with all the cards that can give it Spell Counters and will
likely add to your arsenal because of what it can get. |
CYHO-EN061 |
 |
World Legacy's Memory
Quick-Play Spell
Special Summon 1 "Mekk-Knight" monster from your hand or Deck in Defense
Position, but return it to the hand during the End Phase. For the rest
of this turn after this card resolves, you cannot Special Summon
monsters, except "Mekk-Knight" monsters. You can only activate 1 "World
Legacy's Memory" per turn.
COMMON |
Rating: |
2 |
Comments: |
It's quite versatile, both because it's a
Quick-Play Spell and not only where it brings it out but what it brings
out as well. Still, you'd better do something with that new monster or
you're quickly going to lose it. |
CYHO-EN060 |
 |
World Legacy Survivor
Normal Spell
Excavate the top 5 cards of your Deck, and if you do, add 1 excavated
"Krawler" monster or "World Legacy" card to your hand, also send the
remaining cards to the GY. Otherwise, shuffle all excavated cards into
the Deck. For the rest of this turn after this card resolves, you cannot
Special Summon monsters from the Extra Deck, except Link Monsters. You
can only activate 1 "World Legacy Survivor" per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
While it is a gamble, it's unlikely that none of
the cards will be a Krawler monster or World Legacy card but you still
won't be able to Special Summon from the Extra Deck outside of a Link
Summon. |