CYHO-EN059 |
 |
Cyber Revsystem
Normal Spell
Special Summon 1 "Cyber Dragon" from your hand or GY. It cannot be
destroyed by card effects.
SECRET RARE |
Rating: |
2 |
Comments: |
It only works on regular Cyber Dragon but that's
just as good because it can work, even if you don't meet the requirement
to Special Summon Cyber Dragon by its effect. Plus, it protects it from
destruction by card effects. I'd rate it higher if it could do so from
the Deck as well. |
CYHO-EN058 |
 |
Turning of the World
Quick-Play Spell
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise,
King of Armageddon" from your hand or Deck. You must also Tribute Ritual
Monsters from your hand whose total Levels equal or exceed the Level of
the Ritual Monster you Ritual Summon. You can only activate 1 “Turning
of the World” per turn.
COMMON |
Rating: |
3 |
Comments: |
While Ruin isn't as good, this still allows you
to bring her out much more easily as you don't even need the Ritual
Monster in your hand, just the necessary monsters. Plus, it's a
Quick-Play Spell, allowing you to use it during your opponent's turn if
necessary. |
CYHO-EN057 |
 |
Breaking of the World
Field Spell
Once per turn: You can target 1 Ritual Monster you control; show 1
Ritual Monster in your hand, until the end of this turn. The Level of
the shown Ritual Monster becomes the targeted monster's Level, until the
end of this turn (even if this card leaves the field). Once per turn, if
"Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual
Summoned to your field (except during the Damage Step): You can activate
1 of these effects.
● Draw 1 card.
● Destroy 1 card on the field.
COMMON |
Rating: |
1 |
Comments: |
There's very little compensation for Ritual
Summoning while this card is out and if you have a Ritual Monster in
your hand, it's not going to do you much good unless you also have a
Ritual Spell to go with it. |
CYHO-EN056 |
 |
Cycle of the World
Ritual Spell
This card is used to Ritual Summon "Ruin, Queen of Oblivion" or "Demise,
King of Armageddon". You must also Tribute monsters from your field
whose total Levels equal or exceed the Level of the Ritual Monster you
Ritual Summon. During your Main Phase, except the turn this card was
sent to the GY: You can shuffle this card into the Deck; add 1 "End of
the World" from your Deck to your hand, then, you can add 1 "Ruin, Queen
of Oblivion" or "Demise, King of Armageddon" from your GY to your hand.
COMMON |
Rating: |
2 |
Comments: |
It works much like End of the World does, only
this lets you get End of the World AND retrieve one of the two necessary
Ritual Monsters in your Gravveyard. |
CYHO-EN055 |
 |
Crusadia Power
Quick-Play Spell
Target 1 "Crusadia" monster you control; that "Crusadia" monster is
unaffected by card effects this turn, except its own. You can only
activate 1 "Crusadia Power" per turn.
COMMON |
Rating: |
2 |
Comments: |
Doesn't do a whole lot of good but it's a
Quick-Play Spell that'll temporarily keep it safe from harm. Still, it
also prevents you from giving it more ATK or targeting it with card
effects. |
CYHO-EN054 |
 |
Crusadia Revival
Continuous Spell
All "Crusadia" Link Monsters on the field gain 500 ATK. Once per turn:
You can target 1 "Crusadia" Link Monster you control; this turn (even if
this card leaves the field), it can attack all monsters your opponent
controls, once each, also other monsters you control cannot attack.
SUPER RARE |
Rating: |
1 |
Comments: |
Even the support doesn't allow your other
monsters to attack, making it entirely pointless. Even Black Pendant
does the job better. |
CYHO-EN053 |
 |
Borrel Regenerator
Equip Spell
Activate this card by targeting 1 "Rokket" monster in your GY; Special
Summon it and equip it with this card, but banish it when this card
leaves the field. If this card is sent to the GY because the equipped
monster is destroyed: You can draw 1 card. You can only use each effect
of "Borrel Regenerator" once per turn.
COMMON |
Rating: |
2 |
Comments: |
It can be an okay watered down Monster Reborn as
Monster Reborn is currently at 1 and this doesn't cost you anything but
the monster can't be easily retrieved once it's off the field. The other
effect isn't too bad but requires the equipped monster to be destroyed
while equipped with this. |
CYHO-EN052 |
 |
Zero Extra Link
Continuous Spell
Activate this card by targeting 1 Link Monster you control that is
co-linked to a Link Monster in the Extra Monster Zone. The targeted
monster gains 800 ATK for each Link Monster on the field. If a Link
Monster is Link Summoned using the targeted monster as material: That
Link Monster gains the same ATK increase that the targeted monster had,
until the end of this turn (even if this card leaves the field). After
damage calculation, if the targeted monster attacked: Destroy this card.
COMMON |
Rating: |
1 |
Comments: |
Zero Playability too since it requires a Link
Monster that is co-linked and the card self-destructs if the chosen
monster attacked at any point. |
CYHO-EN051 |
 |
Cynet Ritual
Ritual Spell
This card can be used to Ritual Summon any Cyberse Ritual Monster. You
must also Tribute monsters from your hand or field whose total Levels
equal or exceed the Level of the Ritual Monster you Ritual Summon. If
you control no monsters: You can banish this card and 1 Ritual Monster
from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK
0/DEF 0) in Defense Position. You cannot activate this effect the turn
this card is sent to the GY.
RARE |
Rating: |
2 |
Comments: |
It doesn't work any Ritual Monster but works on
a handful of them, though I don't think there are many at the moment.
The other effect isn't that bad either. |
CYHO-EN050 |
 |
Hip Hoshiningen
LIGHT / Fairy-Type Link / ATK 1400 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 LIGHT monsters
All LIGHT monsters on the field gain 500 ATK/DEF, also all DARK monsters
on the field lose 400 ATK/DEF. If this card is destroyed by battle or
card effect: You can target 1 LIGHT monster in your GY; add it to your
hand. You can only use this effect of "Hip Hoshiningen" once per turn.
SUPER RARE |
Rating: |
2 |
Comments: |
Basically just a LIGHT version of Wee Witch's
Apprentice and that makes it just about as useful, for better or worse. |
CYHO-EN049 |
 |
Wee Witch's Apprentice
DARK / Spellcaster-Type Link / ATK 1400 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 DARK monsters
All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters
on the field lose 400 ATK/DEF. If this card is destroyed by battle or
card effect: You can target 1 DARK monster in your GY; add it to your
hand. You can only use this effect of "Wee Witch's Apprentice" once per
turn.
SUPER RARE |
Rating: |
2 |
Comments: |
While not the most potent of monsters, it's
pretty useful in a DARK Deck, moreso than its original counterpart. |
CYHO-EN048 |
 |
Reprodocus
EARTH / Dinosaur-Type Link / ATK 800 / Link-2
Active Link Arrow(s):
Top
and
Bottom
2 monsters
You can activate 1 of these effects.
● Declare 1 Monster Type; all face-up monsters this card points to
become that Type until the end of this turn.
● Declare 1 Attribute; all face-up monsters this card points to become
that Attribute until the end of this turn. You can only use this effect
of "Reprodocus" once per turn.
RARE |
Rating: |
1 |
Comments: |
With only 800 ATK and two effects that do
nothing to protect itself, nor last all that long, it's just not worth
it. |
CYHO-EN047 |
 |
Sky Striker Ace - Hayate
WIND / Machine-Type Link / ATK 1500 / Link-1
Active Link Arrow(s):
Bottom-Left
1 non-WIND "Sky Striker Ace" monster
You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn.
This card can attack directly. After damage calculation, if this card
battled: You can send 1 "Sky Striker" card from your Deck to the GY.
SUPER RARE |
Rating: |
2 |
Comments: |
It doesn't offer much in any of its various
property departments but being able to attack directly isn't all that
bad. However, the other effect requires it to battle and that means
against another monster. |
CYHO-EN046 |
 |
Cyber Dragon Sieger
LIGHT / Machine-Type Link / ATK 2100 / Link-2
Active Link Arrow(s):
Left
and
Bottom
2 Machine monsters, including "Cyber Dragon"
This card’s name becomes “Cyber Dragon” while on the field or in the GY.
During each Battle Phase, if this card has not declared an attack (Quick
Effect): You can target 1 Machine monster you control with 2100 or more
ATK; for the rest of this turn, that monster gains 2100 ATK/DEF, also
neither player takes battle damage from battles involving this monster.
You can only use this effect of “Cyber Dragon Sieger” once per turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
What's the point in powering up a monster if you
can't deal any battle damage? Even halved battle damage would've been
better and this guy only works on monsters with 2100 or more ATK. |
CYHO-EN045 |
 |
Mekk-Knight of the Morning Star
LIGHT / Machine-Type Link / ATK 2000 / Link-2
Active Link Arrow(s):
Bottom-Left
and
Bottom-Right
2 monsters, including a "Mekk-Knight" monster
If this card is Link Summoned: You can discard 1 "Mekk-Knight" monster
or "World Legacy" card; add 1 "World Legacy" card from your Deck to your
hand. You can only use this effect of "Mekk-Knight of the Morning Star"
once per turn. If your "Mekk-Knight" monster battles a monster in a
different column than it, your monster cannot be destroyed by that
battle, also you take no battle damage from that battle.
SECRET RARE |
Rating: |
2 |
Comments: |
See? Even Mekk-Knights know how to be at least
somewhat playable. This guy provides support for its friends from both
groups without locking anyone out of anything. |
CYHO-EN044 |
 |
Crusadia Equimax
LIGHT / Cyberse-Type Link / ATK 2000 / Link-3
Active Link Arrow(s):
Top,
Bottom-Left
and
Bottom-Left
2+ Effect Monsters, including a Link Monster
Gains ATK equal to the combined original ATK of all monsters this card
points to. Monsters this card points to cannot attack. Once per turn
(Quick Effect): You can Tribute 1 "Crusadia" or "World Legacy" monster
this card points to, then target 1 face-up card your opponent controls;
negate its effects until the end of this turn.
ULTRA RARE |
Rating: |
1 |
Comments: |
Seems that's all the Link Monsters of this
archetype do is power themselves up by locking out any other monsters
they point to. This guy doesn't do any better with the other effect
either. Plus, if I want a 2000 ATK monster, I'll use the likes of
Alexandrite Dragon. |
CYHO-EN043 |
 |
Crusadia Regulex
LIGHT / Beast-Type Link / ATK 1000 / Link-2
Active Link Arrow(s):
Top
and
Bottom
2 Effect Monsters, including a "Crusadia" monster
Gains ATK equal to the combined original ATK of all monsters this card
points to. Monsters this card points to cannot attack. If an Effect
Monster(s) is Special Summoned to a zone(s) this card points to (except
during the Damage Step): You can add 1 "Crusadia" Spell/Trap from your
Deck to your hand. You can only use this effect of “Crusadia Regulex”
once per turn.
COMMON |
Rating: |
1 |
Comments: |
I'm starting to dislike this archetype after
giving it the benefit of the doubt a now we have 2 Link Monsters that
are pretty much useless by leaving you with a monster that can't attack
while powering itself up. Cards released way before it can do so much
more. |
CYHO-EN042 |
 |
Crusadia Magius
LIGHT / Spellcaster-Type Link / ATK 100 / Link-1
Active Link Arrow(s):
Bottom
1 "Crusadia" monster, except “Crusadia Magius”
Gains ATK equal to the original ATK of the monster this card points to.
The monster this card points to cannot attack. If an Effect Monster is
Special Summoned to the zone this card points to (except during the
Damage Step): You can add 1 "Crusadia" monster from your Deck to your
hand. You can only use this effect of “Crusadia Magius” once per turn.
SUPER RARE |
Rating: |
1 |
Comments: |
I can't even give it credit for adding one of
its friends to your hand when it becomes linked to an Effect Monster
given that the ATK gain is offset by locking the monster that allowed it
to gain ATK out of attacking at all. |
CYHO-EN041 |
Active Link Arrows
→ |
Left,
Right
and
Bottom |
 |
Vorticular Drumgon
DARK / Dragon-Type Link / ATK 1000 / Link-3
Active Link Arrow(s):
Left,
Right
and
Bottom
3 DARK Dragon monsters
If this card is Special Summoned: You can draw 1 card. You can only use
this effect of “Vorticular Drumgon” once per turn. If this effect
resolves, the unused Monster Zones this card points to cannot be used
for the rest of this turn.
SUPER RARE |
Rating: |
1 |
Comments: |
You can also revive it later to constantly
re-use the effect but since it'll be reived in the Main Monster Zone,
it's not going to be blocking your opponent after the 1st time it's
played. In fact, it'll hurt you more. Its 1000 ATK isn't going to help
you either and it needs 3 specific Dragon-Type monsters as Link
Materials. |
CYHO-EN040 |
 |
Miniborrel Dragon
DARK / Dragon-Type Link / ATK 800 / Link-2
Active Link Arrow(s):
Left
and
Right
2 "Rokket" monsters
If you control a "Borrel" Link Monster while this card is in your GY:
You can Tribute 1 Link-3 or lower monster; Special Summon this card, but
it cannot be used as material for the Link Summon of a monster with the
same Link Rating as the Tributed monster. You can only use this effect
of "Miniborrel Dragon" once per turn.
COMMON |
Rating: |
1 |
Comments: |
Konami went the extra mile to make sure this
card is as unplayable as possible because it's specific everywhere you
look on the card from its Link Materials to all of its effects. It's not
even strong enough to make any of that worthwhile. |