CYHO-EN039 |
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Gouki The Giant Ogre
EARTH / Warrior-Type Link / ATK 3000 / Link-4
Active Link Arrow(s):
Left,
Right,
Bottom-Left
and
Bottom-Right
3+ "Gouki" monsters
Cannot be destroyed by battle, and is unaffected by the activated
effects of your opponent's monsters with ATK less than or equal to this
card. When your opponent activates a card or effect that targets this
card, and/or a monster(s) this card points to (Quick Effect): You can
make this card lose exactly 500 ATK, and if you do, negate the
activation. Once per turn, if this card's current ATK is different from
its original ATK (Quick Effect): You can make this card gain 1000 ATK
until the end of this turn.
RARE |
Rating: |
2 |
Comments: |
Seems the higher up the hierarchy ladder these
guys go, the more degraded their effects are because this guy gets
weaker each time it negates card effects and can only negate Monster
Effects. The ATK boost also doesn't last long and this guy specifically
asks for three of its friends as Link Materials. |
CYHO-EN038 |
Active Link Arrows
→ |
Top
and
Bottom |
 |
Gouki Heel Ogre
EARTH / Warrior-Type Link / ATK 1000 / Link-2
Active Link Arrow(s):
Top
and
Bottom
2 "Gouki" monsters
Once per turn, when a monster this card points to activates its effect
(Quick Effect): You can negate the activation, and if you do, destroy
it, then, you can Special Summon 1 "Gouki" monster from your GY, except
"Gouki Heel Ogre".
COMMON |
Rating: |
2 |
Comments: |
Not very strong but can take down monsters whose
effects are posing a threat to you or your monsters at least. Still, it
has a very limited range for when it can do so. |
CYHO-EN037 |
Active Link Arrows
→ |
Left
and
Bottom-Left |
 |
Restoration Point Guard
DARK / Cyberse-Type Link / ATK 1000 / Link-2
Active Link Arrow(s):
Left
and
Bottom-Left
2 Cyberse monsters
Once per turn, if another Link Monster is Link Summoned: This card
cannot be destroyed by battle or card effects for the rest of this turn.
If a Link Monster, that was Link Summoned using this card as material,
is destroyed by an opponent’s card effect while this card is in the GY
(except during the Damage Step): You can Special Summon this card. You
can only use this effect of “Restoration Point Guard” once per turn.
COMMON |
Rating: |
2 |
Comments: |
Link Summoning should be becoming more popular
nowadays so this card will likely stick around each turn that one makes
itself known but it doesn't really have the ATK or effects to thrive on
its own. |
CYHO-EN036 |
Active Link Arrows
→ |
Top |
 |
Link Devotee
EARTH / Cyberse-Type Link / ATK 500 / Link-1
Active Link Arrow(s):
Top
1 Level 4 or lower Cyberse monster
If this card is Special Summoned: For the rest of this turn, you cannot
Link Summon Link-3 or higher Link Monsters. If this co-linked card is
Tributed: You can Special Summon 2 “Link Tokens” (Cyberse/LIGHT/Level
1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per
turn.
COMMON |
Rating: |
1 |
Comments: |
What good is a Link-1 monster if I can't use it
to Link Summon another monster that is more difficult right away? Even
Link Spider has more uses than this. |
CYHO-EN035 |
Active Link Arrows
→ |
Bottom
and
Bottom-Left |
 |
Cyberse Witch
DARK / Cyberse-Type Link / ATK 800 / Link-2
Active Link Arrow(s):
Bottom
and
Bottom-Left
2 Cyberse monsters
If a monster is Special Summoned to a zone this card points to (except
during the Damage Step): You can banish 1 Spell from your GY; add 1
Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand.
During your Main Phase, if this effect was activated this turn: You can
target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it.
You can only use each effect of "Cyberse Witch" once per turn.
RARE |
Rating: |
1 |
Comments: |
A pretty situational effect and with only 800
ATK, you can't really afford to have situational effects. The other
effect is directly relient on the 1st effect happening, making it just
as bad. On top of all that, it only works with Cyberse-Type monsters as
a whole, including to Link Summon it. |
CYHO-EN034 |
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Borrelsword Dragon
DARK / Dragon-Type Link / ATK 3000 / Link-4
Active Link Arrow(s):
Top,
Left,
Bottom
and
Bottom-Left
3+ Effect Monsters
Cannot be destroyed by battle. Once per turn (Quick Effect): You can
target 1 Attack Position monster; change it to Defense Position, also,
this card can make a second attack during each Battle Phase this turn.
Your opponent cannot activate cards or effects in response to this
effect's activation. Once per turn, when this card declares an attack on
a face-up monster: You can activate this effect; until the end of this
turn, this card gains ATK equal to half that monster's current ATK, and
if it does, that monster's current ATK is halved.
SECRET RARE |
Rating: |
3 |
Comments: |
While you're going need multiple monsters to get
this guy out, it's got battle destruction prevention and the 2nd effect
works during either player's turn, allowing it to get two attacks if
used during your own turn or reduce your opponent's options during
their's. Plus, if it attacks a monster, it takes a page from Dark
Rebellion Xyz Dragon by gaining half its opposition's ATK while also
making that monster weaker. |
CYHO-EN033 |
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Dragunity Knight - Ascalon
WIND / Dragon-Type Synchro / Level 10 / ATK 3300 / DEF 3200
1 "Dragunity" Tuner + 1+ non-Tuner monsters
You can banish 1 "Dragunity" monster from your GY, then target 1 monster
your opponent controls; banish it. If this Synchro Summoned card in its
owner's control is destroyed by an opponent's card: You can Special
Summon 1 "Dragunity" Synchro Monster with 3000 or less ATK from your
Extra Deck. (This is treated as a Synchro Summon.) You can only use this
effect of “Dragunity Knight - Ascalon” once per turn.
ULTRA RARE |
Rating: |
2 |
Comments: |
Pretty generic Synchro Materials and with those
high stats, it's got a good chance at defeating monsters but its effects
are pretty restricted. |
CYHO-EN032 |
 |
Dragunity Knight - Luin
WIND / Dragon-Type Synchro-Type Tuner / Level 6 / ATK 1200 / DEF 1900
1 "Dragunity" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can target 1 "Dragunity" monster
in your GY; equip it to this card. If this card is sent to the GY: You
can target 1 "Dragunity" monster you control; equip this card to that
target. It gains 1000 ATK/DEF. You can only use each effect of
“Dragunity Knight - Luin” once per turn.
RARE |
Rating: |
2 |
Comments: |
Since Synchro Summons count as Special Summons,
you'll get to equip it with one of its friends that has been disposed of
or lost a battle but it's pretty weak and even being a Tuner monster
doesn't give it much use. |
CYHO-EN031 |
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Paladin of Storm Dragon
LIGHT / Cyberse-Type Ritual / Level 4 / ATK 1900 / DEF 900
You can Ritual Summon this card with "Cynet Ritual". At the start of the
Damage Step, if this card attacks a monster: You can return that monster
to the hand. You can Tribute this card; Special Summon 1 Level 5 or
higher Cyberse monster from your hand or Deck, but it cannot activate
its effects this turn. You can only use each effect of "Paladin of Storm
Dragon" once per turn.
RARE |
Rating: |
2 |
Comments: |
One could argue it's more versatile than its
other in carnations and that is true but it's still restrained to its
friends. The effect isn't bad either, though. |
CYHO-EN030 |
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Demise, Supreme King of Armageddon
DARK / Fiend-Type Ritual / Level 10 / ATK 3000 / DEF 3000
You can Ritual Summon this card with "Cycle of the World". This card’s
name becomes "Demise, King of Armageddon" while in the hand or on the
field. While this Ritual Summoned card is on the field, your Ritual
Monsters cannot be destroyed by battle. If all monsters used to Ritual
Summon this card were Ritual Monsters, you do not pay LP to activate its
effects. Once per turn: You can pay 2000 LP; destroy as many other cards
on the field as possible, and if you do, inflict 200 damage to your
opponent for each destroyed card they controlled.
RARE |
Rating: |
2 |
Comments: |
Ritual Raven can help out but then you'll have
to fork over 2000 LP each time you want to use the effect and your
opponent will have to lose 10 cards for them to take that same amount as
damage. Plus, both effects only apply to Ritual Monsters. It's certainly
an improvement over the original Demise, albeit not by much though. |
CYHO-EN029 |
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Ruin, Supreme Queen of Oblivion
LIGHT / Fairy-Type Ritual / Level 10 / ATK 2900 / DEF 3000
You can Ritual Summon this card with "Cycle of the World". This card’s
name becomes "Ruin, Queen of Oblivion" while in the hand or on the
field. While this Ritual Summoned card is on the field, Ritual Monsters
you control cannot be destroyed by card effects. If all monsters used to
Ritual Summon this card were Ritual Monsters, it can make a second
attack during each Battle Phase. If this card destroys a monster by
battle: You can inflict damage to your opponent equal to that destroyed
monster's original ATK.
RARE |
Rating: |
2 |
Comments: |
It has more perks than its younger sibling but
will likely take more effort to get on the field, especially if you want
to maximize this card's uses. The last effect is probably the best one,
though. |
CYHO-EN028 |
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Demise, Agent of Armageddon
DARK / Fiend-Type Ritual / Level 4 / ATK 1800 / DEF 1000
You can Ritual Summon this card with "Cycle of the World". This card’s
name becomes "Demise, King of Armageddon" while in the hand or on the
field. If this card is Ritual Summoned: Destroy 1 face-up monster on the
field. If this card is sent to the GY: You can target 1 face-up Ritual
Monster you control; while it is face-up on your field, your opponent
cannot activate cards or effects in response to the activation of your
Ritual Monsters' effects.
COMMON |
Rating: |
2 |
Comments: |
Literally not much better than Ruin's younger
sibling because once it hits the field and possibly destroys a monster,
it's not going to do much else until it's taken off the field. |
CYHO-EN027 |
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Ruin, Angel of Oblivion
LIGHT / Fairy-Type Ritual / Level 4 / ATK 1700 / DEF 1000
You can Ritual Summon this card with "Cycle of the World". This card’s
name becomes "Ruin, Queen of Oblivion" while in the hand or on the
field. If this card is Ritual Summoned: It can make up to 2 attacks on
monsters during each Battle Phase this turn. If this card is sent to the
GY: You can target 1 Ritual Monster you control; while it is face-up on
your field, your opponent cannot activate cards or effects when your
Ritual Monsters declare an attack.
COMMON |
Rating: |
2 |
Comments: |
Pretty weak and doesn't gain the multiple
attacks each turn like its big sister does but does have a bonus effect
for other Ritual Monsters you may have out. Still, even that's not going
to be all that useful most of the time. |
CYHO-EN026 |
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Cyberse Magician
DARK / Cyberse-Type Ritual / Level 7 / ATK 2500 / DEF 2000
You can Ritual Summon this card with "Cynet Ritual". Any damage you take
is halved. (You cannot halve the same damage twice this way.) While you
control a Link Monster, monsters your opponent controls cannot target
monsters you control for attacks, except this one, also your opponent
cannot target monsters you control with card effects, except this one.
If this card battles a Link Monster, it gains 1000 ATK during that
damage calculation only. If this card in your possession is destroyed by
an opponent’s card effect: You can add 1 Cyberse monster from your Deck
to your hand.
ULTRA RARE |
Rating: |
2 |
Comments: |
Ritual Monsters often take more effort than they
end up being worth but with cards like Ritual Raven to reduce the
number of monsters you need to 1, it's not so bad. Still, the effects
aren't all that great for an Ultra Rare card and neither are its stats
for its Level. |
CYHO-EN025 |
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Centerfrog
WATER / Aqua / Level 2 / ATK 100 / DEF 2000
Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon.
If this card is Normal or Flip Summoned: Change it to Defense Position.
Once per turn: You can target 1 monster in your opponent's Main Monster
Zone; give your opponent control of this Defense Position card by moving
it to their zone adjacent to the target, then if your opponent controls
exactly 2 “Centerfrog” in the Main Monster Zone, gain control of all
monsters in between those 2 cards.
COMMON |
Rating: |
2 |
Comments: |
You won't have to worry about risking damage by
Normal Summoning it because it goes right to Defense Mode. However,
that's kind of the only good thing about it in addition to its DEF
because the effects aren't likely going to do you much good. |
CYHO-EN024 |
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Cupid Volley
LIGHT / Fairy / Level 1 / ATK 600 / DEF 600
You can choose a number from 1 to 3 cards, then send that many cards
from the top of your Deck to the GY; increase this card's Level by the
number of cards sent to the GY this way, until the end of this turn. If
this card you control is destroyed by an opponent's card and sent to
your GY: Gain 1500 LP. You can only use each effect of “Cupid Volley”
once per turn.
COMMON |
Rating: |
2 |
Comments: |
While it gives you an extra 500 LP over
Skull-Mark Ladybug, it can't be used more than once per turn and has to
be destroyed and sent to the Graveyard to get that. |
CYHO-EN023 |
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Psychic Ace
DARK / Psychic / Level 2 / ATK 1000 / DEF 0
If this card in the Monster Zone is Tributed: You can target 1 card on
the field; destroy it.
COMMON |
Rating: |
1 |
Comments: |
THIS is their "ace"? It does pretty much nothing
unless it is Tributed and has pitiful stats for its survival. |
CYHO-EN022 |
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Terrifying Toddler of Torment
DARK / Fiend-Type Flip / Level 3 / ATK 0 / DEF 2000
FLIP: You can send 1 Fiend monster from your Deck to the GY.
If this card is sent from the hand or Deck to the GY: You can Special
Summon this card in face-down Defense Position. You can only use each
effect of "Terrifying Toddler of Torment" once per turn.
COMMON |
Rating: |
2 |
Comments: |
Its DEF will probably allow it to survive the
attack and maybe deal some damage to your opponent but it also can dump
any Fiend-Type monster from the Deck to the Graveyard, including itself.
Plus that other effect is easily triggered by the 1st effect. |
CYHO-EN021 |
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Mana Dragon Zirnitron
DARK / Dragon / Level 6 / ATK 2200 / DEF 1200
If a Spell/Trap you control leaves the field because of an opponent's
effect, and is now in the GY or banished (except during the Damage Step:
You can Special Summon this card from the GY (if it was there when that
Spell/Trap left) or hand (even if not), then you can Set 1 Spell/Trap
that is banished or in your GY to your Spell & Trap Zone. You can only
use this effect of “Mana Dragon Zirnitron” once per turn. If Summoned
this way, banish this card when it leaves the field.
SUPER RARE |
Rating: |
1 |
Comments: |
While it's easy to bring it out by its effect,
you're not going to bring it back so eaisly considering it's banished if
brought out that way. Plus without any other effects to wortk with, it's
just not very good at all. |
CYHO-EN020 |
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Cosmo Brain
DARK / Spellcaster / Level 7 / ATK 1500 / DEF 2450
Cannot be Normal Summoned/Set. Must first be Special Summoned by sending
1 non-Effect Monster from your hand or face-up field to the GY. This
card gains ATK equal to the Level of the monster sent to the GY this way
x 200. You can Tribute 1 Effect Monster; Special Summon 1 Normal Monster
from your hand or Deck. You can only use this effect of "Cosmo Brain"
once per turn.
COMMON |
Rating: |
2 |
Comments: |
A Level 7 monster that isn't all that difficult
to bring out considering you just need a non-Effect Monster in your hand
or on your field. It probably won't gain much unless it's a Level 5 or
higher monster, which'll make it harder to bring out. The other effect
isn't all that great either but it's not terrible. |