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GEIM-EN spoiler MIL1-EN spoiler

Multi Rarity Card Ratings (Page 2)

1. Only new cards and those with updated text that changes how they work are included below.
2. Sets below have their name shortened as the remaining half is listed above.
3.
GEIM-EN info: https://yugipedia.com/wiki/Genesis_Impact    
4. MIL1-EN info: https://yugipedia.com/wiki/Millennium_Pack   
Genesis Impact (GEIM-EN036)
Drytron Meteor Shower
TRAP Counter Trap Level ATK:
DEF:
Pendulum
Scale:
When your opponent Normal or Special Summons a monster(s), while you control a Ritual Monster: Negate the Summon, and if you do, shuffle that monster into the Deck. You can only activate 1 "Drytron Meteor Shower" per turn.
(Rare)
Rating: 2 out of 5
Works with any Ritual Monster, making it okay to counter pretty much any Summon, but it's more work.
Genesis Impact (GEIM-EN035)
Drytron Asterism
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
During the Main Phase: Target 1 "Drytron" monster or 1 Ritual Monster you control, and 1 face-up monster your opponent controls; your monster loses exactly 1000 ATK until the end of your opponent's turn, and if it does, destroy that opponent's monster. You can only activate 1 "Drytron Asterism" per turn.
(Rare)
Rating: 0 out of 5
You've just made your monster weaker just to get rid of an opponent's monster.
Genesis Impact (GEIM-EN034)
Drytron Eclipse
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Target 1 "Drytron" monster in your GY; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Drytron" monster you control; it gains 2000 ATK until the end of your opponent's turn. You can only use each effect of "Drytron Eclipse" once per turn.
(Rare)
Rating: 1 out of 5
A hefty boost that's going to waste because of a bad Archetype.
Genesis Impact (GEIM-EN033)
Drytron Nova
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Special Summon 1 "Drytron" monster from your Deck, but destroy it during the End Phase. You can only activate 1 "Drytron Nova" per turn. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this card.
(Ultra Rare)
Rating: 1 out of 5
Konami ran these guys dry from day 1. Nothing left to take advantage of.
Genesis Impact (GEIM-EN032)
Meteonis Drytron
SPELL Ritual Spell Level ATK:
DEF:
Pendulum
Scale:
This card can be used to Ritual Summon any Ritual Monster from your hand or GY. You must also Tribute Machine monsters from your hand or field whose total ATK equal or exceed the ATK of the Ritual Monster you Ritual Summon. If this card is in your GY: You can target 1 "Drytron" monster you control; it loses exactly 1000 ATK until the end of your opponent's turn, and if it does, add this card to your hand. You can only use this effect of "Meteonis Drytron" once per turn.
(Ultra Rare) & (Collector's Rare)
Rating: 2 out of 5
You can just revive Rituals from the Graveyard with Call of the Haunted. Regular Ritual Summons are okay.
Genesis Impact (GEIM-EN031)
Drytron Fafnir
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
When this card is activated: You can add 1 "Drytron" Spell/Trap from your Deck to your hand, except "Drytron Fafnir". The activation and the activated effects of Ritual Spell Cards cannot be negated. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Level 1) for the rest of this turn. You can only activate 1 "Drytron Fafnir" per turn.
(Super Rare)
Rating: 2 out of 5
Being a Field Spell and the 2nd effect are the only good properties here.
Genesis Impact (GEIM-EN030)
Drytron Meteonis Quadrantids
LIGHT Machine / Ritual / Effect Level 12 ATK: 4000
DEF: 4000
Pendulum
Scale:
You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with Spell/Trap Cards or effects. You can only use each of the following effects of "Drytron Meteonis Quadrantids" once per turn. If the total Levels of monsters used for this card's Ritual Summon were 2 or less: You can destroy all Spells and Traps your opponent controls. If this Ritual Summoned card is destroyed: You can Special Summon "Drytron" monsters from your GY, except "Drytron Meteonis Quadrantids", whose combined ATK equals exactly 4000.
(Super Rare)
Rating: 2 out of 5
That's a six monster requirement just to Ritual Summon it for the bonus effect. Quite bad honestly.
Genesis Impact (GEIM-EN029)
Drytron Meteonis Draconids
LIGHT Machine / Ritual / Effect Level 12 ATK: 4000
DEF: 4000
Pendulum
Scale:
You can Ritual Summon this card with "Meteonis Drytron". Your opponent cannot target this card with monster effects. If the total Levels of monsters used for its Ritual Summon are 2 or less, this card can attack all Special Summoned monsters your opponent controls once each. During your opponent's turn (Quick Effect): You can banish monsters from your GY whose combined ATK equals exactly 2000 or 4000, then target 1 face-up card your opponent controls for every 2000 ATK of the total; send that card(s) to the GY. You can only use this effect of "Drytron Meteonis Draconids" once per turn.
(Ultra Rare) & (Collector's Rare)
Rating: 2 out of 5
These are the big boys for the Deck, but for 4000 ATK and DEF, the effects are very weak.
Genesis Impact (GEIM-EN028)
Drytron Zeta Aldhibah
LIGHT Machine / Effect Level 1 ATK: 2000
DEF: 0
Pendulum
Scale:
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Spell from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Zeta Aldhibah" once per turn
(Rare)
Rating: 1 out of 5
The copy machine in the office malfunctioned and produced several nearly identical monsters.
Genesis Impact (GEIM-EN027)
Drytron Delta Altais
LIGHT Machine / Effect Level 1 ATK: 2000
DEF: 0
Pendulum
Scale:
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can reveal 1 Ritual Monster or 1 Ritual Spell in your hand, and if you do, draw 1 card. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Delta Altais" once per turn.
(Rare)
Rating: 1 out of 5
I guess for their bad hand, they want to ensure you have one too.
Genesis Impact (GEIM-EN026)
Drytron Gamma Eltanin
LIGHT Machine / Effect Level 1 ATK: 2000
DEF: 0
Pendulum
Scale:
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can Special Summon 1 "Drytron" monster with 2000 ATK from your GY, except "Drytron Gamma Eltanin". You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Gamma Eltanin" once per turn.
(Rare)
Rating: 1 out of 5
Somehow, they've managed to top the uslessness of Infernoids.
Genesis Impact (GEIM-EN025)
Drytron Beta Rastaban
LIGHT Machine / Effect Level 1 ATK: 2000
DEF: 0
Pendulum
Scale:
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can return 1 of your banished "Drytron" monsters to the GY. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Beta Rastaban" once per turn.
(Rare)
Rating: 1 out of 5
It's as if the Magnet Warriors were remade into some sort of knockoff.
Genesis Impact (GEIM-EN024)
Drytron Alpha Thuban
LIGHT Machine / Effect Level 1 ATK: 2000
DEF: 0
Pendulum
Scale:
Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Drytron" card. You can Tribute 1 other "Drytron" monster, or 1 Ritual Monster, from your hand or field; Special Summon this card from your hand or GY in Defense Position, then you can add 1 Ritual Monster from your Deck to your hand. You cannot Special Summon monsters, except monsters that cannot be Normal Summoned/Set, the turn you activate this effect. You can only use this effect of "Drytron Alpha Thuban" once per turn.
(Super Rare)
Rating: 1 out of 5
Anyone could've anticipated it'd be bad, but not this bad.
Genesis Impact (GEIM-EN023)
Evil★Twin Present
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
If you control a "Ki-sikil" monster and control a "Lil-la" monster: Activate 1 of these effects;
● Target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control and 1 face-up monster your opponent controls; switch control of those monsters.
● Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck.
You can only activate 1 "Evil★Twin Present" per turn.
(Rare)
Rating: 1 out of 5
The box is empty. Guess they got a discount.
Genesis Impact (GEIM-EN022)
Evil★Twin GG EZ
TRAP Continuous Trap Level ATK:
DEF:
Pendulum
Scale:
You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster, then activate 1 of the following effects.
● You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn.
● When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect.
You can only use this effect of "Evil★Twin GG EZ" once per turn.
(Rare)
Rating: 1 out of 5
An EZ win for anyone facing them that's for sure, especially when the owner is down a monster.
Genesis Impact (GEIM-EN021)
Evil★Twin Challenge
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect.
● Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material.
You can only activate 1 "Evil★Twin Challenge" per turn.
(Rare)
Rating: 0 out of 5
What challenge? Maybe for the Evil Twins because they're so feeble, but Link Summoning shouldn't require this.
Genesis Impact (GEIM-EN020)
Secret Password
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.
(Super Rare)
Rating: 1 out of 5
This is what kids do when they're playing secret club, and they're not even good at making passwords.
Genesis Impact (GEIM-EN019)
Live☆Twin Channel
SPELL Field Spell Level ATK:
DEF:
Pendulum
Scale:
When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only use each effect of "Live☆Twin Channel" once per turn.
(Rare)
Rating: 1 out of 5
Nothing but static. Glad you're paying $5 for it, huh?
Genesis Impact (GEIM-EN018)
Live☆Twin Home
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn.
(Super Rare)
Rating: 1 out of 5
Probably can't even see it on the street it's advertised to be.
Genesis Impact (GEIM-EN017)
Evil★Twins Ki-sikil & Lil-la
DARK Fiend / Effect Level 8 ATK: 2200
DEF: 2200
Pendulum
Scale:
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.
(Ultra Rare) & (Collector's Rare)
Rating: 1 out of 5
Their last Main Deck member is just as bad as the others.
Genesis Impact (GEIM-EN016)
Evil★Twin Lil-la
DARK Fiend / Link / Effect Level ATK: 1100
Link-2
Pendulum
Scale:
Links: Left and Bottom
2 monsters, including a "Lil-la" monster
If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.
(Ultra Rare) & (Collector's Rare)
Rating: 1 out of 5
We've only gone up 600 ATK from the Main Deck members, folks.
Genesis Impact (GEIM-EN015)
Evil★Twin Ki-sikil
LIGHT Fiend / Link / Effect Level ATK: 1100
Link-2
Pendulum
Scale:
Links: Right and Bottom
2 monsters, including a "Ki-sikil" monster
If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil ★Twin Ki-sikil" once per turn.
(Ultra Rare) & (Collector's Rare)
Rating: 1 out of 5
This feels like a really bad joke. Were these really intended to be a highlight of this set?
Genesis Impact (GEIM-EN014)
Live☆Twin Lil-la
DARK Cyberse / Effect Level 2 ATK: 500
DEF: 0
Pendulum
Scale:
Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live ☆Twin Lil-la" once per turn.
(Super Rare) & (Collector's Rare)
Rating: 1 out of 5
I don't think the opponent has to worry about anything here. You have to worry about big damage.
Genesis Impact (GEIM-EN013)
Live☆Twin Ki-sikil
DARK Cyberse / Effect Level 2 ATK: 500
DEF: 0
Pendulum
Scale:
Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live ☆Twin Ki-sikil" once per turn.
(Super Rare) & (Collector's Rare)
Rating: 1 out of 5
They won't be live for very long.
Genesis Impact (GEIM-EN012)
Magistus Vritra
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Target 1 Level 4 or lower "Magistus" monster in your GY; Special Summon it. If a "Magistus" card(s) in your Spell & Trap Zone would be destroyed by your opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Magistus Vritra" once per turn.
(Rare)
Rating: 1 out of 5
Crowley is the only one worth reviving, but there are much better ways.
Genesis Impact (GEIM-EN011)
Magistus Invocation
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Spellcaster monster. If Summoning a "Magistus" Fusion Monster this way, you can also use monsters in your Spell & Trap Zones that are equipped to a "Magistus" monster. You can only activate 1 "Magistus Invocation" per turn.
(Rare)
Rating: 1 out of 5
Magistus invoke the power of Fusion Summoning as well, but it's really nothing useful.
Genesis Impact (GEIM-EN010)
Magistus Theurgy
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
Target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster, except a Level 4 monster, from your Extra Deck, GY, or face-up field. If you have at least 1 each "Magistus" Fusion, Synchro, Xyz, and Link Monsters in your GY, you can equip it with 1 non-"Magistus" Fusion, Synchro, Xyz, or Link Monster from your Extra Deck, instead. You can only activate "Magistus Theurgy" once per turn.
(Rare)
Rating: 1 out of 5
I've seen better Union monsers ages ago. Talk about a poor imitation.
Genesis Impact (GEIM-EN009)
Trismagistus
SPELL Continuous Spell Level ATK:
DEF:
Pendulum
Scale:
The first time each "Magistus" monster equipped with an Equip Card would be destroyed by battle each turn, it is not destroyed. You can only use 1 of the following effects of "Trismagistus" per turn, and only once that turn.
● During your Main Phase: You can Special Summon 1 Level 4 Spellcaster monster from your hand.
● You can send this face-up card to the GY; Special Summon any number of "Magistus" monsters with different names from your hand.
(Super Rare)
Rating: 2 out of 5
First bullet works in a general Spellcaster Deck at least.
Genesis Impact (GEIM-EN008)
Artemis, the Magistus Moon Maiden
LIGHT Spellcaster / Link / Effect Level ATK: 800
Link-1
Pendulum
Scale:
Links: Top
1 Level 4 or lower Spellcaster monster
If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.
(Ultra Rare) & (Collector's Rare)
Rating: 1 out of 5
You're just losing monsters for nothing. Even Crystal Beasts had a point to their strategy.
Genesis Impact (GEIM-EN007)
Ninaruru, the Magistus Glass Goddess
EARTH Rock / Xyz / Effect Rank 4 ATK: 1800
DEF: 2400
Pendulum
Scale:
2 Level 4 Spellcaster monsters
While this card is an Equip Card, the equipped monster can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Ninaruru, the Magistus Glass Goddess" once per turn. You can detach 1 material from this card, then target 1 Level 4 or higher Spellcaster monster in your GY; add it to your hand. While this card is equipped to a monster: You can target 1 "Magistus" card in your Spell & Trap Zone and 1 Spell/Trap your opponent controls; destroy them.
(Super Rare) & (Collector's Rare)
Rating: 2 out of 5
Getting the Spellcaster in your Graveyard is the best option.
Genesis Impact (GEIM-EN006)
Vahram, the Magistus Divinity Dragon
FIRE Dragon / Synchro / Effect Level 8 ATK: 2500
DEF: 2900
Pendulum
Scale:
1 Tuner + 1+ non-Tuner monsters
While this card is an Equip Card, the equipped monster cannot be destroyed by your opponent's Spell/Trap effects. You can only use each of the following effects of "Vahram, the Magistus Divinity Dragon" once per turn. If this Synchro Summoned card is destroyed: You can destroy all face-up cards your opponent controls. At the start of the Damage Step, if the monster this card is equipped to battles an opponent's monster: You can destroy that opponent's monster.
(Super Rare)
Rating: 2 out of 5
Lightning Vortex gets copied here without any fee, and that's a pretty decent effect, but not enough for a 3.
Genesis Impact (GEIM-EN005)
Aiwass, the Magistus Spell Spirit
WIND Fiend / Fusion / Effect Level 8 ATK: 2000
DEF: 2800
Pendulum
Scale:
1 "Magistus" monster + 1 Spellcaster monster
While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.
(Super Rare)
Rating: 2 out of 5
Quicker than Dark Necrofear's last effect, but also weaker too.
Genesis Impact (GEIM-EN004)
Endymion, the Magistus of Mastery
WATER Spellcaster / Effect Level 4 ATK: 1300
DEF: 1700
Pendulum
Scale:
You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. You can target 1 face-up Spell you control; destroy it, and if you do, draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Endymion, the Magistus of Mastery" once per turn.
(Rare)
Rating: 1 out of 5
Is this what Endymion the Master Magician came to be? That's another one gone to the dumb side.
Genesis Impact (GEIM-EN003)
Rilliona, the Magistus of Verre
LIGHT Spellcaster / Effect Level 4 ATK: 800
DEF: 1800
Pendulum
Scale:
If this card is Normal or Special Summoned: You can activate 1 of these effects;
● Add 1 "Magistus" Spell/Trap from your Deck to your hand.
● Return 1 of your banished Level 4 or lower Spellcaster monsters to your GY.
You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster.
You can only use each effect of "Rilliona, the Magistus of Verre" once per turn.
(Ultra Rare) & (Collector's Rare)
Rating: 2 out of 5
Crowley started the Deck off well, and it hasn't maintained such decency since.
Genesis Impact (GEIM-EN002)
Zoroa, the Magistus of Flame
FIRE Spellcaster / Tuner / Effect Level 4 ATK: 1500
DEF: 1500
Pendulum
Scale:
You can target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your Extra Deck. If this card becomes equipped with a "Magistus" Monster Card: You can Special Summon 1 Level 4 Spellcaster monster from your hand or GY in Defense Position, except "Zoroa, the Magistus of Flame", but its effects are negated. You can only use each effect of "Zoroa, the Magistus of Flame" once per turn.
(Ultra Rare)
Rating: 2 out of 5
The 2nd effect is going to require more work, but it's also a searchable Level 4 Tuner.
Genesis Impact (GEIM-EN001)
Crowley, the Magistus of Grimoires
DARK Spellcaster / Effect Level 4 ATK: 1800
DEF: 1000
Pendulum
Scale:
You can send 1 Spellcaster monster from your hand or face-up field to the GY; Special Summon this card from your hand. You can declare 1 Attribute; this card becomes that Attribute until the end of this turn. You can banish this card from your GY, then target 1 "Magistus" monster you control; equip it with 1 "Magistus" monster from your GY, except a Level 4 monster. You can only use each effect of "Crowley, the Magistus of Grimoires" once per turn.
(Super Rare)
Rating: 3 out of 5
Two ways to make it useful, moreso than The Tricky.
Millennium Pack (MIL1-EN022)
Trap Hole of Spikes
TRAP Normal Trap Level ATK:
DEF:
Pendulum
Scale:
When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster.
(Super Rare)
Rating: 2 out of 5
I liked it better in the anime. They could've done the same here and it would've been better.
Millennium Pack (MIL1-EN017)
Symbol of Friendship
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no monsters, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand.
(Rare)
Rating: 1 out of 5
Tea's symbol has been reduced to an exceptionally unlikely set of conditions.
Millennium Pack (MIL1-EN016)
The True Name
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn.
(Super Rare)
Rating: 1 out of 5
The Effect Gods aren't all bad, but they'll only be around a single turn, and that's if you're successful.
Millennium Pack (MIL1-EN015)
Left Arm Offering
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell Card from your Deck to your hand. You cannot Set Spell/Trap Cards during the turn you activate this card.
(Super Rare)
Rating: 1 out of 5
You lose your entire hand and then some just for a Spell Card.
Millennium Pack (MIL1-EN014)
Card of Demise
SPELL Normal Spell Level ATK:
DEF:
Pendulum
Scale:
Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.
(Ultra Rare)
Rating: 1 out of 5
Just about every other way to draw cards is better as they don't prevent damage.
Millennium Pack (MIL1-EN013)
Rebellion
SPELL Quick-Play Spell Level ATK:
DEF:
Pendulum
Scale:
During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn.
(Ultra Rare)
Rating: 2 out of 5
Might be somewhat useful to steal a monster and then Tribute it, but you can do that with The Monarchs Stormforth.
Millennium Pack (MIL1-EN012)
Sky Galloping Gaia the Dragon Champion
WIND Dragon / Fusion / Effect Level 7 ATK: 2600
DEF: 2100
Pendulum
Scale:
1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster
This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster.
(Super Rare)
Rating: 1 out of 5
Anything can be better than the original, but it takes more than this to be good.
Millennium Pack (MIL1-EN004)
Holding Legs
DARK Fiend / Effect Level 4 ATK: 800
DEF: 600
Pendulum
Scale:
If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn.
(Super Rare)
Rating: 1 out of 5
Does only half what Giant Trunade could do and the bonus effect is even weaker still.
Millennium Pack (MIL1-EN003)
Holding Arms
DARK Fiend / Effect Level 4 ATK: 500
DEF: 1200
Pendulum
Scale:
If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects.
(Super Rare)
Rating: 1 out of 5
The affected monster isn't really locked out of doing much. Just about any Summon can get rid of it.
Millennium Pack (MIL1-EN002)
Curse of Dragonfire
DARK Dragon / Effect Level 5 ATK: 2000
DEF: 1500
Pendulum
Scale:
If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.
(Ultra Rare)
Rating: 1 out of 5
They tried to mimic Yami's combo with Burning Land, but this hardly a threat against Field Spells or Duelists.
Millennium Pack (MIL1-EN001)
The Winged Dragon of Ra - Immortal Phoenix
DIVINE Divine-Beast / Effect Level 10 ATK: 4000
DEF: 4000
Pendulum
Scale:
Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If "The Winged Dragon of Ra" is sent from the field to your Graveyard while this card is in your Graveyard: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the Graveyard. Once per turn, during the End Phase: Send this card to the Graveyard, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or Graveyard, ignoring its Summoning conditions.
(Ultra Rare)
Rating: 1 out of 5
You'll be back where you started after a single turn. A waste of just about everything.