← Back to Yu-Gi-Oh Unrated Spoilers | Return to Index | Forward to YS16 Card Spoiler → |
Wanna see the New Card Ratings instead? Click Here! |
Millennium Pack (MIL1-EN) Card Spoiler
1. MIL-EN031's
artwork was only used outside the Japanese version of the anime. 2. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Millennium_Pack_(TCG-EN-1E) |
MIL1-EN048 Kunai with Chain (2nd artwork) Normal Trap Activate 1 or both of these effects (simultaneously). ● When an opponent's monster declares an attack: Target the attacking monster; change that target to Defense Position. ● Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. (Rare) |
MIL1-EN047 Crush Card Virus (2nd artwork) Normal Trap Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck. (Common) |
MIL1-EN046 Widespread Ruin (2nd artwork) Normal Trap When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied). (Rare) |
MIL1-EN045 Metalmorph (2nd artwork) Normal Trap Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only. (Common) |
MIL1-EN044 Acid Trap Hole (2nd artwork) Normal Trap Target 1 face-down Defense Position monster on the field; flip it face-up, then destroy it if its DEF is 2000 or less, or return it face-down if its DEF is more than 2000. (Rare) |
MIL1-EN043 Spiral Spear Strike Continuous Spell If "Gaia The Fierce Knight", "Swift Gaia the Fierce Knight", or "Gaia the Dragon Champion" you control attacks a Defense Position monster, inflict piercing battle damage to your opponent. If "Gaia the Dragon Champion" inflicts battle damage with this effect: Draw 2 cards, then discard 1 card. (Common) |
MIL1-EN042 Toon World (2nd artwork) Continuous Spell Activate this card by paying 1000 LP. (Common) |
MIL1-EN041 Dark Paladin (2nd artwork) DARK | Spellcaster-Type Fusion | Level 9 | ATK 2900 | DEF 2400 "Dark Magician" + "Buster Blader" Must be Fusion Summoned and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. This card gains 500 ATK for each Dragon-Type monster on the field or in either player's Graveyard. (Common) |
MIL1-EN040 XYZ-Dragon Cannon (2nd artwork) LIGHT | Machine-Type Fusion | Level 8 | ATK 2800 | DEF 2600 "X-Head Cannon" + "Y-Dragon Head" + "Z-Metal Tank" Must first be Special Summoned (from your Extra Deck) by banishing the above cards you control. (You do not use "Polymerization".) Cannot be Special Summoned from the Graveyard. You can discard 1 card, then target 1 card your opponent controls; destroy that target. (Rare) |
MIL1-EN039 Thousand Dragon (2nd artwork) WIND | Dragon-Type Fusion | Level 7 | ATK 2400 | DEF 2000 "Time Wizard" + "Baby Dragon" (Rare) |
MIL1-EN038 Flame Swordsman (2nd artwork) FIRE | Warrior-Type Fusion | Level 5 | ATK 1800 | DEF 1600 "Flame Manipulator" + "Masaki the Legendary Swordsman" (Rare) |
MIL1-EN037 Viser Des (2nd artwork) DARK | Fiend | Level 4 | ATK 500 | DEF 1200 If this card is Normal Summoned: Target 1 monster your opponent controls; during your third Standby Phase after this effect's activation, destroy that monster. This card cannot be destroyed by battle while the targeted monster is on the field. (Common) |
MIL1-EN036 Panther Warrior EARTH | Beast-Warrior | Level 4 | ATK 2000 | DEF 1600 This card cannot declare an attack unless you Tribute 1 monster. (Rare) |
MIL1-EN035 Red-Eyes Black Metal Dragon (2nd artwork) DARK | Machine | Level 8 | ATK 2800 | DEF 2400 Cannot be Normal Summoned/Set. Must first be Special Summoned (from your Deck) by Tributing "Red-Eyes B. Dragon" equipped with "Metalmorph". (Common) |
MIL1-EN034 Kuriboh (3rd artwork) DARK | Fiend | Level 1 | ATK 300 | DEF 200 During your opponent's turn, at damage calculation: You can discard this card; you take no battle damage from that battle (this is a Quick Effect). (Common) |
MIL1-EN033 Pendulum Machine (2nd artwork) DARK | Machine | Level 6 | ATK 1750 | DEF 2000 A horrible torture machine with a large pendulum blade. (Common) |
MIL1-EN032 Vorse Raider (2nd artwork) DARK | Beast-Warrior | Level 4 | ATK 1900 | DEF 1200 This wicked Beast-Warrior does every horrid thing imaginable, and loves it! His axe bears the marks of his countless victims. (Common) |
MIL1-EN031 Tiger Axe (2nd artwork) EARTH | Beast-Warrior | Level 4 | ATK 1300 | DEF 1100 A fast and powerful axe-wielding beast-warrior. (Common) |
MIL1-EN030 Launcher Spider (2nd artwork) FIRE | Machine | Level 7 | ATK 2200 | DEF 2500 A mechanical spider with rocket launchers capable of random fire. (Common) |
MIL1-EN029 La Jinn the Mystical Genie of the Lamp (2nd artwork) DARK | Fiend | Level 4 | ATK 1800 | DEF 1000 A genie of the lamp that is at the beck and call of its master. (Common) |
MIL1-EN028 Summoned Skull (3rd artwork) DARK | Fiend | Level 6 | ATK 2500 | DEF 1200 A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.) (Common) |
MIL1-EN027 Red-Eyes B. Dragon (original artwork) DARK | Dragon | Level 7 | ATK 2400 | DEF 2000 A ferocious dragon with a deadly attack. (Common) |
MIL1-EN026 Celtic Guardian (2nd artwork) EARTH | Warrior | Level 4 | ATK 1400 | DEF 1200 An elf who learned to wield a sword, he baffles enemies with lightning-swift attacks. (Rare) |
MIL1-EN025 Gaia The Fierce Knight (2nd artwork) EARTH | Warrior | Level 7 | ATK 2300 | DEF 2100 A knight whose horse travels faster than the wind. His battle-charge is a force to be reckoned with. (Rare) |
MIL1-EN024 Nightmare Wheel Continuous Trap Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When it leaves the field, destroy this card. During each of your Standby Phases: Inflict 500 damage to your opponent. That monster must be on the field to activate and to resolve this effect. (Common) |
MIL1-EN023 Ring of Destruction Normal Trap During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn. (Common) |
MIL1-EN022 Trap Hole of Spikes Normal Trap When an opponent's monster that was Normal or Special Summoned this turn declares an attack: Destroy that attacking monster, and if you do, inflict damage to your opponent equal to half the original ATK of that monster. (Super Rare) |
MIL1-EN021 Contract with the Dark Master Ritual Spell This card is used to Ritual Summon "Dark Master - Zorc". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more. (Common) |
MIL1-EN020 Black Illusion Ritual Ritual Spell This card is used to Ritual Summon "Relinquished". You must also Tribute monsters from your hand or field whose total Levels equal 1 or more. (Common) |
MIL1-EN019 Scapegoat Quick-Play Spell Special Summon 4 "Sheep Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set). (Common) |
MIL1-EN018 Shrink Quick-Play Spell Target 1 face-up monster on the field; the original ATK of that monster is halved until the end of this turn. (Common) |
MIL1-EN017 Symbol of Friendship Normal Spell To activate this card, you must draw it for your normal draw in your Draw Phase while your opponent controls 3 or more monsters and you control no monsters, reveal it, and keep it revealed until the Main Phase 1. During your Main Phase 1 that same turn: You can activate this card from your hand; reveal 1 card from your Deck, and add it to your hand. (Rare) |
MIL1-EN016 The True Name Normal Spell Declare 1 card name; excavate the top card of your Deck, and if it is the declared card, add it to your hand, then you can add to your hand, or Special Summon, 1 DIVINE monster from your Deck. Otherwise, send it to the Graveyard. You can only activate 1 "The True Name" per turn. (Super Rare) |
MIL1-EN015 Left Arm Offering Normal Spell If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell Card from your Deck to your hand. You cannot Set Spell/Trap Cards during the turn you activate this card. (Super Rare) |
MIL1-EN014 Card of Demise Normal Spell Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the Graveyard. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card. (Ultra Rare) |
MIL1-EN013 Rebellion Quick-Play Spell During either player's Battle Phase: Target 1 monster your opponent controls; take control of it until the end of the Battle Phase, also other monsters you control cannot attack for the rest of this turn. You can only activate 1 "Rebellion" per turn. (Ultra Rare) |
MIL1-EN012 Five-Headed Dragon DARK | Dragon-Type Fusion | Level 12 | ATK 5000 | DEF 5000 5 Dragon-Type monsters Must be Fusion Summoned, and cannot be Special Summoned by other ways. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster. (Common) |
MIL1-EN011 B. Skull Dragon DARK | Dragon-Type Fusion | Level 9 | ATK 3200 | DEF 2500 "Summoned Skull" + "Red-Eyes B. Dragon" (This card is always treated as an "Archfiend" card.) (Common) |
MIL1-EN010 Sky Galloping Gaia the Dragon Champion WIND | Dragon-Type Fusion | Level 7 | ATK 2600 | DEF 2100 1 "Gaia The Fierce Knight" monster + 1 Dragon-Type monster This card's name becomes "Gaia the Dragon Champion" while it is on the field. If this card is Special Summoned: You can add 1 "Spiral Spear Strike" from your Deck or Graveyard to your hand. When this card declares an attack on an opponent's monster: You can change the battle position of that opponent's monster. (Super Rare) |
MIL1-EN009 Dark Master - Zorc DARK | Fiend-Type Ritual | Level 8 | ATK 2700 | DEF 1500 You can Ritual Summon this card with "Contract with the Dark Master". Once per turn: You can roll a six-sided die, then destroy all monsters your opponent controls if you roll 1 or 2, destroy 1 monster your opponent controls if you roll 3, 4 or 5, or destroy all monsters you control if you roll 6. (Common) |
MIL1-EN008 Relinquished DARK | Spellcaster-Type Ritual | Level 1 | ATK 0 | DEF 0 You can Ritual Summon this card with "Black Illusion Ritual". Once per turn: You can target 1 monster your opponent controls; equip that target to this card. (You can only equip 1 monster at a time to this card with this effect.) This card's ATK and DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead. While equipped with that monster, any battle damage you take from battles involving this card inflicts equal effect damage to your opponent. (Common) |
MIL1-EN007 Exodius the Ultimate Forbidden Lord DARK | Spellcaster | Level 10 | ATK ? | DEF 0 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by shuffling all monsters in your Graveyard into the Deck, and cannot be Special Summoned by other ways. When this card declares an attack: Send 1 monster from your hand or Deck to the Graveyard. This card gains 1000 ATK for each Normal Monster in your Graveyard. If this face-up card would leave the field, banish it instead. If there are 5 different "Forbidden One" cards in your Graveyard that were sent there by this card's effect, you win the Duel. (Common) |
MIL1-EN006 Gilford the Lightning (original artwork) LIGHT | Warrior | Level 8 | ATK 2800 | DEF 1400 You can Tribute 3 monsters to Tribute Summon (but not Set) this card. If Summoned this way: Destroy all monsters your opponent controls. (Common) |
MIL1-EN005 Gandora the Dragon of Destruction DARK | Dragon | Level 8 | ATK 0 | DEF 0 Cannot be Special Summoned. You can pay half your LP; destroy as many cards on the field as possible (other than this card), and if you do, banish them. This card gains 300 ATK for each card destroyed this way. Once per turn, during the End Phase, if this card was Normal or Flip Summoned this turn: Send it to the Graveyard. (Common) |
MIL1-EN004 Holding Legs DARK | Fiend | Level 4 | ATK 800 | DEF 600 If this card is Summoned: Return all Set Spell and Trap Cards on the field to the hand. You can banish this card from your Graveyard, then target 1 Set Spell/Trap Card your opponent controls; that Set card cannot be activated until the end of your opponent's next turn. (Super Rare) |
MIL1-EN003 Holding Arms DARK | Fiend | Level 4 | ATK 500 | DEF 1200 If this card is Normal or Special Summoned: Target 1 face-up monster your opponent controls; while this card is face-up on the field, that face-up monster cannot attack, also its effects are negated. While that face-up monster is on the field, this card cannot be destroyed by battle or card effects. (Super Rare) |
MIL1-EN002 Curse of Dragonfire DARK | Dragon | Level 5 | ATK 2000 | DEF 1500 If this card is Normal or Special Summoned: You can target 1 Field Spell Card on the field; destroy it. Once per turn: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card. (Ultra Rare) |
MIL1-EN001 The Winged Dragon of Ra - Immortal Phoenix DIVINE | Divine-Beast | Level 10 | ATK 4000 | DEF 4000 Cannot be Normal Summoned/Set. Must be Special Summoned by its own effect, and cannot be Special Summoned by other ways. If "The Winged Dragon of Ra" is sent from the field to your Graveyard while this card is in your Graveyard: Special Summon this card. Cards and effects cannot be activated in response to this effect's activation. This card is unaffected by other cards' effects. You can pay 1000 LP; send 1 monster on the field to the Graveyard. Once per turn, during the End Phase: Send this card to the Graveyard, and if you do, Special Summon 1 "The Winged Dragon of Ra - Sphere Mode" from your hand, Deck, or Graveyard, ignoring its Summoning conditions. (Ultra Rare) |