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Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

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Multi Rarity New Card Ratings (Page 3)

1. For info on how these ratings are determined, click here.
Card galleries and spoilers:
ANGU-EN: https://bit.ly/3j2mII2 | Spoiler {} ABCD-EN:  | Spoiler
Set Name (Spoiler)
                                                       ABCD-EN000
Effect Monster


                                                       Rating:
 
                                                       ABCD-EN000
Effect Monster


                                                       Rating:
Ancient Guardians (Spoiler)
                                                       ANGU-EN039
Trap Card

Ursarctic Quint Charge
Continuous Trap
Once per turn: You can pay 700 LP, then activate 1 of the following effects;
● Add 1 "Ursarctic" monster from your GY to your hand.
● Tribute 2 "Ursarctic" monsters (even if face-down), and if you do, Special Summon from your Extra Deck, 1 "Ursarctic" monster with a Level equal to the difference in Levels of those monsters, ignoring its Summoning conditions.
When your "Ursarctic" Synchro Monster is destroyed by an opponent's attack: You can activate this effect; your opponent must shuffle cards into the Deck so the total number of cards in their field, hand, and GY is 7.
(Rare)

                                                       Rating: 1
It's a good thing I can pay the LP because I'm not going to pay even 1 LP to bring out those rejects or get any of their "support" cards.
 
                                                       ANGU-EN038
Spell Card

Ursarctic Big Dipper
Field Spell
Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. Each time a monster(s) is Special Summoned, place 1 counter on this card. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. 7), then target 1 monster your opponent controls; take control of it.
(Ultra Rare)

                                                       Rating: 1
As a fan of Astronomy, this is really a big disappintment because it hinges on the same cards that are a terrible mess of unplayability.
 
                                                       ANGU-EN037
Spell Card

Ursarctic Slider
Quick-Play Spell
Target 1 of your "Ursarctic" monsters that is banished or in your GY; Special Summon it, but it cannot attack, also destroy it during the End Phase. For the rest of this turn after this card resolves, you cannot Special Summon, except monsters with a Level. You can only activate 1 "Ursarctic Slider" per turn.
(Super Rare)

                                                       Rating: 1
Well since the Synchros are bad (and can't be Special Summoned with this anyway), you're left with the rejects from the Main Deck that can't even beat BEWD.
 
                                                       ANGU-EN036
Spell Card

Ursarctic Departure
Normal Spell
Discard 1 card; add 2 "Ursarctic" monsters from your Deck to your hand. If you would Tribute a monster(s) to activate an "Ursarctic" monster's effect, except the turn this card was sent to the GY, you can banish this card from your GY instead. You can only use each effect of "Ursarctic Departure" once per turn.
(Super Rare)

                                                       Rating: 1
Please force them to depart and never come back until they improve because they aren't good guests at all.
 
                                                       ANGU-EN035
Synchro Monster

Ursarctic Grand Chariot
WATER | Beast-Warrior-Type Synchro | Level 7 | ATK 2700 | DEF 700
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). If this card is Special Summoned: You can target up to 2 other cards on the field; destroy them. Once per turn, when a card or effect is activated that targets an "Ursarctic" card you control (Quick Effect): You can Tribute 1 monster from your hand or field; negate the activation.
(Ultra Rare) & (Collector's Rare)

                                                       Rating: 1
Weaker than Septentrion and even harder to Summon with poorer effects to boot.
 
                                                       ANGU-EN034
Synchro Monster

Ursarctic Septentrion
WATER | Beast-Warrior-Type Synchro | Level 7 | ATK 3000 | DEF 700
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 7 to the GY (1 Level 8 or higher Tuner and 1 non-Tuner Synchro Monster). Negate the effects of face-up monsters without a Level that were Special Summoned from the Extra Deck. If your opponent Special Summons a monster(s) (except during the Damage Step): You can add 1 "Ursarctic" card from your Deck to your hand. You can only use this effect of "Ursarctic Septentrion" once per turn.
(Ultra Rare) & (Collector's Rare)

                                                       Rating: 1
For the work it requires, it only negates less than half the Extra Deck Monsters available and there's nothing you can grab with the other effect that'll make it any better.
 
                                                       ANGU-EN033
Synchro Monster

Ursarctic Polari
WATER | Beast-Type Synchro | Level 1 | ATK 700 | DEF 1000
Cannot be Synchro Summoned. Must be Special Summoned (from your Extra Deck) by sending 2 monsters you control with a Level difference of 1 to the GY (1 Tuner and 1 non-Tuner). If this card is Special Summoned: You can activate 1 "Ursarctic Big Dipper" directly from your Deck. You can Tribute 1 Level 7 or higher monster; add to your hand, or Special Summon, 1 "Ursarctic" monster from your GY. You can only use each effect of "Ursarctic Polari" once per turn.
(Ultra Rare) & (Collector's Rare)

                                                       Rating: 1
So your options are anything from Level 2 and Level 1 to Level 11 and Level 12 but no matter what combination you choose, all you get for it is this pathetic excuse of a Synchro Monster.
 
                                                       ANGU-EN032
Effect Monster

Ursarctic Megabilis
WATER | Beast-Warrior-Type Tuner | Level 8 | ATK 2800 | DEF 700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Ursarctic Megabilis" once per turn.
(Rare)

                                                       Rating: 1
They don't get any better than this and that's too bad because this card is poor to begin with.
 
                                                       ANGU-EN031
Effect Monster

Ursarctic Megatanus
WATER | Beast-Warrior-Type Tuner | Level 8 | ATK 2400 | DEF 700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. You can only use each effect of "Ursarctic Megatanus" once per turn.
(Rare)

                                                       Rating: 1
It's a big downgrade from the baby version when it's weaker than Megapolar. It wouldn't be much of an upgrade either.
 
                                                       ANGU-EN030
Effect Monster

Ursarctic Megapolar
WATER | Beast-Warrior-Type Tuner | Level 8 | ATK 2500 | DEF 700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned while you control another "Ursarctic" monster: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Ursarctic Megapolar" once per turn.
(Rare)

                                                       Rating: 1
I can bearly contain my excitement with this card. It's pretty much just a stronger version of the past 6 cards and oh look. It's a Tuner, which means absolutely nothing when better Tuners exist.
 
                                                       ANGU-EN029
Effect Monster

Ursarctic Mikbilis
WATER | Beast | Level 7 | ATK 700 | DEF 1400
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can Special Summon 1 "Ursarctic" monster from your hand, except "Ursarctic Mikbilis". You can only use each effect of "Ursarctic Mikbilis" once per turn.
(Super Rare)

                                                       Rating: 1
Why bother bringing this guy out? It has less DEF than Miktanus and has the same ATK, Level and effects.
 
                                                       ANGU-EN028
Effect Monster

Ursarctic Miktanus
WATER | Beast | Level 7 | ATK 700 | DEF 1700
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can target 1 "Ursarctic" monster in your GY, except "Ursarctic Miktanus"; add it to your hand. You can only use each effect of "Ursarctic Miktanus" once per turn.
(Super Rare)

                                                       Rating: 1
I can see where this is going. Konami doesn't seem to care about originality so they slap the same text on all cards but change only one or two aspects. At least my ratings are easy but that makes buying the cards moot, which is the whole point.
 
                                                       ANGU-EN027
Effect Monster

Ursarctic Mikpolar
WATER | Beast | Level 7 | ATK 700 | DEF 2000
During the Main Phase (Quick Effect): You can Tribute 1 other Level 7 or higher monster from your hand; Special Summon this card from your hand, also you cannot Special Summon for the rest of this turn, except monsters with a Level. If this card is Special Summoned: You can add 1 "Ursarctic" monster from your Deck to your hand, except "Ursarctic Mikpolar". You can only use each effect of "Ursarctic Mikpolar" once per turn.
(Super Rare)

                                                       Rating: 1
Might as well stay in Antarctica because there's no place for monsters as vulnerable and weak as this.
 
                                                       ANGU-EN026
Trap Card

Solfachord Formal
Counter Trap
While you have a "Solfachord" card(s) in your Pendulum Zone, when your opponent activates a Spell|Trap Card, or monster effect: Shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then apply these effects.
● Pendulum Monsters you control are unaffected by that effect.
● Cards in your Pendulum Zone cannot be destroyed by that effect.
● Cards in your Pendulum Zone cannot be banished by that effect.
You can only activate 1 "Solfachord Formal" per turn.
(Rare)

                                                       Rating: 1
Good thing this is a Counter Trap because it's very counterproductive given what you habe to do and what you get out of it in return.
 
                                                       ANGU-EN025
Trap Card

Solfachord Musica
Normal Trap
Activate 1 of these effects, based on the Pendulum Scales of "Solfachord" Pendulum Monster Cards you control;
● Odd: Special Summon 1 face-up "Solfachord" Pendulum Monster with an odd Pendulum Scale from your Extra Deck.
● Even: Special Summon 1 face-up "Solfachord" Pendulum Monster with an even Pendulum Scale from your Extra Deck.
● Even and Odd: Target 1 card your opponent controls; destroy it.
You can only activate 1 "Solfachord Musica" per turn.
(Rare)

                                                       Rating: 1
See what I mean about them being Melodious wannabes? The art of this card pretty much proves it.
 
                                                       ANGU-EN024
Spell Card

Solfachord Harmonia
Field Spell
You can activate 1 of these effects;
● Add 1 face-up "Solfachord" Pendulum Monster from your Extra Deck to your hand.
● Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn.
● If you control "Solfachord" Pendulum Monster Cards with at least 3 different even Pendulum Scales or at least 3 different odd Pendulum Scales, destroy 1 card your opponent controls.
You can only use each effect of "Solfachord Harmonia" once per turn.
(Super Rare)

                                                       Rating: 1
They may be able to work together but collectively that doesn't matter because they suck at everything they do.
 
                                                       ANGU-EN023
Spell Card

Solfachord Scale
Normal Spell
You can apply any of the following effects, in sequence, based on the number of "Solfachord" Pendulum Monster Cards you control with different names.
● 3+: Return 1 card from your Pendulum Zone to the hand, and if you do, place 1 face-up "Solfachord" Pendulum Monster from your Extra Deck in your Pendulum Zone.
● 5+: Special Summon 1 "Solfachord" Pendulum Monster from your hand.
● 7+: Destroy all face-up cards your opponent controls.
You can only activate 1 "Solfachord Scale" per turn.
(Rare)

                                                       Rating: 1
Do them in any order you want. You'll only be in for disappointment.
 
                                                       ANGU-EN022
Spell Card

Solfachord Elegance
Normal Spell
Activate 1 of these effects;
● Place 1 "Solfachord" Pendulum Monster from your Deck in your Pendulum Zone.
● Add 1 "Solfachord" Pendulum Monster from your hand to your Extra Deck face-up, then, place 2 "Solfachord" Pendulum Monsters, 1 odd and 1 even Pendulum Scale, from your Deck in your Pendulum Zones.
● Add 2 cards, 1 odd and 1 even Pendulum Scale, from your Pendulum Zones to the Extra Deck face-up, and if you do, draw 2 cards.
You can only activate 1 "Solfachord Elegance" per turn.
(Super Rare)

                                                       Rating: 1
It's like a family photo only nothing good can come of it because of their lack of decent skills.
 
                                                       ANGU-EN021
Pendulum Monster

DoSolfachord Coolia
WIND | Fairy-Type Pendulum | Level 8 | ATK 2700 | DEF 2500 | Scale 1
Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
You can Special Summon this card (from your hand) by Tributing 2 Pendulum Monsters. You can only use each of the following effects of "DoSolfachord Coolia" once per turn. You can target 1 face-up card your opponent controls, or up to 2 cards if you have an odd Pendulum Scale in your Pendulum Zone; negate its effects until the end of your opponent's turn. When an effect of a monster on the field is activated, with an equal or lower ATK than the highest Pendulum Scale in your Pendulum Zone x 300: You can destroy that monster.
(Ultra Rare) & (Collector's Rare)

                                                       Rating: 1
They forgot an "H" at the beginning because it's a mistake to play such a mediocre Pendulum Monster when better ones that actually benefit you in many ways exist.
 
                                                       ANGU-EN020
Pendulum Monster

TiSolfachord Beautia
EARTH | Fairy-Type Pendulum | Level 7 | ATK 2500 | DEF 2400 | Scale 2
Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
(Quick Effect): You can target 1 Effect Monster your opponent controls, or, if you have an even Pendulum Scale in your Pendulum Zone, you can target 1 face-up Spell/Trap your opponent controls; this turn, banish it when it leaves the field. You can only use this effect of "TiSolfachord Beautia" once per turn. Once per turn, at the start of the Damage Step, if this card battles a monster with an equal or higher ATK than the lowest Pendulum Scale in your Pendulum Zone x 300: Destroy that monster.
(Ultra Rare) & (Collector's Rare)

                                                       Rating: 1
The only scale these girls can play is one going down to the very bottom because that's where their playability has gone right from the beginning.
 
                                                       ANGU-EN019
Pendulum Monster

LaSolfachord Angelia
FIRE | Fairy-Type Pendulum | Level 6 | ATK 2300 | DEF 1400 | Scale 3
Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate Spell/Trap Cards or effects until the end of the Damage Step. During your Main Phase: You can Tribute 1 "Solfachord" Pendulum Monster (even if face-down), and if you do, Special Summon 1 "Solfachord" Pendulum Monster from your Deck whose Pendulum Scale is 2 higher or 2 lower than that monster, except "LaSolfachord Angelia". You can only use this effect of "LaSolfachord Angelia" once per turn.
(Super Rare)

                                                       Rating: 1
It doesn't really matter that it's not specific regarding what Pendulum Monster has said odd Pendulum Scale considering you still need a Solfachord to attack and blocking them with effects just isn't worth it unless you're desperate (and if you're losing to them, you need a new Deck strategy and/or better cards).
 
                                                       ANGU-EN018
Pendulum Monster

SolSolfachord Gracia
WATER | Fairy-Type Pendulum | Level 5 | ATK 2100 | DEF 1400 | Scale 4
Your opponent cannot activate a Spell/Trap Card, or monster effect, when your "Solfachord" Pendulum Monster(s) is Pendulum Summoned.
While you have an even Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster attacks, your opponent cannot activate monster effects until the end of the Damage Step. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Spell|Trap from your Deck to your hand. You can only use this effect of "SolSolfachord Gracia" once per turn.
(Super Rare) & (Collector's Rare)

                                                       Rating: 1
They hardly have any ATK/DEF to attack with so why would I waste my resources on them? Their strongest member has only 2700 ATK.
 
                                                       ANGU-EN017
Pendulum Monster

FaSofachord Fancia
FIRE | Fairy-Type Pendulum | Level 4 | ATK 1600 | DEF 400 | Scale 5
Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
While you have an odd Pendulum Scale in your Pendulum Zone, if your "Solfachord" Pendulum Monster would be destroyed by battle, you can destroy this card instead. During your Main Phase: You can add 1 "Solfachord" Pendulum Monster from your Deck to your Extra Deck face-up, except "FaSolfachord Fancia". You can only use this effect of "FaSolfachord Fancia" once per turn.
(Ultra Rare) & (Collector's Rare)

                                                       Rating: 1
Ah yes. These must be based on the Do Ray Me song but that song has creativity. These girls have no talent or creativity.
 
                                                       ANGU-EN016
Pendulum Monster

MiSofachord Eliteia
WATER | Fairy-Type Pendulum | Level 3 | ATK 1100 | DEF 400 | Scale 6
Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
While you have an even Pendulum Scale in your Pendulum Zone, you take no damage from battles involving your "Solfachord" Pendulum Monsters. If this card is Normal or Special Summoned: You can target 1 Spell|Trap your opponent controls; return it to the hand. You can only use this effect of "MiSolfachord Eliteia" once per turn.
(Rare)

                                                       Rating: 1
They're so specific they depend on having an even or odd Pendulum Scale to have any benefit, unless you want the equally lackluster 2nd effect.
 
                                                       ANGU-EN015
Pendulum Monster

ReSofachord Dreamia
WIND | Fairy-Type Pendulum | Level 2 | ATK 600 | DEF 400 | Scale 7
Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
While you have an odd Pendulum Scale in your Pendulum Zone, if a "Solfachord" Pendulum Monster Card(s) you control would be destroyed by your opponent's card effect, you can destroy this card instead of 1 of those cards. If you control a "Solfachord" card in your Pendulum Zone: You can Special Summon this card from your hand. You can only use this effect of "ReSolfachord Dreamia" once per turn.
(Rare)

                                                       Rating: 1
No point in blocking a field of insignificant monsters anyway and the protection is also quite limited.
 
                                                       ANGU-EN014
Pendulum Monster

DoSolfachord Cutia
EARTH | Fairy-Type Pendulum | Level 1 | ATK 100 | DEF 400 | Scale 8
Pendulum Summons of your "Solfachord" Pendulum Monsters cannot be negated.
While you have an even Pendulum Scale in your Pendulum Zone, "Solfachord" Pendulum Monsters you control gain ATK equal to 100 x their own Pendulum Scale. If this card is Normal or Special Summoned: You can add 1 "Solfachord" Pendulum Monster from your Deck to your hand, except "DoSolfachord Cutia". You can only use this effect of "DoSolfachord Cutia" once per turn.
(Super Rare)

                                                       Rating: 1
As you'll soon see, these Melodious wannabes are not even close to the same Level, even as Pendulum Monsters.
 
                                                       ANGU-EN013
Trap Card

Ogdoadic Calling
Normal Trap
Special Summon 2 "Ogdoadic Tokens" (Reptile/DARK/Level 2/ATK 0/DEF 0), OR if you have 8 or more "Ogdoadic" monsters with different names in your GY, you can apply this effect instead.
● Special Summon 2 Reptile monsters with different names from your GY.
You can only activate 1 "Ogdoadic Calling" per turn.
(Rare)

                                                       Rating: 1
Neither option is worthwhile because needing 8 Ogdoadics is highly unlikely and you can get Tokens for free with little to no effort elsewhere.
 
                                                       ANGU-EN012
Trap Card

Ogodoadic Hollow
Continuous Trap
During the Main Phase: You can Tribute 1 Reptile Effect Monster, then target 1 monster in your opponent's GY; Special Summon it to your field, but send it to the GY during the End Phase. You can only use this effect of "Ogdoadic Hollow" once per turn. If this face-up card is sent from the Spell & Trap Zone to the GY: Send all face-up non-Reptile monsters you control to the GY.
(Rare)

                                                       Rating: 1
It's like Monster Reborn only worse. Heck, it's worse than Call of the Haunted by a wide margin.
 
                                                       ANGU-EN011
Spell Card

Ogdoadic Origin
Field Spell
If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If this card in the Field Zone is destroyed by your opponent's card effect: You can send cards from the top of your opponent's Deck to the GY, equal to the number of Reptile monsters with different names in your GY. You can only use each effect of "Ogdoadic Origin" once per turn.
(Rare)

                                                       Rating: 2
While there are a few options with this, the 2nd effect requires Reptiles with different names so running multiple copies of the same Reptile(s) won't help you.
 
                                                       ANGU-EN010
Spell Card

Ogdoadic Water Lily
Normal Spell
Send 1 Reptile monster from your Deck to the GY, then if you have 5 or more Reptile monsters with different names in your GY, you can Special Summon 1 Reptile monster from your GY. You can only activate 1 "Ogdoadic Water Lily" per turn.
(Super Rare)

                                                       Rating: 1
Monster Reborn is still highly and Call of the Haunted takes 2nd place for that statistic. This will never come even close to beating either card.
 
                                                       ANGU-EN009
Effect Monster

Ogdoabyss, the Ogdoadic Overlord
LIGHT | Reptile | Level 10 | ATK 3100 | DEF 2200
If this card is in your GY: You can Tribute 3 monsters; Special Summon this card. Once, while this card is face-up on the field (Quick Effect): You can send all monsters from the field to the GY, except face-up monsters Special Summoned from the GY. You can only use each effect of "Ogdoabyss, the Ogdoadic Overlord" once per turn.
(Ultra Rare) & (Collector's Rare)

                                                       Rating: 1
Why waste half the monsters on your field for a monster that can only use its effect once? Arcana Force The World can do much more and is a Fairy-Type monster with higher DEF.
 
                                                       ANGU-EN008
Effect Monster

Amunessia, the Ogdoadic Queen
DARK | Reptile | Level 8 | ATK 2700 | DEF 2100
If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If a monster(s) is Special Summoned from your opponent's GY (except during the Damage Step): You can send 1 card they control to the GY. If a monster(s) is sent from your opponent's hand or Deck to the GY (except during the Damage Step): You can Special Summon 1 LIGHT or DARK Reptile monster from your GY, except "Amunessia, the Ogdoadic Queen". You can only use each effect of "Amunessia, the Ogdoadic Queen" once per turn.
(Ultra Rare) & (Collector's Rare)

                                                       Rating: 1
We can't forget the queen now can we? She's also a wanted criminal for the same charges. I guess corruption also exists in Yu-Gi-Oh.
 
                                                       ANGU-EN007
Effect Monster

Aron, the Ogdoadic King
LIGHT | Reptile | Level 8 | ATK 2500 | DEF 2800
If this card is in your GY: You can Tribute 2 monsters; Special Summon this card. If your opponent adds a card(s) to their hand (except during the Draw Phase or Damage Step): You can send 1 random card from their hand to the GY. If a monster(s) your opponent controls is sent to the GY (except during the Damage Step): You can add 1 LIGHT or DARK Reptile monster from your Deck or GY to your hand, except "Aron, the Ogdoadic King". You can only use each effect of "Aron, the Ogdoadic King" once per turn.
(Ultra Rare) & (Collector's Rare)

                                                       Rating: 1
"HEAR YE, HEAR YE! Your royal highness is a fraud wanted on 20 counts of unplayability and deceit and will now be thrown in the dungeon for all eternity." Might as well use the modern day dungeon, the trash can/trade binder.
 
                                                       ANGU-EN006
Effect Monster

Aleirtt, the Ogdoadic Dark
DARK | Reptile | Level 8 | ATK 2000 | DEF 800
If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can add 1 monster from their GY to their hand. If this card is Special Summoned: You can target 2 of your banished monsters, including a Reptile monster; return them to the GY. You can only use each effect of "Aleirtt, the Ogdoadic Dark" once per turn.
(Super Rare)

                                                       Rating: 1
Their Levels are twice that of the regular members but their ratings show they aren't any better.
 
                                                       ANGU-EN005
Effect Monster

Keurse, the Ogdoadic Light
LIGHT | Reptile | Level 8 | ATK 400 | DEF 2400
If this card is in your GY: You can Tribute 1 monster; Special Summon this card, then your opponent can Special Summon 1 monster from their GY, but negate its effects. If this card is Special Summoned: You can target 1 Level 4 or lower "Ogdoadic" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use each effect of "Keurse, the Ogdoadic Light" once per turn.
(Super Rare)

                                                       Rating: 1
I kept asking myself "Where had I seen LIGHT Reptiles before?" and the answer became clear; Worms and Aliens, both of which suck. Guess that's where these newbies came from.
 
                                                       ANGU-EN004
Effect Monster

Zohah, the Ogdoadic Boundless
DARK | Reptile | Level 4 | ATK 1500 | DEF 1700
If this card is sent from the field to the GY, or Special Summoned from the GY: You can activate this effect; your opponent draws 1 card, and if they do, you add 1 "Ogdoadic" monster from your Deck to your hand, except "Zohah, the Ogdoadic Boundless", then, each player sends 1 card from their hand to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Zohah, the Ogdoadic Boundless" once per turn.
(Rare)

                                                       Rating: 1
There are certainly boundless ways this card can fail you and very few ways to succeed.
 
                                                       ANGU-EN003
Effect Monster

Flogos, the Ogdoadic Boundless
LIGHT | Reptile | Level 4 | ATK 1800 | DEF 1400
If this card is sent from the field to the GY, or Special Summoned from the GY: You can target 1 face-up monster your opponent controls, and 1 monster in their GY with an equal or higher ATK than that target; Special Summon that monster from the GY to their field, and if you do, send that other monster they control to the GY. If this card is in your GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only use each effect of "Flogos, the Ogdoadic Boundless" once per turn.
(Rare)

                                                       Rating: 3
There seems to be 1 included at least with most Archetypes but much like most of the others like it, the effect can be ignored, which is a very good thing in this case as it's really bad.
 
                                                       ANGU-EN002
Effect Monster

Nauya, the Ogdoadic Remnant
DARK | Reptile | Level 4 | ATK 0 | DEF 2000
You can send this card from your hand to the GY; send 1 LIGHT Reptile monster from your Deck to the GY. If this card is Normal or Special Summoned: You can add 1 "Ogdoadic" Spell/Trap from your Deck to your hand. You can only use each effect of "Nauya, the Ogdoadic Remnant" once per turn.
(Ultra Rare)

                                                       Rating: 2
2000 DEF is a start but like Nunu, there's not much to discuss other than how lackluster the rest is.
 
                                                       ANGU-EN001
Effect Monster

Nunu, the Ogdoadic Remnant
LIGHT | Reptile | Level 4 | ATK 0 | DEF 0
You can send this card from your hand to the GY; send 1 DARK Reptile monster from your Deck to the GY. If you control no monsters, or you control an "Ogdoadic" monster: You can Special Summon this card from your GY, but banish it when it leaves the field, also you cannot Special Summon monsters, except Reptile monsters, while this card is face-up in the Monster Zone. You can only use each effect of "Nunu, the Ogdoadic Remnant" once per turn.
(Ultra Rare)

                                                       Rating: 2
Names and effects continue to get longer on cards it seems but one thing that is short is my review. Honestly, this just isn't all that good. No ATK, no DEF and pretty mediocre effects.