← Back to Yu-Gi-Oh Card Ratings Return to Index Forward to Multi Rarity New Ratings Page 2 →

Poor

Alright

Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

Multi Rarity New Card Ratings (Page 1)

1. For info on how these ratings are determined, click here.
Card galleries and spoilers:
TOCH-EN: https://bit.ly/3vPz3C3 | Spoiler {} WIRA-EN: https://bit.ly/3h2nKRw | Spoiler
Wing Raiders (Spoiler)
                                                         WIRA-EN039
Trap Card
Super Quantal Mech Sword - Magnaslayer
Normal Trap
Target 1 "Super Quant" Xyz Monster you control; equip this card to it. It gains ATK equal to its Rank x 100, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. During your Battle Phase: You can send this Equip Card to the Graveyard; the monster that was equipped with this card can make 3 attacks during each Battle Phase this turn.
(Common)  

                                                         Rating: 2
Its host gets a boost and a few new powers but giving it those extra attacks causes it to lose all the other bonuses this card gives it.   
 
                                                         WIRA-EN038
Spell Card
Super Quantal Mech Ship Magnacarrier
Field Spell
Discard 1 card, then target 1 "Super Quantum" monster you control; Special Summon from your Extra Deck, 1 "Super Quantal Mech Beast" Xyz Monster with the same Attribute as that monster you control by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.) You can send this card from the Field Zone to the Graveyard, then target 3 "Super Quantal Mech Beast" Xyz Monsters with different names you control and/or in your Graveyard; Special Summon 1 "Super Quantal Mech King Great Magnus" from your Extra Deck, and if you do, attach the targeted monsters and their Materials to it as Xyz Materials.
(Rare)  

                                                         Rating: 2
It could even bring out the Super Quantal Mech King but you won't be able to do anything with it but attack as its effects require more Xyz Material to be attached than it'll have, unless you do so with the other effect but that won't count as an Xyz Summon.  
 
                                                         WIRA-EN037
Xyz Monster
Super Quantal Mech King Great Magnus
LIGHT | Machine-Type Xyz | Rank 12 | ATK 3600 | DEF 3200
3 Level 12 monsters
If this card is sent to the Graveyard: You can Special Summon 3 "Super Quantal Mech Beast" Xyz Monsters with different names from your Graveyard. This card gains these effects, based on the number of Xyz Materials with different names attached to it. ● 2 or more: Once per turn, during either player's Main Phase: You can detach 1 Xyz Material from this card; shuffle 1 card on the field into the Deck. ● 4 or more: It is unaffected by card effects, except "Super Quant" cards. ● 6 or more: Your opponent cannot add cards from the Deck to the hand by card effects.
(Secret Rare)  

                                                         Rating: 2
You'll have your work cut out for you if you want this guy to hit the field but the effects are pretty poor IMO as there are monsters that already have the same or better versions of this card's effects but with less effort required to bring them out.   
 
                                                         WIRA-EN036
Xyz Monster
Super Quantal Mech Beast Magnaliger
FIRE | Machine-Type Xyz | Rank 5 | ATK 2600 | DEF 2000
2 Level 5 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Red Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
(Ultra Rare)  

                                                         Rating: 1
This is making Number 61: Volcasaurus look really good because at least that monster can attack whether it has Xyz Material or not.
 
                                                         WIRA-EN035
Xyz Monster
Super Quantal Mech Beast Aeroboros
WIND | Machine-Type Xyz | Rank 4 | ATK 2200 | DEF 2400
2 Level 4 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up monster on the field; change it to face-down Defense Position. This effect can be activated during either player's turn, if this card has "Super Quantum Green Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
(Super Rare)  

                                                         Rating: 2
Looks like it got Grampulse's virus as it's also unable to attack without having Xyz Material and it's not much better.   
 
                                                         WIRA-EN034
Xyz Monster
Super Quantal Mech Beast Grampulse
WATER | Machine-Type Xyz | Rank 3 | ATK 1800 | DEF 2800
2 Level 3 monsters
Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.
(Rare)  

                                                         Rating: 2
Being able to make any of its friends become its Xyz Material isn't that bad and neither is its DEF but its MST effect isn't any better, especially since using the effect during either player's turn requires it to have a specific member of its friends as Xyz Material. Though you probably won't want to attack with it anyway as monsters with more ATK and less effort will quickly threaten its survival on the field.   
 
                                                         WIRA-EN033
Effect Monster
Super Quantal Fairy Alphan
LIGHT | Fairy | Level 1 | ATK 0 | DEF 0

Once per turn: You can target 1 "Super Quant" monster you control; all face-up monsters you currently control become that monster's Level. You can Tribute this card; reveal 3 "Super Quant" monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon to your field, and you send the rest to the Graveyard. You can only use this effect of "Super Quantal Fairy Alphan" once per turn.
(Common)

                                                         Rating: 2
Obviously it's meant for Xyz Summoning because of getting monsters to have the same Level but outside of that, it's not very good.
 
                                                         WIRA-EN032
Effect Monster
Super Quantum Blue Layer
WATER | Psychic | Level 3 | ATK 1200 | DEF 2000
When this card is Normal or Special Summoned: You can add 1 "Super Quant" card from your Deck to your hand, except "Super Quantum Blue Layer". If this card is sent to the Graveyard: You can target up to 3 "Super Quant" cards in your Graveyard; shuffle them into the Deck. You can only use each effect of "Super Quantum Blue Layer" once per turn.
(Rare)

                                                         Rating: 2
You'll want to Special Summon it in Defense Mode to protect your LP, even if you have another Summon waiting because using up your Normal Summon to get one of its friends to your hand isn't going to do you much good and the other effect isn't great either.
 
                                                         WIRA-EN031
Effect Monster
Super Quantum Green Layer
WIND | Spellcaster | Level 4 | ATK 1600 | DEF 1400
When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.
(Super Rare)

                                                         Rating: 2
I haven't seen all of them yet but this doesn't seem to be a bad addition with its friends or perhaps make an Xyz Summon.
 
                                                         WIRA-EN030
Effect Monster
Super Quantum Red Layer
FIRE | Warrior | Level 5 | ATK 2000 | DEF 800
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of these effects of "Super Quantum Red Layer" once per turn.
● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your Graveyard; add it to your hand.
● If this card is sent to the Graveyard: You can target 1 "Super Quant" monster in your Graveyard, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.
(Ultra Rare)

                                                         Rating: 3
An extra star due to it not caring what's on your opponent's field so you could bring it out on your first turn or 3 turns later, leaving you to have a Normal Summon and maybe an Xyz or Synchro Summon.
 
                                                         WIRA-EN028
Spell Card
Rank-Up-Magic Soul Shave Force
Normal Spell
Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
(Super Rare)

                                                         Rating: 1
You COULD use this, or you could, you know, use Call of the Haunted or one of the better alternatives and use that to Rank-Up whatever you want.
 
                                                         WIRA-EN027
Spell Card
Rank-Up-Magic Doom Double Force
Quick-Play Spell
Target 1 "Raidraptor" Xyz Monster in your Graveyard that was destroyed by battle and sent there this turn; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that has twice the Rank of that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)
(Rare)

                                                         Rating: 2
A pretty situational card as it only works on Raidraptor Xyz Monsters that were destroyed by battle and sent to the Graveyard earlier that turn but for that you get an Xyz Monster with twice the Rank, though from what I've seen, there aren't any really good choices.
 
                                                         WIRA-EN025
Spell Card
Raidraptor - Call
Normal Spell
Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name as that monster on the field from your hand or Deck in Defense Position. You can only activate 1 "Raidraptor - Call" per turn. You cannot Special Summon monsters during the turn you activate this card, except "Raidraptor" monsters.
(Ultra Rare)

                                                         Rating: 2
You'll probably get an Xyz Monster out of the deal but that's about it.
 
                                                         WIRA-EN024
Xyz Monster
Raidraptor - Satellite Cannon Falcon
DARK | Winged Beast-Type Xyz | Rank 8 | ATK 3000 | DEF 2000
2 Level 8 Winged Beast-Type monsters
If this card is Xyz Summoned by using a "Raidraptor" monster as Material: You can destroy all Spell and Trap Cards your opponent controls. Your opponent cannot activate cards or effects in response to this effect's activation. During either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; it loses 800 ATK for each "Raidraptor" monster in your Graveyard.
(Secret Rare)

                                                         Rating: 2
Good luck finding two Level 8 Winged Beasts that are any good to use as this guy's Xyz Material because otherwise you're forced to use a Rank-Up-Magic card, which'll only give you a one-time Harpie's Feather Duster effect. The other effect isn't all that bad though.
 
                                                         WIRA-EN022
Xyz Monster
Raidraptor - Force Strix
DARK | Winged Beast-Type Xyz | Rank 4 | ATK 100 | DEF 2000
2 Level 4 monsters
This card gains 500 ATK and DEF for each Winged Beast-Type monster you control (other than this card). Once per turn: You can detach 1 Xyz Material from this card; add 1 Level 4 DARK Winged Beast-Type monster from your Deck to your hand.
(Secret Rare)

                                                         Rating: 2
You don't have to get a Raidraptor monster but you may as well since you won't be getting much of an ATK boost with this guy otherwise and will have it sulking in Defense Mode.
 
                                                         WIRA-EN021
Effect Monster
Raidraptor - Tribute Lanius
DARK | Winged Beast | Level 4 | ATK 1800 | DEF 400
During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.
(Ultra Rare)

                                                         Rating: 3
Now this is a decent Raidraptor monster with its 1800 ATK, low Level and lacking side-effects if used outside of where its friends are.
 
                                                         WIRA-EN015
Effect Monster
Raidraptor - Last Strix
DARK | Winged Beast | Level 1 | ATK 100 | DEF 100
If a "Raidraptor" monster you control battles, while you have any Spell/Trap Cards on your field or in your Graveyard, during damage calculation (in either player's turn): You can Special Summon this card from your hand, then gain 100 LP for each Spell/Trap Card you control and in your Graveyard. You can Tribute this card; your opponent takes no battle damage this turn, also you Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck in Defense Position, but its effects are negated, also return it to the Extra Deck during the End Phase. You can only use this effect of "Raidraptor - Last Strix" once per turn.
(Common)

                                                         Rating: 1
Just look at all the 1s in its information box and I'll add another 1 to that list as it's pathetic overall. You need to have Spell/Trap Cards out or in your Graveyard just to Special Summon it by its effect and even then, you gain what is most likely going to be less than 1000 LP, not to mention using the other effect robs you of dealing any battle damage to your opponent, brings out an Xyz Monster that doesn't stick around long and cannot use its effects.
 
                                                         WIRA-EN014
Effect Monster
Raidraptor - Necro Vulture
DARK | Winged Beast | Level 4 | ATK 1000 | DEF 1600
Once per turn: You can Tribute 1 "Raidraptor" monster, then target 1 "Rank-Up-Magic" Spell Card in your Graveyard; add it to your hand, also you cannot Xyz Summon for the rest of this turn, except with the effect of a "Rank-Up-Magic" Spell Card.
(Super Rare)

                                                         Rating: 2
You give up one of its friends to potentially have the power to Rank-Up but unless you have an Xyz Monster to Rank-Up, this guy won't be much help to you and you won't be Xyz Summoning outside of Rank-Up-Magic cards.
 
                                                         WIRA-EN013
Trap Card
Booby Trap E
Normal Trap
Discard 1 card; Set 1 Continuous Trap Card from your hand or Graveyard to your field. That Set card can be activated during this turn.
(Super Rare)

                                                         Rating: 2
Although it sounds like a good idea, it'll only turn out be good if your opponent has no answer to it but knowing what card you have Set will help them out.
 
                                                         WIRA-EN011
Trap Card
Phantom Knights' Wing
Normal Trap
Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
(Common)  

                                                         Rating: 1
Black Pendant can give this card's ATK boost at a quicker rate and while you don't get a new monster, you don't have to banish BP to deal your opponent 500 damage.   
 
                                                         WIRA-EN010
Trap Card
Phantom Knights' Sword
Continuous Trap
Activate this card by targeting 1 face-up monster on the field; it gains 800 ATK, also if that target would be destroyed by battle or card effect, you can destroy this card instead. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Sword" once per turn.
(Rare)  

                                                         Rating: 2
Not even the support cards are proving to be any better than the monsters they support.   
 
                                                         WIRA-EN009
Trap Card
Phantom Knights' Fog Blade
Continuous Trap
Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your Graveyard, then target 1 "The Phantom Knights" monster in your Graveyard; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.
(Ultra Rare)  

                                                         Rating: 2
Not much better than Fiendish Chain but using the last effect makes FC the better card to use anyway because that last effect isn't all that good.   
 
                                                         WIRA-EN008
Spell Card
Phantom Knights' Spear
Continuous Spell
Each time your opponent activates a card or effect that targets a "The Phantom Knights" monster(s) you control, inflict 500 damage to your opponent immediately after it resolves. If a DARK monster you control would be destroyed by battle or an opponent's card effect, you can banish this card from your Graveyard instead.
(Rare)  

                                                         Rating: 1
It'd take 3 copies to deal enough damage to make this worthwhile and removing a copy from your Grave is pretty desperate to save one of your DARK monsters in play from destruction.   
 
                                                         WIRA-EN006
Xyz Monster
The Phantom Knights of Break Sword
DARK | Warrior-Type Xyz | Rank 3 | ATK 2000 | DEF 1000
2 Level 3 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 card you control and 1 card your opponent controls; destroy them. If this Xyz Summoned card is destroyed: You can target 2 "The Phantom Knights" monsters with the same Level in your Graveyard; Special Summon them and increase their Levels by 1, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.
(Secret Rare)  

                                                         Rating: 2
Rather strong for a Rank 3 Xyz Monster but the only thing good beyond that is being able to Special Summon 2 of its friends from your Grave with the same Level.   
 
                                                         WIRA-EN005
Effect Monster
The Phantom Knights of Fragile Armor
DARK | Warrior | Level 4 | ATK 1000 | DEF 2000
If a face-up "The Phantom Knights" monster(s) you control is destroyed by battle or card effect: You can Special Summon this card from your hand. You can banish this card from your Graveyard and send 1 "Phantom Knights" card from your hand to the Graveyard; draw 1 card. You can only use each effect of "The Phantom Knights of Fragile Armor" once per turn.
(Super Rare)  

                                                         Rating: 2
Its 2000 DEF should help you out a bit and you don't have to Set it on the field to get it out there but it's less risky and using its other effect costs you 2 resources just to draw a card, not to mention you won't be using either effect again that turn.  
 
                                                         WIRA-EN004
Effect Monster
The Phantom Knights of Cloven Helm
DARK | Warrior | Level 4 | ATK 1500 | DEF 500
If a "Phantom Knights" card(s) is sent to your Graveyard: This card gains 500 ATK. You can banish this card from your Graveyard; during the End Phase of this turn, add 1 "Phantom Knights" card from your Graveyard to your hand. You can only use each effect of "The Phantom Knights of Cloven Helm" once per turn.
(Rare)

                                                         Rating: 2
It'll get stronger with each of its friends that end up in the Graveyard, unless it's a whole bunch at once, but the other effect is pretty slow at retrieving any of its fallen friends.  
 
                                                         WIRA-EN003
Effect Monster
The Phantom Knights of Ragged Gloves
DARK | Warrior | Level 3 | ATK 1000 | DEF 500
A DARK Xyz Monster that was Summoned using this card on the field as an Xyz Material gains this effect.
● If it is Xyz Summoned: It gains 1000 ATK.
You can banish this card from your Graveyard; send 1 "Phantom Knights" card from your Deck to the Graveyard. You can only use each effect of "The Phantom Knights of Ragged Gloves" once per turn.
(Common)  

                                                         Rating: 2
Slightly better than that Heroic Challenger monster that gave 800 ATK but apart from that, it's not really any better than the previous two cards.  
 
                                                         WIRA-EN002
Effect Monster
The Phantom Knights of Silent Boots
DARK | Warrior | Level 3 | ATK 200 | DEF 1200
If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your Graveyard; add 1 "Phantom Knights" Spell/Trap Card from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.
(Super Rare)

                                                         Rating: 2
It doesn't care which of its friends you have out or you can have another copy of itself but either way, it's not all that impressive on its own.  
 
                                                         WIRA-EN001
Effect Monster
The Phantom Knights of Ancient Cloak
DARK | Warrior | Level 3 | ATK 800 | DEF 1000
If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK and DEF until the end of your opponent's turn. You can banish this card from your Graveyard; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.
(Ultra Rare)

                                                         Rating: 2
All new Archetypes, except ones with Archetype Bias, are given the benefit of the doubt, even if they later prove better or worse than the rating indicates and this guy is clearly no exception.
Toon Chaos (Spoiler)
                                                       TOCH-EN024
Pendulum Monster

Magician of Hope
LIGHT | Spellcaster, Xyz and Pendulum | Rank 4 | ATK 2500 | DEF 2000 | Scale 8
Once per turn, when a monster declares an attack: You can negate that attack, then destroy this card.

If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 1 material from this card; Special Summon 1 Level 7 or lower Pendulum Monster from your hand in Defense Position, but negate its effects, then you can place this face-up card in your Pendulum Zone. You can only use this effect of "Magician of Hope" once per turn. If this card is Pendulum Summoned: You can target 1 Pendulum Monster in your GY; attach it to this card as material.
(Super Rare)

                                                      
Rating: 2
Its ATK and DEF are pretty common these days and for 2 monsters, it's not that good. I don't have much hope for it honestly.
 
                                                       TOCH-EN023
Effect Monster

Valkyrie Sigrun
LIGHT | Fairy | Level 9 | ATK 2200 | DEF 2400
If this card is in your hand: You can target 1 face-up Spell/Trap you control; send it to the GY, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can Special Summon 1 Level 8 or lower "Valkyrie" monster from your hand or GY. You can only use each effect of "Valkyrie Sigrun" once per turn.
(Super Rare)

                                                      
Rating: 2
Apart from Special Summoning itself or another member, it doesn't have anything really going for it.
 
                                                       TOCH-EN022
Effect Monster

Code Generator
EARTH | Cyberse | Level 3 | ATK 1300 | DEF 500
If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.
(Rare)

                                                      
Rating: 1
He's not a Playability Generator because he has none to start with. He's entirely tied to the mediocre Code Talker Link Monsters and/or Cyberse monsters, which have about the same amount of little playability.
 
                                                       TOCH-EN021
Pendulum Monster

Frightfur Meister
DARK | Fiend-Type Pendulum | Level 8 | ATK 0 | DEF 0 | Scale 4
You can Tribute 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster; Special Summon from your Deck, 1 Fiend monster with the same Level, but with a different name. You can only use this effect of "Frightfur Meister" once per turn.
During your Main Phase: You can Special Summon 1 Level 4 or lower "Frightfur", "Fluffal", or "Edge Imp" monster from your Deck, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. You can Tribute 2 or more Fiend monsters; Special Summon 1 "Frightfur" Fusion Monster from your Extra Deck, whose Level equals the combined original Levels of those monsters. (This is treated as a Fusion Summon.) You can only use each effect of "Frightfur Meister" once per turn.
(Super Rare)

                                                      
Rating: 1
This guy revolves around 2 Archetypes that really aren't that good. No one uses them (and even that doesn't make them good). and this guy doesn't make them any more likely to get better.
 
                                                       TOCH-EN020
Pendulum Monster

Fluffal Angel
LIGHT | Fairy-Type Pendulum | Level 2 | ATK 600 | DEF 1200 | Scale 8
You can target 1 "Fluffal" or "Edge Imp" monster in your GY; Special Summon it, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters (even if this card leaves the field). You can only use this effect of "Fluffal Angel" once per turn.
You can Tribute this card, then target 1 "Frightfur" Fusion Monster in your GY; discard 1 card, and if you do, Special Summon the targeted monster. You can only use this effect of "Fluffal Angel" once per turn.
(Super Rare)

                                                      
Rating: 2
At least I can make use of the Scale because that's about all the good you'll get from this.
 
                                                       TOCH-EN019
Trap Card

Gemini Ablation
Continuous Trap
During the Main Phase: You can discard 1 card, then activate 1 of these effects;
● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects.
● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field.
You can only use this effect of "Gemini Ablation" once per turn.
(Rare)

                                                      
Rating: 2
The effects aren't too bad but not all Geminis are all that good and this is restrained to them basically.
 
                                                       TOCH-EN018
Spell Card

Cross Over
Normal Spell
Target 1 face-up monster your opponent controls and 1 Warrior monster you control; equip that opponent's face-up monster to your monster as an Equip Spell, and if you do, until the end of this turn, your opponent takes no damage from battles involving that monster you control. You can only activate 1 "Cross Over" per turn. While equipped, if the equipped monster would be destroyed by battle or card effect, destroy the monster equipped to it by this effect, instead.
(Rare)

                                                      
Rating: 2
It's bascially a Spell version of Relinquished/Thousand-Eyes Restrict but it's restricted to Warriors and using it costs you any chance of using the monster to deal damage that turn.
 
                                                       TOCH-EN017
Spell Card

Supermagic Sword of Raptinus
Equip Spell
At the start of the Battle Phase: You can change the equipped monster's battle position, and if you do, immediately after this effect resolves, Normal Summon 1 monster. You can only use this effect of "Supermagic Sword of Raptinus" once per turn. Apply this effect depending on the equipped monster's battle position.
● Attack Position: Your opponent cannot target the equipped monster with card effects.
● Defense Position: The equipped monster cannot be destroyed by battle.
(Ultra Rare)

                                                      
Rating: 2
This isn't too bad as it works on any monster, not just the ones mentioned on other support cards but you cannot obtain both bulleted effects at once.
 
                                                       TOCH-EN016
Spell Card

Gearbreed
Continuous Spell
During your Draw Phase, instead of conducting your normal draw: You can add 1 Equip Spell from your Deck or GY to your hand. If you control an Equip Spell: You can place 1 FIRE Warrior monster or 1 Gemini monster from your GY on the bottom of your Deck; draw 1 card. You can only use each effect of "Gearbreed" once per turn.
(Rare)

                                                      
Rating: 2
They really like FIRE Warriors, as if that's all we have but it isn't. Equip Spells can be good but not all of them are and this is still restricted to Geminis and FIRE Warriors.
 
                                                       TOCH-EN015
Effect Monster

Evocator Eveque
FIRE | Warrior-Type Gemini | Level 4 | ATK 1500 | DEF 1000
This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn.
(Super Rare)

                                                      
Rating: 2
Being searchable makes it easier to obtain the Gemini effect but it's still pretty restrained on what it can do.
 
                                                       TOCH-EN014
Effect Monster

Infernoble Knight - Roland
FIRE | Warrior | Level 1 | ATK 500 | DEF 500
(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.
(Ultra Rare)

                                                      
Rating: 1
Much like Renaud in so many ways, this guy just doesn't have what it takes to be anywhere near good.
 
                                                       TOCH-EN013
Effect Monster

Sublimination Knight
FIRE | Warrior | Level 3 | ATK 1300 | DEF 200
If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.
(Super Rare)

                                                      
Rating: 2
The 1st effect won't likely give it much of a chance in battle but the 2nd effect could be useful. Plus, it's also searchable.
 
                                                       TOCH-EN012
Effect Monster

Immortal Phoenix Gearfried
FIRE | Warrior | Level 9 | ATK 3000 | DEF 2200
You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.
(Ultra Rare)

                                                      
Rating: 2
You lose an Equip Spell regardless of which effect you use but it's not too difficult to Summon by its effect. The 2nd effect works only against monster effects, though.
 
                                                       TOCH-EN011
Effect Monster

Infernoble Knight - Renaud
FIRE | Warrior | Level 1 | ATK 500 | DEF 200
If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
(Ultra Rare)

                                                      
Rating: 1
Ah yes, the Inferior Noble Knight Renaud. What? That's not what it says? Too bad because his effect says he's not good.
 
                                                       TOCH-EN010
Trap Card

Eternal Chaos
Normal Trap
Target 1 face-up monster your opponent controls; send 1 LIGHT and 1 DARK monster from your Deck to the GY, whose combined ATK is less than or equal to that monster's, also for the rest of this turn after this card resolves, you can only activate 1 monster effect in the GY. You can only activate 1 "Eternal Chaos" per turn.
(Super Rare)

                                                      
Rating: 1
If this is what Eternal Chaos brings, it's a big nothing.
 
                                                       TOCH-EN009
Spell Card

Chaos Space
Normal Spell
Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effects of "Chaos Space" once per turn.
(Super Rare)

                                                      
Rating: 1
Most monsters that can't be Normal Summoned/Set suck as a whole and even Dark Armed Dragon isn't worth getting with this.
 
                                                       TOCH-EN008
Effect Monster

Chaos Valkyria
LIGHT | Fairy | Level 4 | ATK 1800 | DEF 1050
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.
(Super Rare)

                                                      
Rating: 1
It's rare for me to give such a low rating for a Beatstick but since she's got a summoning requirement and bad effects, that'll be enough for me to do it.
 
                                                       TOCH-EN007
Effect Monster

Chaos Daedalus
DARK | Sea Serpent | Level 7 | ATK 2600 | DEF 1500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn.
(Ultra Rare)

                                                      
Rating: 1
The original is and always will be the better card because you can do so much for so little.
 
                                                       TOCH-EN006
Effect Monster

The Chaos Creator
DARK | Thunder | Level 8 | ATK 2300 | DEF 3000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.
(Ultra Rare)

                                                      
Rating: 1
You'll have 2 to start but this card can't do a thing until you have at least 3. Plus, since you've already taken 2 out of your Grave just to bring this card out, you're already at a disadvantage.
 
                                                       TOCH-EN005
Trap Card

Toon Terror
Counter Trap
When a Spell/Trap Card, or monster effect, is activated, while you control both "Toon World" and a Toon monster(s): Negate the activation, and if you do, destroy that card. You can only activate 1 "Toon Terror" per turn.
(Super Rare)

                                                      
Rating: 1
There are better ways to deal with all 3 main Types of cards in this game.
 
                                                       TOCH-EN004
Spell Card

Toon Page-Flip
Quick-Play Spell
If you control "Toon World": Reveal 3 Toon monsters with different names from your Deck, your opponent randomly picks 1 for you to Special Summon, ignoring its Summoning conditions, also shuffle the rest into your Deck. You can only activate 1 "Toon Page-Flip" per turn.
(Ultra Rare)

                                                      
Rating: 1
How about we get to the Chapter on creating good support cards?
 
                                                       TOCH-EN003
Spell Card

Toon Bookmark
Normal Spell
Add 1 "Toon World", or 1 card that specifically lists the card "Toon World" in its text, from your Deck to your hand, except "Toon Bookmark". If a "Toon World(s)" you control would be destroyed by card effect, you can banish this card from your GY instead. You can only activate 1 "Toon Bookmark" per turn.
(Ultra Rare)

                                                      
Rating: 1
Even if you're getting Toon Ancient Gear Golem, it means very little since you still need Toon World to make the most of it and neither it nor any of the other support cards are any good.
 
                                                       TOCH-EN002
Effect Monster

Toon Harpie Lady
WIND | Winged Beast-Type Toon | Level 4 | ATK 1300 | DEF 1400
Cannot attack the turn it is Summoned. If you control "Toon World": You can Special Summon this card from your hand, then, if you control another Toon monster, you can destroy 1 Spell/Trap your opponent controls. You can only use this effect of "Toon Harpie Lady" once per turn. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly.
(Super Rare)

                                                      
Rating: 1
We should be past Toon monsters that can't attack the turn they are Summoned but apparently not and Mai wouldn't be happy to have her prized card made into a Toon.
 
                                                       TOCH-EN001
Effect Monster

Toon Black Luster Soldier
EARTH | Warrior-Type Toon | Level 8 | ATK 3000 | DEF 2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing Toon monsters from your hand or field, whose total Levels equal 8 or more. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack directly. Once per turn, if you control "Toon World": You can target 1 card on the field; banish it, also this card cannot attack the turn this effect is activated.
(Ultra Rare)

                                                      
Rating: 1
So far, there are very few Toon monsters that can be played normally and only Toon Ancient Gear Golem is any good. This guy seems to have partially taken a page from the original Toons, which was a bad idea.