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Poor

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Decent

Outstanding!

Epic!!!

1/5

2/5

3/5

4/5

5/5

 Duelist Pack New Card Ratings (Page 1)

1. For info on how these ratings are determined, click here.
Card galleries and spoilers:
DP08-EN: https://bit.ly/3fUmbog | Spoiler {} DP09-EN: https://bit.ly/2Tu2Frf | Spoiler
DPKB-EN: https://bit.ly/34zsA2S | Spoiler {} DP10-EN: https://bit.ly/3p8YWej | Spoiler
DPBC-EN:https://bit.ly/3qhwKXd | Spoiler {} DPRP-EN: https://bit.ly/3xvMtEo | Spoiler
DPDG-EN: https://bit.ly/2TRRo3X | Spoiler
Duelist Pack: Dimensional Guardians (Spoiler)
                                                       DPDG-EN008
Trap Card

Raidraptor Replica
Normal Trap
Target 1 "Raidraptor" monster you control; Special Summon 1 monster with the same name from your Deck, and if you do, as long as you control the face-up Special Summoned monster, monsters your opponent controls cannot target the targeted monster for attacks, also your opponent cannot target the targeted monster with card effects.
(Ultra Rare) 

                                                      
Rating: 1
Doesn't do much good to bring out an exact copy of what you have out if you're just using it to restrain your opponent's attacks to it. Plus, that'd mean you can't use that monster for anything and it'd probably get taken out rather easily.
 
                                                       DPDG-EN007
Spell Card

Frightfur Reborn
Normal Spell
Target 1 "Frightfur" monster in your Graveyard; Special Summon it. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished "Fluffal" or "Frightfur" monsters; return it to the Graveyard.
(Ultra Rare) 

                                                      
Rating: 2
With Monster Reborn banned for tournament play again, this may be the next best thing as Call of the Haunted is slower and more restrained. Still, Call can revive Frightfurs too and being in Attack Position is what you'd want for most of them anyway.
 
                                                       DPDG-EN006
Fusion Monster

Frightfur Daredevil
DARK | Fiend-Type Fusion |
Level 8 | ATK 3000 | DEF 2200
1 "Edge Imp" monster + 1 "Fluffal" monster
When this card destroys an opponent's monster by battle: You can inflict 1000 damage to your opponent. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can inflict 500 damage to your opponent for each "Frightfur" monster in your Graveyard. You can only use this effect of "Frightfur Daredevil" once per turn.
(Super Rare) 

                                                      
Rating: 2
Relatively easy to bring out and has 3000 ATK, not to mention deals 1000 damage for each monster it takes out in battle. The last effect isn't that great though.
 
                                                       DPDG-EN005
Spell Card

Pendulum Fusion
Normal Spell
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials. If you have 2 cards in your Pendulum Zones, you can also use cards in your Pendulum Zones as Fusion Material(s). You can only activate 1 "Pendulum Fusion" per turn.
(Super Rare) 

                                                      
Rating: 1
Even Polymerization, the first Fusion Summoning Spell Card can do more as it allows you to send Materials from your hand too. If you don't have any in your hand, this may not be too bad but still.
 
                                                       DPDG-EN004
Pendulum Monster

Speedroid Dominobutterfly
WIND | Machine, Pendulum and Tuner | Level 2 | ATK 100 | DEF 300 | Scale 8
You cannot Pendulum Summon monsters, except WIND monsters. This effect cannot be negated. You can discard 1 WIND monster, then target 1 of your banished WIND monsters; add it to your hand. You can only use this effect of "Speedroid Dominobutterfly" once per turn.
Cannot be used as a Synchro Material, except for the Synchro Summon of a WIND Dragon or Machine-Type Synchro Monster. If this card, Special Summoned from the Extra Deck, is used as a Material for a Synchro Summon, banish it.
(Ultra Rare) 

                                                      
Rating: 2
It was very nearly infected with Archetype Bias but is still restrained to WIND monsters. That's still better as it opens up more options than it would have otherwise.
 
                                                       DPDG-EN003
Pendulum Monster

Performapal Barracuda
EARTH | Plant-Type Pendulum | Level 3 | ATK 500 | DEF 1100 | Scale 5
Once per turn, if your "Performapal" monster battles an opponent's monster, before damage calculation: You can make that opponent's monster lose ATK equal to the difference between its original ATK and current ATK (even if this card leaves the field).
During either player's turn: You can target 1 "Performapal" monster whose current ATK is different from its original ATK; it gains ATK equal to the difference until the end of this turn. You can only use this effect of "Performapal Barracuda" once per turn.
(Super Rare) 

                                                      
Rating: 2
Literally not any better than Ballad considering it's practically an exact copy given its stats, Attribute, Type and mediocre effects. Its Scale makes it less playable though.
 
                                                       DPDG-EN002
Pendulum Monster

Performapal Ballad
EARTH | Plant-Type Pendulum | Level 3 | ATK 500 | DEF 1100 | Scale 2
Once per turn, at the start of the Damage Step, when your "Performapal" monster battles an opponent's face-up monster: You can make that opponent's monster lose 600 ATK (even if this card leaves the field).
If your "Performapal" monster attacked, after damage calculation: You can target 1 face-up monster your opponent controls; that target loses ATK equal to the ATK of that "Performapal" monster.
(Super Rare) 

                                                      
Rating: 2
A low enough Scale for use on its own and the effects aren't too bad but the 2nd effect is your best option, and only if it's a strong Performapal.
 
                                                       DPDG-EN001
Spell Card

Spiral Flame Strike
Normal Spell
Activate 1 of these effects;
● If you control an "Odd-Eyes" card: Target 1 card on the field; destroy it.
● Add to your hand, 1 Level 7 "Odd-Eyes" monster from your Deck, or 1 face-up Level 7 "Odd-Eyes" Pendulum Monster from your Extra Deck.
(Ultra Rare) 

                                                      
Rating: 2
Modelled after the dub attack name of Odd-Eyes Pendulum Dragon but isn't restrained to it with its effect. Regardless, it's not that great since not many Odd-Eyes monsters can be searched with this.
Duelist Pack: Rivals of the Pharaoh (Spoiler)
                                                       DPRP-EN038
Effect Monster

Sangan
DARK | Fiend | Level 3 | ATK 1000 | DEF 600
If this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
(Common)

                                                      
Rating: 2
Since the first line of this card's text now prevents you from activating cards or effects with the added card's name, this guy is pretty much reduced to Exodia Decks and very few others.
 
                                                       DPRP-EN037
Spell Card

Temple of the Kings
Continuous Spell
You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.
(Common)

                                                      
Rating: 2
This is what it should've had out of the gates, and I think it's what most people expected it to have before it was released in Japan but now it has very little uses and Mystical Beast of Serket is no more playable than it was before.
 
                                                       DPRP-EN035
Trap Card

Exchange of the Spirit
Normal Trap
If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.
(Common)

                                                      
Rating: 1
It was too overpowered before but now it's not even worth playing as it requires both players' Graveyards to have at least 15 cards and even if you resolve the effect successfully, your other copies won't do you any good.
 
                                                       DPRP-EN013
Effect Monster

Dark Magician of Chaos
DARK | Spellcaster | Level 8 | ATK 2800 | DEF 2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.
(Rare)

                                                      
Rating: 2
Well for all the playability it had before, it's certainly lost much of that with this erratum. In fact, the first effect is now too slow to be worthwhile, not to mention it can only be used once per turn.
 
                                                       DPRP-EN011
Spell Card

Dark Sanctuary
Field Spell
If a "Spirit Message" card would be placed on your field with "Destiny Board", you can Special Summon it as a Normal Monster (FiendType/DARK/Level 1/ATK 0/DEF 0) instead, and if you do, it is unaffected by card effects, except "Destiny Board", and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls.
(Ultra Rare) 

                                                      
Rating: 3
It mimics the anime effect quite well and gives Destiny Board some support, not to mention can help stall until your better cards come up.
 
                                                       DPRP-EN010
Spell Card

Tribute Burial
Normal Spell
You cannot Special Summon for the rest of this turn. Once during this turn, you can conduct a Tribute Summon that requires 2 Tributes by banishing 1 monster from each Graveyard instead of Tributing (it is still treated as a Tribute Summon).
(Super Rare) 

                                                      
Rating: 1
Yami Marik used this against Joey to bring out Helpoemer but we're forced to use it on 2 Tribute monsters, making it utterly pointless as you're not changing how the monster is Summoned.
 
                                                       DPRP-EN009
Spell Card

Lullaby of Obedience
Normal Spell
Pay 2000 LP and declare 1 Monster Card name; your opponent looks at their Deck, reveals 1 of the declared monsters if there is any, and applies 1 of these effects.
● Add it to the hand of the player who activated this card.
● The player who activated this card Special Summons it to their field in Attack Position, ignoring its Summoning conditions.
(Ultra Rare) 

                                                      
Rating: 2
Twice as costly to activate it as in the anime, not to mention your opponent gets to choose what you initially do with it and no doubt won't be letting you Special Summon it.
 
                                                       DPRP-EN008
Spell Card

Neutron Blast
Normal Spell
Target 1 Fusion Summoned "Blue-Eyes Ultimate Dragon" you control; this turn, it can make a second and third attack during each Battle Phase, also when it attacks, your opponent's cards and effects cannot be activated until the end of the Damage Step.
(Ultra Rare) 

                                                      
Rating: 1
It may allow the affected monster to attack three times unopposed but you can't even use it on a BEUD revived from the Graveyard or anything.
 
                                                       DPRP-EN007
Trap Card

Magnet Force
Normal Trap
This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).
(Super Rare) 

                                                      
Rating: 2
The card that helped take down Atem's God Cards but while it won't work on them with our version, it still does have some minor benefits.
 
                                                       DPRP-EN006
Spell Card

Magnet Reverse
Quick-Play Spell
Target 1 of your Machine or Rock-Type monsters, that is banished or is in your Graveyard, that cannot be Normal Summoned/Set; Special Summon it.
(Super Rare) 

                                                      
Rating: 1
There are only two viable targets with this and only one of them currently exists in the TCG. Even when we get the other, you're still left with a pretty well useless card.
 
                                                       DPRP-EN005
Spell Card

Silent Burning
Quick-Play Spell
During the Battle Phase, if you control a "Silent Magician" monster and have more cards in your hand than your opponent: Each player draws until they have 6 cards in their hand. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Magician" monster from your Deck to your hand.
(Super Rare) 

                                                      
Rating: 1
I'm not falling for the trick to have this card resemble Card of Sanctity's anime effect and it's an obvious reference too. The fact that it can't be negated is pointless because no one would negate such a worthless card, especially since the opponent gets free cards and will draw more cards than you.
 
                                                       DPRP-EN004
Spell Card

Silent Sword Slash
Quick-Play Spell
Target 1 "Silent Swordsman" monster you control; that monster you control gains 1500 ATK and DEF, and if it does, until the end of this turn, it is unaffected by your opponent's card effects. This card's activation and effect cannot be negated. You can banish this card from your Graveyard; add 1 "Silent Swordsman" monster from your Deck to your hand.
(Super Rare) 

                                                      
Rating: 1
If you have to use this to power up your Silent Swordsmans, you clearly need a better strategy because if the affected monster is flipped face-down, you lose all the benefits this has to offer and are left with the same weakling you chose to add into your Deck.
 
                                                       DPRP-EN003
Effect Monster

Silent Paladin
LIGHT | Fairy | Level 4 | ATK 500 | DEF 1500
When this card is Normal Summoned: You can add 1 "Silent Swordsman LV3" or "Silent Magician LV4" from your Deck to your hand. During either player's turn, when a Spell Card is activated that targets exactly 1 monster you control (and no other cards): You can negate the activation. This effect can only be used once while this card is face-up on the field. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can target 1 LIGHT "LV" monster in your Graveyard; add it to your hand.
(Ultra Rare) 

                                                      
Rating: 1
Normal Summoning it is very poor, especially considering it has such low ATK and then you get a monster that is only twice as strong and just as pitiful. Plus, it'll only negate one Spell Card, if that, unless you foolishly decide to run more than one. No, the other effect is pretty bad too.
 
                                                       DPRP-EN002
Effect Monster

Silent Magician
LIGHT | Spellcaster | Level 4 | ATK 1000 | DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Spellcaster-Type monster, and cannot be Special Summoned by other ways. This card gains 500 ATK for each card in your hand. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Magician" monster from your hand or Deck, except "Silent Magician", ignoring its Summoning conditions.
(Ultra Rare) 

                                                      
Rating: 1
Same as DPRP-EN001's comments.
 
                                                       DPRP-EN001
Effect Monster

Silent Swordsman
LIGHT | Warrior | Level 4 | ATK 1000 | DEF 1000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 Warrior-Type monster, and cannot be Special Summoned by other ways. Once per turn, during the Standby Phase: This card gains 500 ATK. Once per turn, during either player's turn, when a Spell Card is activated: You can negate the activation. If this card is destroyed by battle, or if this card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Silent Swordsman" monster from your hand or Deck, except "Silent Swordsman", ignoring its Summoning conditions.
(Ultra Rare) 

                                                      
Rating: 1
It shall be forever silenced because those stats are too weak to help and the effect is too slow and otherwise too mediocre to be any good.
Duelist Pack: Battle City (Spoiler)
                                                       DPBC-EN005
Trap Card

Multiple Destruction
Normal Trap
If both players have 3 or more cards in their hand: Each player places their entire hand on the bottom of the Deck in any order, also you lose LP equal to the total number of cards returned to the Deck by this effect x 300 (min. 1), then each player draws 5 cards. You can only activate 1 "Multiple Destruction" per turn.
(Ultra Rare)

                                                      
Rating: 1
You're taking a minimum of 1800 damage from this card's effect and it's no more than a risk. I don't see why it needed to be watered down from the anime when it was a mere 100 damage per card you discarded and it had the same activation requirements.
 
                                                       DPBC-EN004
Spell Card

Anti-Magic Arrows
Quick-Play Spell
At the start of the Battle Phase: For the rest of this turn after this card resolves, Spell/Trap Cards, and their effects, cannot be activated. Cards and effects cannot be activated in response to this card's activation.
(Ultra Rare)

                                                      
Rating: 3
One may consider this a better version of Cold Wave because not only is it Quick-Play but its activation cannot be chained to!
 
                                                       DPBC-EN003
Effect Monster

Legion the Fiend Jester
DARK | Spellcaster | Level 4 | ATK 1300 | DEF 1500
During your Main Phase, you can Tribute Summon 1 Spellcaster-Type monster in face-up Attack Position, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is sent from the field to the Graveyard: You can add 1 Spellcaster-Type Normal Monster from your Deck or Graveyard to your hand. You can only use this effect of "Legion the Fiend Jester" once per turn.
(Super Rare)

                                                      
Rating: 3
It can be quite useful in a Spellcaster Deck because not only can you bring out monsters like Dark Magician Girl but also other iconic monsters like Arkana's Dark Magician and I'm sure Arkana would've loved the buff this card got as he'd have his Dark Magician out a little sooner.
 
                                                       DPBC-EN002
Effect Monster

Juragedo
DARK | Fiend | Level 4 | ATK 1700 | DEF 1300
During either player's Battle Step: You can Special Summon this card from your hand, and if you do, gain 1000 LP. You can only use this effect of "Juragedo" once per turn. During either player's turn: You can Tribute this card, then target 1 face-up monster you control; it gains 1000 ATK until the end of the next turn.
(Super Rare)

                                                      
Rating: 2
It got a major buff from the anime as the anime had it as a Normal Monster and both effects work during either player's turn and aren't all that bad, just not great either.
 
                                                       DPBC-EN001
Effect Monster

The Winged Dragon of Ra - Sphere Mode
DIVINE | Divine-Beast | Level 10 | ATK ? | DEF ?
Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK and DEF become 4000.
(Ultra Rare)

                                                      
Rating: 2
It's acquired Effect Ra's inability to be Special Summoned but while it cannot attack, it also cannot be targeted for attacks or effects and you do get to Special Summon a beefed up Effect Ra but that still doesn't completely make up for the disaster Effect Ra has become and Tribute Summoning it to your opponent's field isn't a good idea either.
Duelist Pack: Yusei 3 (Spoiler)
                                                       DP10-EN030
Trap Card

Synchro Material
Normal Trap
Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card.
(Super Rare)

                                                      
Rating: 2
If you could select more than 1 of your opponent's monsters, then I'd give this card a higher rating but you can only pick one.
 
                                                       DP10-EN029
Trap Card

Card of Sacrifice
Normal Trap
Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card.
(Rare)

                                                      
Rating: 2
What really hurts this card is that you not only need at least 2 monsters but those monsters must be in Attack Position.
 
                                                       DP10-EN023
Spell Card

Battle Waltz
Normal Spell
Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token.
(Rare)

                                                      
Rating: 2
At most it's Tribute bait because while the token can attack, no one takes Battle Damage from it except during direct attacks.
 
                                                       DP10-EN015
Effect Monster

Big One Warrior
LIGHT | Warrior | Level 1 | ATK 100 | DEF 600
During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand.
(Super Rare)

                                                      
Rating: 1
The only big thing about him is the waste of Deck space he is because his stats aren't big, his effect isn't big and neither is his playability.
 
                                                       DP10-EN014
Effect Monster

Bri Synchron
EARTH | Machine-Type Tuner | Level 4 | ATK 1500 | DEF 1100
If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated.
(Ultra Rare)

                                                      
Rating: 1
A Tuner that hurts the Synchro Monster its used for by negating its effect! There are better Level 4 Tuners than this so use one of them instead.
 
                                                       DP10-EN013
Effect Monster

Justice Bringer
EARTH | Warrior | Level 4 | ATK 1700 | DEF 1000
Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.
(Ultra Rare)

                                                      
Rating: 1
Justice will not be served if this guy is the one trying to do so because Effect Veiler is quicker and can be used on any Effect monster not just ones Special Summoned.
 
                                                       DP10-EN012
Effect Monster

Boost Warrior
FIRE | Warrior | Level 1 | ATK 300 | DEF 200
If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.
(Super Rare)

                                                      
Rating: 1
It's unlikely you will ever have a Tuner monster face up on the field when you have this guy in your hand and he's not even a Tuner himself so there will be no boost in rating or playability.
Duelist Pack: Kaiba (Spoiler)
                                                       DPKB-EN023
Effect Monster

Malefic Blue-Eyes White Dragon
DARK | Dragon | Level 8 | ATK 3000 | DEF 2500
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Blue-Eyes White Dragon" from your Deck. There can only be 1 face-up "Malefic" monster on the field. Other monsters you control cannot declare an attack. If there is no face-up Field Spell Card on the field, destroy this card.
(Ultra Rare)

                                                      
Rating: 1
While it's somewhat easy to summon, it has the EIs' self-destruction effect if it comes out with no active Field Spell out but worst of all, it can't be Tribute Summoned.
Duelist Pack: Yusei 2 (Spoiler)
                                                       DP09-EN030
Trap Card

Tuner's Barrier
Normal Trap
Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn.
(Super Rare)

                                                      
Rating: 3
Protect your Krebons without having to pay his cost to negate attacks! All Decks with Tuner monsters should have this!
 
                                                       DP09-EN029
Trap Card

Scrubbed Raid
Continuous Trap
During the Battle Phase, you can send 1 card you control to the Graveyard, except this card, to end the Battle Phase.
(Super Rare)

                                                      
Rating: 3
Send anything you like other than itself to the Grave such as Sangan to benefit from both effects!
 
                                                       DP09-EN016
Synchro Monster

Junk Archer
EARTH | Warrior-Type Synchro | Level 7 | ATK 2300 | DEF 2000
"Junk Synchron" + 1 or more non-Tuner monsters
Once per turn, you can select 1 monster your opponent controls. Remove that monster from play. During the End Phase of this turn, it returns to your opponent's side of the field, in the same Battle Position.
(Ultra Rare)

                                                      
Rating: 2
Its terms require a specific Tuner and returns the removed from play monster at the End Phase, both of which hurt this card's rating.
 
                                                       DP09-EN014
Effect Monster

Eccentric Boy
WIND | Spellcaster-Type Tuner | Level 3 | ATK 800 | DEF 200
When using this card as a Synchro Material Monster, the other Synchro Material Monster is 1 monster in your hand. The Synchro Monster that used this card as a Synchro Material Monster cannot activate its effects, its effect(s) is negated, and is removed from play when removed from the field.
(Super Rare)

                                                      
Rating: 1
Boy is he terrible! Sure he's a Tuner but it may seem good that one of your Synchro Materials is in your hand, your Synchro loses its effects and is removed from play when it leaves the field.
 
                                                       DP09-EN013
Effect Monster

Gauntlet Warrior
EARTH | Warrior | Level 3 | ATK 400 | DEF 1600
You can Tribute this card to activate its effect. If you do, each face-up Warrior-Type monster you control gains 500 ATK and DEF, until the end of the next Damage Step that monster attacks or is attacked. This effect can be activated during either player's turn.
(Ultra Rare)

                                                      
Rating: 2
For an UR, his effects are pretty bad but I suppose it's better to force him be Tributed to gain the effect rather than stay on the field which is unlikely given his stats. Command Knight is still better though.
Duelist Pack: Yusei (Spoiler)
                                                       DP08-EN030
Trap Card

Limiter Overload
Normal Trap
When this card is sent to your Graveyard, Special Summon 1 "Speed Warrior" from your hand, Deck, or Graveyard.
(Super Rare)

                                                      
Rating: 2
Might as well re-name it LIMITED Overload as it has so few uses like bring out multiple Speed Warriors from just about anywhere in your possession and Tribute them for Plasma or a Wicked monster. 
 
                                                       DP08-EN029
Trap Card

Give and Take
Normal Trap
Special Summon 1 monster from your Graveyard to your opponent's side of the field in Defense Position, and increase the Level of 1 monster you control by the Level of the Special Summoned monster, until the End Phase.
(Super Rare)

                                                      
Rating: 2
It's best to use this with Giant Kozaky to take out 2500 of your opponent's LPs when GK self-destructs if Kozaky isn't face up but raising your monster's Level by 4 doesn't do much. 
 
                                                       DP08-EN016
Synchro Monster

Armory Arm
LIGHT | Machine-Type Synchro | Level 4 | ATK 1800 | DEF 1200
1 Tuner + 1 or more non-Tuner monsters
Once per turn, you can equip this card to a monster OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, that monster gains 1000 ATK. When the equipped monster destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the destroyed monster's ATK.
(Ultra Rare)

                                                      
Rating: 3
A slightly hard-to-summon Level 4 Synchro monster but in exchange, it has Flame Wingman's effect and when equipped to a monster, the monster gains 1000 ATK! 
 
                                                       DP08-EN011
Effect Monster

Tuningware
LIGHT | Machine | Level 1 | ATK 100 | DEF 300
If this card is used for a Synchro Summon, you can treat it as a Level 2 monster. If this card is sent to the Graveyard for a Synchro Summon, draw 1 card.
(Ultra Rare)

                                                      
Rating: 2
You get to draw a card when it's used for a Synchro Summon and can treat itself as a Level 2 monster if you do so but it'd be better as a Tuner monster.  
 
                                                       DP08-EN010
Effect Monster

Fortress Warrior
EARTH | Warrior | Level 2 | ATK 600 | DEF 1200
You take no battle damage from battles involving this card. Once per turn, if this card would be destroyed by battle, it is not destroyed. (Damage calculation is applied normally.)
(Super Rare)

                                                      
Rating: 3
This guy can't die from just one attack and you don't take damage when he battles and he's searchable!