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Duelist Pack: Yusei 3 (DP10-EN) Card Spoiler

1. Card gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Duelist_Pack:_Yusei_3_(TCG-EN-1E)
                                                   DP10-EN030
Synchro Material
Normal Trap
Select 1 face-up monster your opponent controls. If you Synchro Summon this turn, you can use the selected monster as a Synchro Material Monster. You cannot conduct your Battle Phase during the turn you activate this card.
(Super Rare)
 
                                                   DP10-EN029
Card of Sacrifice
Normal Trap
Draw 2 cards, if the combined ATK of all your face-up Attack Position monsters (minimum 2) is less than the ATK of your opponent's face-up monster with the lowest ATK. You cannot Summon or change Battle Position the turn you activate this card.
(Rare)
 
                                                   DP10-EN028
Desperate Tag
Continuous Trap
If a face-up Attack Position monster you control is destroyed by battle, during damage calculation, you can reduce the Battle Damage from this battle to 0 and Special Summon 1 Level 4 or lower Warrior-Type monster from your hand at the end of the Damage Step.
(Common)
 
                                                   DP10-EN027
Power Frame
Normal Trap
Activate only when a face-up monster you control is selected as an attack target by an opponent's monster with a higher ATK. Negate that attack, and equip this card to your monster that was being attacked. The equipped monster gains ATK equal to the difference in ATK between the two monsters.
(Common)
 
                                                   DP10-EN026
Synchro Barrier
Normal Trap
Tribute 1 Synchro Monster you control. You do not take any damage until the End Phase of the next turn.
(Common)
 
                                                   DP10-EN025
Starlight Road
Normal Trap
Activate only when an effect is activated that would destroy 2 or more cards you control. Negate the effect and destroy that card. Then, you can Special Summon 1 "Stardust Dragon" from your Extra Deck.
(Rare)
 
                                                   DP10-EN024
Synchro Gift
Normal Spell
Select 2 face-up monsters you control (1 Synchro Monster and 1 non-Synchro monster). Until the End Phase of this turn, reduce the ATK of the Synchro Monster to 0, and the other monster gains ATK equal to the Synchro Monster's original ATK.
(Rare)
 
                                                   DP10-EN023
Battle Waltz
Normal Spell
Select 1 face-up Synchro Monster you control. Special Summon 1 "Waltz Token" with the same Type, Attribute, Level, ATK and DEF as that monster. Players take no Battle Damage from battles involving this Token.
(Rare)
 
                                                   DP10-EN022
Double Cyclone
Quick-Play Spell
Select 1 Spell/Trap Card you control and 1 Spell/Trap Card your opponent controls. Destroy the selected card(s).
(Common)
 
                                                   DP10-EN021
Blind Spot Strike
Quick-Play Spell
Select 1 face-up Defense Position monster your opponent controls and 1 face-up Attack Position monster you control. The monster you control gains ATK equal to the opponent's monster's DEF, until the End Phase.
(Common)
 
                                                   DP10-EN020
Variety Comes Out
Normal Spell
Return 1 face-up Synchro Monster you control to the Extra Deck to select and Special Summon a Tuner monster(s) from your Graveyard, whose total Levels equal the Level of that Synchro Monster. You cannot Synchro Summon the turn you activate this card.
(Common)
 
                                                   DP10-EN019
Cards of Consonance
Normal Spell
Discard 1 Dragon-Type Tuner monster with 1000 or less ATK to draw 2 cards.
(Common)
 
                                                   DP10-EN018
Drill Warrior
EARTH | Warrior-Type Synchro | Level 6 | ATK 2400 | DEF 2000
"Drill Synchron" + 1 or more non-Tuner monsters
Once per turn, during your Main Phase, you can halve this card's ATK (permanently). If you do, it can attack your opponent directly this turn. Once per turn, during your Main Phase, you can discard 1 card and remove this card from play. During your next Standby Phase, Special Summon this card, if removed by this effect. Then, add 1 Monster Card from your Graveyard to your hand.
(Rare)
 
                                                   DP10-EN017
Majestic Star Dragon
WIND | Dragon-Type Synchro | Level 10 | ATK 3800 | DEF 3000
"Majestic Dragon" + "Stardust Dragon" + 1 non-Tuner monster
You can Tribute this card to negate the activation of an opponent's Spell Card, Trap Card, or Effect Monster's effect and destroy all cards your opponent controls. Once per turn, you can negate the effect(s) of 1 face-up monster your opponent controls until the End Phase. Also, if the negated effect can be activated, you can activate it once as this card's effect. During the End Phase, return this card from the field to the Extra Deck, and Special Summon 1 "Stardust Dragon" from your Graveyard.
(Rare)
 
                                                   DP10-EN016
Dragon Knight Draco-Equiste
WIND | Dragon-Type Fusion | Level 10 | ATK 3200 | DEF 2000
1 Dragon-Type Synchro Monster + 1 Warrior-Type monster
This monster can only be Special Summoned by Fusion Summon (from the Extra Deck). Once per turn, you can select 1 Dragon-Type Synchro Monster in the Graveyard. Remove it from play, treat this card's name as that monster's name, and give this card the same effects as that monster, until the End Phase. While this card is in face-up Attack Position, any effect damage you would take from an opponent's card effect is inflicted to your opponent instead.
(Super Rare)
 
                                                   DP10-EN015
Big One Warrior
LIGHT | Warrior | Level 1 | ATK 100 | DEF 600
During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand.
(Super Rare)
 
                                                   DP10-EN014
Bri Synchron
EARTH | Machine-Type Tuner | Level 4 | ATK 1500 | DEF 1100
If this card is sent to the Graveyard as a Synchro Material Monster, until the End Phase of this turn, the Synchro Monster that used this card as a Synchro Material Monster gains 600 ATK but its effects are negated.
(Ultra Rare)
 
                                                   DP10-EN013
Justice Bringer
EARTH | Warrior | Level 4 | ATK 1700 | DEF 1000
Once per turn, when a Special Summoned monster your opponent controls activates its effect, you can negate the activation.
(Ultra Rare)
 
                                                   DP10-EN012
Boost Warrior
FIRE | Warrior | Level 1 | ATK 300 | DEF 200
If you control a face-up Tuner monster, you can Special Summon this card from your hand in face-up Defense Position. All Warrior-Type monsters you control gain 300 ATK.
(Super Rare)
 
                                                   DP10-EN011
Stronghold Guardian
EARTH | Warrior | Level 4 | ATK 0 | DEF 1500
If a Defense Position monster you control is attacked, during the Damage Step, you can send this card from your hand to the Graveyard to have that monster gain 1500 DEF until the End Phase.
(Common)
 
                                                   DP10-EN010
A/D Changer
LIGHT | Warrior | Level 1 | ATK 100 | DEF 100
You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.
(Common)
 
                                                   DP10-EN009
Damage Eater
DARK | Fiend | Level 2 | ATK 100 | DEF 800
During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same amount instead.
(Common)
 
                                                   DP10-EN008
Dash Warrior
WIND | Warrior | Level 3 | ATK 600 | DEF 1200
If this card attacks, it gains 1200 ATK during the Damage Step only.
(Common)
 
                                                   DP10-EN007
Effect Veiler
LIGHT | Spellcaster-Type Tuner | Level 1 | ATK 0 | DEF 0
During your opponent's Main Phase, you can send this card from your hand to the Graveyard to select 1 face-up Effect Monster your opponent controls. Negate the effect(s) of that monster until the End Phase.
(Rare)
 
                                                   DP10-EN006
Second Booster
FIRE | Machine | Level 3 | ATK 1000 | DEF 500
You can Tribute this card to select 1 face-up Attack Position monster you control. The selected monster gains 1500 ATK until the End Phase.
(Common)
 
                                                   DP10-EN005
Card Breaker
LIGHT | Warrior | Level 2 | ATK 100 | DEF 900
This card cannot be Normal Summoned or Set. This card can only be Special Summoned, in face-up Attack Position, by sending 1 card from your Spell & Trap Card Zone to the Graveyard
(Common)
 
                                                   DP10-EN004
Drill Synchron
EARTH | Machine-Type Tuner | Level 3 | ATK 800 | DEF 300
While you control this face-up card, during each battle between a Warrior-Type attacking monster you control and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent. Once per turn, when you inflict battle damage to your opponent with this effect, you can draw 1 card.
(Common)
 
                                                   DP10-EN003
Stardust Xiaolong
LIGHT | Dragon | Level 1 | ATK 100 | DEF 100
When you Synchro Summon "Stardust Dragon", you can Special Summon this card from your Graveyard in face-up Attack Position. Once per turn, if this card would be destroyed by battle, it is not destroyed.
(Common)
 
                                                   DP10-EN002
Shield Wing
WIND | Winged Beast | Level 2 | ATK 0 | DEF 900
Up to twice per turn, if this card would be destroyed by battle, it is not destroyed.
(Common)
 
                                                   DP10-EN001
Sonic Chick
EARTH | Winged Beast | Level 1 | ATK 300 | DEF 300
This card cannot be destroyed by battle with a monster that has 1900 or more ATK.
(Common)