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Battles of Legend New Card Ratings (Page 2)
*For info on how these ratings are determined,
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here. **Booster set gallery: https://yugipedia.com/wiki/Set_Card_Galleries:Battles_of_Legend:_Light%27s_Revenge_(TCG-EN-1E) |
Battles of Legend: Light's Revenge |
BLLR-EN046 Effect Monster Witch of the Black Forest DARK / Spellcaster / Level 4 / ATK 1100 / DEF 1200 If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn. ULTRA RARE Rating: 2 After months of this card's new errata being in Japan, the US finally gets the errata'd version but she's currently still forbidden in TCG tournaments and even when she does get taken off that status, her uses have already gone down. |
BLLR-EN035 Effect Monster Time Maiden LIGHT / Fairy / Level 1 / ATK 0 / DEF 0 If you control no monsters, you can Special Summon this card (from your hand). This card can be treated as 2 Tributes for the Tribute Summon of a "Timelord" monster. You can Tribute this card; add 1 "Timelord" monster with 0 ATK from your Deck to your hand. You can banish this card from your GY; Special Summon 1 "Timelord" monster with 0 ATK from your Deck, ignoring its Summoning conditions. You cannot Special Summon other monsters during the turn you activate this effect. SECRET RARE Rating: 2 With stats as low as the Timelords, it'd be in your best interest to use her effects to fetch one of them and use them against your opponent because she's not really going to help you by sitting on the field. |
BLLR-EN034 Effect Monster Kamion, the Timelord EARTH / Fairy / Level 10 / ATK 0 / DEF 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle 1 card your opponent controls into the Deck, and if you do, inflict 500 damage to your opponent. Neither player can activate cards or effects in response to this effect's activation. Once per turn, during your Standby Phase: Shuffle this card into the Deck. ULTRA RARE Rating: 2 This guy is cutting it close with the effects as they're bringing its rating to the very edge of the rating with a poor last effect before the inevitable self-shuffling into the Deck. |
BLLR-EN033 Effect Monster Sadion, the Timelord WIND / Fairy / Level 10 / ATK 0 / DEF 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled and your LP is less than 4000: Your LP becomes 4000. Once per turn, during your Standby Phase: Shuffle this card into the Deck. ULTRA RARE Rating: 2 Since you can't take battle damage from its battles, you won't likely get much out of the effect but if this is drawn when your LP is low, it may help a bit. |
BLLR-EN032 Effect Monster Zaphion, the Timelord WATER / Fairy / Level 10 / ATK 0 / DEF 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck. ULTRA RARE Rating: 2 Obviously if it can't attack, then it won't be doing you any good but for the effects it comes with, it's about as good as Lazion. |
BLLR-EN031 Effect Monster Lazion, the Timelord FIRE / Fairy / Level 10 / ATK 0 / DEF 0 Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all cards from your opponent's GY into the Deck. Once per turn, if your opponent draws a card: Inflict 1000 damage to your opponent. Once per turn, during your Standby Phase: Shuffle this card into the Deck. ULTRA RARE Rating: 2 Timelords are finishing off the new cards in this set but this guy doesn't bring anything spectacular to the table with its effects and its ATK and DEF are already as low as possible. |
BLLR-EN030 Trap Card Jurassic Impact Normal Trap If you control 2 or more Dinosaur monsters and your LP is lower than your opponent's: Destroy as many monsters on the field as possible, and if you do, take 1000 damage for each monster destroyed, then inflict damage to your opponent, equal to the damage you took. Until the end of the next turn after this card is activated, neither player can Normal or Special Summon. ULTRA RARE Rating: 1 Not only does it require you to have less LP than your opponent but it also needs you to control 2 or more Dinosaur monsters. On top of that, it wipes the field clean of monsters and hits you with at least 2000 damage before your opponent. You'll pretty much be at a bigger disadvantage considering the activation requirements. |
BLLR-EN029 Spell Card Spacetime Transcendence Normal Spell Banish 2 or more Dinosaur monsters from your GY; Special Summon 1 Dinosaur monster from your hand or GY whose Level equals the total Levels of those banished monsters, but it cannot attack this turn. ULTRA RARE Rating: 1 Its lone appearance was in an undubbed Yu-Gi-Oh Gx episode but it's pretty poor as a whole. |
BLLR-EN028 Spell Card Double Evolution Pill Normal Spell Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn. SECRET RARE Rating: 2 It costs you the same number of monsters that'd normally be needed for a high-level Dinosaur monster but it's not just from the field and can even bypass summoning conditions if they have any but I wouldn't recommend doing that. |
BLLR-EN027 Effect Monster Giant Rex EARTH / Dinosaur / Level 4 / ATK 2000 / DEF 1200 Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn. ULTRA RARE Rating: 2 Not as terrible as one would've thought given its ATK for a Level 4 monster. Plus, if it's banished, it can come right back with a bit of a boost, though that's if you have other banished Dinosaurs. |
BLLR-EN026 Effect Monster Vision HERO Witch Raider DARK / Warrior / Level 8 / ATK 2700 / DEF 1900 To Tribute Summon this card face-up, you can Tribute Trap(s) you control, as well as monsters. When this card is Normal Summoned: You can destroy all Spells and Traps your opponent controls. You cannot Special Summon monsters during the turn you activate this effect, except "HERO" monsters. SECRET RARE Rating: 3 Although its stats would say 2/5 stars at best, the effects are enough to give it an extra star as using Traps for Tribute Summoning can really help out. |
BLLR-EN025 Fusion Monster Destiny HERO - Dusktopia DARK / Warrior-Type Fusion / Level 10 / ATK 3000 / DEF 3000 1 "Destiny HERO" Fusion Monster + 1 "Destiny HERO" monster If this card is Fusion Summoned: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. Once per turn (Quick Effect): You can target 1 monster on the field; make it unable to be destroyed by battle or card effects, and if you do, neither player takes any battle damage from attacks involving that monster (these effects last until the end of this turn.) SECRET RARE Rating: 2 Difficult to bring out and has pretty sub-par effects. |
BLLR-EN024 Effect Monster Destiny HERO - Dreamer DARK / Warrior / Level 1 / ATK 0 / DEF 600 During damage calculation, if your "Destiny HERO" monster battles and this card is in your GY: You can Special Summon this card, make that monster unable to be destroyed by that battle, and if you do, you take no battle damage from that battle. If Summoned this way, banish this card when it leaves the field. You can only use this effect of "Destiny HERO - Dreamer" once per turn. ULTRA RARE Rating: 1 If he plans to join the other high-powered Destiny HERO monsters, he can keep dreaming. Those stats will only mean it's destruction again and again and his effect does nothing to save itself. |
BLLR-EN023 Fusion Monster Gladiator Beast Tamer Editor DARK / Beast-Warrior-Type Fusion / Level 8 / ATK 2400 / DEF 3000 2 Level 5 or higher "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can Special Summon 1 "Gladiator Beast" Fusion Monster from your Extra Deck, except "Gladiator Beast Tamer Editor", ignoring its Summoning conditions. At the end of the Battle Phase, if your "Gladiator Beast" monster battled: You can shuffle that monster into the Deck or Extra Deck; Special Summon 1 "Gladiator Beast" monster from your Deck. SECRET RARE Rating: 2 Boy, not a good sign when the first two lines of text really hurt its uses but luckily, this guy kinda makes up for it by unrestraining you to a free Gladiator Beast Fusion Monster each turn. It also has 3000 DEF too, though those aforementioned downsides are bad enough to bring its rating down to 2 stars. |
BLLR-EN022 Fusion Monster Gladiator Beast Andabata DARK / Beast-Warrior-Type Fusion / Level 8 / ATK 1000 / DEF 2800 "Gladiator Beast Augustus" + 2 "Gladiator Beast" monsters Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If Summoned this way: You can Special Summon 1 Level 7 or lower "Gladiator Beast" Fusion Monster from your Extra Deck, ignoring its Summoning conditions. At the end of the Battle Phase, if this card battled: You can return it to the Extra Deck; Special Summon 2 "Gladiator Beast" monsters from your Deck. ULTRA RARE Rating: 2 The 2800 DEF will help it stay out longer and the effect adds to your arsenal but since that new monster isn't Summoned properly, it won't do you much good apart from any effects it has, and maybe its ATK or DEF. |
BLLR-EN021 Effect Monster Gladiator Beast Noxious DARK / Beast-Warrior / Level 5 / ATK 0 / DEF 1000 When an opponent's monster declares a direct attack: You can Special Summon this card from your hand, and if you do, change the attack target to this card, and proceed to damage calculation. This card cannot be destroyed by that battle. If this card is Special Summoned by the effect of a "Gladiator Beast" monster: You can send 1 "Gladiator Beast" monster from your Deck to the GY. At the end of the Battle Phase, if this card battled: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Noxious". SECRET RARE Rating: 1 Battle Fader can do much more than this without having any ATK and DEF. This card is just a wannabe reject, especially for Gladiator Beasts. |
BLLR-EN020 Synchro Monster White Aura Whale WATER / Fish-Type Synchro / Level 8 / ATK 2800 / DEF 2000 1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. SECRET RARE Rating: 3 Needs WATER Synchro Materials but that's no problem in WATER Decks and with its 2800 ATK, you're bound to deal a good amount of damage, especially when its effects are put into play. |
BLLR-EN019 Synchro Monster White Aura Dolphin WATER / Fish-Type Synchro / Level 6 / ATK 2400 / DEF 1000 1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner. SECRET RARE Rating: 2 Not as versatile as Blackwing - Gale the Whirlwind, which also has a permanent version of the same first effect but it's also stronger than Gale and will thus likely deal more damage. Plus, it can be revived each time it's destroyed given the right number of WATER monsters in your Grave. |
BLLR-EN018 Effect Monster White Moray WATER / Fish / Level 2 / ATK 600 / DEF 200 During the turn you Normal Summoned this card, it can attack your opponent directly. If this card is Special Summoned from the GY: You can treat it as a Tuner this turn. ULTRA RARE Rating: 2 Would've given it only half its given rating had it not been for the 2nd effect but that 2nd effect only activates if it's Special Summoned from the Grave. |
BLLR-EN017 Pendulum Monster Twilight Ninja Kagen DARK / Warrior-Type Pendulum / Level 1 / ATK 0 / DEF 2000 / Scale 10 You cannot Pendulum Summon monsters, except "Ninja" monsters. This effect cannot be negated. Once per turn, when your "Ninja" monster declares an attack: You can make that monster gain 1000 ATK until the end of the Damage Step (even if this card leaves the field). You can Tribute this card, then target 1 "Ninja" monster you control; it gains 800 ATK until the end of this turn. ULTRA RARE Rating: 2 This ninja isn't stealthy enough for me to miss its Archetype Bias, which sticks out like a sore thumb. His playability is down to his 2000 DEF, which is the only reason he'll be on the field for more than 30 seconds. |
BLLR-EN016 Pendulum Monster Twilight Ninja Jogen DARK / Warrior-Type Pendulum / Level 7 / ATK 2000 / DEF 1000 / Scale 1 If your "Ninja" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. You can reveal 1 "Ninjitsu Art" card in your hand; Special Summon this card from your hand. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ULTRA RARE Rating: 2 Both effects aren't too bad but Ninja monsters and their support cards that are playable are few and far between. |
BLLR-EN015 Effect Monster Raidraptor - Final Fortress Falcon DARK / Winged Beast-Type Xyz / Rank 12 / ATK 3800 / DEF 2800 3 Level 12 monsters If this card has a "Raidraptor" Xyz Monster as Xyz Material, it is unaffected by other cards' effects. Once per turn: You can detach 1 material from this card; return all your banished "Raidraptor" monsters to your GY. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 "Raidraptor" Xyz Monster from your GY; this card can attack again in a row. ULTRA RARE Rating: 2 It's going to take you quite a bit of effort to get this guy out but regardless of the effects you use, it's virtually not worth the effort. |
BLLR-EN014 Effect Monster Raidraptor - Rudder Strix DARK / Winged Beast / Level 4 / ATK 0 / DEF 1600 If this card is Special Summoned from the hand by the effect of a "Raidraptor" card, or Normal Summoned: You can inflict 600 damage to your opponent. When an opponent's monster declares an attack that targets this card: You can Special Summon up to 2 "Raidraptor" monsters from your hand, and if you do, monsters your opponent controls cannot target those monsters for attacks this turn. ULTRA RARE Rating: 1 Minimal burn damage and literally opens itself up for your opponent's attacks as its stats won't be protecting its friends for very long. |
BLLR-EN013 Spell Card Abyss Script - Abysstainment Continuous Spell You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Script" Spell in your GY; Set it to your field. You can use this effect of "Abyss Script - Abysstainment" up to twice per turn. If this Set card in its owner's control is destroyed by an opponent's card effect, and you have a face-up "Abyss Actor" Pendulum Monster in your Extra Deck: You can Special Summon any number of "Abyss Actor" Pendulum Monsters from your Deck. ULTRA RARE Rating: 2 It's the last effect that give me its rating because while situational, it can prove to be useful. The other effects just aren't good enough. |
BLLR-EN012 Pendulum Monster Abyss Actor - Curtain Raiser DARK / Fiend-Type Pendulum / Level 4 / ATK 1100 / DEF 1000 / Scale 7 If you control no monsters: You can Special Summon this card from your Pendulum Zone. You can only use this effect of "Abyss Actor - Curtain Raiser" once per Duel. Gains 1100 ATK if you control no other monsters. Once per turn: You can send 1 "Abyss Script" Spell from your Deck to the GY; add 1 face-up "Abyss Actor" Pendulum Monster from your Extra Deck to your hand. ULTRA RARE Rating: 2 You can make use of the Pendulum Scale but the effects and stats are pretty poor. |
BLLR-EN011 Synchro Monster Superheavy Samurai Steam Train King EARTH / Machine-Type Synchro / Level 12 / ATK 2000 / DEF 4800 1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished. ULTRA RARE Rating: 3 Since it's Level 12, you're probably going to need multiple non-Tuners anyway but once this guy is out, its 4800 DEF and multiple decent effects are sure to wreak havoc on your opponent. Still, it needs Superheavy Samurai Synchro Materials and that does bring its rating down a bit as does its low ATK. |
BLLR-EN010 Effect Monster Superheavy Samurai Fist EARTH / Machine-Type Tuner / Level 2 / ATK 900 / DEF 900 During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn. ULTRA RARE Rating: 2 Thankfully, you're not restrained to Synchro Summoning by its effect as that's never really a good thing. The other effect is pretty poor, especially given your Graveyard must be free of Spell/Trap Cards and restrains you to Special Summoning only Superheavy Samurais that turn. |
BLLR-EN009 Effect Monster Superheavy Samurai Helper EARTH / Machine / Level 1 / ATK 0 / DEF 0 During damage calculation, if your Defense Position monster battles an opponent's monster while you have no Spells/Traps in your GY (Quick Effect): You can discard this card, then target 1 "Superheavy Samurai" monster you control other than the battling monster; your battling monster gains DEF equal to that monster's DEF, during that damage calculation only. When an opponent's monster declares a direct attack: You can banish this card from your GY, then target 1 "Superheavy Samurai" monster in your GY; Special Summon it. ULTRA RARE Rating: 1 It's not all that much help when you factor in the conditions its effect has and its ATK and DEF won't be helping you either. |
BLLR-EN008 Pendulum Monster D/D/D Super Doom King Dark Armageddon DARK / Fiend, Xyz and Pendulum / Rank 8 / ATK 3500 / DEF 3000 / Scale 1 Once per turn, if you have a "D/D" card in your other Pendulum Zone: You can Special Summon 1 "D/D/D" Xyz Monster from your Extra Deck, except "D/D/D Super Doom King Dark Armageddon". 2 Level 8 "D/D/D" monsters Cannot be Pendulum Summoned. When this card is Xyz Summoned: You can attach 1 face-up "D/D" Pendulum Monster from your Extra Deck to this card as material. Pendulum Monsters you control cannot be destroyed by card effects. Once per turn: You can detach 1 material from this card, then target monsters your opponent controls, equal to the number of Pendulum Monsters you control; destroy them. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. ULTRA RARE Rating: 2 Since Pendulum Summoning was expanded to allow Xyz Monsters to be Pendulum Summoned should their Ranks be in between Pendulum Scales, it's a shame this guy can never join in. While it can automatically gain an additional Xyz Material upon its Xyz Summon, making use of the effect requires multiuple Pendulum Monsters to be out, and even then, they never really go away once destroyed. |
BLLR-EN007 Pendulum Monster D/D/D Super Doom King Bright Armageddon DARK / Fiend, Synchro and Pendulum / Level 10 / ATK 3500 / DEF 3000 / Scale 1 Once per turn, when an opponent's monster declares an attack: You can target 1 "D/D/D" Synchro Monster you control; destroy as many monsters your opponent controls as possible with DEF less than or equal to the targeted monster's ATK, and if you do, inflict 1000 damage to your opponent for each monster destroyed. 1 "D/D" Tuner + 1+ non-Tuner "D/D/D" monsters Your opponent cannot target monsters you control with card effects. If another monster is Normal or Special Summoned while this monster is on the field (except during the Damage Step): You can make your opponent choose 1 Pendulum Monster they control, and all other monsters they currently control have their effects negated. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. ULTRA RARE Rating: 2 It's actually less restrained than you might think as the Monster Text makes no mention of D/D monsters except with its Synchro Materials, which also drop its rating. |
BLLR-EN006 Pendulum Monster Odd-Eyes Venom Dragon DARK / Dragon, Fusion and Pendulum / Level 10 / ATK 3300 / DEF 2500 / Scale 1 Once per turn: You can target 1 Fusion Monster you control; it gains 1000 ATK for each monster your opponent controls, until the end of this turn. 1 "Starving Venom" monster + 1 "Odd-Eyes" monster Must be Fusion Summoned, and can then be Pendulum Summoned. Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card gains ATK equal to its ATK, and if it does, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this card in the Monster Zone is destroyed: You can Special Summon 1 monster from your Pendulum Zone, and if you do, place this card in your Pendulum Zone. SECRET RARE Rating: 2 Getting it on the field is going to be tricky but at least its effects somewhat make up for it. We do also have Pendulum Switch to make it easier to get the most of this card though. |
BLLR-EN005 Pendulum Monster Performapal Five-Rainbow Magician LIGHT / Spellcaster-Type Pendulum / Level 1 / ATK 100 / DEF 100 / Scale 12 You cannot Pendulum Summon, except from the Extra Deck. This effect cannot be negated. Each player applies 1 of these effects based on the number of Set cards in their Spell & Trap Zones. ● 0: All monsters they control cannot attack or activate their effects. ● 4 or more: The ATK of all monsters they control become double their original ATK. If either player Sets a Spell/Trap on your field while this card is in your GY (except during the Damage Step): You can place this card in your Pendulum Zone. ULTRA RARE Rating: 1 While it doesn't have Archetype Bias, it's bad enough that I feel it's too much to make this card worthwhile. Plus, with such low ATK, DEF and mediocre effects, you'll be seeing the end of this rainbow very soon. |
BLLR-EN004 Pendulum Monster Performapal Odd-Eyes Synchron DARK / Spellcaster, Pendulum and Tuner / Level 2 / ATK 200 / DEF 600 / Scale 6 Once per turn: You can target 1 "Performapal" or "Odd-Eyes" monster you control; this turn, that face-up monster is treated as a Tuner, also its Level becomes 1 (even if this card leaves the field). If this card, Special Summoned from the Extra Deck, is used as Synchro Material, banish it. When this card is Normal Summoned: You can target 1 Level 3 or lower "Performapal" or "Odd-Eyes" monster in your GY; Special Summon it, but it has its effects negated. Once per turn: You can target 1 card in your Pendulum Zone; Special Summon it, but it has its effects negated (if any), and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only that monster and this card. SECRET RARE Rating: 2 It makes sure you have a Tuner monster for Synchro Summons but only if that monster is a Performapal or Odd-Eyes monster and being Level 1 might not be what you want. It also punishes you if you Special Summon it from the Extra Deck for Synchro Material but neither of the monster's last effects are all that good, nor are its stats. |
BLLR-EN003 Pendulum Monster Performapal Odd-Eyes Dissolver DARK / Spellcaster-Type Pendulum / Level 8 / ATK 2000 / DEF 2600 / Scale 4 Once per turn: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. At the start of the Damage Step, if your Pendulum Monster battles an opponent's monster: You can Special Summon this card from your hand, and if you do, your monster cannot be destroyed by that battle. You can only use this effect of "Performapal Odd-Eyes Dissolver" once per turn. During your Main Phase: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using this card you control as Fusion Material, as well as other monsters you control or cards in your Pendulum Zones. ULTRA RARE Rating: 2 This guy's Pendulum Effect is your best bet as there are plenty of Dragon-Type Fusions to bring out and it doesn't require you to use a Fusion Summoning Spell Card, nor is restrained to just the hand or just the field. Its stats and other effect aren't enough to raise its rating any highter though. |
BLLR-EN002 Pendulum Monster Performapal Odd-Eyes Minitaurus DARK / Beast-Warrior-Type Pendulum / Level 4 / ATK 1200 / DEF 1600 / Scale 6 If your "Performapal" or "Odd-Eyes" monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. During damage calculation, if your Pendulum Monster attacks an opponent's monster: You can make that opponent's monster lose 100 ATK for each "Performapal" and "Odd-Eyes" card you control, during damage calculation only. ULTRA RARE Rating: 2 The Pendulum Effect isn't too bad and is really why I'm giving this guy 2/5 as everything else is pretty mediocre. |
BLLR-EN001 Effect Monster Odd-Eyes Lancer Dragon LIGHT / Dragon / Level 8 / ATK 3000 / DEF 2000 If a Pendulum Monster you control is destroyed by battle or card effect: You can Tribute 1 monster; Special Summon this card from your hand. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If an "Odd-Eyes" card(s) you control would be destroyed by battle or card effect, you can destroy 1 "Odd-Eyes" card in your hand, Monster Zone, or Pendulum Zone instead. ULTRA RARE Rating: 3 I wouldn't recommend using the first effect to bring this guy out because it's pretty situational. The ATK and 2nd effect are what make this card a good candidate, though you probably won't be able to make use of the 3rd effect without other Odd-Eyes monsters. |