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Epic!!! |
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Battles of Legend New Card Ratings (Page 5)
*For info on how these ratings are determined, click here. |
Battles of Legend: Armageddon |
BLAR-EN10K Effect Monster Ten Thousand Dragon DARK / Dragon / Level 10 / ATK ? / DEF ? Cannot be Normal Summoned/Set. Must be Special Summoned by Tributing monsters you control whose combined ATK & DEF is 10,000 or more. If Summoned this way, the ATK/DEF of this card becomes 10,000. 10000 SECRET RARE Rating: 1 A card made for being the 10,000th card printed but it has nothing to show for it but 1 bad effect. |
BLAR-EN091 Link Monster Topologic Zeroboros DARK / Cyberse-Type Link / ATK 3000 / Link-4 Active Link Arrow(s): Top-Left, Top-Right, Bottom-Left and Bottom-Right 2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card. ULTRA RARE Rating: 3 "Wait, but this card was old. Why is it being rated again?" There was a slight change to one of its effects and it makes a BIG difference. It now returns during the next Standby Phase instead of your next Standby Phase, which is just enough to make it good. |
BLAR-EN046 Xyz Monster Number F0: Utopic Future Slash LIGHT / Warrior-Type Xyz / No Rank / ATK 0 / DEF 0 2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) You can also Xyz Summon this card by using a "Utopia" monster or "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Gains 500 ATK for each "Number" Xyz Monster in the GYs. Cannot be destroyed by battle. Once per turn: You can detach 1 material from this card; this card can make a second attack during each Battle Phase this turn. SECRET RARE Rating: 1 A mere 500 ATK per Number Xyz isn't going to be a threat at all, even if both players have them because most of them suck and Utopia is one of them. |
BLAR-EN045 Spell Card Appliancer Electrilyrical World Field Spell When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can only activate 1 "Appliancer Electrilyrical World" per turn. ULTRA RARE Rating: 1 It looks like a festive place to be but it's all for nothing as Appliancers are just cheap dollar store rejects that should never be considered for use anywhere. |
BLAR-EN044 Spell Card Appliancer Test Normal Spell Target 1 "Appliancer" Link Monster you control; Special Summon as many Link-1 "Appliancer" monsters from your GY as possible to your zones that monster points to, but banish them during the End Phase. You can only activate 1 "Appliancer Test" per turn. ULTRA RARE Rating: 1 They've all failed my ratings test and I can't imagine anyone else providing an accurate test. |
BLAR-EN043 Spell Card Appliancer Reuse Normal Spell Target 1 "Appliancer" monster in your GY; Special Summon it, but place it on the bottom of the Deck when it leaves the field. ULTRA RARE Rating: 1 There is nothing to reuse for badly designed electronics. |
BLAR-EN042 Link Monster Appliancer Dryer Drake FIRE / Machine-Type Link / ATK 0 / Link-1 Active Link Arrow(s): Top-Right 1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. This linked card gains 1000 ATK. Once per turn, during your Battle Phase, if this card is co-linked (except during the Damage Step): You can switch the locations of 2 "Appliancer" monsters in your Main Monster Zones, including this card, and if you do, the other monster can make a second attack during each Battle Phase this turn. Once per turn, when this card that is not co-linked is targeted for an attack: You can negate that attack. ULTRA RARE Rating: 1 Last I checked, a dryer on fire is not a good thing and with 0 ATK and such bad effects, this is one dryer that will burn itself to a crisp and not be missed. |
BLAR-EN041 Link Monster Appliancer Laundry Dragon WATER / Machine-Type Link / ATK 1500 / Link-1 Active Link Arrow(s): Top 1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. Neither player takes any battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battles an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this monster that is not co-linked battles an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK. ULTRA RARE Rating: 1 As we saw with Dragonmaids, they couldn't do their job and Appliancers are in the exact same boat. |
BLAR-EN040 Link Monster Appliancer Vacculephant DARK / Machine-Type Link / ATK 1000 / Link-1 Active Link Arrow(s): Top-Right 1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. Can attack directly while it is not co-linked. You can send 1 card from your hand to the GY, then target 1 card your opponent controls; destroy it. If this card is co-linked: You can target 1 monster in your opponent's Main Monster Zone; destroy it. You can only use 1 "Appliancer Vacculephant" effect per turn, and only once that turn. ULTRA RARE Rating: 1 These rejects would only be found in a box of cereal after you collect enough box tops. |
BLAR-EN039 Link Monster Appliancer Kappa Scale WATER / Machine-Type Link / ATK 0 / Link-1 Active Link Arrow(s): Top 1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. You can Tribute this co-linked card; Special Summon 1 "Appliancer" Link Monster from your GY, except "Appliancer Kappa Scale". You can Tribute this card that is not co-linked; Special Summon 1 Level 4 or lower "Appliancer" monster from your GY. You can only use each effect of "Appliancer Kappa Scale" once per turn. ULTRA RARE Rating: 1 "Attention Yu-Gi-Oh players, there is a crappy Link Monster in aisle 2. A crappy Link Monster in aisle 2." |
BLAR-EN038 Link Monster Appliancer Celtopus DARK / Machine-Type Link / ATK 0 / Link-2 Active Link Arrow(s): Bottom and Bottom-Left 2 "Appliancer" monsters This linked card cannot be targeted by your opponent's card effects, or their monsters' attacks. During damage calculation, if an "Appliancer" Link Monster you control co-linked to this card battles an opponent's monster: Your battling monster gains ATK equal to the number of monsters co-linked to this card x 1000, during that damage calculation only. Once per turn, if an "Appliancer" Link Monster(s) you control that is not co-linked to this card is destroyed by battle or card effect: You can draw 1 card. ULTRA RARE Rating: 1 0 ATK and requiring those household rejects as materials, not to mention being linked for it to be able to do anything is just pathetic. |
BLAR-EN037 Effect Monster Appliancer Copybokkle DARK / Machine / Level 1 / ATK 0 / DEF 0 You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn. ULTRA RARE Rating: 1 A real copier gets what you need and is actually useful. This copier is useless and wouldn't be sold at any major office supply store. |
BLAR-EN036 Effect Monster Appliancer Breakerbuncle WATER / Machine / Level 1 / ATK 0 / DEF 0 During damage calculation, if an "Appliancer" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If an "Appliancer" monster(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead. ULTRA RARE Rating: 1 It doesn't even protect from battle for very long and with 0 ATK and DEF, it'll need permanent protection. |
BLAR-EN035 Effect Monster Appliancer Socketroll DARK / Machine / Level 1 / ATK 100 / DEF 100 If you control an "Appliancer" monster: You can Special Summon this card from your hand. If another "Appliancer Socketroll" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Appliancer Socketroll" from your Deck. You can only use each effect of "Appliancer Socketroll" once per turn. ULTRA RARE Rating: 1 Internet trolls are better at being successful than this guy will ever be. He's clearly not cut-out to be plugged into typical electical outlets. |
BLAR-EN034 Effect Monster Fire Flint Lady FIRE / Warrior / Level 1 / ATK 100 / DEF 100 If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn. ULTRA RARE Rating: 1 If this is your only option to get your turn going, you need a better Deck because brick hands don't occur that often unless a player is bad at shuffling Decks. |
BLAR-EN033 Synchro Monster Glacial Beast Iceberg Narwhal WATER / Aqua-Type Synchro / Level 7 / ATK 2700 / DEF 1600 1 Tuner + 1+ non-Tuner WATER monsters Each time another monster(s) you control is destroyed by your opponent's attack or card effect: Inflict 600 damage to your opponent. During the Battle Phase, when your opponent activates a card or effect while you control another monster (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Glacial Beast Iceberg Narwhal" once per turn. SECRET RARE Rating: 2 Also not too bad in WATER Decks but it needs WATER non-Tuners and isn't very strong for its Level. |
BLAR-EN032 Effect Monster Glacial Beast Polar Penguin WATER / Aqua-Type Tuner / Level 3 / ATK 800 / DEF 1000 If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn. SECRET RARE Rating: 2 Safe to say this guy is on thin ice when it comes to playability because being a Tuner is the only thing saving them right now. |
BLAR-EN031 Effect Monster Glacial Beast Blizzard Wolf WATER / Aqua / Level 4 / ATK 1400 / DEF 700 When a monster declares an attack: You can negate the attack, and if you do, Special Summon 1 Level 4 or lower WATER monster from your hand, except "Glacial Beast Blizzard Wolf". At the start of your opponent's Battle Phase, if this card is in your GY and you control no monsters: You can Special Summon this card in Attack Position, but banish it when it leaves the field. You can only use each effect of "Glacial Beast Blizzard Wolf" once per turn. SECRET RARE Rating: 2 It's not bad in WATER Decks and is searchable but both effects are limited to once per turn. |
BLAR-EN030 Spell Card Super All In! Normal Spell Return 1 Synchro Monster you control to the Extra Deck, and if you do, Special Summon 4 "Flower Cardian" monsters from your GY, then, draw 1 card and show it, then, if it is a "Flower Cardian" monster, you can Special Summon it, ignoring its Summoning conditions. Otherwise, destroy as many monsters you control as possible, and if you destroyed at least 1, halve your LP. During the End Phase, if this card is in the GY because it was sent there by the effect of a "Flower Cardian" monster this turn while in your possession: You can add 1 Spell/Trap from your GY to your hand. ULTRA RARE Rating: 1 What a total waste of space in this pack given how bad Flower Cardians are. |
BLAR-EN029 Effect Monster Flower Cardian Cherry Blossom DARK / Warrior / Level 3 / ATK 100 / DEF 100 If you control a Level 2 or lower "Flower Cardian" monster: You can Special Summon this card from your hand, also you cannot Normal or Special Summon monsters for the rest of this turn, except "Flower Cardian" monsters. Once per turn: You can Tribute 1 "Flower Cardian" monster; draw 1 card, and if you do, show it, then, if it is a "Flower Cardian" monster, you can take 1 "Flower Cardian" monster from your Deck, except "Flower Cardian Cherry Blossom", and either add it to your hand or Special Summon it. Otherwise, send the card you drew to the GY. ULTRA RARE Rating: 1 These are the flowers that would die in the frigid wintry air as they should because they're much to delicate to be useful in Duels. |
BLAR-EN028 Xyz Monster Number 3: Cicada King WIND / Insect-Type Xyz / Rank3 / ATK 1200 / DEF 2500 2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn. ULTRA RARE Rating: 2 To think it wasn't an authentic Number card in the anime as Don Thousand created it to fool his own people but I'd have thought it'd get a different name since Numeron Gate Trini is also Number 3. Nevertheless, it's the better of the two but not by much. |
BLAR-EN027 Spell Card Numeron Calling Normal Spell If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn. SECRET RARE Rating: 1 This is it, folks. The only Spell Card that Numeron Network can use. You'd be a Numoron to use it at all. |
BLAR-EN026 Spell Card Numeron Network Field Spell During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). SECRET RARE Rating: 1 I love how the effect says "send 1 Numeron Normal Spell Card that meets its activation conditions" when there's only 1 in the entire pack. When I first read this, I thought there'd be more. Silly me for expecting more from Nonami. |
BLAR-EN025 Xyz Monster Number 4: Numeron Gate Catvari LIGHT / Machine-Type Xyz / Rank 1 / ATK 1000 / DEF 100 3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn. ULTRA RARE Rating: 1 If nothing else, I get to copy-paste all the info for each of them, including their abyssmal ratings. |
BLAR-EN024 Xyz Monster Number 3: Numeron Gate Trini LIGHT / Machine-Type Xyz / Rank 1 / ATK 1000 / DEF 100 3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn. ULTRA RARE Rating: 1 I kid you not. All 4 of these literally have the exact same properties, including their effects. |
BLAR-EN023 Xyz Monster Number 2: Numeron Gate Dve LIGHT / Machine-Type Xyz / Rank 1 / ATK 1000 / DEF 100 3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn. ULTRA RARE Rating: 1 Guess Konami had no creativity to at least give them a different 2nd effect so that they didn't have to have the same situational effect that costs you battle damage. |
BLAR-EN022 Xyz Monster Number 1: Numeron Gate Ekam LIGHT / Machine-Type Xyz / Rank 1 / ATK 1000 / DEF 100 3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn. ULTRA RARE Rating: 1 It's much more work just for a monster that can't be destroyed in battle and neither Numeron Spell Card is any good. |
BLAR-EN021 Xyz Monster Number C1: Numeron Chaos Gate Sunya DARK / Machine-Type Xyz / Rank 2 / ATK 2000 / DEF 1000 4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters. SECRET RARE Rating: 2 It can be potent but since Numeron Network has very few uses, it's unlikely to be that successful. |
BLAR-EN020 Effect Monster Numeron Wall DARK / Fiend / Level 1 / ATK 0 / DEF 0 If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step. ULTRA RARE Rating: 1 Terraforming can search Numeron Network but as you'll soon see, it's not much of an advantage considering the effect has very little to work with. |
BLAR-EN019 Effect Monster Malefic Paradigm Dragon DARK / Dragon / Level 10 / ATK 4000 / DEF 4000 Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 "Malefic" monster from your Extra Deck while "Malefic Paradigm Dragon" is not on the field. If "Malefic World" is not on the field, destroy this card. Once per turn: You can send 1 "Malefic" card from your Deck to the GY; return 1 of your banished Level 8 Synchro Monsters to the Extra Deck, then you can Special Summon that monster from the Extra Deck, also you can only attack with "Malefic" monsters for the rest of this turn. ULTRA RARE Rating: 1 Does it lack self-destructing if Summoned without Malefic World? Nope so it's useless. |
BLAR-EN018 Trap Card High Rate Draw Normal Trap Destroy 2 or more monsters you control, and if you do, draw 1 card for every 2 monsters destroyed. During your opponent's Main Phase, if this card is in your GY: You can target 1 monster you control; destroy it, and if you do, Set this card, but banish it when it leaves the field. You can only use this effect of "High Rate Draw" once per turn. SECRET RARE Rating: 1 You're just wasting monsters on the field just to draw extra cards, which is never a good trade. |
BLAR-EN017 Spell Card Afterglow Normal Spell Banish this card, and as many "Afterglow" from your hand, Deck, GY, and face-up field as possible, then shuffle 1 of your banished "Afterglow" into the Deck. During your next Draw Phase, reveal the card you draw for your normal draw, and inflict 4000 damage to your opponent if it is "Afterglow". You can only activate 1 "Afterglow" per Duel. ULTRA RARE Rating: 1 You won't have any need to use it more than once per Duel anyway because the odds are WAY against you being successful. Besides, it's entirely predictable since the effect doesn't take effect until your next turn. |
BLAR-EN016 Effect Monster Armored White Bear WATER / Beast / Level 4 / ATK 1800 / DEF 1400 If this card is Normal or Special Summoned while a Synchro Monster is on the field: You can target 1 Field Spell in your GY; add it to your hand. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: You can Special Summon 1 Level 4 or lower Beast monster from your Deck or GY, except "Armored White Bear". You can only use each effect of "Armored White Bear" once per turn. SECRET RARE Rating: 3 Not only does it support Beasts but it's a beatstick and the effects are easy to trigger. |
BLAR-EN015 Spell Card Psychic Wave Quick-Play Spell If you control a Machine monster: Send 1 "Jinzo" from your hand or Deck to the GY; inflict 600 damage to your opponent. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Machine monster in your GY; send 1 "Jinzo" monster from your Deck to the GY, and if you do, add that targeted monster to your hand. You can only use this effect of "Psychic Wave" once per turn. ULTRA RARE Rating: 1 You're dealing a mere 600 damage just to send the better card to the Grave or to retrieve it later on. Not a good trade by any means. |
BLAR-EN014 Spell Card Miracle Rupture Normal Spell Send 1 Level 4 or lower Rock monster from your Deck to the GY, then, if "Fossil Fusion" is in your GY, draw 1 card. You can only activate 1 "Miracle Rupture" per turn. SECRET RARE Rating: 2 It's practically just a watered down Foolish Burial but with a slight bonus. |
BLAR-EN013 Spell Card Specimen Inspection Normal Spell Reveal 1 "Fossil Fusion" in your hand; send 1 monster from your hand to the GY, and if you do, declare a Type and a Level, then your opponent looks at their hand and Deck, and sends 1 monster with the declared Type and Level from one of them to the GY (if possible). You can only activate 1 "Specimen Inspection" per turn. SECRET RARE Rating: 2 It's a bit more of a gamble unless you know what your opponent is running but it does set you up for using Fossil Fusion, albeit by revealing your strategy. |
BLAR-EN012 Spell Card Time Stream Normal Spell Target 1 "Fossil" Fusion Monster you control; Tribute it, and if you do, Special Summon 1 "Fossil" Fusion Monster from your Extra Deck, whose original Level is 2 higher than that monster's. (This is treated as a Fusion Summon with "Fossil Fusion".) During your Main Phase, except the turn this card was sent to the GY: You can banish this card and 1 "Fossil" Fusion Monster from your GY, then target 1 "Fossil" Fusion Monster in your GY; Special Summon it. SECRET RARE Rating: 3 Since the low Level ones aren't really that great, you'll have to use the Level 5+ ones but that's good enough anyway since this Summon counts as one using Fossil Fusion. |
BLAR-EN011 Spell Card Fossil Fusion Normal Spell Fusion Summon 1 "Fossil" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from any GYs (except for materials with a specific GY requirement listed). If you banished monsters from both GYs, neither player can target that Special Summoned monster with monster effects. If a face-up "Fossil" Fusion Monster(s) you control is destroyed by battle or card effect, while this card is in your GY: You can add this card from the GY to your hand. You can only use this effect of "Fossil Fusion" once per turn. SECRET RARE Rating: 3 You can't use it on all Fossil Fusion monsters but for the ones you can, this is pretty good. Plus it has decent bonus effects too. |
BLAR-EN010 Fusion Monster Fossil Dragon Skullgar EARTH / Rock-Type Fusion / Level 4 / ATK 2500 / DEF 0 1 Rock monster + 1 Level 4 or lower monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. You can banish this card from your GY; add 1 "Fossil Fusion" from your Deck to your hand. You can only use this effect of "Fossil Dragon Skullgar" once per turn. SECRET RARE Rating: 2 I guess it was just easier for Konami to give all of them piercing damage but this guy also has 0 DEF, which is enough to give it only 2/5. |
BLAR-EN009 Fusion Monster Fossil Dragon Skullgios EARTH / Rock-Type Fuison / Level 8 / ATK 3500 / DEF 0 1 Rock monster + 1 Level 7 or higher monster in your opponent's GY Must first be Special Summoned with "Fossil Fusion". Before damage calculation, if this card battles an opponent's monster: You can switch the current ATK and DEF of that opponent's monster until the end of that Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage. If this Fusion Summoned card battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. SECRET RARE Rating: 3 0 DEF will always make a monster vulnerable and it's unfortunately an easy vulnerability to spot or add to a card but this guy makes up with such high ATK and decent effects. Plus, it requires generally what you'd choose for materials anyway. |
BLAR-EN008 Fusion Monster Fossil Warrior Skull Bone EARTH / Rock-Type Fusion / Level 4 / ATK 2000 / DEF 800 1 Rock monster + 1 Level 4 or lower monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. You can banish this card from your GY; add 1 "Time Stream" from your Deck to your hand. You can only use this effect of "Fossil Warrior Skull Bone" once per turn. SECRET RARE Rating: 2 Alas, this one isn't so good. Not very strong and its effects really don't make it that worthwhile. |
BLAR-EN007 Fusion Monster Fossil Warrior Skull Knight EARTH / Rock-Type Fusion / Level 6 / ATK 2400 / DEF 1100 1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn. SECRET RARE Rating: 3 Not as strong as Skull King but just as good considering it has some decent effects, including 1 of Skull King's. |
BLAR-EN006 Fusion Monster Fossil Warrior Skull King EARTH / Rock-Type Fusion / Level 8 / ATK 2800 / DEF 1300 1 Rock monster + 1 Level 7 or higher monster Must first be Special Summoned with "Fossil Fusion". This card can make a second attack during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. During your opponent's turn (Quick Effect): You can target 1 monster in your opponent's GY; discard 1 card, and if you do, Special Summon that monster to your field. You can only use this effect of "Fossil Warrior Skull King" once per turn. SECRET RARE Rating: 3 At least not all of Jim's monsters were kept as is or made worse upon their physical releases. |
BLAR-EN005 Effect Monster Weathering Soldier EARTH / Rock / Level 4 / ATK 2000 / DEF 1200 If this card is destroyed by battle or sent to the GY by a card effect: You can add 1 "Fossil Fusion", or 1 card that specifically lists "Fossil Fusion" in its text except "Weathering Soldier", from your Deck to your hand. You can only use this effect of "Weathering Soldier" once per turn. Once per turn, during your End Phase: This card loses 600 ATK. SECRET RARE Rating: 2 It wouldn't be so bad if it didn't lose ATK each turn but that's practically a requirement for Level 4 monsters this strong. |
BLAR-EN004 Effect Monster Penguin Torpedo WATER / Aqua / Level 3 / ATK 550 / DEF 300 This card can attack directly. When this card inflicts battle damage to your opponent: You can target 1 Level 6 or lower monster your opponent controls; take control of it until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it. You can only use this effect of "Penguin Torpedo" once per turn. At the end of the Damage Step, if this card attacked: Destroy this card. ULTRA RARE Rating: 1 Konami always seems to be late in releasing cards that are for or against other cards because this guy can only snatch Level 6 or lower monsters and those are going to be hard to comeby in a Link Monster era. Plus this guy doesn't stay around long. |
BLAR-EN003 Trap Card Intruder Alarm - Yellow Alert Normal Trap When an opponent's monster declares an attack: Special Summon 1 monster from your hand, but return it to the hand at the end of the Battle Phase. While you control that face-up Special Summoned monster, your opponent cannot target other monsters for attacks. You can only activate 1 "Intruder Alarm - Yellow Alert" per turn. ULTRA RARE Rating: 1 You won't keep it for long unless you turn it face-down but that just proves how bad this card is. |
BLAR-EN002 Effect Monster Powered Crawler EARTH / Machine / Level 7 / ATK 2700 / DEF 2000 If this card is Normal or Special Summoned: You can destroy 1 monster your opponent controls with less ATK than this card. You can only use this effect of "Powered Crawler" once per turn. All monsters your opponent controls must attack, if able. SECRET RARE Rating: 2 The effects aren't too bad but the ATK and DEF aren't that good for a Level 7 monster. |
BLAR-EN001 Trap Card Dark Spell Regeneration Normal Trap When an opponent's monster declares an attack: Target 1 Spell in your opponent's GY; Set it to your field. You can banish this card from your GY and send 1 "Monster Reborn" from your hand or Set on your field to the GY; Special Summon 1 "The Winged Dragon of Ra" from your GY ignoring its Summoning conditions, then you can send 1 monster your opponent controls to the GY, also send that Special Summoned monster to the GY during the End Phase. SECRET RARE Rating: 1 Not only did they make it slower to activate but they made it obvious what you're going to use in the future and it revives reject Ra from the Grave for 1 turn. |